I am really excited to see a rework of the Hunter’s Call and for this reason I would like to add my 2 cents to the discussion about this topic.
I do not believe that adding an emissary is the way to go. They need something to differentiate them from the other companies. Members of the Hunter’s Call do not require a flag to know who is a member of their tribe. They are not only a group of ragtag pirates, but a family.
As such below are some ideas that I have come up with or seen among the forum posts that I think would integrate well without taking away from their aesthetic, some small things and some larger things.
Smaller changes:
- Hunter’s call should sell bait boxes. Similar to the merchants selling other supplies.
- I think the sea posts are a little bit boring and lack utility. I saw someone suggested making them into lighthouses which could light up at night or in heavy fog. You could also make the North star sea post more of an observatory than a lighthouse for Sudds. This would add ambiance to the game and the sea posts already look like a building under construction.
Bigger changes/Gameplay changes:
- Missions for the hunter’s call should be added in the form of rumours. You might talk to one of their members who says: ‘I heard from Martha the fierce that something took a bite out of her ship yesterday. Sounds like a worthy hunt to me.’
From there you go talk Martha the fierce. Says she was attacked by something near Kraken’s fall island/coordinates.
Go to island/coordinates, follow a trail of debris/birds (or tracks if on an island) to find the creature in question.
Kill it and return a special item to the Hunter’s call (a trophy part like teeth or tusks) for a reward/commendation etc.
Possibilities for new creatures to hunt at sea:
Trophy Shark: Larger shark but not a Meg.
Stingray: Stinging attack.
Etc.
Possibilities for new creatures to hunt on land:
Trophy pig (some kind of wild boar that would spawn on islands). Would fight back and could charge the player, knocking them into the air.
Trophy Snake: A large serpent. Would be able to poison the player but also could constrict them in a grapple that the player has to escape from.
Is there such a thing as a trophy chicken? An emu perhaps 😊
Perhaps there would be a chance in future to display these trophies or something. - An albatross: If you see an albatross flying around, sail towards it to have it perch on your crow’s nest and fly circles around your mast.
It brings you luck, increasing your chances of finding rare fish variants.
If you are attacked/get in a fight/ship sinks it will fly away and you have to find one again.
If you attack it/kill it you get bad fishing luck for a period of time.
This would help with feeling like you have a little bit of control over the fishing grind while not being a completely broken method of fishing. I believe having luck/unluckiness based on an albatross is also coherent with the sailing and pirate world.
3)Fish/Crab traps: Place down a trap and return to that location later to obtain various fish, same as fishing but unattended. Trap can hold up to 3 fish which are caught over time.
Spawn on islands like pig/chicken/snake crates. Can be bought from the Hunter’s Call like a supply crate. Limit of 1 per player to prevent exploitive achievement grinding.
I don’t think a big change is needed, merely some filling in the gaps of the faction. Curious to hear other’s thoughts.
TLDR: I love the hunter’s call 😊
