Balancing the Revive System

  • Just my two cents here, but I would like to see revives get adjusted/balanced a bit more. Being able to revive crew members infinitely seems a bit broken in my opinion. There have been numerous times where I've seen an out numbered crew get spawn camped, because of the current revive system. Being able to get three to four players on an opposing crew's ship, you can pretty much hold that position as long as one person is alive to revive everyone. I suggest making revives cost you your inventory supplies while on enemy ships. If your crew revives you, you should lose everything in your inventory. It adds a bit of a risk/reward component to the revive system. I think this would also help give opposing crews an opportunity to overcome spawn camping.

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  • I'm not much of a fan of revive at all myself

    It's got good uses but like chain shots all it's really done is amp up camping which isn't something I have much issue with in most scenarios but don't enjoy features that lead so much into it during implementation

  • Maybe they could cap it? Most games have a system where you get 3 revives and you go down, you instadie.

  • I don't have an issue with the revive system and I can't see how it can be abused. The last man standing will have a chance to revive his crewmates, while the opposing crew can always try to overwhelm them by sheer numbers of respawn.

    In my opinion this game mechanic is well balanced and doesn't need a change.

  • The most straightforward way to balance it, in my opinion, is that if you would take damage while you are downed, you go to the ferry instantly. This would also serve to make firebombs somewhat useful in pvp situations.

  • Revives as is are balanced. Want it to stop? Sink their ship.

  • Even if there was a cap, in the situation you offered I don’t think it would make much of a difference.

  • Only improvement I'd make is no revive on other players ships. Other than that it's fine.

  • Revive should be a PvE only option in Adventure.

    If you're a would-be recipient of the Pink Flame of Fate, you cannot be revived. Simple as that.

    Arena is fine to keep PvP revive...but Adventure it needs to go IMO.

  • @sweetsandman said in Balancing the Revive System:

    Revive should be a PvE only option in Adventure.

    If you're a would-be recipient of the Pink Flame of Fate, you cannot be revived. Simple as that.

    Arena is fine to keep PvP revive...but Adventure it needs to go IMO.

    a good way to handle it there.

    makes it all pretty interesting too as fire or a shark or a fall would make it still possible

  • Spawn camping is bannable so simply get appropriate evidence and raise a support ticket to report them.
    When it comes to the revive system it seems balanced enough in my opinion : leave a chance to be revived for 20 seconds and have +20 seconds to wait before playing again (30 seconds on the ferry, it adds up), or offer your soul and leave no chance of coming back instantly yet come back to life earlier.

  • If there was a way to better coordinate respawning, camping would be less of an issue. We should be able to select where we spawn on our ship, and be able to properly time it (as a feature) with our crewmates.
    As it is now, the defending crew is at a disadvantage (esp if they have food on board); whereas the campers can stick close together and decimate anyone who spawns, those who are being camped are at the mercy of the respawn system, left hoping they spawn in an unguarded area and near their crewmates (usually neither is the case).

    Revives are only an issue because of how busted respawning is in this game.

  • @sweetsandman I like that a lot actually.

  • I’m fine with revives and they are balanced. You may say that in an intense fight including a 1 man sloop and 4 man gally and the sloop kills a player on the gally with cannons, they can just be revived…
    Sure, but why weren’t you keeping pressure? The problem with revives is that the prompt can sometimes disappear when you start reviving someone, making you think it wasn’t working, when in fact it was.

  • I’ve been camped twice in adventure. And once in Arena. And I’ve played this game so much that it’s disgusting.
    Camping is horrible and dumb but still very rare.
    The revive system is fine.

  • @metal-ravage it removes the opportunity for outplaying enemies in favour of larger crews. Solo vs 2 or more trying to spawn camp even if you get a kill they're gonna get you and revive them all again.
    Whenever I've seen this discussed by bigger streamers they seem in favour of removing revive on enemy ships

  • I don't like the revive system, even in pve. Death is already so inconsequential in pve, revive makes it even more so. In Pvp I see it as another layer of unbalance on an already unbalanced cake.
    Revive being in the game doesn't make it unplayable for me but I fail to see any good reason to keep it honestly.

  • @wolfmanbush said in Balancing the Revive System:

    @sweetsandman said in Balancing the Revive System:

    Revive should be a PvE only option in Adventure.

    If you're a would-be recipient of the Pink Flame of Fate, you cannot be revived. Simple as that.

    Arena is fine to keep PvP revive...but Adventure it needs to go IMO.

    a good way to handle it there.

    makes it all pretty interesting too as fire or a shark or a fall would make it still possible

    The best alternative I've heard is to have a "down" system similar to other FPS/BR games where once you're "killed" you have a dwindling amount of health in a "downed" state and if you get "executed" you go straight to the ferry, but if you're revived, you revive with whatever amount of health that remained before you were revived.

    That would be a system that most players would be familiar with, and one that I think would also be balanced for PvP.

    The current revive system in some PvP scenarios just devalues great cannoning and great ship to ship shots with the EOR/Flintlock...especially when you're solo. Really makes the Iron Sea Dog commendation more meaningless than it should be.

  • @hiradc said in Balancing the Revive System:

    @metal-ravage it removes the opportunity for outplaying enemies in favour of larger crews. Solo vs 2 or more trying to spawn camp even if you get a kill they're gonna get you and revive them all again.
    Whenever I've seen this discussed by bigger streamers they seem in favour of removing revive on enemy ships

    And that is the point of the revive system. If you run a small crew that means you are confident of your skills (revive or not) and if you run a bigger crew means you need the extra hands.

  • @metal-ravage That point doesn't make much of a difference, if you're a smaller crew that gets too many enemy crew on your boat, revive system or not, you're ultimately defeated and unable to properly extinguish the situation.

