Option to store maps for next play session

  • It would be nice if the game had the option to store and keep a selection of maps for your next voyage, or let players claim emissary missions later (in another play session) after having earned them.

    It feels like the game doesn't respect your time when, after a long successful emissary voyage, your reward is: "Here, go do another long voyage and NO you can't do it later... do it now, or lose your reward". This kinda sucks because the time it takes to get to a level 5 Emissary flag and earn this reward is usually already a pretty long game session, and unless you want to spend literally your entire day only playing this game (which many/most do not have time for) you're probably about ready to wrap up your session by the time you get to this point.

    If you don't use the Emissary Voyage right away it's lost...

    So basically, people who either can't or don't want to sink literally ALL their time into this game are punished for playing in moderation, which is not great... It's of course fine if others want to spend that much time on the game, and they get amply rewarded with more stuff simply by virtue of playing longer, but forcing casual players to spend more time than they want to just to truly 'complete' a mission incentivizes unhealthy behaviour.

    I think these Emissary missions should be storable as Voyages that you can use LATER. This way you can wrap up your session when you feel ready to call it a day without the nagging feeling that you're losing out on the best rewards.

    Either let the player pick maps from their inventory to store for the next session (which they can then re-activate as they would any other Voyage) OR give the player the choice between immediately activating these missions or just storing them in the "Claim Emissary Voyage" dialogue with a Guild representative. It could also be used to store regular maps or bounties that you didn't have time to do.

    As I see it there's no downside in terms of game balance to letting the player keep uncompleted maps for later, as these missions are generated on the fly anyway. I don't think it should store maps automatically - that would make it feel like a chore - but having the option to select them for storage would be good.

    This would go a long way towards making the game feel like you can spend exactly as much time playing as you're comfortable with and still come away with a complete rounded experience, rewarding both casual and hardcore players.

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  • This is a session-based game, so no. Sorry. That said, even if your idea was implemented, it would have a series of issues, including having crewmates who didn't earn it mooching off of your hard work or having a radial cluttered with too many voyages that you can't remove.

  • or having a radial cluttered with too many voyages that you can't remove.

    The entire point of my suggestion was that it would be an optional thing you have to manually activate with a Voyage so there would only be as much clutter as you add yourself.

    having crewmates who didn't earn it mooching off of your hard work

    This is elitist nonsense... How is it a bad thing if people on your crew (whom you voluntarily allowed to join you) have a fun time without having to do a lot of boring grinding first???! It's a game for entertainment, not work. PLUS this already happens anyway because people can join you on more expensive voyages they haven't unlocked yet if you as a more experienced player initiate the voyage. Players who don't have emissary flags can join emissary missions if one person on the crew has a flag, players who are just starting can join higher level voyages if someone on the crew proposes them for a vote...

  • @ninjadodo7203 said in Option to store maps for next play session:

    or having a radial cluttered with too many voyages that you can't remove.

    The entire point of my suggestion was that it would be an optional thing you have to manually activate with a Voyage so there would only be as much clutter as you add yourself.

    You already keep unactivated voyages, and you only get so many of those, so I'm not sure what you're getting at then.

    having crewmates who didn't earn it mooching off of your hard work

    This is elitist nonsense... How is it a bad thing if people on your crew (who, let's not forget, you voluntarily allowed to join you) have a fun time without having to do a lot of boring grinding first?! It's a game for entertainment, not work. PLUS this already happens anyway because people can join you on more expensive voyages and Tales they haven't unlocked yet if you as a more experienced player initiate the voyage. Players who don't have emissary flags can join emissary missions if one person on the crew has a flag, players who are just starting can join higher level voyages if someone on the crew proposes them for a vote...

    Clearly you haven't joined an open crew. Choosing teammates? Not there.

    Look at it this way - 6 crews of 4 all join a Sea with a listing of say 10+ previously started voyages and start all of them so they appear on the radial - that's 240+ active voyages all at once! Do you really think the game could handle that? I'm thinking probably not.

  • You already keep unactivated voyages, and you only get so many of those, so I'm not sure what you're getting at then.

