Ghost Mode

  • So before I start let me just say that I am completely against PVE only, passive mode and private servers!

    However... Tall Tales (essentially SOT campaign) is really worth it and I love the lore to the game, But one thing that is annoying is mid story you get trolled by some brig and hunted for the next 2 hours. Losing your TT items, loot if you have it and of course the immersivity of the story. The rewards are already bland and the commendations sometimes require a playthrough of 5 times. There is no real incentive to do them other than the story and lore.

    I think there should be a ghost mode for players to use if they wish to do TT's ONLY. It should be a feature for only TT and activated and deactivated on the Crew start up screen (not toggled in game) While you do the TT... gold, ancient coin and doubloons should be disabled OR after the first playthrough should be significantly lowered in value so there is no way to farm the TT's. Ie: If the gold hoarders head is 15k Gold to sell at first, the second visit to the TT will make it only 500 Gold so there is no real reward if you attempt to farm it.

    You can ONLY do TT's and you will not be able to go near Forts, events and there will be no emergent encounters. Any loot out in the world will not be accessible unless Required for the TT. Literally everything you need for the TT will be locked. In fact having your renown and commendations will only be unlocked after completing the TT in Ghost mode. No combat with players and no way to sabotage ghost players, not even with barrels or passive damage of any sort. If the TT requires a ship battle or on foot skelly fight then it is the only time you can receive damage from AI.

    Again, TT have no real incentive other than the story itself, I love the TT's and the only reason I will replay them is for the story. But if the TT's can be easily ruined by some pirate with an ego, Then there is no point in even trying. Activate Ghost Mode, access TT's only, No Gold or limited access to it. No combat other than AI (that maybe doesn't count to the emissaries, renown, journal, Season Level.) then only way to return to normality is leaving the game to the main menu and deactivating the ghost mode.

    To me, this seems like the only decent way to keep players in the server, not be trolled, doesnt require a solo server instance or private server or a complete passive mode.

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  • It'll never happen. There's really no way this could ever be implemented in a way that works with the game, or feels natural.

    Same reason Rare scrapped any sort of safe area during development. They hated the thought and way it felt to see a ship or person, and the idea of shooting at it and nothing happening because they've got some barrier. That's not the point they want to make with the game, and doesn't line up with how they want it to feel.

    Checkpoints also make it all irrelevant tbh

  • That is why there are tall tale checkpoints, just play the game with the rest of us and deal with other people and if you sink then through down the checkpoint in a different server

  • @lordvader1o1 first: tall tale have checkpoints for a while now...if someone sinks you, change server and start from your checkpoint on the voyage table
    Second: what does stop me from starting a tall tale, enable that ghost mode of yours and then I do whatever I want, except the tall tale?

  • @schwammlgott said in Ghost Mode:

    @lordvader1o1 first: tall tale have checkpoints for a while now...if someone sinks you, change server and start from your checkpoint on the voyage table
    Second: what does stop me from starting a tall tale, enable that ghost mode of yours and then I do whatever I want, except the tall tale?

    I said clearly that GHOST MODE was Tall Tale only. You cannot do anything else.

  • Not even needed. The Tall Tales alone are very easy to complete and can be repetitive. What makes them interesting is trying to compete them in a world filled with threats. This would be like playing Among Us to complete easy tasks without others being able to kill you. The threat of others is baked into the DNA of the game, including Tall Tales. Once you completed the tall tales with instanced areas, did they feel rewarding and did you really see a reason to repeat them? Anything you lose to another crew related to a tall tale can be retrieved very quickly now that we have checkpoints. We don’t need a special PvE/ghost mode.

  • I don't want this to sound like I'm dismissing other people's experiences, but every time I see a post like this, I really wonder how much of a real problem this is.

    Over the holidays, I replayed all Tall Tales with a friend who had never done them. And I mean all of them. The whole Shores of Gold arc, Flameheart and A Pirate's Life. We encountered a toxic crew only once over two weeks, and even then, I actually spotted them and I took the risk to let them board us because I wanted to get somewhere quicker and take my chances. Otherwise there would've been no issue. Everyone else we ran into, sure they tried to give chase or attack, but it didn't really happen all that frequently and we escaped pretty much every time. One time we did sink someone who shot at us because we felt like it, but we weren't really looking for fights. All this was on PC servers, I've played the game for a year although I devote myself mostly to PVE, and my friend was pretty inexperienced.

