@d3adst1ck I can see that helping as well, but I worry that a lot of people actually like the new system and so would be against reverting to the old system entirely. My suggestions, complicated as they may sound, are meant to be a compromise to help encourage all ships to have more inherent value (i.e. flags) without impacting the ability for Reaper's ships to seek out PvP quickly. It is meant to normalize flag flying so that people overall feel safer flying them. You are just one of many fish, and you don't feel like you are rewarding ships for attacking you anymore than any other ship.
I think one compromise if your idea was implement is that if you are a Reapers, maybe Reaper's ships can still see one another if they are at least grade II? I could see the system helping a bit, but I don't think the # of flags will climb by much on average.
It is tricky subject because I think a lot of PvP players very much like the current system (when it works), but the current system is not offering enough emissaries to fill their appetite, meaning that the lone emissary ships are feeling extra targeted. This means nobody is really all that happy overall, hence the frequency of server hops.
I also don't think removing Reaper's visibility from the map will help encourage significantly more people to fly emissaries. It is a convenient theory, I can see the logic, and it could be a case of Occam's razor where the theory with the fewest assumptions may be the right one.
However, I think attributing the lack of emissaries mainly to fear of grade V reaper's relies on more assumptions than my theory, which means it is actually not the simplest explanation.
Namely your theory hinges on the following assumptions:
- Most players know what they are doing / are experienced enough to know that emissaries offer increased reward
- Purposely choose to make less money even when there is currently no Reaper on the map
- Are worried enough about Reaper's to not fly a flag, but are not worried enough to check their map frequently / turn in frequently
- Know that a grade V reapers can see them
- Are self aware of their PvP capabilities and believe they will lose when attacked
These all sound possible, but is implies that the community as a whole fits the persona of a very specific type of player, i.e. a rational cynic. It implies that people are thinking rationally about the risks, but not about the rewards which is almost never the case. Psychology has shown that people tend to underestimate risks and overestimate reward. This game would need to have a "souls-like" tag associated with it for people to come in expecting the opposite, and yes Sea of Thieves is brutal, but not marketed as such.
Instead, my theory posits only that:
- The majority of players do not know about emissaries / are inexperienced
- The majority of players do not play seriously enough to care
- The majority of players have a fear of all ships on the horizon attacking, reaper's or not
I think my explanations better align with human emotions. They don't know, don't care, just don't attack me. I may be biased and making my own theory sound simpler than it actually is, but I think psychology has proven that humans are emotional animals, and so the explanation should also be emotionally driven if not driven by a place of ignorance.
I think you would summarize your theory about the same way, but I disagree with the premise that people are flying emissaries even less now because of grade V server hoppers. Maybe more experienced people (who are likely to fly emissaries) quit the game because they think it is unfair, but I don't think they are still playing but now choosing to play with lesser reward anymore now than before portals. There was an average of 1-2 ships per server flying emissaries before, and that is still the case now which means that the sudden emergence of grade Vs hasn't really changed behavior among the majority of players, or at least not measurably in either direction. Maybe amongst experienced crews who know how to quickly raise an emissary in time for gold rush (merchant), but not the majority.
This is why players should be asked upfront to decide what experience they want to have. Because if you ask people if they want to make more money or less, and engage in higher risk / higher reward gameplay, more people will say yes to that because it makes the choice deliberate, which in turn actually helps people think more rationally, which again, I don't think people are.
If people were thinking rationally, they would realize that the frequency of grade V Reaper's emerging is significantly overblown, and any experienced player already knows that. Any experienced player also knows that the amount of money you leave on the table by not flying emissary is nowhere worth the time wasted, even if a grade V does emerge.
Therefore, my system can only help because the assumptions that underlie your theory is that player's don't fly flags because of the possible future chance of a grade V emerging. If that is true, they will choose to opt of my proposed system anyway. Therefore, I can only see my proposed system increasing the numbers, namely by educating new players. And I believe the increase would be DRAMATIC. I would guess a doubling of emissaries per server bringing the average to 3-4, and even higher with intelligent matchmaking.
You could ultimately be right, and my ideas are overcomplicated, unnecessary. That is your right, but I stand by my hypothesis and believe there is more evidence to support it. The forums is never a good place to ask for feedback because the majority of players do not frequent the forums, and experienced players are understandably biased to believe that new players are just a bunch of cowards.
And for that, I ask that readers of this try to think from the perspective of the overall player base, and put yourself in the shoes of other crews who maybe only started playing in the last week. They aren't cowards anymore than anyone else, they are just new and don't know yet how to optimize and use emissaries correctly, or can't even raise them yet / understand they are one time purchases for 20k. It also takes forever to raise them when just starting out digging castaway chests, so again, the value of them is not yet perceivable.