    Then you haven't understood my suggestion. I'm talking about storing (and repackaging as a voyage) active maps that are already on your Quest dial.

    When you Claim Emissary Mission it doesn't give you a storeable Voyage, it automatically populates your Quest dial with a bunch of new high level maps (with more expensive loot than regular ones). What I want is the ability to keep those maps for later.

    Clearly you haven't joined an open crew. Choosing teammates? Not there.

    I am aware of the Open Crew option and don't use it because I don't enjoy playing with randos on the internet, as in my experience many if not most are jerks whom I have no desire to interact with. Setting your ship to open crew is a choice. If you sail together, you don't then get to complain that your crew is "mooching" as the whole point of the crew system is that gains are shared. If you don't want to share with anyone, sail a solo sloop.

    6 crews of 4 all join a Sea with a listing of say 10+ previously started voyages and start all of them so they appear on the radial

    Again also, you're misunderstanding the mechanics of how this suggestion would work, if implemented. In the event that you join a new crew you could simply propose a Voyage (which contains previously stored maps). If your crew votes in favour of this voyage, activating it, only then would the Quest dial be filled with those maps.

  • This isn't going to happen because it would create a number of problems. Splitting voyages between crew members, duplicating voyages (particularly Athena and gilded ones), and creating a vector for combat logging.

    Not going to happen.

  • @d3adst1ck said in Option to store maps for next play session:

    This isn't going to happen because it would create a number of problems. Splitting voyages between crew members, duplicating voyages (particularly Athena and gilded ones), and creating a vector for combat logging.

    Not going to happen.

    Said it better than I obviously could. 😏

  • The longest faction to get grade 5 in is Athena. For me as a solo most sessions this takes ~50 minutes to an hour. Another 30 or so for the emissary voyage.

    This is also really the only faction that has a worthwhile emissary voyage.

    If you don’t want to play the game for 1-1.5 hrs, I would suggest a different approach than the emissary system. It’s not meant to be for everyone every session. Players just can’t help themselves when it comes to gated cosmetics or XP/gold multipliers.

  • The issue here is that when you have a crew, getting rank 5 emmisary takes like 1 hour it doesn't take a day of gaming. If you are playing solo and are having trouble I would reccomend going for some of the sunken shrines, even if you don't have a corresponding coral message in a bottle. And also do the gold hoarder's vault voyages. You'll be rank 5 in hoarders in no time.

  • overall it sounds like the Original Poster needd to get faster at getting to emissary 5. A GH vault and a Merchant sunken ship voyage will get you close to 5 or 5. Skelly ships and megalodons are very helpful to raise emissary also. For OoS, Tridents can be very helpful. Athena takes the longest as a full voyage gets you 2.5-3.5 usually. However skelly ships, captains, and megalongons are also your friends for Athena.

  • WOW, are you all ever completely missing the point of this...

    The goal here is emphatically NOT to maximize grinding efficiency and just "get faster". I'm not optimizing a spreadsheet here, I'm trying to have a fun pirate adventure with my friends, and preferably without feeling like the game is telling me I'm really losing out by wrapping up a session at a natural stopping point, like when you're at an outpost delivering all your loot (which is also where you would be claiming any Emissary Voyage).

    I don't know where you're getting these ridiculous numbers, but in my experience an average casual play session with a crew of 4 where you're playing normally and not min-maxing every little thing but just trying to have a fun time, exploring, making the occasional stop, actually reading things you find, etc (ie playing the game), it easily takes 2-3 hours to get a level 5 emissary flag, safely reach an outpost and claim an Emissary Voyage. That's a whole evening or afternoon.

    If it's not possible to let players store and re-activate maps that are already in their Quest dial (though frankly I seriously doubt it would be that insurmountable of a design problem), an alternative would be to simply let players claim their emissary voyage later... ie remember that the player has earned an Emissary Voyage and let them claim this voyage at any time (including the next session) from the relevant guild representative.

  • @ninjadodo7203 said in Option to store maps for next play session:

    If it's not possible to let players store and re-activate maps that are already in their Quest dial (though frankly I seriously doubt it would be that insurmountable of a design problem), an alternative would be to simply let players claim their emissary voyage later... ie remember that the player has earned an Emissary Voyage and let them claim this voyage at any time (including the next session) from the relevant guild representative.