    In other words, it seems to me like running into other people isn't even that much of a thing during Tall Tales anymore (it was far more common a year ago, let alone when A Pirate's Life launched), and if it does happen, it does elevate the experience and it's not particularly difficult to deal with. It's certainly easier to learn how to escape from people than to survive direct fights.

    So yeah, I get the frustration but I honestly think this is something most people just need to get through during their first weeks in the game, and eventually they'll realize it's not that big of a deal and will wonder why it seemed like such a problem just a dew days before. It really isn't.

  • @lordvader1o1 sagte in Ghost Mode:

    @schwammlgott said in Ghost Mode:

    @lordvader1o1 first: tall tale have checkpoints for a while now...if someone sinks you, change server and start from your checkpoint on the voyage table
    Second: what does stop me from starting a tall tale, enable that ghost mode of yours and then I do whatever I want, except the tall tale?

    I said clearly that GHOST MODE was Tall Tale only. You cannot do anything else.

    People will find ways...like, can you interact with gunpowderbarrels that lie in the water? Just grab them and swim near another ship...BOOM...
    Whatever you say, it won't work the way you think...

  • mid story you get trolled by some brig and hunted for the next 2 hours. Losing your TT items, loot if you have it and of course the immersivity of the story.

    Checkpoints were created for these very reasons. Did you perhaps not know about checkpoints??

  • @burnbacon said in Ghost Mode:

    Checkpoints were created for these very reasons. Did you perhaps not know about checkpoints??

    I think its fairly obvious that players do not like being negatively bothered and interrupted during moments where they're immersed.

    Having to sail back to where you last were and start from the last point you got a checkpoint at (in which restarting from a checkpoint might give you different directions than your previous attempt, i.e. different totem key for a vault in a different location) can be rather frustrating and boring, especially when trying to consume the lore as you're going along.

    This issue plagued the original tall tales, and even shorter ones like Seabound Soul are included. The only good thing about APL tall tales is that if you're not at your boat, you can complete the tale, or you get to go to the Sea of the Damned away from all of the players anyways.

    Rare's best solution is supposed to be the checkpoint system, which really just mitigates how screwed you were when you get predated by another pirate, since you can't just quit the tall tale and continue later, and failing it also counts as quitting the tall tale, meaning you'd have to do it all over again.

    The flaw of the checkpoint system is really a player's stubbornness, impatience, and lack of awareness towards the environment. However I'm also quick to call foul to the numerous things tall tales ask you to do, completely ignoring the hostile emergent environment.

  • If you're doing Tall Tales, I sincerely recommend not running for two hours. If someone runs that much, we assume they've got loot and we chase them harder. You're wasting your own time. Type that you're doing a Tall Tale in Game chat. Let them come aboard. Even if they sink you once, they'll then know what you're doing. If they mess with you again - leave the server. DON'T RUN. (And obviously don't raise emissary.)
    Either fight back for the experience of fighting (which is fun and makes you better at the game), or get it over with and negotiate/sink quickly.

    When I got my gold curse a year and half ago, I think I got attacked two or three times during the entire experience. That really isn't much.

  • @mostexpendable sagte in Ghost Mode:

    When I got my gold curse a year and half ago, I think I got attacked two or three times during the entire experience. That really isn't much.

    This ☝🏻
    We did the tall tales in the first 2 months of theyr arrival and had also not much fights during that time...there were overall less to do in the game and attacks were more common...it seems to me most of these threads are from crews who got unlucky once or twice and then instantly came here to make an issue out of something that isn't really an issue...

  • You all seem to forget that reapers is now a thing and it is encouraged to attack other players. I have been attacked 4 times during the POTC tall tales. And about 12 times doing the main TT’s. It has only gotten worse since they brought in emissaries and reapers. Just three days ago when my friend wanted to finish Shroudbreaker. We were again chased by a brig.