    What the lack of a revive system can do is essentially give a much more skillful low sized crew being able to 1-2 v 3-4 a less skilled larger crew, leading to less pressure for the skillful. With the revive system, it's a lost cause unless you can successfully kill all of the enemy boarders in one life, which you can't necessarily do as easily with the scuffed combat options you have. For a sloop crew it's basically impossible to survive and beat such a situation that can be solved with not letting the sheer number of people on their boat stay alive because of a straggler that got the final blow. Extra hands or not, it's unfair for crews too small to utilize such a feature to their own advantage, and prefers larger crews to throw bodies at a boat until it goes down.

  • @karmicxkoala1 Nice idea. That forces the you to decide between using time to confirm a kill or to deal more damage to the remaining enemies. Plus, it makes the sword a bit more useful in combat because you won't need to use ammo and can hit more than one enemy.

    However, I think it shouldn't just be any amount of damage, because then being downed by fire is instant death (You stay on fire even during the revive period. On the general topic, I don't know about snake venom's affects). Perhaps there would be a certain amount of damage (25%?) total to take before being instantly sent to the ferry. Or perhaps taking damage reduces the time left until you are sent to the ferry... so dying by fire would send you to the ferry faster but not instantly.

  • @nex-stargaze said in Balancing the Revive System:

    @metal-ravage That point doesn't make much of a difference, if you're a smaller crew that gets too many enemy crew on your boat, revive system or not, you're ultimately defeated and unable to properly extinguish the situation.

    What the lack of a revive system can do is essentially give a much more skillful low sized crew being able to 1-2 v 3-4 a less skilled larger crew, leading to less pressure for the skillful.

    Does that solve the problem? Die by the people you couldn't kill, you get sent to the ferry... then you come back to all the people you started with, because they died before you and thus came back sooner. They can just re-board your ship.
    That is... unless you increase the wait time on the ferry for larger crews.

    But then again, it'd be so annoying to have to wait in the ferry every single time you were downed. Complete removal of the revive system isn't really the best solution.

  • @mr-whaletoes said in Balancing the Revive System:

    However, I think it shouldn't just be any amount of damage, because then being downed by fire is instant death (You stay on fire even during the revive period. On the general topic, I don't know about snake venom's affects).

    Well, that feels right to me though. If you get knocked out and are bleeding out, medical attention could save you. But if you get knocked out and fall into a fire, we'll, you're probably done

  • @karmicxkoala1 Fair point. But still- only probably. If you get attention right away, you could hypothetically be saved... going back to my idea of faster death if damaged.
    Besides, I don't think I want to fight an ashen lord with instant death by fire if knocked.

  • @mr-whaletoes idk, my crew always insta-ferries on the rare occasion that an ashen lord kills us anyways; it's a great opportunity to check on the ship and horizon, and to get fresh food

  • @karmicxkoala1 I agree with the strategic purpose, but not all players are skilled enough not to be downed ten or so times, and fighting ashen lords is painful enough already for those people.

    Usually I make it to midway through third stage before dying (This sample is solo so I suppose it doesn't matter in this argument, but similar numbers are likely in a two person crew), and it goes downhill from there, I tend to wind up with two or three deaths myself.

    I suppose you are right though... and not all of those deaths will be of fire...

    (Kicking foot in sand whist looking at the ground in defeat) You're right. I accept defeat... for now.

  • @mr-whaletoes well, you bring up a valid point here though. Veteran pirates (I've only been playing since Vaults of the Ancients but I've put my time in) have a tendency to overlook the needs of newer crews, much as we try not to.

    I'll have to rethink this one a bit, because there's one thing that's true above any of this:

    The Sea Calls to All.

  • @metal-ravage said in Balancing the Revive System:

    @hiradc said in Balancing the Revive System:

    @metal-ravage it removes the opportunity for outplaying enemies in favour of larger crews. Solo vs 2 or more trying to spawn camp even if you get a kill they're gonna get you and revive them all again.
    Whenever I've seen this discussed by bigger streamers they seem in favour of removing revive on enemy ships

    And that is the point of the revive system. If you run a small crew that means you are confident of your skills (revive or not) and if you run a bigger crew means you need the extra hands.

    Saying that's the point of the revive system seems to make assumptions of devs intentions unless they have discussed thus specifically which I'll happily be informed, the game has evolved and the mechanics of the feature may not match initial intentions. They obviously aren't too bothered about being spawn camped as the ferry advises you to scuttle but it doesn't mean the system can't be improved

  • @hiradc I can express only my personal opinions in the forums, there is nothing (even remotely) in my post to make you believe that I'm assuming of the devs intentions.

    My opinion is that the reviving system is well balanced and rewards the most skilled players. The last man standing has the edge and the rest can make use of their numbers and skills to tip the balance.

    In the end there is no shame to scuttle and start fresh. If you can't learn from your defeats you will never be able to win.

  • @flamenoir4280 except you cant get proof on xbox lol

  • @madfrito99 You can easily record and take screenshots by pressing the Guide button:

    Capture game clips and screenshots

  • @madfrito99 you can actually

  • @flamenoir4280 you cant record video is what i meant

  • @triheadedmonkey said in Balancing the Revive System:

    @madfrito99 You can easily record and take screenshots by pressing the Guide button:

    Capture game clips and screenshots

    That link is not working - it links partially to this topic with capture-game-clips-and-screenshotslink at the end rsulting in a 'page not found'.

  • @madfrito99 I get it don't worry ^^
    And what I mean is you can, in fact if you're ever tired of videos you can also take screenshots and even have them uploaded to your profile in one click.

    Using gameclips.io or xboxclips.co you can very easily track the link bringing back to it and paste it in your player report

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