More tiny Loot Types

  • https://youtu.be/gl3UiHp0sz0?t=60
    At minute 1:00 we can see little gold bars, different crowns and candle holders. You could make treasure rooms more alive with more different types of tiny stuff to fill your chests with.
    There are so many things you could add.
    Ruby-, Emerald- and Saphire- bangels/crowns or necklaces.
    You could make ashen or coral variants too.
    There could be bronze, silver and goldbars. You could make a special crown to hunt for like the Breath of the Sea.
    Its more diversity instead of the closed chests. So many things to add. And it makes a awesome pirate feeling when you have to collect all this at first.

    What do you think?

    Alt. Text

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  • I'm all for loot variety, it adds color to the experience. Keep in mind though there is a reason those gold chests are closed and that is related to the gold hoarders and their keys.

  • I'm against it. Until they create a far better method to haul small treasures, outside the use of found chests, I'd rather not add more tedium to sell in this game.

  • @nabberwar It could be like the fruit and wooden planks crates. You could buy some at the Gold Hoarders or the trade company.

  • I think we have too much treasure clutter

    I can't say for sure but my guess is that seas littered with large amounts of random treasure as well as all the crates that float around now can't help the server issues that currently exist.

  • idk i dont like the most skins in sea of thieves, its real disney feeling....skulls with a purple seastar on it cmon, or a rainbow figurehead....

  • I was upset after watching this video. Now I probably thought a hundred times before buying the game, because we are shown how the battle goes, but in fact it is very dynamic, everyone jump like monkeys and move to the sides with incredible speed. The PVP in this game is just disgusting ...

  • More treasure? Always.

  • I would enjoy bars of various precious metal like bronze, copper, silver, etc just to give it that sort of realism.

  • This is an interesting yet tough call. Will variety is in fact nice (and we don't need to inherently increase the amount of small loot around the world for this, but could add different options into the spawn tables so there is just a chance that any small bit of loot could be any number of things), there is the flip side that @wolfmanbush mentioned which is the technical impacts.

    I am fairly certain the the variety of models loaded in a given area has an impact on the stability of the server. Why am I positive of this? Because Rare has a function in the game where after there is enough assorted stuff in a given area some of the models are swapped out actually to reduce the strain that all these loaded assets causes. So Chests start looking like Captain Chests instead of what they are. They don't actually change what they are, just the appearance of them (the loaded model), so a Seafarers Chest that looks like a Captain Chest in this instance still sells as a Seafarers Chest.

    So this tells me the diversity of models in the game is already starting to have a negative impact on the performance of the game overall, and that systems have to be in place to help counter this. As such, it is hard to say that it would be in the best interest of the game to take this step, despite that fact that it would be potentially nice just to have more variety in the trinkets we can collect and sell from an aesthetic perspective.

    It has to be a bit of a give and take type of situation. And I feel like we are already kind of pressed up against the proverbial wall in this case since those systems are already now in place to help combat the existing issues.

  • @redeyesith said in More tiny Loot Types:

    Because Rare has a function in the game where after there is enough assorted stuff in a given area some of the models are swapped out actually to reduce the strain that all these loaded assets causes. So Chests start looking like Captain Chests instead of what they are. They don't actually change what they are, just the appearance of them (the loaded model), so a Seafarers Chest that looks like a Captain Chest in this instance still sells as a Seafarers Chest.

    so this is why my rowboat of mega/athena kegs would flash back and forth between regular keg graphics and what they actually are?

    I had me a twilight zone episode fort of fortune about a week ago that gave me all sorts of paranoia for a session because of that

  • @wolfmanbush yep, I don't think that a lot of people actually realize that it is a thing that happens overall, but it is for sure a thing to reduce strain that the assortment of models causes. I forget what the threshold is set to, but after a certain point the game will start making swaps to what I assume are the least stressful models for any given treasure that has multiple variants.

    Cause in a lot of cases, a crew is already surrounded by a load of different models before loot even comes into play. If you're on an island you have all those assorted rocks, foliage, trees, barrel varieties, debris, and so on (and Outposts expand this significantly). Not to mention your Pirate, the Pirates of your crew if you have one, and all of your visible personal cosmetics. On the Ship your are still likewise surrounded by loads of models before Loot, as you have flags, masts, lanterns, harpoons, assorted tables, shelves, cook stations, vanity chests, wheel, etc.

    Add Loot on top of all of this for a big swath of addition models, then add in another Ship or two in a conflict and you start to realize that this game actually by the very design of it putting a lot of assets into play at almost all times. Throw in all the assorted calculations that also need to be processed in any given situation to have things behave properly and it starts to become obvious why we have so many issues going on.

    So, we have model culling procedures in place to help reduce this strain when certain thresholds are met in order to help the game keep being functional while also not spoiling the ability for players to essentially do whatever they like (such as hoarding obscene amounts of Loot on their Ships and rolling around engaging with anything and everything they can, include conflicts with other players).

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