  • @lordvader1o1 said in Ghost Mode:

    You all seem to forget that reapers is now a thing and it is encouraged to attack other players. I have been attacked 4 times during the POTC tall tales. And about 12 times doing the main TT’s. It has only gotten worse since they brought in emissaries and reapers. Just three days ago when my friend wanted to finish Shroudbreaker. We were again chased by a brig.

    And still not a big deal and all part of the game. I can't help to feel you may be exaggerating just a bit as I do not share your experience, at most being attacked/chased 3-4 times over the entire time of doing these Tall tales with most of those being when they were released, and only one time ended the Tale (when there were no checkpoints or emissary ledgers) due to sinking and losing the required item to complete...though a storm also affected that outcome. The other times I eluded them or lead them away from my true goal with a little bit of stealth and trickery by ghost sailing to lead them away from my intended location. Once I did get sunk just short of the outpost to turn in (again in the early days when the original Tales were released but was still able to complete it by swimming in the item to turn in at the OoS.

    It has never been easier to complete Tall Tales with checkpoints and now the option to bury treasure in order to retrieve it later. You just need to make yourself less of a target when doing these by not running an Emissary and keeping as little loot on board. Remember your ship is a tool and a renewable resource, you can use it as a decoy and remove it from the area if you are going to be on a particular island for any length of time to hide your presence.

  • @lordvader1o1 sagte in Ghost Mode:

    You all seem to forget that reapers is now a thing and it is encouraged to attack other players. I have been attacked 4 times during the POTC tall tales. And about 12 times doing the main TT’s. It has only gotten worse since they brought in emissaries and reapers. Just three days ago when my friend wanted to finish Shroudbreaker. We were again chased by a brig.

    First: Don't put an emissary on
    Second: reapers make no difference, if anything then it's just easier for the tall tale-crew, because they can see them on the map

  • @dlchief58 said in Ghost Mode:

    I can't help to feel you may be exaggerating just a bit as I do not share your experience

    Hold on, just because it has not happened to you doesnt mean it hasnt happened to me? I am not exaggerating and it is unfair to assume this. I have plenty of friends who choose not to do Tall Tales because even with the checkpoints they still get trolled by some sloop or reaper brig that just want death to the seas and will chase us down when we are half way through the TT's, we lose our items and totems or whatever is needed and then we need to travel back to the island of the TT and do all the stuff again which is far too much of a faff and then theres a big chance that the same troll is waiting to see you again just to chase you and kill you for no reason at all. Again there is no incentive to play the TT except from the story itself, a ghost mode only activated and deactivated at the main menu, inability to earn any gold or dabloons, no access to events or emmisaries and cannot be damaged except from AI ONLY when encountered on the TT. Will allow a great way to play the TT without being trolled but also without being farmable.

  • @lordvader1o1 said in Ghost Mode:

    @dlchief58 said in Ghost Mode:

    I can't help to feel you may be exaggerating just a bit as I do not share your experience

    Hold on, just because it has not happened to you doesnt mean it hasnt happened to me? I am not exaggerating and it is unfair to assume this. I have plenty of friends who choose not to do Tall Tales because even with the checkpoints they still get trolled by some sloop or reaper brig that just want death to the seas and will chase us down when we are half way through the TT's, we lose our items and totems or whatever is needed and then we need to travel back to the island of the TT and do all the stuff again which is far too much of a faff and then theres a big chance that the same troll is waiting to see you again just to chase you and kill you for no reason at all. Again there is no incentive to play the TT except from the story itself, a ghost mode only activated and deactivated at the main menu, inability to earn any gold or dabloons, no access to events or emmisaries and cannot be damaged except from AI ONLY when encountered on the TT. Will allow a great way to play the TT without being trolled but also without being farmable.

    Being attacked and sunk is not trolling. It is a major aspect of the game. Being attacked and sunk is not for “no reason at all.” No one can look at another ship and determine what they have on board. Now there is so much treasure floating on the water and just laying on the beaches that a ship can have several items in just a few minutes of playing. If you are truly being attacked that often then you are doing an absolutely terrible job keeping an eye on the horizon and responding to threats in your area.

