My biggest gripe about this game, wasted time

  • Now you may be thinking this involves getting sunk with all your loot, but that really is not that big of an issue. No, my issue is that it is so incredibly easy to spend 1-2 hours in this game and never pick up a single item of loot.

    I dont know about you guys but I am dead serious when I say my crew always puts our ship into the wind and then goes and checks to see if we are sailing the right way. Around 85% of the time we are. How and why is it possible that we can so consistently be sailing directly into the wind? A few times now we have sailed across the entire map against the wind for a fort of fortune only to have it despawn as we approached. This is infuriating.

    Also an issue far bigger than the wind is people who form a grudge and will never leave you alone. I will admit even me and my crew have done this. We once got sunk 6 times to the same ship. The weird thing is, even when YOU are the one being a douch head and constantly going after the same ship, you are definitely not having fun. It's just so hard to let that grudge go and sail away and do something different. Recently me and my crew have constantly been on yhe receiving end of players who will not go away. We tried for two hours last night to do a single fort, and this fort never got completed. We sunk the same brig 4 times only then to get sunk in the 5th battle. We didn't have any loot besides supplies and they never had loot. But after realizing you spent 2+ hours essentially wasting everyone's time is a bit infuriating.

    I really think that if your ship gets sunk due to PvP that you should be server hopped and therefore cannot start a grudge battle. As stated I have been and will be again a grudge ship who constantly goes after a ship. If the option is there, I can't just let them go. But I know I would have more fun if you took that option away from me and just put me into a different server.

    And obviously the victor is also going to have a better time and then be more likely to finish whatever it is that they were going to do without having to worry about the SAME ship attacking them repeatedly.

    I just think this is a rare instance where everyone wins. Please consider this.

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  • We tried for two hours last night to do a single fort, and this fort never got completed. We sunk the same brig 4 times only then to get sunk in the 5th battle.

    You were doing a fort. Yes? Thy to wanted the fort loot and you were in the way. Kept sinking them, that proves you are a worthy player to fight.

    Your complaints are very little because majority of the others here say the very opposite. Not enough players fight, no players on server. Players run away to much.

    And about the grudge thing. Again. You fought, signal to the crew. Hey these kids like to pvp!

  • You tried the mosted " wanted " Fortress with heaps of loot locked inside . That Fortress shines like a crown into every raven's eye , so it is not strange that a or several ships sink you time by time. Sometimes it's better to get close to the fortress and scan the Horizon and map before debarking. Yes , sometimes the wind plays against your favor and sometimes it's in yer favor , it's a bit like life itself , i fear...

  • Now that two people have essentially said the same thing... I am not totally sure why this needs to be clarified, but apparently it does, but I have absolutely zero issues with fighting other ships and especially fighting over a fort world event. Fighting is not the issue. Please read the post again

    There was actually two other ships that also came to that same fort and got sunk. Only one kept coming back again, and again, and again, and again, and how many more times do I have to say again before you realize what it is that I am complaining about?

  • i understand you , but you complain about a crew that just likes to comeback and sink you even if you don't have one goldcoin on board . That is a personality flaw and not a game flaw . We are master of our own decisions. i can't write long posts but i will try multiple ones. This game cannot put a "limiter" on yer ship so you can't attack the same crew over and over again. That would go against the freedom of this game.

  • But freedom does not mean you can just do anything , but if this crew has not commited repeated spawncamping , uttering vulgar or other hurtful words to you , if they haven't used cheating methods and just fought you over and over again , then there's not much ,apart for taking a different server, that you can do... Have some compassion for them because if sinking the same ship without loot is their kind of fun, then just feel pitty instead of anger

  • Everyone should spawn far apart no matter the reason for the sink

    close respawn is terribly counter productive for the goals for the game which is not only loot production but also a steady path forward for improvement. Put in the effort and improve on strategy and performance and life on the seas improves. This is taken away with close respawns as it entirely sacrifices productivity and piratical growth by forcing people to fight each other often in short amounts of time. Forcing multiple wins for 1 side (the side producing) and not the other

    If a win isn't a win and the consequences are not similar it worsens the pvp/pvp environment

    People shouldn't be forcibly removed from a server over combat outcomes but sinking should have a similar consequence for everyone and it should be severe

  • I agree there should be system to auto-merge these type of crews to new server. Same happened to us last night and we didn't even have world event. We sunk a brig that kept trash talking us since first contact, they kept coming back over and over again. After 4th time sinking them we just went to sell everything and scuttled.. and yes they still came to fight us 5th time even after we scuttled. Very toxic people with nothing to gain and nothing to lose. Only good thing was that our crew likes PvP.. but that got too far and was just sad IMO.

  • @rongir said:

    ...my issue is that it is so incredibly easy to spend 1-2 hours in this game and never pick up a single item of loot.

    Have you tried leaving the outpost?

    How and why is it possible that we can so consistently be sailing directly into the wind?

