Potions and Soups

  • In the past few years, Sea of Thieves has prospered tremendously, and I feel that Potions and Soups would be a fitting notion to broaden the game and take it to new places. Similar to the mechanics seen in a sandbox-style game like Minecraft, it would be terrific to see a system where pirates can craft Potions with the various treasure items found across the Sea of Thieves, as well as create Soups with the different food items that can be discovered. An example of a potion effect could be one where pirates can run with a treasure in their hands temporarily. Regarding soups, pirates could harvest shark meat and use this to craft shark-fin soup, which would provide pirates with increased swimming speed for a particular duration. Please let me know what you think of this idea and any other impressions regarding various Potions or Soups with different effects. I welcome and value constructive feedback.

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  • There's a reason we don't see whale-hunting in-game. I think shark-fin soup would follow along those same lines.

    Also, generally speaking, power-ups go against the balance that the Sea tries to provide.

  • @nestalgica disse em Potions and Soups:

    In the past few years, Sea of Thieves has prospered tremendously, and I feel that Potions and Soups would be a fitting notion to broaden the game and take it to new places. Similar to the mechanics seen in a sandbox-style game like Minecraft, it would be terrific to see a system where pirates can craft Potions with the various treasure items found across the Sea of Thieves, as well as create Soups with the different food items that can be discovered. An example of a potion effect could be one where pirates can run with a treasure in their hands temporarily. Regarding soups, pirates could harvest shark meat and use this to craft shark-fin soup, which would provide pirates with increased swimming speed for a particular duration. Please let me know what you think of this idea and any other impressions regarding various Potions or Soups with different effects. I welcome and value constructive feedback.

    I have a similar idea, but I have to work on it better, because it needs to have a connection with the game's lore, and it's necessary to get around some political issues, which involve hunting animals. Although there is hunting mechanics in the game, which is what we do with pigs, chickens, snakes and sharks, even though there are endangered sharks in our world. But as said before, the game world is not a mirror of ours in the age of piracy, but a pirate-themed fantasy world, so don't make comparisons, and therefore ideas like yours, or mine , may have a space...

    And with the introduction of the sea breath potion, there does exist a possibility for consumable items like this to appear in the game.
    I believe.

  • @maironds88

    I see what you mean about the political matter. It's good that there are no violent elements when harvesting animal meat, which is synonymous with Minecraft. I don't like games that have a crueller style of hunting, like Red Dead Redemption. At least Sea of Thieves has a cartoonish element without the sight of blood and skinning, so this may be feasible. Hopefully, the Breath of the Sea potion suggests power potions will be added in a future update.

  • I'm for cosmetic potions and soups.

    But no abilities or advantages.

  • An example of a potion effect could be one where pirates can run with a treasure in their hands temporarily.

    That right there is why I hope to never seen them. “Effects”

    We don’t need them.

  • When it comes to hunting, pigs and chickens are expected, because a huge portion of the world willingly kills and eats them. As for snakes and sharks, they can be dangerous, and in such instances, killing them is not frowned upon if it means saving a life - and they just also happen to be good for eating too (but shark finning is often seen as a cruel practice, is illegal in many areas around the world, and will likely not be supported by the devs as a result).

    In that sense, I can understand why it's contextual on a case by case basis.

  • Personally i would hate to see more "power ups" in the game. I already dislike the advantage you get from eating meat and shooting curse balls.

    I feel like battle outcomes should be mostly about skill and not the amount of time you spent prepping and supplying.
    Prepping in SoT takes a pretty long time and this would just make it even longer and more frustrating because youd have to do it just to have a fair fight. .

    I also dont think potions belong in a pirate game. I hope breath of the sea stays undrinkable.

  • I would like to see spiced food that gives a perk instead of extra health. Works the same as a health regen but you can have one effect.

    Waterweed: Longer swimming underwater before needing a breath. As soon as you start needing to breathe it starts counting down.
    SharksBane: Delays the spawn of water enemies
    Asen chilly: Reduction from fire damage

    etc.

  • @galactic-geek said in Potions and Soups:

    There's a reason we don't see whale-hunting in-game. I think shark-fin soup would follow along those same lines.

    Also, generally speaking, power-ups go against the balance that the Sea tries to provide.

    Yes of course, but if they haven't been open about it, the reason could be anything; technical limitations, not worthy content, it's not appropriate or just that they've never thought about it.
    True, it perhaps wouldn't be appropriate for the game, but never knows until they've announced it. There are other games that have done it before..
    Happy sailing!

