As a demonstration that FlameHeart's power and influence is increasing, the ships of his ghost fleet are no longer restricted to islands where current events take place, and begin to haunt any part of the Sea of Thieves.
In the same way that, when you are sailing calmly, a skeleton ship emerges from the depths of the sea to attack you, a ghost ship will materialize to show the power of FlameHeart and destroy your enemies.
The functioning of the meeting would be as follows:
The ghost ship materializes and begins the attack, but when it gets hit by the first cannon shot, it disappears again, with the same effect they do during the FlameHeart event, to seek a better position.
After a short period of time, it appears in a random place, which can be behind the player's ship, on the sides, or even in front to be deliberately run over and cause the damage that happens when a ghost ship is crossed by another boat, or release a spectral mine. If he gets hit a second time, he disappears to repeat the same strategy.
The ghost ship is definitely destroyed when hit by the third cannon shot.
Every time the ghost ship is hit and disappears, there is a chance that a ghost pirate will appear on the player's ship, to attack him and keep him distracted until the ship respawns. This is a mechanic already tested in the latest Tall Tale of Pirate's Life.
With the ghost ship destroyed, the ghost pirate, if still aboard the player's ship, also disappears and loot can be collected in the water. The loot would be the default obtained when destroying a ghost ship in the FlameHeart event.
The seas will now be more dangerous, with ghost ships ready to sink their captain's enemies.
