Why should I bury treasures, I'm max lvl?

  • Who are those supose to bury treasures? New player or high lvl player ? In my opinion it should be high lvl player.

    BUT low lvl player SHOULD be eable to do it, I'm just saying if we talk about "roleplay" normaly it should be old pirate burying treasure and creating map giving it to other...

    But how it is right now burying treasures give : season renown and xp in the trading company. If you are max lvl you don't need xp, so why burying treasure? Just sell it at least you get gold AND season renown.

    So please give some usefulness or incentive to high lvl players to bury treasures.
    It can be anything but a little something other then just creating a map "wasting time and gold" for fun.

    And thinking about that i came with an idea of creating a "end-game" trading company.
    Something like : Pirate Lord

    • Accessible to ONLY max lvl player not even legend.
      You need :
    • 20 in legend
    • 75 in reaper, merchant, gold and soul
    • 50 in fishing
    • 50 arena (optionel)
      And if later you up the max lvl for those factions, "pirate lord" is on pause (you can't get anymore xp in it) until you have reach the new max lvls. But you can still bury chest and do anything already in-game, just get 0 xp in that faction. It should lvl up slowly like legend and be lvl 100 something that gonna take a while to finish.

    Why adding that ? It give max lvl player something to do and is (in a way) a bit of a "money sink" because it give no gold but xp to that end faction.

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  • @zyrkal

    As I understand it, you get more renown from having your buried treasure found by another crew than you would normally receive from turning it in yourself.

    If you're in a hurry and don't need the gold, it's quicker to bury the treasure where you find it and only go to the outpost to post your maps.

    There's also certain cosmetics that are locked behind commendations that are associated with burying treasure.

    @zyrkal said in Why should I bury treasures, I'm max lvl?:

    And thinking about that i came with an idea of creating a "end-game" trading company.
    Something like : Pirate Lord

    • Accessible to ONLY max lvl player not even legend.
      You need :
    • 20 in legend
    • 75 in reaper, merchant, gold and soul
    • 50 in fishing
    • 50 arena (optionel)
      And if later you up the max lvl for those factions, "pirate lord" is on pause (you can't get anymore xp in it) until you have reach the new max lvls.

    I don't know the stats off hand, but I doubt more than 1% of the playerbase would fulfill this criteria. Rare puts a low priority on developing things for endgame players for this type of reason- just look at the captaincy update as an example!

  • how about to just be friendly.... it seems to be a foreign concept to most when they are at a keyboard.

  • As a pirate that has it all and has seen it all I often look out to the hard anchored ships in the distance and wonder to myself "how can I contribute"

    To approach them is to scare them. To carry them is to enable them.

    but to bury loot that I don't really need yet has value it can give them something to work for and feel accomplished/fortunate about

    It's not something anyone has to do but it's a fine option for pirates that would like to see other pirates as people from time to time

  • @limbicfanatic said in Why should I bury treasures, I'm max lvl? :

    As I understand it, you get more renown from having your buried treasure found by another crew than you would normally receive from turning it in yourself.

    I'm sure an emisary lvl 5 get much more renown then a buried chest + gold...

    If you're in a hurry and don't need the gold, it's quicker to bury the treasure where you find it and only go to the outpost to post your maps.

    I think you didn't read all my post... with what I said you can still bury chest and get map and renown and xp for "normal" faction... I just said you get no xp in the NEW faction, that it.

    There's also certain cosmetics that are locked behind commendations that are associated with burying treasure.

    You are right, but in a week a lot of high lvl player will finish it and get bored again...

    I don't know the stats off hand, but I doubt more than 1% of the playerbase would fulfill this criteria. Rare puts a low priority on developing things for endgame players for this type of reason- just look at the captaincy update as an example!

    Exactly... there is no "end game" that why there is only 1% of the player base that are not trying to reach it... nothing to do at the end exept the same thing again and again.

    But again, it change nothing for lower lvl player, it just give a goal to high lvl player.
    And adding a trading company is not so hard... it's just a number.

  • For fun....jeez does no one play video games for fun anymore?

    I knew this was coming when they started adding "Leveling" to every genre (First Person shooters for example).

    Like it makes sense in certain genres RPG's obviously.

    Sad part is you all been sheeped cause the whole diabolical purpose and design of adding levels to games wasn't to make them better or increase your enjoyment it was so uou wouldn't play a different game.

    It's priciple design is to retain you!

    I.e. You can't play COD and Battlefield cause you'll be meh level on both if you do! If you want good "level" your have to stick with one!

  • Repeat after me; "Numbers going up for the sake of going up, are not content."

    It is a psychological manipulation tactic designed to trick you into thinking you are making progress and retain you by feeding off FOMO.

    It is why I am personally against continuously raising levels for the sake of doing it. If that's going to be done, it needs to have tangible in-game consequences and benefits for doing so.

    You bury treasures because it is FUN and because it helps others. You bury because you got jumped and need to hide something fast. You bury simply because you want to. You bury to roleplay. You bury because you just don't want to go to the outpost right now. You bury because you're speed running. Heck, you bury because it decreases resource take up on the servers.

