Hey there, I want to share some ideas and, hopefully get this noticed! Please provide feedback if you can: (TLDR is on bottom)
UPDATE FOR SAIL:
-Sails now catch pirates that fling themselves at them (ex. Cannon shot from island, sails catch the pirate)
-Pirates sliding down sails can stick a blade in the sails to slow their descent, and damage sails.
-sail damage (tears splits, punctures, fires)
-Climbing nets (to climb masts and maintain sails),
-Spare cloth to patch the sails. (found in random containers like planks) and to share the same barrel as the wooden planks.
TAKING A BOW:
Ability to switch out harpoons for other tools at a shipwright
-Chase cannons (frontal assault), -Shields (blocks projectile damage from front),
-fishing nets (passively scoops up fish for the hunters call),
-battering ram (head on collision for massive damage)
-bumpers (absorbs all frontal impact)
-Flamethrowers (lick any pirate or ship you chase with flames. Needs gunpowder for fuel. Bigger gunpowder barrel, stronger and more fire)
THIS IS ALL CANNON:
Gunpowder from all gunpowder barrels can be used to stuff inside cannons to make them travel farther and do more damage. (This provides incentives for gunpowder barrels being used more frequently)
NEED FOR CONCEDE:
-White flags now serve as means of surrender, and a call for parley. As long as the white flag is up:
-all cannons are locked in "peaceball" position,
-all weapons of surrendering crew are locked, (drawing a weapon now puts your hands up instead),
-the ship moves much slower.
-victorious crews can choose to either A) Ignore the parlay, and sink them, or B) Go up to the surrendering ships table, voue unanimously for a merciful treaty.
-Winning Crews can shanghai losing crews onto their ships AFTER the white flag is raised. This is done with Grappling hooks to bind them up and drag them onboard.
-Detained pirates can be thrown into the brig, or tied to the mast.
-Attach chainshots to Detained pirates legs and throw them overboard to quickly drown them.
-Detained pirates can possibly break free at anytime to escape. Rarely happens.
TREATY EVERYONE FAIRLY
-Merciful Treaties are honor bound contracts from victorious pirates that say "We beat you, but we still can/will plunder you."
-Both Crews must vote on the LOSING ship's table to unanimously sign a merciful treaty.
-All crewmates must not attack the crew or ship they won against, or the treaty is broken and lost.
-Treaty counts as an emmesary flag. The value is equal to the amount of the flage current grade.
-Turn the treaty into the respective faction to recieve a reward, plus a bonus for sparing the crew. (A seal of the faction logo will be adourned for identification.)
-Upon signing a treaty, the losing ship's emmesary flag will lose two grades of progress, but the flag will still be kept.
-All factions accept merciful treaties and offer a bonus for sparing their representatives EXCEPT for Reapers bones who just accept the Treaty without a bonus (incentive to play aggressively towards reapers)
-Reapers who surrender and sign the treaty lose 3 levels of progress instead of just 2.
TOOL COOL FOR WORDS:
Dagger weapon:
-Short range
-quick attacks
-blocking allows a small amount of damage, but move much faster
-Can INSTANTLY kill a pirate from behind with a backstab
-Less damaging than the cutlass
Twin pistols:
-Takes up TWO weapon slots
-Five rounds, fire both before reload
-Can aim
-Can mix and match
-Slightly longer reload, but can fire one pistol mid-reload if it's hammer is loaded
-Skeletons and phantoms can spawn with these
Fusebombs:
-Throwable weapon
-5 Ammo pool
-Fuse can be lit that thrown for timing
-Stronger explosive than blunderbomb, but weaker then gunpowder keg
-can be thrown back
-Skeletons and Phantoms can spawn with these
Axe:
-Swings are slower, but do more damage than a cutlass
-Can tear off planks that were used to repair damage
-Can stick to a ship and be used as a swing to board vessels
-Charge attacks slam the ground causing a staggering shockwave
Grappling Hook:
-Throw to lasso treasure from afar
-Lasso enemies and pull them in
-Lasso pirates to bind them up during surrender
-throw to latch onto a ship, and pull it close for boarding (Grappler must be on a ship for this to work, victim crew can cut the line with a bladed weapon.)
COSMETICS
Name plates:
-Name Ships what you want
-Spyglass will show name of a vessel if spotted
-Custom Ship names can be toggled in options menu
Pirate Name:
-Choose the option to use a Gamertag or a custom Pirate name for identification
-Can be toggled in the options menu
Voices:
-Choose from male and female voices
-Pirate Legends can choose SoT character voices (Flameheart, Briggsy, Duke, etc.)
-Crew Pirate voices can be Toggled in the options menu
Ship Set slot:
-Save a ship combo you like for easy access at a shipwright
Partner Emotes:
-Will begin an emote for another pirate to join in, join by emoting anything
-Waltz, arm hook, rock paper scissors, high five, sword clash, hug, flexing, whispering
OTHERS:
Interactive npcs:
-Pirate Legends can buy random Ghosts from athena's fortune to join them on their journey
-They DO NOT offer any tactical advantage
-They will wander around the ship like jack sparrow in 'a pirates life' tall tale
-Hired Npcs will wait in taverns until selected to replace previously selected npcs
-If you have more than five hired Npcs, the tavern keeper can be used to summon a favorite
-Can be talked to
-NPCs gain experience. Once they max out, they can be bought again to restore them back to life as pirates.
-Can be 'killed' by enemies, explosions and other elements. (Will respawn in about a minute)
Restored Pirate NPCs:
-CAN BE CUSTOMIZED
-can be sent on voyages in your possession and do them on your behalf. (It takes 24 real time hours to complete, and players only receive a fraction of the voyages renowned and gold.)
-can complete messages in bottle missions and journal missions on your behalf (takes an hour and players only receive a fraction of the map's renowned and gold.)
TLDR; Sails can take damage, Harpoons can be changed to other tools, crews can surrender, Gunpowder has purpose on ships, new tools and weapons, name ships and pirates, Voices, Ship set selection, NPC pirates