    How exactly do you think this will work with multiple player crews that may or may not play together again without creating duplicated emissary voyages?

  • @d3adst1ck Why would it be a problem for someone who was on a crew that earned an Emissary Voyage to have their own set of Emissary maps?

    If the crew pursued those maps together in the same session they would all get the same reward (which they all earned). Best case, a crew of 4 that earned an Emissary Voyage collects those rewards x4 either now in the same session, or later solo or with another crew.

    Most extreme case: they all go on their own voyage after with a different crew of 4, so at the absolute maximum the reward is collected x16 total. Imo the convenience of letting people keep some maps far outweigh the negligible impact that this would have.

    It's not like they can buy anything that would change gameplay so it doesn't meaningfully affect the game balance or economy.

    OR if all of that is too much hassle: consider instead of making the Emissary Level 5 reward claim another set of maps to follow, just make it a simple treasure reward you get right away when you claim it from the Guild Representative. That way, you avoid any complications but still give a tangible reward for reaching level 5 AND safely delivering the flag. Or heck, even nothing would be better since you already get paid for the flag...

    Just don't give me a bunch more maps to pursue right when I'm about to stop playing, just let me end the session satisfied that my voyage is complete and not half-finished.

  • @ninjadodo7203 said in Option to store maps for next play session:

    @d3adst1ck Why would it be a problem for someone who was on a crew that earned an Emissary Voyage to have their own set of Emissary maps?

    Because you're creating an exploit to duplicate something that you should only get once, not once for each crew member.

    Just don't give me a bunch more maps to pursue right when I'm about to stop playing, just let me end the session satisfied that my voyage is complete and not half-finished.

    Tip: you can stop at any time, you don't need to start or finish any voyage.

  • The problem comes when someone gets their Athena chest map or their emissary voyage, but someone is attacking them or there is a reaper they would simply leave the game and finish it in another server that is safer which would ruin player interactions in that way.

  • Tip: you can stop at any time, you don't need to start or finish any voyage.

    Of course you can stop playing any time. You can also stop before delivering any of the loot you found. The point is that the way the game incentivizes you to keep extending your play session forever feels bad, and that could be addressed in this or another way.

    Another, simpler alternative without complications would be to let a crew choose their Claim reward from two options:

    1. Claim the Emissary Voyage as normal, activated immediately
    2. Claim an immediate cash reward (less than the potential value of the voyage).

    This way you still get something if you don't want to do the extra voyage, but it's also worth doing the voyage for significantly more loot if you have time and want to continue playing.

  • If voyages are boring, why do them? You don't have to do voyages to reach grade 5.
    Can hit grade 5 in around 1 hour by doing event, megs and skelly ships.
    Besides, your idea WILL get abused.
    Athena voyage. Hit grade 5 and claim Emmissary voyage.
    So you log off and save that voyage, next day, put Emissary voyage down, get to Athena dig then you log out while your crew mate digs it, you log back in, claim rewards and do the same again over and over.
    The game is meant to be a bit of a grind. Voyages especially so, but like I said, you don't need to do Voyages to gain rep in any of the Factions.

  • I feel this only incentivizes further cheating and exploiting.

    It also incentivizes players to leave or hop servers if they are attacked, to just finish it there.

    The emissary quest is meant to be a reward. You don't get to take it with you.

    No, a casual play does not take 2-3 hours for grade 5. You can have Grade 5 with nearly 1 GH vault, kill a few emergent captains, do their riddles, and kill some skelly ships and megs. Within 1-1.5 hours you should have your Grade V quest and emissary quest.

    Use the emissary quest if you lose your Grade V.

  • If voyages are boring, why do them? You don't have to do voyages to reach grade 5.

    Nowhere did I say voyages are boring. Mindless grinding and min-maxing is boring... and continuing to play when you've had enough is not fun. It's like I'm explaining that too much cake in one go is bad and your conclusion is I don't like cake...

