No, this is not a proposal for it to be "stolen loot only"...the Reaper faction is too far gone for a drastic change like that. A concept like that would need to be a whole new faction at this point.
Anyways, my proposal is to correct some of the biggest complaints I hear/see from people representing the Reaper faction. The complaints are:
- When I get to Grade 5, there's no emissaries to hunt. All the emissaries have either sold and quit, nobody is raising an emissary because they see a Reaper on the server, or people are leaving the server before ever setting off because there's a Reaper on the server.
- When I'm a Reaper, I'm getting attacked by server hoppers making a b-line to me with nothing to lose - not even an emissary flag.
There are plenty of other complaints I've heard, but those are the most prolific and unhealthy for the economy of each server. It has driven a lot of the desire to server hop as a Grade 5 Reaper. Their effective "emissary quest" can be underwhelming because people make a risk/reward assessment too early.
So, how can we address those complaints and help to balance the economy of traditional servers?
SOLUTION:
- Get rid of the little ships on the Reapers table at the outposts. The only table that the little ships would appear is the one at Reapers Hideout.
- Adjust mechanics so that only emissaries at Grade 2 or higher can see the exact location of Reapers on the map.
- Adjust mechanics so that Grade 5 Reapers can only see emissaries Grade 2 or higher.
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These 3 alterations together, I believe would help the overall economy of the game and across every server. Players could still make the same risk/reward decision on running an emissary. But, they would need to re-assess their decision once they hit Grade 2 and see that there's a Reaper on the Server. Remember, the Reaper would still only be able to see them once the Reaper hits Grade 5.
The result is that Reapers would likely end up seeing emissaries more regularly on the server once they hit Grade 5. You'd get a percentage of people that aren't going to lower their emissary flag midway through a voyage after they've hit Grade 2. Especially if they believe they can finish their voyage and sell before the Reaper gets to Grade 5, or before the Reaper gets to them if they're already Grade 5. Or, they would see ships stopping at outposts to lower their emissary and continue on their voyage with no flag, potentially giving them a last known location of their prey.
This would really up the ante for risk/reward on emissaries as a whole and you'd probably see way more people actually taking the risk.
Yes, this would make things harder for the pop and hop Reaper hunters. They'd have to throw up an emissary and go do something on the server. Getting to Grade 2 in any faction is pretty easy.
Note: this would be predicated on eliminating portal hopping and keeping your emissary level in tact...because otherwise it would just cause a whole bunch of Grade 2 OOS/MA/GH emissaries to sell and hop if they ended up seeing a Reaper once they hit Grade 2.
Thoughts?
