@galactic-geek said in Wind speed differences - Idea:
But it won't. Let's say that the sloop is going against the wind and is outpacing a chasing galleon, but all of a sudden the wind slows up and changes to a perpendicular direction. Since the sloop is leading, it can once again change direction against the wind and gain even more distance than it could before as the galleon struggles to keep up, make the turn, and maximize the change in wind direction that it has yet to reach.
Yes, it will stay the same if the wind speed and the direction of the wind do not change at the same time, then the sloop in your situation will still go the same speed compared to the galleon.
As an example with your situation the sloop is going against the wind and let's say it has a speed of 25%. The galleon is chasing the sloop, so the galleon also has wind against it, but because the galleon is a heavier ship the galleon will have a speed of 20%. The difference between them is 5% so the sloop will be a little further away from the galleon each time.
Now if we don't change the wind direction, but change the wind speed to calm then, say, 5% goes off. Then the speed of the sloop will be 20% and of the galleon 15% the difference between the galleon and the sloop remains 5%.
And of course it is possible that the wind speed and the direction of the wind change at the same time, but you already have this situation, so in that sense it remains the same as it is now. If I understand your situation correctly.
If that was true, I would argue that is even less reason to change it. As an example, with math, why go with 5/10 when you can simply say 1/2? It simplifies things.
Why add more diverse in the wind when we can also just use the one that we have now (wind with you and wind against you with always the same speed), because I think this is a fun way to make the environment feel more real.
There's a lot Rare can probably do to make the world feel more alive, but being a game, balance, fun, and accessibility trumps all else.
Yes, Rare can indeed make the world more alive in many ways and I think this is one way to do it.
But if nothing changes, how or why do you think it would improve teamwork?
If anything, teamwork will probably be less likely as the wind would probably frustrate many a pirate.
Because if, for example, you are sailing towards an island with calm winds, then you and your crew probably think that it will take a while before you are parked, but then suddenly the wind speed changes to strong and you suddenly have to react quickly with your crew to make sure that you don't hit the island.
I also think that this can create fun moments, for example, with a keg in the sea, suddenly you go full on the keg with a strong wind, and I think that this can apply to many more situations. Of course, it can also create a less fun situation, but that doesn't mean we don't have that already.