@scurvywoof said in Double Gunning is broken, PLEASE FIX IT.:
@xultanis-dragon I feel really tied today, so I'm going to keep this shorter than normal.
Double gunning is, as I said, not an exploit. It is a load out that players can choose. Different loadouts are used for different situations. Double gun is an okay load out for ALL situations, but is by far not the best choice.
When people talk about double gunning they aren't talking about the loadout most of the time, they are talking about the meta of hyper switching the weapons, which is unintended. You can still sprint cancel the weapons. That is an exploit which is an unintended by product of a mechanic in the game.
Also it seems you have ignored my main stance on why double gunning should be removed. It should removed and sword mandatory because it is holding combat hostage. Every combat change has been made in regards to balance around double gunning. To either try to fix double gunning or to buff sword in ways that it is more in line with double gunning.
After 2 years of changes and a damage buff to swords, double gunners were finally afraid of the sword. You can tell because they finally started to complain that sword was doing too much damage. They couldn't tank face hits anymore. However again it took 2 years of changes.
Those changes jacked up combat in a lot of ways. Sword is a mess, double gun is a mess.
As to your 'Double gunners are hypocrites', you made that sound like EVERY double gunner is a hypocrite and that nobody else is, even though I get trash-talked by hypocritical pve'ers all the time.
If that implied I'm a PvE'er, please be assured I'm not. Its a fact that PvP'ers dog on the noob tube in almost every game. They regard it as the point and click.
Those same PvP'ers who dogged on the blunder are now using it because they aren't good enough to survive without it. They also use it because its easier. Its not about skill but whichever loadout works the best and wins.
I don't believe that blunder is overpowered in the actual idea of the weapon. However, poor game design has allowed it to become how it is. DG's see this advantage and use it.
Never said blunder was overpowered, just pointed out that everyone who said "you are a noob for using blunder." or "HAH Blunder noob trash. Only players who are bad use the blunder. God you are so bad". The proof is in the multitude of videos and posts in the forum before the sword buff.
People saw a player using blunder and immediately the PvP crew would laugh and ridicule the player.
NOOOOOOW, they say NOTHING because they are using the gun because they have too to survive.
Double gun has not at all affected how sword on sword combat works. Sword on sword is broking due to, as I said, poor design. 25 damage is fine but super stun is very broken. Sword is a good counter to double gun in my personal opinion because of how broken it is in close quarters. And, might I add, 30-40% of blunder shots are hit regged and most of the kills blunders have on you are likely due to backtracking. The blunderbuss is the worst with hit reg.
Double gunning has greatly affected how sword combat works. Its effect how everything works. They have constantly balanced around double gunning to keep it in the game but allow other meta's or loadouts to combat against it.
The focus of the combat changes have been done to make "sword/gun" viable against "gun/gun" and in doing so the game is jacked up.
You say super stun, there is no super stun. The original stun that was in the game was necessary and it worked. It worked because you could actually BLOCK back then and blocked worked. Now block doesn't work at all half the time.
You really think I'm arguing about double gun because I am losing to double gun?? I've clearly stated my stance on why they need to make sword mandatory multiple times. Should focus on that.
In my opinion, Rare just needs to completely rework combat. Change damage, reload time, make hit-reg better, ect. Combat is not at all 'held hostage by double gun'. In fact, it's more held hostage by how much Rare focuses n adding new content rather than dedicating more time to PvP issues.
I agree that they need to work on all of that but they pretty much given up.
Combat has been changed exclusively to work around double gunning. All sword changes were done to be more in line meta wise against double gunning. Every single change, well except for the sword cancel.
Combat is held hostage by double gunning and the game itself is held hostage by Rare focusing on content updates.
However, the fact that Rare needs to focus on combat I completely agree on. That is what my stance is and thats why I want them to make sword mandatory already. They can freely make changes if the sword was mandatory without worrying of making one meta too overpowered or too strong. Combat was a lot more fun in the early days before Summit made double gunning popular.
Anyways, let's hope the next update will balance blunder and the sword a bit. Blunder may be bad but, have you ever used double gun and been on the receiving end of a sword? It's bad.
I've used double gun and still do from time to time. I used it a lot in Arena. Just because sword kills players NOW when they are finally caught doesn't mean that the combat is balanced.
Sword needs to be mandatory so that combat can finally be worked on and the guns can be rebalanced and the sword can be rebalanced.
Right now sniper is used almost exclusively as the main weapon of choice by all PvP'ers as the all around weapon. Its used for close range, med range, far range, its used as everything. That is balanced to you?? The .1 or .2 quick scope??
Sorry but there is a lot that needs to be changed and rebalanced.
Good luck and let's cross our fingers in hopes PvP is improved (and maybe Arena's meta is improved too)
Hopefully but this is Rare we are talking about, they are more focused on content then fixing their game. Which is why I hate seasons in games. It focuses more on releasing daily's, weekly's or whatever. We were all under the impression that the season would just be that with an event and thats it. They kept releasing events during the seasons and even content.
They are more focused on content then anything. They don't care about combat or the game because if every PvP'er leaves then it changes nothing for them. They base everything on numbers and not actual gameplay or knowledge.
Happy Sailing
You too broski, be safe and have fun out there.