@d3adst1ck said in Option to turn off sitting:
@personalc0ffee said in Option to turn off sitting:
@d3adst1ck said in Option to turn off sitting:
@personalc0ffee said in Option to turn off sitting:
Ah, that's probably why I don't notice it then, as I am pretty much always right on the hole to repair it.
I think it all kind of ties into the same problem and rather than a toggle feature, they just need to reduce the distance to the prompts triggering. It would solve a lot of these issues.
They could just change the key prompt to secondary interact, then it wouldn't interfere with any of the critical actions (repair, open storage barrels, pick things up, use wheel/cannon/harpoon/etc...) which all use primary interact.
Wait some of those are Y, some are X, and some are RT.
Say they change sit to Y, wouldn't that cause more problem in combat then or with storage crates nearby?
Yeah, I think I'm getting some of my keys mixed up as I'm not in front of my gaming system right now. I think the issue is mainly that sitting uses primary interact (F on PC) which is what a lot of important things are initiated with (picking stuff up, grabbing a cannon/wheel/harpoon/capstan). Repairing is mouse1, which is a different key so I'm not sure what I was thinking about when I mentioned that - maybe I was having issues with rowboat loading or something.
Sitting on things seems more like a secondary action to me, and it would no longer interfere with ship operation if it was switched. This would probably interfere with accessing storage crate inventory, but in general those are placed in spots that aren't near a sitting position.
It would also interfere with weapon switching and then it definitely is affecting combat, lol.