  • no thank you

  • @alienmagi disse em Potions and Soups:

    Personally i would hate to see more "power ups" in the game. I already dislike the advantage you get from eating meat and shooting curse balls.

    I feel like battle outcomes should be mostly about skill and not the amount of time you spent prepping and supplying.
    Prepping in SoT takes a pretty long time and this would just make it even longer and more frustrating because youd have to do it just to have a fair fight. .

    I also dont think potions belong in a pirate game. I hope breath of the sea stays undrinkable.

    When you talk about skill in handling the boat in a naval battle I agree. But let's look at the side of someone, especially a beginner, who doesn't have the knowledge or the "skill" that some have to cancel the weapon switching animation and double tap, and ends up being chased and killed, often suffering a spawncamp, of crews specializing in this maneuver, he simply loses heart and abandons the game before acquiring that love we have for SoT.
    Veterans want more content for the game, and PvP improvements, we won't go into the hitreg issue, but beginners should feel they can stand a chance against experienced crews, as the game doesn't and shouldn't divide servers by level of players' experience. How many of us complain about pirates who are constantly fleeing, perhaps because they are afraid to face a crew of double gunners. But should these people be punished and live constantly in fear in the game for not having enough time to train and learn the double tap "skill"? Maybe if they had a resource on hand that provided even the slightest chance of winning, they wouldn't turn around and fight, instead of getting frustrated at being sunk and robbed and then flooding forums with nerf requests from reapers, exclusive PvE servers, and so on.
    Such content as the idea, perhaps better worked and balanced, would bring more magic and fantasy to the game, as it is a fantasy world, not a real world, with a pirate theme.
    And finally, it's not difficult to gather resources in this game, pretty much everywhere you look, there's a barrel to be looted. And the breath of the sea is an item that refers to the history of Sea of ​​Thieves, I believe that it will hardly be a consumable, unless whoever drinks it wants to become a siren forever

  • @maironds88 said in Potions and Soups:

    @alienmagi disse em Potions and Soups:

    Personally i would hate to see more "power ups" in the game. I already dislike the advantage you get from eating meat and shooting curse balls.

    I feel like battle outcomes should be mostly about skill and not the amount of time you spent prepping and supplying.
    Prepping in SoT takes a pretty long time and this would just make it even longer and more frustrating because youd have to do it just to have a fair fight. .

    I also dont think potions belong in a pirate game. I hope breath of the sea stays undrinkable.

    When you talk about skill in handling the boat in a naval battle I agree. But let's look at the side of someone, especially a beginner, who doesn't have the knowledge or the "skill" that some have to cancel the weapon switching animation and double tap

    Definitely not skill; exploit.

    and ends up being chased and killed, often suffering a spawncamp, of crews specializing in this maneuver, he simply loses heart and abandons the game before acquiring that love we have for SoT.

    They'll have the same effect with powerups. The only difference is that without them, skill takes precedent, which they will eventually get or learn. With powerups, as long as you have those, you can forget about skill winning you the day, even if you are experienced. Why would you still want to lose from some deck-swabbie not because he was actually better, but because he had a power up? No thank you!

    Veterans want more content for the game, and PvP improvements, we won't go into the hitreg issue, but beginners should feel they can stand a chance against experienced crews,

    They can! With their own more experienced crewmates that can teach them.

    as the game doesn't and shouldn't divide servers by level of players' experience.

    Right.

    How many of us complain about pirates who are constantly fleeing,

    Legit strategy - not always to run away, but often to jockey for a better position.

    perhaps because they are afraid to face a crew of double gunners.

    Definitely not the reason in most instances.

    But should these people be punished and live constantly in fear in the game for not having enough time to train and learn the double tap "skill"?

    Again, not a skill and definitely not needed - and if they fear what could happen in a video game, then they have far larger issues to worry about. Also, there's more than enough time to train - I go hours just fooling around without ever coming under attack.

    Maybe if they had a resource on hand that provided even the slightest chance of winning,

    They do - it's called their brain.

    they wouldn't turn around and fight, instead of getting frustrated at being sunk and robbed and then flooding forums with nerf requests from reapers, exclusive PvE servers, and so on.

    Those are typically the kind of pirates who can't regulate their emotions or think rationally before succumbing to them.

    Such content as the idea, perhaps better worked and balanced, would bring more magic and fantasy to the game, as it is a fantasy world, not a real world, with a pirate theme.