    No, a casual play does not take 2-3 hours for grade 5. You can have Grade 5 with nearly 1 GH vault, kill a few emergent captains, do their riddles, and kill some skelly ships and megs. Within 1-1.5 hours you should have your Grade V quest and emissary quest.

    Yes it does, when playing normally. You still seem to be under the mistaken impression that I'm trying to optimize everything. I DON'T CARE if there are fastest recommended ways to get level 5 because that is not fun. I just want to do an interesting relaxed voyage with an Emissary flag and wrap it up in a satisfying way.

    It also incentivizes players to leave or hop servers if they are attacked, to just finish it there.

    How? You still need to make it to an outpost and deliver your loot and claim your voyage. Can't do that if you're being attacked. If you're just running to the guild and claiming the maps without delivering anything, what would be the point of that?? Then you're not getting any money and next time you'd still have to actually collect the treasure for all those maps to get any benefit from it.

    Also, my alternative suggestion (letting you choose between Claim Voyage or Claim Cash (a smaller amount) as a reward would also get around this. If you can safely get to an outpost to claim a reward, there's no exploit.

  • I read through everything here and honestly, idc if a certain percentage of players abused the OP's proposed system, there will always be that sort of thing.

    What i would like is for my time to be respected. I play to have fun but i don't have all day to sit there and get grade 5 and then do another quest, i just don't.

    So, i'd personally love it if i could get grade 5 and save the emisarry voyage for later and then when i come back on i could just vote on it like any other voyage.

    Suddenly, my time was respected and i was rewarded for playing a reasonable time.

    Queue the disagreements and backlash because apparently rare can do no wrong and always gets it right the first time. Change is bad, boo hiss... etc etc.

  • @ninjadodo7203 this could be easily exploited, for instance you start an athena voyage, complete all the maps with a crew apart from the last one (the athena dig)

    You leave, the map gets stored for you, they dig up chest, you rejoin and reintroduce the map and leave again, they dig again. 60 athena chests in 60 minutes

  • @ninjadodo7203 said in Option to store maps for next play session:

    If voyages are boring, why do them? You don't have to do voyages to reach grade 5.

    Nowhere did I say voyages are boring. Mindless grinding and min-maxing is boring... and continuing to play when you've had enough is not fun. It's like I'm explaining that too much cake in one go is bad and your conclusion is I don't like cake...

    No, a casual play does not take 2-3 hours for grade 5. You can have Grade 5 with nearly 1 GH vault, kill a few emergent captains, do their riddles, and kill some skelly ships and megs. Within 1-1.5 hours you should have your Grade V quest and emissary quest.

    Yes it does, when playing normally. You still seem to be under the mistaken impression that I'm trying to optimize everything. I DON'T CARE if there are fastest recommended ways to get level 5 because that is not fun. I just want to do an interesting relaxed voyage with an Emissary flag and wrap it up in a satisfying way.

    It also incentivizes players to leave or hop servers if they are attacked, to just finish it there.

    How? You still need to make it to an outpost and deliver your loot and claim your voyage. Can't do that if you're being attacked. If you're just running to the guild and claiming the maps without delivering anything, what would be the point of that?? Then you're not getting any money and next time you'd still have to actually collect the treasure for all those maps to get any benefit from it.

    Also, my alternative suggestion (letting you choose between Claim Voyage or Claim Cash (a smaller amount) as a reward would also get around this. If you can safely get to an outpost to claim a reward, there's no exploit.

    So you want to have a relaxed game, search and read everything, don't want to hit grade 5 quickly to get the Emissary quest, yet complain that "mindless grinding" is boring.
    Doing voyages and reading everything is slowing down your grind to get the Emissary quest you want.
    Yet you don't want to "min/max" your time playing? Kind of a contradiction.
    What about the clear exploits that will get abused? Especially Athena?
    If you haven't got time to reach grade 5 then either "min/max" or just carry on doing voyages, read everything, go sell your loot.
    Why so desperate for the grade 5 quest?

    It's like I'm explaining you have time to eat this cake, but you want to examine every crumb that the cherry on top has gone stale.