    Have you tried steering the ship in another direction?

    It's just so hard to let that grudge go and sail away and do something different.

    Have you tried meditation?

    Recently me and my crew have constantly been on yhe receiving end of players who will not go away. We tried for two hours last night to do a single fort, and this fort never got completed.

    Why were they supposed to go away? Did you consider leaving, and doing something different? Forts don't belong to anyone.

  • @theblackbellamy said in My biggest gripe about this game, wasted time:

    @rongir said:

    ...my issue is that it is so incredibly easy to spend 1-2 hours in this game and never pick up a single item of loot.

    Have you tried leaving the outpost?

    How and why is it possible that we can so consistently be sailing directly into the wind?

    Have you tried steering the ship in another direction?

    It's just so hard to let that grudge go and sail away and do something different.

    Have you tried meditation?

    Recently me and my crew have constantly been on yhe receiving end of players who will not go away. We tried for two hours last night to do a single fort, and this fort never got completed.

    Why were they supposed to go away? Did you consider leaving, and doing something different? Forts don't belong to anyone.

    Blocked that user

  • @rongir said in My biggest gripe about this game, wasted time:

    Blocked that user

    Why? They seem like pertinent questions. A simple switch in your own mind would alleviate all these quibbles.

  • @joe-krakatoa said in My biggest gripe about this game, wasted time:

    @rongir said in My biggest gripe about this game, wasted time:

    Blocked that user

    Why? They seem like pertinent questions. A simple switch in your own mind would alleviate all these quibbles.

    Blocking this user as well

  • Kind of harsh when the game you play does not revolve around you, and is indifferent to your wants and desires.

  • @rongir you make a forum post asking for change and when people make suggestions you just block them? Doesn’t really sound like you want help getting better then does it?

  • Let's not get carried away, the discussions in the forums sometimes can get overheated.

    You have a good point when it comes to enemy ships spawning too close. There have been some propositions in the forums on how to solve this issue. As for the rest that fight for the fort is an everyday occurrence in SOT.

  • @ninja-naranja said in My biggest gripe about this game, wasted time:

    @rongir you make a forum post asking for change and when people make suggestions you just block them? Doesn’t really sound like you want help getting better then does it?

    blocking this player as well

  • @ninja-naranja I didn't see any suggestions or legitimate questions. I just saw snarky forum trolling. Seriously "Have you tried leaving the outpost?" Do you really think that's doing anything to contribute to the conversation? I commend the OP for blocking rather than engaging.

  • @rongir said in My biggest gripe about this game, wasted time:

    @ninja-naranja said in My biggest gripe about this game, wasted time:

    @rongir you make a forum post asking for change and when people make suggestions you just block them? Doesn’t really sound like you want help getting better then does it?

    blocking this player as well

    I dont understand you at all. Why even use a forum if youre just gonna create an echo chamber for yourself?

  • @venatorlupos said in My biggest gripe about this game, wasted time:

    @ninja-naranja I didn't see any suggestions or legitimate questions. I just saw snarky forum trolling. Seriously "Have you tried leaving the outpost?" Do you really think that's doing anything to contribute to the conversation? I commend the OP for blocking rather than engaging.

    It just looks like a castaway with a bias in a game that has many layers.
    Snarky threads generate snarky responses. This player says he spent 1-2 hours and can't find loot when you can just sail to any island and pick stuff off the beach or pluck it off the ocean surface like garbage. Yeah, maybe leave the outpost, sounded hilarious to me.

    Does not matter if he blocks me, post a thread then stick your head in the sand, mate.

  • @venatorlupos said:

    @ninja-naranja I didn't see any suggestions or legitimate questions. I just saw snarky forum trolling. Seriously "Have you tried leaving the outpost?" Do you really think that's doing anything to contribute to the conversation? I commend the OP for blocking rather than engaging.

    My questions were rhetorical more than legitimate, this is true. They were worded as such, only to offer the OP something to introspect on.

    1-2 hours without finding a single piece of loot? You can find free loot on practically every shoreline, or alongside floating barrels, or in shipwrecks. The voyages offered to newer players (I'm assuming the OP is new based on comments) also send you to nearby islands. You'd honestly have to try pretty hard to avoid coming across a single piece of loot in that long an amount of time.

    Sailing directly into the wind? I asked if OP tried to steer the ship in another direction. Who's fault is it that they're constantly in headwind? OP blames the game. Of course players can't control where the wind blows, but when I run into headwind, I use cross winds. Rather than sail in a direct line towards the destination, zig zag towards it. If you sail straight into headwind, any trip will take longer than it should.

    Then OP expressed difficulty in letting go of grudges, but a few sentences after, complains about being repeatedly attacked at a World Event lol. While I wasn't sincerely suggesting that meditation is the solution, I do think the OP needs to learn to let things go.

