@kakaroto9766 said in Sea of Cheats (?):
@limend
You honestly think less reports = less cheaters? Like X) How does that make any sense?
Did I say so?
Yes, you did:
If we recall that post, it said:
TL:DR more reports = less likely they will look into it uless there are plenty of them but even then non cheaters would be bombarded with reports as well.
At NO point did I say less reports = less cheats, What I said was was that IF reports became "easy" to do a lot more people would get reported to which then makes it harder to go through all of them without more employees. That one is on you, not me.
more reports = less likely they will look into it
If they are less likely to look in to a report, they will be less likely to ban cheaters. Hard to understand?
If there are more reports with same amount of work they can't look at all of them in much detail like how it works in Policing (we'll get to that later)
Also aren't you supporting my claim with this one. You agree that if they are less likely to look into a report they won't ban as many or will ban more innocent.
Well the sole reason they can look at reports in such detail as of now is that there aren't so many of them.
No, if they receive 92039029302 reports, it doesnt means they have to look at 92039029302 reports.
Did I say so? Sorry if you misunderstood me.
You implied it with the above quote, saying that many reports would make it impossible to sort thorough them.
I don't see how you can think I implied that by saying more reports = less likely they will look into it. I thought you would understand that but apparently you didn't. It's not about how many reports one player gets but that MORE people will be reported. All reports wouldn't stack on same 1000 people but more would be reported (like me). I was ones called "hacker for shooting to fast" so what do you think they would have done if easy report was a thing? Reported me of course. That would had been one more guy to "keep an eye on" or check out.
Some people can't handle the truth that there are people "better than them" in games so they will claim the one thing to comfort them selves. I've done it in the past as well and especially during my early OW days reported annoying people just for the sake of it.
get "looked" into (Which BTW rare CAN'T do)
Why cant rare do this when other similar sized and even smaller companies do it effectively? I have asked this multiple times yet you dodge it.
I haven't dodged it (unless I acknowledged that in one of the posts forum didn't allow me to post during... un-stability or something? In case that happened here is my explanation:
In other games where devs can spectate players they usually are in games where they're in action 100% of the time (like OW, Minecraft, Call of Duty exc) as they spin around one thing they can spectate players at almost any time. Let's say someone is suspected of x-ray and killaura in MC, mods can join him at almost any point and spectate him as he will most likely be doing something (mining/PvP/ searching for PvP) during which he would hack so it's easy. Or in CoD game where it's 100% PvP for entire match, the devs can spectate him for the thing hes being suspected from and catch him quickly (which still may take +10 minutes)
But in sot (which doesn't have any way for devs of be on spectator mode but let's for sake of this argument say it has) Which spins around you doing different tasks it may be hard to find the player x using aimbot as an example. He probably doesn't have auto loot find hack as let's be hones, no one gets that amount dopamine from cashing in a silver trinket but hacks like Aimbot instead. For you to find out if he was hacking you would have to wait anywhere from tens of minutes all the way to hours for him to come across another crew. It would be wasted time which he could have used on another player instead.
Also rare has NO WAY to replay games as hard as it may be to believe
Are you incapable of reading or of understanding what you read? You keep repeating "replay games" like a parrot, when no one has mentioned that as an option. I listed other multiple ways in which a game like SoT can be tested for cheating, things that as I already mentioned other games do effectively.
I admit I kept talking about replay as I though you were implying that but ones again, I replied to older post where you hadn't gone over them and the one where I went you suggestions over hasn't been posted due to forums acting up.
-If someone is suspected a cheater they can apply programs or commands that perform extra monitoring on their inputs and computer that normal players do not get for multiple reasons, to gather evidence to either absolve or prove someone cheats.
Sot doesn't have that already? Oh well there isn't a need for that as of yet as sot isn't overrun by cheaters and it's expensive to make and still passable as if it wasn't other games which have it wouldn't suffer from cheats. If the day would come when this was necessary then I have nothing against it.
-People in charge of finding cheaters can have an interface that monitors suspected cheaters, and allow the mod to start following a suspected cheater just as he approaches other players, to observe him without the player's knowledge.
This would be cool but ones again, expensive to make, a lot of stress for servers, expensive, not needed as of now and still passable. And still, they would need more workers as one staff member can only keep an eye on so many live fights at a time, especially when most cheats aren't that obvious.
-Similar to the above some admins can join the same game and pretend to be a player, using extra debugging tools to observe the suspected cheater's behaviour. IE: A mod could enable godmode, disable mermaid spawning, and swim really deep under water out of sight of a suspected cheater to see if the suspected cheater sees/shots him.
Some cheats are hard to tell and they usually are the best ones, I hate to say it from what I've seen a lot of devs aren't anywhere near the level other people are so I don't know how dev could tell a difference between a hacker and a good player from his perspectives. Only thing I can see this work is if he hides him self behind and object but even then unless hes using some cheap cheats he won't be looking at him or shooting through the wall.
TL:DR I have nothing against these. I just want to make it clear that 1st, It's expensive to build up software and hire/teach people to use it. And 2nd, there isn't need for any of these as of yet so it would be money wasted that could had been used on content instead.
(I had an mistake while writing this part of the wall so if something looks out of place it's due to it.
of the time on seas hoping to have one of them fighting and finding out if they are hacking
Ill repeat myself in something I said above because clearly you are the kind of person that needs to hear the same thing 3-5 times to maybe half get it:
You dont need to "Hope". Its really easy to design a que system that gives you a list of online players who are suspected of cheating/hacking, as well as a scoring system of how suspicious each player is. You dont need to wait for that player to be in combat, you can login as an admin, and start a fight yourself to test the other player. If you deem them innocent you let them sink you with some random 4-6 pieces of loot in your boat for their trouble and they never found out they were checked by an admin.
Ones again how can dev tell if someone is cheating by fighting him? Especially in SoT perspective can change so many situations and devs aren't god in their own games. It would only work for jerry-made hacks.
Also do you have any idea about how much work coding is? or how time consuming and expensive it is.
If there is no need why bother spending more. If my desk has a scratch on its leg I'm not going to buy a new desk and spend money which I could have had saved up, but if it straight on breaks I would.
And for like the 4th time.
> Is your solution to just ignore cheaters? I honestly think people who defend that position as passionately as you are likely cheaters
It is, but you're not right. My answer is not to ignore cheating as it's not, you can report if you feel you want to but if you don't want or know how then it's your problem and you aren't entitled for a full on report player from sight button.
And even if you feel like someone is cheating let me tell you, on Xbox app you can view recently played with people and report them from there, but spoiler alert, they won't do anything even if you got footage as their easy to use report system is so much in use they may not even bother. I learned this when I was reporting one guy but finally when I reported him through forums he got tempoarely banned.
I already said, all your whining about "how to do it" or if "it should be done" is nonsensical given it has been proved to work by dozens of online games that do this every day.
Has it? Last time I heard games like CS:GO which do in fact have a anticheat still have a god awful amount of cheaters or MC servers where mods can join players games and "test them for cheats".
In other words I'm against rare spending A lot of money on unnecessary feature instead of better servers/content. But if it came to the game I wouldn't quit over it.