    Also, if you want to be left alone then do not join emissaries before you set off for a voyage or tall tale. That system was designed to enhance PvP. It is not simply a loot multiplier. I don’t know if you are joining them, but somehow or another you are making yourself into prey for other crews if you are getting attacked as often as you claim.

    And as far as another crew attacking you multiple times as you try to complete a tall tale, just change servers and get back to what you were doing. These scenarios you are coming up with are easy to solve by using what is already available to you without undermining the game.

  • @ghostpaw said in Ghost Mode:

    @lordvader1o1 said in Ghost Mode:

    @dlchief58 said in Ghost Mode:

    I can't help to feel you may be exaggerating just a bit as I do not share your experience

    Hold on, just because it has not happened to you doesnt mean it hasnt happened to me? I am not exaggerating and it is unfair to assume this. I have plenty of friends who choose not to do Tall Tales because even with the checkpoints they still get trolled by some sloop or reaper brig that just want death to the seas and will chase us down when we are half way through the TT's, we lose our items and totems or whatever is needed and then we need to travel back to the island of the TT and do all the stuff again which is far too much of a faff and then theres a big chance that the same troll is waiting to see you again just to chase you and kill you for no reason at all. Again there is no incentive to play the TT except from the story itself, a ghost mode only activated and deactivated at the main menu, inability to earn any gold or dabloons, no access to events or emmisaries and cannot be damaged except from AI ONLY when encountered on the TT. Will allow a great way to play the TT without being trolled but also without being farmable.

    Being attacked and sunk is not trolling. It is a major aspect of the game. Being attacked and sunk is not for “no reason at all.” No one can look at another ship and determine what they have on board. Now there is so much treasure floating on the water and just laying on the beaches that a ship can have several items in just a few minutes of playing. If you are truly being attacked that often then you are doing an absolutely terrible job keeping an eye on the horizon and responding to threats in your area.

    Also, if you want to be left alone then do not join emissaries before you set off for a voyage or tall tale. That system was designed to enhance PvP. It is not simply a loot multiplier. I don’t know if you are joining them, but somehow or another you are making yourself into prey for other crews if you are getting attacked as often as you claim.

    And as far as another crew attacking you multiple times as you try to complete a tall tale, just change servers and get back to what you were doing. These scenarios you are coming up with are easy to solve by using what is already available to you without undermining the game.

    I never mentioned I used emissaries when doing TT's and I am pretty good at getting away from other players but they still chase and eventually catch up OR we find a player has snuck up to us when we are in a cave or something. I can fight just fine and avoid players when I am in a TT but you cannot always avoid it, I don't ALWAYS have issues, I am not saying that, but when I do get issues its hard to stick to the TT's. There is no real incentive when the rewards are bad and the story is interrupted by players

  • @lordvader1o1 sagte in Ghost Mode:

    @ghostpaw said in Ghost Mode:

    @lordvader1o1 said in Ghost Mode:

    @dlchief58 said in Ghost Mode:

    I can't help to feel you may be exaggerating just a bit as I do not share your experience

    Hold on, just because it has not happened to you doesnt mean it hasnt happened to me? I am not exaggerating and it is unfair to assume this. I have plenty of friends who choose not to do Tall Tales because even with the checkpoints they still get trolled by some sloop or reaper brig that just want death to the seas and will chase us down when we are half way through the TT's, we lose our items and totems or whatever is needed and then we need to travel back to the island of the TT and do all the stuff again which is far too much of a faff and then theres a big chance that the same troll is waiting to see you again just to chase you and kill you for no reason at all. Again there is no incentive to play the TT except from the story itself, a ghost mode only activated and deactivated at the main menu, inability to earn any gold or dabloons, no access to events or emmisaries and cannot be damaged except from AI ONLY when encountered on the TT. Will allow a great way to play the TT without being trolled but also without being farmable.

    Being attacked and sunk is not trolling. It is a major aspect of the game. Being attacked and sunk is not for “no reason at all.” No one can look at another ship and determine what they have on board. Now there is so much treasure floating on the water and just laying on the beaches that a ship can have several items in just a few minutes of playing. If you are truly being attacked that often then you are doing an absolutely terrible job keeping an eye on the horizon and responding to threats in your area.

