An Enemy/Character Bio Feature?

  • An idea that came to me is where you can select a feature in the menu and read about characters or enemy types, having lore descriptions on them and learning their weaknesses.

    1. Character NPCs - Read about the pirates who live in the Sea of Thieves, like Larinna, or Arthur Pendragon for example.

    2. Sea Monsters - Learn about the creatures that dwell beneath the waves.

    3. All Skeleton Types - From normal, gold, plant, shadow, ancient and coral, to the Skeleton and Ashen Lords (also including named skeleton characters like Wanda, Rathbone or Flameheart).

    4. Ocean Crawler and Siren Enemy Types - Lore on the underwater Merfolk and their land dwelling servants.

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  • Most of the lore is available through the Tall Tales, yet I see what you mean.

  • It would be a nice way to integrate tutorials like how to fight gold skeletons into the game, sure thing!

    Plus, it'd provide some obvious fuel for a new Commendation to collect every entry.

  • Putting the playerbase in a higher relation with the history of those seas would be a great idea, intensifies the immersion to much more than books around the Sea of Thieves and shows players that don't regularly play the game that there is a whole story to this and it's not just pure ignorance.

    But only when it comes to lore or being able to view a crewmate's statistics.
    You cannot tell the playerbase how to play the game, Rare intentionally throws you into the game only teaching you the ropes so you could learn by yourself and only limit yourself to your imagination : to compensate the linear progression it's all about the knowledge in those seas.

  • These could be great as a sort of library in the tavern - books you could open with the pictures etc. like we see in the TTs, but as the OP says with stats etc.

    I like it!

  • @sshteeve When the Ashen Lords first arrived in SoT for example, Duke gave like a description for each of them, and what roles they did while serving Captain Flameheart, after the update was over, the lore about them disappeared. Adding a lore feature about the characters, enemies and islands of the game will help players know alot about what's going on in the story.

  • @sshteeve This!
    I want natural ways to reach content, this is what makes Sea of Thieves so unique to me.
    How immersive the world is, and over time the game became overwhelmed with artificial menus and HUD. Some good some bad but I feel like these decisions took away a bit from the charm of Sea of Thieves.

    I absolutely support more ways to interact with the world and the lore of Sea of Thieves and your idea can be great.

  • @faceyourdemon thank you matey. Credit is definitely going to @impymidna though as this is their topic!

  • Or, and hear me out on this - you could go out to explore the world and discover things for yourself dynamically through your experiences.

    You can't find everything in a book, ya know.
    #BeMorePirate

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  • @galactic-geek OR, gather parts of the lore that got lost because of updates with OP's idea.
    Its not about someone asking for something to just be handed to him, its like saying that manually washing your clothes is better then a washing machine.

  • @galactic-geek said in An Enemy/Character Bio Feature?:

    Or, and hear me out on this - you could go out to explore the world and discover things for yourself dynamically through your experiences.

    You can't find everything in a book, ya know.
    #BeMorePirate

    But how do we go out and find out information from the game dynamically about the difference between a Gold, Shadow and Salad Skelly? Not sure that's in the game.

    Pretty sure I can't find out why the Hungering One's reappearance caused four other variants of Meg to appear either.

    This isn't asking for old content and lore to be made easier to grasp (I love Glitterbeard and Umbra's journals). This is asking for MORE lore for us to see a little more of the world.

  • @faceyourdemon said in An Enemy/Character Bio Feature?:

    @galactic-geek OR, gather parts of the lore that got lost because of updates with OP's idea.
    Its not about someone asking for something to just be handed to him, its like saying that manually washing your clothes is better then a washing machine.

    Lore got lost? Like what? As far as I know, it's all still there in some form or another.

  • @sshteeve said in An Enemy/Character Bio Feature?:

    @galactic-geek said in An Enemy/Character Bio Feature?:

    Or, and hear me out on this - you could go out to explore the world and discover things for yourself dynamically through your experiences.

    You can't find everything in a book, ya know.
    #BeMorePirate

    But how do we go out and find out information from the game dynamically about the difference between a Gold, Shadow and Salad Skelly? Not sure that's in the game.

    Pretty sure I can't find out why the Hungering One's reappearance caused four other variants of Meg to appear either.

    This isn't asking for old content and lore to be made easier to grasp (I love Glitterbeard and Umbra's journals). This is asking for MORE lore for us to see a little more of the world.

    There are already multiple journals across the world explaining the Hungering One event and resurgence of megs - including some from Merrick and Umbra, if you know where to look.

    As for the skellies, you learn dynamically by trying different kinds of attacks. For example, learning that plant skellies take fewer hits with a sword and more with a gun when compared to regular skellies. Or watching a golden skellie become rusted and weakened in water. The finer details can come from more experienced crew members too - the sharing of knowledge through everyone's experiences helps raise everyone's level.

