I found the Burying feature to be a little underwhelming—in its current state, I think it's best utilized by smaller and less experienced crews who want to covet their valuables until it's time to turn in.
For crews that are less concerned with the risk, the treasure stays onboard and unburied.
I think a great way to remedy this is to incentivize Grade V Emissaries to bury their respective high level loot: Chest of Legends, Chest of Ancient Tributes, Ashen Winds, Breath of the Sea.
When these items are buried, and later retrieved by another crew, the value of the Treasure increases. The catch is that the value of the Treasure is only ever increased if the burying crew is of Grade V. A chain of increases is totally possible if crews want to rebury a piece of loot once they are also at Grade V. This encourages crews to get to Grade V if they happen upon one of these Treasures.
Anyone can hand in the Treasure, and when it's finally handed in, every crew who contributed to increasing its value, as well as the crew handing in, gets an equal and abundant payout. The longer the chain, the higher the individual crew payout.
The only Emissary incapable of partaking in the above system is the Reapers Bones. Instead, a Grade V Reaper can elect to have vision of any unburied Treasures that have been 'appreciated'. If the Reaper is sunk, they lose this ability, but their option to partake in increasing the value is permanently lost as long as they remain on the server. They must hand the Treasure into the Reapers Hideout, and only they will receive the individual crew payout.
This is essentially a rewording and better explanation of something I wrote a few days ago.
Really interested to hear what people have to say about it.