    Also, if you want to be left alone then do not join emissaries before you set off for a voyage or tall tale. That system was designed to enhance PvP. It is not simply a loot multiplier. I don’t know if you are joining them, but somehow or another you are making yourself into prey for other crews if you are getting attacked as often as you claim.

    And as far as another crew attacking you multiple times as you try to complete a tall tale, just change servers and get back to what you were doing. These scenarios you are coming up with are easy to solve by using what is already available to you without undermining the game.

    I never mentioned I used emissaries when doing TT's and I am pretty good at getting away from other players but they still chase and eventually catch up OR we find a player has snuck up to us when we are in a cave or something. I can fight just fine and avoid players when I am in a TT but you cannot always avoid it, I don't ALWAYS have issues, I am not saying that, but when I do get issues its hard to stick to the TT's. There is no real incentive when the rewards are bad and the story is interrupted by players

    So...do what @MostExpendable said...don't run...and if they still try to kill you over and over...change server
    You're making such a big issue out of such a small thing

  • Imagine instead of people running the red sea or shores of gold they just place a tall tale down and disappear.

  • @ssolutionss sagte in Ghost Mode:

    Imagine instead of people running the red sea or shores of gold they just place a tall tale down and disappear.

    Another reason it's good the way it is

  • I don't understand how many of you just tell people like me to just deal with it. If you don't have these issues then you are either extremely lucky or the ones that are killing/Trolling the TT players. I hate this kind of situation where some players struggle to enjoy different aspects of the game and when they provide feedback and suggestions to make the experience better without affecting the overall SOT experience, they just get shot down and stamped on before they even get into the spot light. A massive amount of players are blood thirsty on the seas and I am not talking about the ones that want loot, I am talking about the ones that just kill for fun and not everyone can handle this. It is unfair to just shroud out players who bring up their concerns. their experience is just as valid on the seas as yours.

  • As soon as something like this would be introduced it would make the checkpoints for TT obsolete.

    Say goodbye to starting Shores of Gold if you want to escape through the red sea.
    Say goodbye to starting one of the PotC TT and not be on an Outpost to get through a Portal.

    Hmmm... might be worth supporting for this reasons only ...

  • @lem0n-curry said in Ghost Mode:

    As soon as something like this would be introduced it would make the checkpoints for TT obsolete.

    Say goodbye to starting Shores of Gold if you want to escape through the red sea.
    Say goodbye to starting one of the PotC TT and not be on an Outpost to get through a Portal.

    Hmmm... might be worth supporting for this reasons only ...

    No, TT checkpoints are still very much useful, Maybe you are on a sloop and want to stop half way through to set up a brig and invite another friend in or whatever. TT Checkpoints are still useful. But the way this Ghost Mode works is just for TT's and you would need to exit back to the main menu to be able to do any events etc. You cant just stop a TT half way through and suddenly decide to go do a fort with GM activated.

  • @lordvader1o1 said in Ghost Mode:

    @lem0n-curry said in Ghost Mode:

    As soon as something like this would be introduced it would make the checkpoints for TT obsolete.

    Say goodbye to starting Shores of Gold if you want to escape through the red sea.
    Say goodbye to starting one of the PotC TT and not be on an Outpost to get through a Portal.

    Hmmm... might be worth supporting for this reasons only ...

    No, TT checkpoints are still very much useful, Maybe you are on a sloop and want to stop half way through to set up a brig and invite another friend in or whatever. TT Checkpoints are still useful. But the way this Ghost Mode works is just for TT's and you would need to exit back to the main menu to be able to do any events etc. You cant just stop a TT half way through and suddenly decide to go do a fort with GM activated.

    If you don't have time to finish a TT, you shouldn't start one. The checkpoints were introduced to help people who were getting attacked, sunk or robbed of the TT items. If that's no longer on the table: remove checkpoints.

  • @lem0n-curry said in Ghost Mode:

    @lordvader1o1 said in Ghost Mode:

    @lem0n-curry said in Ghost Mode:

    As soon as something like this would be introduced it would make the checkpoints for TT obsolete.