    It may add to the world, but it will do so at the cost of balance.

    And finally, it's not difficult to gather resources in this game, pretty much everywhere you look, there's a barrel to be looted. And the breath of the sea is an item that refers to the history of Sea of ​​Thieves, I believe that it will hardly be a consumable, unless whoever drinks it wants to become a siren forever

    No siren curse for me, thank you. 😅

  • @galactic-geek disse em Potions and Soups:

    @maironds88 said in Potions and Soups:

    @alienmagi disse em Potions and Soups:

    and ends up being chased and killed, often suffering a spawncamp, of crews specializing in this maneuver, he simply loses heart and abandons the game before acquiring that love we have for SoT.

    They'll have the same effect with powerups. The only difference is that without them, skill takes precedent, which they will eventually get or learn. With powerups, as long as you have those, you can forget about skill winning you the day, even if you are experienced. Why would you still want to lose from some deck-swabbie not because he was actually better, but because he had a power up? No thank you!

    Such power ups would be available to both the attacking and defending sides. Each would choose the one that best suits their style of play and/or strategy. And obviously we're not talking about absurd power ups, like making the character immune to damage for 5 minutes, or allowing him to fly.

    Veterans want more content for the game, and PvP improvements, we won't go into the hitreg issue, but beginners should feel they can stand a chance against experienced crews,

    They can! With their own more experienced crewmates that can teach them.

    OK, is it that easy to find experienced players to teach newbies? I do not think so.
    Generally, old players have their own team, and they don't usually play with strangers. And let's face it, not everyone has the patience to teach others and is able to deal well with the typical mistakes and discoveries of beginners.
    An example of what I mean: imagine a group of friends, or a duo, who are testing the game with the Xbox game pass, or some promotion on steam, but don't have an experienced crew to teach them, as you said, and go through a bad experience like the one mentioned. That's it, minus a group of players who could have been captivated and joined the community.

    How many of us complain about pirates who are constantly fleeing,

    Legit strategy - not always to run away, but often to jockey for a better position.

    Are you sure about that? Is fleeing to the red sea looking for a better position? Are we talking about the same game?

    Maybe if they had a resource on hand that provided even the slightest chance of winning,

    They do - it's called their brain.

    they wouldn't turn around and fight, instead of getting frustrated at being sunk and robbed and then flooding forums with nerf requests from reapers, exclusive PvE servers, and so on.

    Those are typically the kind of pirates who can't regulate their emotions or think rationally before succumbing to them.

    Honestly, I've seen game systems with this mindset of:
    "I did it without it, they must do it too", "When I started it didn't have any of that, so it doesn't have to now" or "They must accept it and deal with it, or they're not able to be here", and the result was: I even managed to attract new players, but I couldn't win them over and keep them in the game, and with time only the "veterans" remained, the player base stagnated, until it waned and reached its end. And hopefully, I hope that's not Rare's mindset.

    I'm ending my participation in this discussion because I believe that it is already running away from the author's proposal and can take the direction of other matters.
    But I say again, I believe that the author's idea can indeed be implemented, maybe better worked and balanced, but this is part of the developers' work, and the creativity and imagination of people who want to contribute in some way to this game shouldn't be limited due to possible technical difficulties.

    Soon I will post my idea, very related to this theme of novel foods in the game, I just need to polish it and prepare myself to face the critical sense of this community.

    That's it, thanks for the conversation. Sorry to return with a post, a little late, but work and studies have kept me pretty busy lately.
    And I'm sorry if you feel that some words were harsh, but that wasn't the intention, I appreciate the respectful brainstorm.

  • @nestalgica said in Potions and Soups:

    An example of a potion effect could be one where pirates can run with a treasure in their hands temporarily.

    Laughs in exploit

    But in all seriousness, the only crafting I would be OK with seeing in the game is related to the different types of heals.

    Example:
    Fruit salads...get 50% of the lower tier fruit added plus the other 50% added to overheal. As in combine 2 bananas and get 30% health plus 10% overheal. Combine a coconut and a mango get 65% health + 15% overheal. Combine 2 mangos get 75% health + 25% overheal. Combine 2 Pineapples and get 100% overheal. Something like that where I'm sure maths could be applied to make it all make sense.

    I'm sure you could even get creative combining fish and fruit for a ceviche. Or a surf and turf combination like a nice pork-wrecker..yum!

    All sorts of possibilities there but I think honestly I'd rather leave crafting out of SOT.

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