  • @cptstrongman said in Option to store maps for next play session:

    I read through everything here and honestly, idc if a certain percentage of players abused the OP's proposed system, there will always be that sort of thing.

    What i would like is for my time to be respected. I play to have fun but i don't have all day to sit there and get grade 5 and then do another quest, i just don't.

    So, i'd personally love it if i could get grade 5 and save the emisarry voyage for later and then when i come back on i could just vote on it like any other voyage.

    Suddenly, my time was respected and i was rewarded for playing a reasonable time.

    Queue the disagreements and backlash because apparently rare can do no wrong and always gets it right the first time. Change is bad, boo hiss... etc etc.

    Your time was respected for playing long enough to hit grade 5 and getting bonus multiplyer.
    You don't care if things get exploited? As long as you're happy I guess.

  • @ninjadodo7203 said in Option to store maps for next play session:

    If voyages are boring, why do them? You don't have to do voyages to reach grade 5.

    Nowhere did I say voyages are boring. Mindless grinding and min-maxing is boring... and continuing to play when you've had enough is not fun. It's like I'm explaining that too much cake in one go is bad and your conclusion is I don't like cake...

    No, a casual play does not take 2-3 hours for grade 5. You can have Grade 5 with nearly 1 GH vault, kill a few emergent captains, do their riddles, and kill some skelly ships and megs. Within 1-1.5 hours you should have your Grade V quest and emissary quest.

    Yes it does, when playing normally. You still seem to be under the mistaken impression that I'm trying to optimize everything. I DON'T CARE if there are fastest recommended ways to get level 5 because that is not fun. I just want to do an interesting relaxed voyage with an Emissary flag and wrap it up in a satisfying way.

    No it does not. We are going to have to agree to disagree. There is no speed running going on in my time frame I gave you.

    It also incentivizes players to leave or hop servers if they are attacked, to just finish it there.

    How? You still need to make it to an outpost and deliver your loot and claim your voyage. Can't do that if you're being attacked. If you're just running to the guild and claiming the maps without delivering anything, what would be the point of that?? Then you're not getting any money and next time you'd still have to actually collect the treasure for all those maps to get any benefit from it.

    Also, my alternative suggestion (letting you choose between Claim Voyage or Claim Cash (a smaller amount) as a reward would also get around this. If you can safely get to an outpost to claim a reward, there's no exploit.

    Because of the idea to save or checkpoint something. Any time that is done, there is ripe potential for it to be abused. Several users have given examples on exactly how it could be done. It happens already with the Tall Tales and in some instances the voyages. Personally, I feel we don't need more of it.

    If I know I'm not losing something by quitting, I'm just going to do that. Why bother fighting when I have everything to lose and usually nothing to gain? (Most PvPer's do not have loot) So if I know I can just checkpoint my maps and get them back later, I'm just going to leave the game and go to a new server where I won't be disturbed if I'm trying to focus on that particular quest. Why wouldn't I?

    If you aren't actually checkpointing or saving something, abusing it will be more difficult. I kind of like the idea of cashing in my Emissary Quest for an overall lower amount that way it isn't just left in the wheel when I quit because someone accidentally feverishly grabbed it.

    Also please tag users you are replying too. I had no idea you tagged me. I got alerted by a user.

  • So you want to have a relaxed game, search and read everything, don't want to hit grade 5 quickly to get the Emissary quest, yet complain that "mindless grinding" is boring.

    If you don't understand the difference between relaxed self-directed play at one's own pace just for the fun of it and mindless grinding, I don't know what to tell you.

    I have no opinions about Athena as I am not at the Legendary level, having reached level 50 in less than 3 guilds.

    I'm not advocating creating exploits that would unbalance the game, I'm just not convinced the things I've proposed here would have any significant impact on balance, even when used in ways that are not intended.

    Why so desperate for the grade 5 quest?

    It's not so much about the quest itself. The problem is the game telling you, at the end of what is potentially already a long journey, that now the 'real' mission starts just when you're ready to wrap up and that kinda sucks.

  • @ninjadodo7203

    I'm not advocating creating exploits that would unbalance the game, I'm just not convinced the things I've proposed here would have any significant impact on balance, even when used in ways that are not intended.