    There are NUMEROUS reasons to bury loot.

    Players need to alter their mindsets for this game. It does not operate on the rules that every other game they are used to does. You can't come into this game with those kinds of mindsets. You need to leave them at the door. This is not your fault, I understand that, evil companies have psychologically been training and preying on you to except games a certain way.

    SoT is not the kind of game you are used to.

    This is not CoD, BF, Halo, Destiny, etc.

    If you leave that mindset of progress and end game at the door, you will enjoy this game for the sole purpose it was created. To have fun in a wacky and goofy pirate fantasy world with your friends.

  • @personalc0ffee said in Why should I bury treasures, I'm max lvl? :

    Repeat after me; "Numbers going up for the sake of going up, are not content."

    Repeat after me; "because it is FUN, is not content."

    So why is there factions and xp to lvl up them ?
    Why do you need gold to buy differents cloth ?
    Why is there season with differents lvl to reach ?

    I'm saying just add a number because it's easy to add for the devs team AND do not lock any mechanics behind a lvl.
    Everybody can still do everything but for those player who need a number to up they can still see it AND contribute to other like "more friendly player" who already do it without any mechanic.

  • It’s a community, that’s why.

  • Reasons to bury treasure

    • renown if you struggle with seasons
    • if your bored
    • commendation hunting
    • set traps and camp the island and wait ;)
    • act like a pirate
  • @zyrkal said in Why should I bury treasures, I'm max lvl?:

    @personalc0ffee said in Why should I bury treasures, I'm max lvl? :

    Repeat after me; "Numbers going up for the sake of going up, are not content."

    Repeat after me; "because it is FUN, is not content."

    So why is there factions and xp to lvl up them ?
    Why do you need gold to buy differents cloth ?
    Why is there season with differents lvl to reach ?

    I'm saying just add a number because it's easy to add for the devs team AND do not lock any mechanics behind a lvl.
    Everybody can still do everything but for those player who need a number to up they can still see it AND contribute to other like "more friendly player" who already do it without any mechanic.

    You mention player friendly and un-ending levels in the same concept. These are opposites. SoT is designed to be casual friendly and to not lock players out of content. That is why most things in the game, are able to be done by anyone. However, let's not get into game design and what is and is not easy. We don't have access to Rare's tools and unless we have used them, we have no clue how easy or hard it is to add something. It is not as simple as tweaking some number, can assure you that.

    No, that is not fun. You have been manipulated by game publishers to think it is fun. It appeals to very specific things in your brain and exploits them. Go play very old good games on SNES or other platforms from two decades ago that have NONE of what modern games have that are designed to manipulate the player and keep them in the game. There is a stark contrast.

    RPG games are the ONLY games that should ever have level ups, IMO.

    Cosmetics are to show your pirate's personal journey. That's it. It's a flex. You don't have to buy them.

    Seasons are to reward players for playing but also player retention. I actually not a fan for seasons being added to the game, same with ledger rewards but with an online game you have to have player retention but I really don't like these. They force me to play sometimes to get the rewards.

    This Borderlands thing is prime example of what I'm talking about, right here. We do not need this kind of garbage in SoT.

    https://borderlands.com/en-US/news/2021-03-30-borderlands-3-vault-cards-diamond-keys-guide/?linkId=143194335

  • @zyrkal place traps for players to dig up and they will get a karboom surprise?

  • @zyrkal said in Why should I bury treasures, I'm max lvl?:

    @personalc0ffee said in Why should I bury treasures, I'm max lvl? :

    Repeat after me; "Numbers going up for the sake of going up, are not content."

    Repeat after me; "because it is FUN, is not content."

    So why is there factions and xp to lvl up them ?
    Why do you need gold to buy differents cloth ?
    Why is there season with differents lvl to reach ?

    I'm saying just add a number because it's easy to add for the devs team AND do not lock any mechanics behind a lvl.
    Everybody can still do everything but for those player who need a number to up they can still see it AND contribute to other like "more friendly player" who already do it without any mechanic.

    Fun is the ONLY CONTENT! It's all that matters, it's all that ever mattered!

  • "Why should I bury treasures, I'm max lvl?"

    In one word: Empathy.

    One should WANT to help other players, and if someone can't see the good and what is fun in leaving gold for others to find- then that sounds like a problem with them. "Why should I care about other people" is not a question that one should need to ask and if a person is asking it, then seems like they may need to do deeper introspection then wondering about aspects of the mechanics of one game.

    There is a reason why a lot of the older and max level players are still finding enjoyment in the quests and being able to bury high level items for others to find.

  • @wyvernkraehe said in Why should I bury treasures, I'm max lvl?:

    "Why should I bury treasures, I'm max lvl?"

    In one word: Empathy.

    One should WANT to help other players, and if someone can't see the good and what is fun in leaving gold for others to find- then that sounds like a problem with them.

    There is a reason why a lot of the older and max level players are still finding enjoyment in the quests and being able to bury high level items for others to find.

    Unfortunately, there's a striking lack of that around here.

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