  • @galactic-geek You were talking about exploring the seas, information from forums and videos is no better then gathered official information that can enrich the game.

  • @faceyourdemon said in An Enemy/Character Bio Feature?:

    @galactic-geek You were talking about exploring the seas, information from forums and videos is no better then gathered official information that can enrich the game.

    The Internet is a sharer's dream come to life; there be no stopping that beast. The Old Mother can't hold a candle to the far-reaching tentacles of the World Wide Web.

  • @galactic-geek said in An Enemy/Character Bio Feature?:

    @sshteeve said in An Enemy/Character Bio Feature?:

    @galactic-geek said in An Enemy/Character Bio Feature?:

    Or, and hear me out on this - you could go out to explore the world and discover things for yourself dynamically through your experiences.

    You can't find everything in a book, ya know.
    #BeMorePirate

    But how do we go out and find out information from the game dynamically about the difference between a Gold, Shadow and Salad Skelly? Not sure that's in the game.

    Pretty sure I can't find out why the Hungering One's reappearance caused four other variants of Meg to appear either.

    This isn't asking for old content and lore to be made easier to grasp (I love Glitterbeard and Umbra's journals). This is asking for MORE lore for us to see a little more of the world.

    There are already multiple journals across the world explaining the Hungering One event and resurgence of megs - including some from Merrick and Umbra, if you know where to look.

    As for the skellies, you learn dynamically by trying different kinds of attacks. For example, learning that plant skellies take fewer hits with a sword and more with a gun when compared to regular skellies. Or watching a golden skellie become rusted and weakened in water. The finer details can come from more experienced crew members too - the sharing of knowledge through everyone's experiences helps raise everyone's level.

    But that doesn't tell me why the salad ones are the way they are, or why the gold ones are covered in gold? What curse befell the shadow skellies to force them into not only undeath, but incorporeal forms as well??

  • Since everyone is different, and not every person is as able to pick up on patterns or disparate threads, I could see this as an opportunity to mix experience with a little bit of a record system for players to review things that they have discovered.

    For instance, the information could be handled in a way where doing specific things adds the information to your Ledger (see a menu tab or even an in game book your Pirate can pull out). So, say after a Pirate kills a Plant Skeleton with a Sword it might record something about how that is a more effective way to deal with those particular enemies. Reading the various journals and books around the world could allow for information to be loaded into this as well.

    It could even be handled in a dynamic manner, where things can be back filled. So for instance you might unlock Part 3 of an entry first, which is added in, and then later unlock Part 4 which amends the information in your Ledger with a new part that follows Part 3. Then you unlock Part 1 which again fills in (but this time slotting the information in before Part 3 as opposed to after it). Next you unlock Part 2 which slots into the Ledger between Parts 1 and 3. So it fills in naturally for each individual Pirate and slowly starts filling in blanks.

    Other games have done this, Dragon Age Origins Codex comes to mind where bits would fill in based on when you encountered different things and events. So something might not make a ton of sense at first but becomes more clear with time. Red Dead Redemption 2 also did similar with the whole process of interacting with Animals in different ways providing additional useful details in the Journal section in whatever order you did them in.

    This could range from Lore to effective ways to deal with different threats (the ways of dealing with threats and their weaknesses and defenses could again be triggered by experience based situations where once you have done something it spells it out for you in this area). It would make a handy game reference system that would benefit both players who have a harder time connecting all these dots (essentially an Accessibility feature for this group), as well as players who might step away from the game for a period of time and eventually come back (as a memory refresher).

    All in all I think this is a pretty good idea that, if implemented correctly, could be a very big benefit for a large sunset of players and make the world of the game spring to life a little bit more. In my own experience I forget little details about the game all the time because it isn't a too priority for me to have that information locked into my memory, but I wouldn't mind revisiting it from time to time either without having to jump through a bunch of hoops to do so.

  • @sshteeve I think that's more easily explained than you might think.

    Regular skellies died from sword or gun.
    Plant skellies were marooned on an island.
    Gold skellies died due to their greed and/or betrayal.
    Shadow skellies died at night.
    Coral skellies died at sea.
    Ashen skellies died by fire.
    Trap skellies died by traps.
    Puppet skellies never died; they were built.

  • Personally I find that the whole SOT experience is much better when you go through it by yourself and there is no one to guide you but your instincts. Exploring the lore of a game should be the same experience as discovering a new world by yourself.

    Dark Souls experimented with this concept where the lore wasn't in your face pushed with books or cutscenes but it was scattered through the world. As the player progressed every new item, every npc, every temple or cave told a mysterious story that still today is hailed as the greatest epic ever written for a video game.

    SOT has this premise and exploring it makes the game more enjoyable in my opinion. Every tall tale we go through, every journal we find, every item in our inventory, every NPC and every enemy represents a part of the story that when pieced together forms the lore of SOT.

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