    Say goodbye to starting Shores of Gold if you want to escape through the red sea.
    Say goodbye to starting one of the PotC TT and not be on an Outpost to get through a Portal.

    Hmmm... might be worth supporting for this reasons only ...

    No, TT checkpoints are still very much useful, Maybe you are on a sloop and want to stop half way through to set up a brig and invite another friend in or whatever. TT Checkpoints are still useful. But the way this Ghost Mode works is just for TT's and you would need to exit back to the main menu to be able to do any events etc. You cant just stop a TT half way through and suddenly decide to go do a fort with GM activated.

    If you don't have time to finsih a TT, you shouldn't start one. The checkpoints wree introduced to help people who were getting attacked, sunk or robbed of the TT items. If that's no longer on the table: remove checkpoints.

    I disagree, TT are essentially SOT's campaign. A campaign can be finished at whatever pace the player wishes. If they want to do back to back TT's then fine. But if they want to take their time and pause whenever they reach a checkpoint then they should be able to do that, which they currently can.

  • @lordvader1o1 said in Ghost Mode:

    I hate this kind of situation where some players struggle to enjoy different aspects of the game and when they provide feedback and suggestions to make the experience better without affecting the overall SOT experience

    And this is why you will fail to persuade the community or the development team to change course. You do not recognize how these kinds of changes DO impact the experience. You are looking through a very limited perspective. Here is an example. Portals were introduced to allow for a couple of instanced tall tales because there was a certain kind of story they wanted to tell that required a new area. Seems innocuous enough right? And yet that one mechanic changed the way crews move from one server to another. Crews can now shift servers without losing their supplies or emissary progress. This means watching the map table is no longer enough to keep an eye on Reapers progressing to level five. A well stocked level five reaper crew can now just appear in your server. And ships can just come out of nowhere if you happen to be near a portal. One small change changed the gameplay for everyone. A PvE ghost mode would certainly impact gameplay for everyone. That you do not see it just indicates that you do not understand the bigger picture here.

    It is unfair to just shroud out players who bring up their concerns. their experience is just as valid on the seas as yours.

    Any player can make any kind of suggestion they like. The team sees them. A good idea will stand up to others challenging the idea. This is not a suggestion box. This is a public forum where ideas are presented and challenged. There is not some post number or upvote threshold a thread has to reach to before the team is aware of it. Who is stifling voices or opinions? No one. But do you really think a PvE-only mode is so unique an idea that the team has not already considered it over the past several years? Really? This is just another PvE-mode suggestion.

  • @lordvader1o1 sagte in Ghost Mode:

    feedback and suggestions to make the experience better without affecting the overall SOT experience

    You have obviously no clue what you are talking about, because THIS WOULD AFFECT the SoT experience

    It's part of the game to be in a constant paranoia mode and expect to be attacked every moment, if you can't deal with that, I suggest you to play something else

  • @lordvader1o1 sagte in Ghost Mode:

    @lem0n-curry said in Ghost Mode:

    @lordvader1o1 said in Ghost Mode:

    @lem0n-curry said in Ghost Mode:

    As soon as something like this would be introduced it would make the checkpoints for TT obsolete.

    Say goodbye to starting Shores of Gold if you want to escape through the red sea.
    Say goodbye to starting one of the PotC TT and not be on an Outpost to get through a Portal.

    Hmmm... might be worth supporting for this reasons only ...

    No, TT checkpoints are still very much useful, Maybe you are on a sloop and want to stop half way through to set up a brig and invite another friend in or whatever. TT Checkpoints are still useful. But the way this Ghost Mode works is just for TT's and you would need to exit back to the main menu to be able to do any events etc. You cant just stop a TT half way through and suddenly decide to go do a fort with GM activated.

    If you don't have time to finsih a TT, you shouldn't start one. The checkpoints wree introduced to help people who were getting attacked, sunk or robbed of the TT items. If that's no longer on the table: remove checkpoints.

    I disagree, TT are essentially SOT's campaign. A campaign can be finished at whatever pace the player wishes. If they want to do back to back TT's then fine. But if they want to take their time and pause whenever they reach a checkpoint then they should be able to do that, which they currently can.