    You unintentionally are advocating though. Gilded voyages are the crĂšme de la crĂšme of peak stealing. By implementing what you suggest, you effectively create a way for players to quit the game prior to digging this item up if they feel its unsafe and still get it. Chest of Legends are already the hardest item in the game to steal. Very few players take risks with this item to ensure it never gets stolen. Plus its hard to steal due to the fact that it solely relies on the other crew digging it up with maps only they know. There is already enough hoops to leap for in stealing these, your suggestion makes it impossible.

    Creating a viable method to combat log high value loot items is a bit exploit. Regardless of your intentions, this still creates a problem for the many people who enjoy stealing in this game. Running to an outpost, even while in combat, is super easy.

    Question, do you know what a Gilded Voyage is?

  • @ninjadodo7203 said in Option to store maps for next play session:

    So you want to have a relaxed game, search and read everything, don't want to hit grade 5 quickly to get the Emissary quest, yet complain that "mindless grinding" is boring.

    If you don't understand the difference between relaxed self-directed play at one's own pace just for the fun of it and mindless grinding, I don't know what to tell you.

    I have no opinions about Athena as I am not at the Legendary level, having reached level 50 in less than 3 guilds.

    I'm not advocating creating exploits that would unbalance the game, I'm just not convinced the things I've proposed here would have any significant impact on balance, even when used in ways that are not intended.

    Why so desperate for the grade 5 quest?

    It's not so much about the quest itself. The problem is the game telling you, at the end of what is potentially already a long journey, that now the 'real' mission starts just when you're ready to wrap up and that kinda sucks.

    I do understand the difference, believe me.
    Try getting the Gold curse with no checkpoints. Try getting max lvl in all factions with no emmissary bonus. I did all them before checkpoints and around the time(maybe before) Emmissary's were introduced.
    My point being, IF you want to do the lvl 5 quest, then the best choice is to hit lvl 5 ASAP. You will get more loot/rep and less chance of being attacked.
    It's as simple as that.
    IF you want to have a relaxed session where you can read Journals etc, then don't put up an Emmissary flag IF you won't have time to do lvl 5 quest too, unless you want the loot/rep bonus.
    I'm not saying taking your time to read stuff or just enjoy the scenery is the wrong thing to do, we ALL do it to some extent.
    But if you want to get Voyages done, it's more efficient to do them as quick as you can. While you're on an Island reading stuff and looking at the scenery, you're more likely to get snuck up on and sunk or tucced on. Especially with an emissary flag.
    You have to choose between gaining Gold/Rep over risking taking your time on Islands.
    As for grinding, wait until you do reach Pirate Legend and do Athena(which btw anyone can put Athena voyages down in your crew if they're PL).
    You will want to do them voyages as quick as you can.

    You never mentioned exploiting Athena voyages, I did as an example why your idea is not feasible. And YES, it WILL get exploited just as the Tall Tales got exploited with the introduction of checkpoints.

    As I said, the choice is YOURS, If you want to get lvl 5 and do the quest, do it as efficiently as you can.
    If you want to enjoy reading etc, then don't complain you don't have time to do the lvl 5 quest.

    Well good luck on hitting Pirate Legend, this is my last post on this thread.

  • @thrownbacchus sagte in Option to store maps for next play session:

    @ninjadodo7203 said in Option to store maps for next play session:

    So you want to have a relaxed game, search and read everything, don't want to hit grade 5 quickly to get the Emissary quest, yet complain that "mindless grinding" is boring.

    If you don't understand the difference between relaxed self-directed play at one's own pace just for the fun of it and mindless grinding, I don't know what to tell you.

    I have no opinions about Athena as I am not at the Legendary level, having reached level 50 in less than 3 guilds.

    I'm not advocating creating exploits that would unbalance the game, I'm just not convinced the things I've proposed here would have any significant impact on balance, even when used in ways that are not intended.

    Why so desperate for the grade 5 quest?

    It's not so much about the quest itself. The problem is the game telling you, at the end of what is potentially already a long journey, that now the 'real' mission starts just when you're ready to wrap up and that kinda sucks.

