I like Phantoms and Ocean Crawlers, but less face it: they're more or less the same as skeletons. I'd love to see new enemies that require players to switch up tactics and use items in new ways. Consider:
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A giant skeleton that stomps around islands and is all but invulnerable. Players can hide from it in shrubs or barrels to sneak past.
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Fast, blind dog creatures that pounce when they hear a sound. Players must tread carefully to get past. Walking on sand gets less attention than walking on wood. And firebombs and blunderbombs send the creatures scurrying to investigate the noise.
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Creatures that respond to smell. Players must approach from downwind.
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An invisible creature. Players must work together to hunt it. Compasses spin the closer it gets, so pirates play hotter / colder to find it. Splash it with water to reveal its outline for a few minutes.
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A siren that mesmerizes players. When players hear its song, they must play a shanty to overpower the sound, or else receive the drunk effect until they can get out of earshot.
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Would love to see another use for the pocketwatch. Perhaps a heist where the players have a ten minute window at a specific time to slip in and out with the changing of the guard. Of course, if players have to sneak past a giant skeleton and fool some sniffing hellhounds, it will still be a harrowing ten minutes.
What do you all think?