    Checkpoints are made because some people struggled, got attacked and came here to cry about it like you do...
    This is Rare's game, they don't want to seperate it, that's why they added checkpoints instead of seperating the TT

    These tall tales were added in the first anniversary and checkpoints came over a year later...I don't remember when exactly, could be later, because I finished them all already 5 times to get the gold curse looong before the checkpoints came and we got attacked less than 5 times during that...not because of luck, BECAUSE WE WATCHED FOR INCOMING THREADS

  • @ghostpaw said in Ghost Mode:

    @lordvader1o1 said in Ghost Mode:

    I hate this kind of situation where some players struggle to enjoy different aspects of the game and when they provide feedback and suggestions to make the experience better without affecting the overall SOT experience

    And this is why you will fail to persuade the community or the development team to change course. You do not recognize how these kinds of changes DO impact the experience. You are looking through a very limited perspective. Here is an example. Portals were introduced to allow for a couple of instanced tall tales because there was a certain kind of story they wanted to tell that required a new area. Seems innocuous enough right? And yet that one mechanic changed the way crews move from one server to another. Crews can now shift servers without losing their supplies or emissary progress. This means watching the map table is no longer enough to keep an eye on Reapers progressing to level five. A well stocked level five reaper crew can now just appear in your server. And ships can just come out of nowhere if you happen to be near a portal. One small change changed the gameplay for everyone. A PvE ghost mode would certainly impact gameplay for everyone. That you do not see it just indicates that you do not understand the bigger picture here.

    It is unfair to just shroud out players who bring up their concerns. their experience is just as valid on the seas as yours.

    But do you really think a PvE-only mode is so unique an idea that the team has not already considered it over the past several years? Really? This is just another PvE-mode suggestion.

    No its not? It is a Ghost Mode FOR TALL TALES ONLY! You can not earn gold or dabloons! Once you have done the tall tale you have to leave to deactivate this mode. It is a mode where you can not play anything else or receive damage from a player Or Ai unless it is TT related! Ie: attacking a random skelly is just not going to do anything. The attacks just go through them unless it is for the TT. But once completed the first time you then cannot farm after.

  • @schwammlgott Wow, you assume that I can’t deal with this… I can… but I am speaking for those that can’t deal with it Or want to enjoy the campaign without being trolled by some ego fuelled brig. I don’t want the gameplay to change anymore than you do but some things have to bend to cater for ALL players.

  • I give up trying to suggest a none exploitable mode where you can’t earn gold or dabloons, attack or be attacked so you can enjoy the TT’s without the problem of Toxic players. If I can not even get my point in the door then there is no point even fighting for it. It is ridiculous how quickly new ideas are shot down before having the chance to even grow.

    I have been on these seas for nearly 5 years. I was in pioneer, beta and I am currently in insider. I have seen the waves change in many ways over the years and understand everything about this game and its intended feel, there is no issue with slight changes away from this “feel” here and there to help shape the game. Custom Servers, no more sniper skellies, TT’s in a private instance, TT checkpoints etc. I can deal with combat, I can deal with trolls, but not everyone else can and when combat is broken and exploited making it difficult to fight off the problem. I can see why some people choose to just not play anymore. I still play and enjoy everything about the game, but there are many who don’t because of toxicity and broken mechanics.

    @Musicmee can you drop anchor here please. No point it staying.

  • @lordvader1o1 said in Ghost Mode:

    I give up trying to suggest a none exploitable mode where you can’t earn gold or dabloons, attack or be attacked so you can enjoy the TT’s without the problem of Toxic players. If I can not even get my point in the door then there is no point even fighting for it. It is ridiculous how quickly new ideas are shot down before having the chance to even grow.

    Lol! What door? You made your suggestion and no one stopped you. Many of us just have a different perspective and we shared our opinion. That is not shutting out an idea. Discussing ideas is what a forum is for. Are you really that angry that the community wasn’t receptive to your PvE-mode? We don’t make the decisions. Rare does. I am willing to bet more than one person at Rare reads these and saw your suggestions.

  • @lordvader1o1 Consider it done matey :)

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