    I do understand the difference, believe me.
    Try getting the Gold curse with no checkpoints. Try getting max lvl in all factions with no emmissary bonus. I did all them before checkpoints and Emmissary's were introduced.

    You forgot hitting Athena lvl 10 (maximum before emissary) WITHOUT thieves haven run (no other athena treasure then athena chest)and without commendations (no xp boost)...so 93 (!!!) athena chests to deliver! Those include animal catching voyages instead of cargo runs!
    Means 93 athena voyages, which need to be finished to get that rank...that was a grind

  • Question, do you know what a Gilded Voyage is?

    @nabberwar We got Gilded Voyages as freebies once for an event, but afaik the Emissary Voyage maps you claim with a level 5 flag are effectively the same thing, no? Maps to higher value treasure. Usually I just log off at that point though.

    Maybe you guys are right that this suggestion wouldn't work, but at least one of the alternatives I've suggested in this thread (letting a crew opt for a modest cash and perhaps xp reward instead of claiming the Emissary maps) would not have any of these potential exploit problems as it would be a one-off that you get then and there.

    Leaving that as a choice gives players the option to go the existing traditional route OR get a little extra for their trouble if they prefer to end their session now.

    Fiction-wise it would be like "What would you like as a reward? We can give you these special maps, or you can have this fee and we'll put in a good word with the guild." (similar to buying guild xp levels from Larinna with dubloons)

    (and making the cash option less valuable than the maps would ensure there's still a reason to go through the trouble of following the maps)

  • @thrownbacchus

    Your time was respected for playing long enough to hit grade 5 and getting bonus multiplyer.
    You don't care if things get exploited? As long as you're happy I guess.

    1st, Nope it wasn't. Because the "Reward" for getting to grade 5 is more quests, and by the time i'm grade 5 i may not have time to continue playing.

    2nd yep, that's correct, if I'M happy i honestly don't care about anything else. You act like that's not the whole point of gaming. I play because it either makes me happy or because i have fun.

    You want me to compromise that just because people would potentially exploit a system that would make my time more enjoyable?

  • Gilded voyages have been given out every year, I think but one since their inception.

    They are a super, rewarding voyage not similar to Grade V voyages in anything but difficulty.

    Emissary Grade V voyages should not be allowed to be saved. They can be exploited too much and it removes the rewards for players stealing things.

    We do not want mechanics or systems put into the game that prevent or lower the ability for players to steal with no counter to them.

    PvP begets PvE and vice versa. With no stealing, PvE gets very tiresome.

  • @cptstrongman sagte in Option to store maps for next play session:

    @thrownbacchus

    Your time was respected for playing long enough to hit grade 5 and getting bonus multiplyer.
    You don't care if things get exploited? As long as you're happy I guess.

    1st, Nope it wasn't. Because the "Reward" for getting to grade 5 is more quests, and by the time i'm grade 5 i may not have time to continue playing.

    2nd yep, that's correct, if I'M happy i honestly don't care about anything else. You act like that's not the whole point of gaming. I play because it either makes me happy or because i have fun.

    You want me to compromise that just because people would potentially exploit a system that would make my time more enjoyable?

    Reward for hitting rank V isn't just the emissary voyage, it's also the possibility to sell stuff at 250% value...so if you don't have time to finish the emissary voyage...not the games fault, it's ONLY yours...if you knew, that you only have 2 or 3 hours to play and you knew, that you're struggling with getting the rank up, then it's up to you to do it more efficiently...WE ALL HAD TO DO THAT, that's why I can get rank V twice with merchants within an hour, because I thought about it and tried things...

  • Ahoy maties!

    Just a general reminder to all...
    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @musicmee GL with that. This is who the SoT forum community is. If they see even one forum post that disagrees with one part of the games design and asks for it to be changed then they'll take up arms and gang up on the OP until eventually they get their way and nothing changes.

    Which is why i've taken to putting this below any of my posts

    "Queue the disagreements and backlash because apparently rare can do no wrong and always gets it right the first time. Change is bad, boo hiss... etc etc."

    [Mod edit]

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