Unfortunately I don't see anyone raise this point so I will, Sea Of Thieves is a very buggy and unpolished mess at times and it can make the experience far less enjoyable.
This applies to almost all aspects of the game too.
Skeletons and other enemies lag around and teleport when in action making actually hitting your targets a pain in the rear.
Weapons like the cutlass have been buggy and broken for month, with their block and stun mechanics being unreliable at best and completely useless at worst.
And it can't just be me but most of the time the game just feels slow and tacky? Cosmetics and equipment taking several seconds to swap out / equip. Equipment and weapons not loading in for several seconds at a time, which can be especially frustrating when you're in imminent danger and your weapons refuse to load, the same can be said about food and other consumables.
In Tall Tales a variety of actions and scenes just feel a bit slow and are riddled with a variety of hard to notice bugs that stack up to create a bit of a messy experience.
I want to stress that the game hasn't always been this way. Head back to when the original 9 Tall Tales released and I don't recall issues like bad hitreg, slow loading of equipment, consumables and weaponry, laggy enemies among other things being noticeable, if existent at all? I think it's fair to say as the game has grown in complexity more and more the game has simultaneously been less and less able to handle everything resulting in a variety of bugs and issues.
Sea Of Thieves desperately needs some good TLC to make it feels far more polished, or even better Rare needs to find a way to fix the issue at the root and prevent the addition of more content from creating an unstable experience.
I love the game as always, but damn was the experience far more polished and bug-free a few years back.