    I don't chase ships, and I don't repeatedly attack the same crew after I take an L. I find a new server and move on. If I'm being repeatedly attacked by the same salty, sore losers, I find a new server and move on. If OP is that concerned with being productive and not wasting 1-2 hours worth of time, OP should probably learn to do the same.

  • Forced server merges are a terrible idea to solve the problem you are presenting. Why? Because people would exploit it to get what they want.

    Example: Let's say I'm on my Gilded Athena voyage. I know that there's a ship stalking me, just waiting for me to dig those Theeners. Guess what, before I dig those 3 Theeners, I'm going to force a fight, intentionally lose, and get to a different server to finish that Gilded.

    Sure, a Gilded is the most extreme example, but people could/would do that for emissary quests, Athena Voyages, etc. Anytime they know that they're being hunted, there's now a means to keep doing their voyage on a different server, and that's no good.

    The correct solution to your problem has two solutions IMO.

    First is that PvP respawns need to be far away. REALLY far away. Meaning they need to enable re-spawns to be in the Roar. You get sunk at Cannon Cove? Guess what, you're fresh ship is sitting at Magma's Tide.

    Second is that respawns should have ZERO supplies. Nothing. No planks. No cannonballs. Definitely no chainshots. Sure, collecting supplies is pretty easy, but it's going to delay your return if you want to have sufficient supplies for battle...especially if you had empty pockets when you respawned and get skelly-shipped or Krakened in route back to where you sunk.

    Those two solutions would strongly discourage repeated returns by hellbent players with a grudge...all without implementing an exploitable system of forced server merges.

  • @sweetsandman

    Agree to disagree. Though I do wonder if you are not realizing that when people sink a ship they will not wonder where the ship they just sunk is. They will know that ship is not coming back. So if you don't want them to be in a different server you would simply.... Not sink them... Further, I wonder how SoT currently handles server hops while on a quest. I would think it would just render the quest invalid. If you are doing a sunken ship quest for instance and you take a portal and server hop, I would be very surprised if on the new server it spawns the sunken ship

  • @rongir i 100% agree with your post and actions…your on here to give feedback and ideas for some people to just waste your time by trolling and making stupid comments…block away! there are nice people here that will actually respect your opinions lol the big issue i see on the form is people dont seem to understand what toxicity means…and they make up ridiculous ideas to say it isnt toxic

    1: ship following you for hrs is toxic
    2: a ship continuing to come after you after being sunk numerous times is toxic
    3: people messaging you talking smack after sinking you is toxic
    4: people joining your alliance to only kill you and sink you is toxic
    5: people spawn killing you over and over not letting your ship sink to troll you is toxic
    6: telling people on a forum to get good; just scuttle; just server hop is toxic; especially when your saying it to cover up toxicity

    from dictionary.com: toxic: causing unpleasant feelings; harmful or malicious: act as poison(killing the game)

    people come to forums for help, to give ideas, give feedback, etc this is not a place to troll people and make stupid comments. respect each others opinions right or wrong

    you want to act like a pirate in a pirate game fine..,doesnt mean you need to be toxic doing it

  • @madfrito99 oh yea…tucking on either an island or ship is also toxic

  • @rongir

    Organic server merges keep your quest wheel in tact. Bottles, orders, all of it.

    Server hopping aka portal hopping discards any voyages, quests or orders that are in your wheel.

    I can definitely appreciate the argument of having a forced server merge. And, in a lot of ways, I agree with it. However, if there is something that could in some way be exploited, trust me, people will figure it out and abuse it for whatever reason they want. That's how we're at where we're at with the whole portal hopping and keeping your emissary status nonsense (which I am strongly against, by the way).

    @madfrito99 some of the things you listed are just playstyles. While you may not like them, "toxic" is a harsh term to throw at them. I understand the dictionary definition of toxic, but it's usually reserver for a very specific thing in gaming. I can appreciate hating most of those playstyles as they've been sensationalized by streamers, but some people find tucking, for example, super fun. I don't, but some do. Shaming them is more toxic than the act itself, IMO.

    All in all, if you want to stop people from coming back over and over and over, the solution is easy and doesn't enable any exploits. Open up the roar for PvP respawns, and make respawns have ZERO supplies. It's so easy, it's silly Rare hasn't done it yet.

  • @sweetsandman said in My biggest gripe about this game, wasted time:

    It's so easy, it's silly Rare hasn't done it yet.

    Maybe it's because Rare does not agree with you.
    I learned a long time ago to just let Rare make their own dream game.
    They seem to be doing pretty good.

  • @rongir ask yourself what will you achieve by fort battles? Gold? Ultimately every player runs to an outpost to sell loot for gold. Then you have 5 million gold with nothing to buy. You actually only need gold for voyages. When fighting or getting sunk I have zero time to admire their boat or costume. Best quote came from KeepinitTwisted on Twitch. “Don’t covet your loot/supplies “. You win some you lose more.

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