I realize most of these ideas are going to upset server hoppers and content creators to varying degrees, so I'll start with my idea(s) for addressing the main reason for server hopping: finding an "active server"
Player Activated World Events:
To create more "obvious" activity on a server, there should be an allowance for 2 world events per server. One randomly spawned, and one player activated. Allow for people to activate world events at a tavern by throwing down a bet (read: buying a voyage) with the barkeep for whichever event they want to bet on. Different Events will require different minimum bet amounts. The bet would be completing the event or not. If the event gets completed (by you or another crew), EDIT: you would get double your money back, or 10k gold, whichever is lesser. If your event de-spawns, you lost that bet and the money. In my head, the FoTD would be able to be bet on as well, for the highest minimum bet amount...but that's debatable. And the FoF could not be bet on...again, debatable. If 2 events are active, no bets can be placed. EDIT: Scrap the current FoTD activation method. Make it bet activated only. Make the bet at the tavern be the Ritual Skull. Upon completion, you get your 10 doubloon reward. This way, the FoTD could not be activated while 2 other events are up.
Plus, how many times do you get on a server hoping to do literally any event except Flameheart, you hop in a server, the Skull Fort despawns while you're in route, Flameheart pops and all you can think is...welp...that'll be up for the next 2 hours. Sweet.
Easy way to make more obviously active servers
Bring back Mercenary Voyages and commendations. Specifically, the ones where you had to fly the Reaper's Mark flag to to complete it.
Fixes for Server Hopping
Again, the main reason people hop servers is to find theoretical activity.
- The little ships on emissary tables. Get rid of them. They serve no purpose other than to give server hoppers a reason to hop and speculate the value of a server. The argument could be made that if you want to play the role of the hunter, you use those little wooden ships to see which emissary you should run. My counter argument would be that you should probably be running Reaper if you're playing hunter...or take your best guess based on what loot you are hoping to get.
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Reaper Emissary. Make it so that you don't see them on your map unless you're at least Grade 2 in another company. Conversely, to make it fair, Reapers can only see Grade 2 and above emissaries when they've achieved Grade 5.
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Server Timer. Once you've loaded into a server as a closed crew, that's your server for 5-10 minutes. If you leave that server, the only way you can get a different server is to join on someone else. Otherwise, you'll load right back into that server you just left. This one is a bit extreme, honestly, but aside from server hopping, I can't think of any negatives. Might you get spawn camped within 5-10 minutes by a toxic crew slinging gamer words? Sure...I guess...but that's the only real negative I can think of.
