This idea originated from a glitch my crew encountered which resulted in me visually holding both my Eye of Reach and Cutlass at the same time, merging the two models together into a really cool looking weapon. I was using the Cronch weapons so we dubbed it; ''The Bananoyet''. This wouldn't be the real name, its just a placeholder for now.
The Bananoyet:
5 Shots, Similar Reload/Aiming as Eye of Reach. Each Pellet does a set 45 damage.
The Bananoyet can be swung like a Cutlass, which each strike dealing 15 damage. You can do a combo of 4 swings, totalling 60 damage, however the Stun the enemy receives is less than the current Cutlass.
The Bananoyet can be used to Charge forwards for 5 seconds, or until you hit an Enemy or a Wall. It can also be Cancelled once you start moving forwards. Hitting an enemy with the Charge deals 35 damage and knocks them black slightly. It would take maybe 2 seconds to begin a charge, and turning while charging would be a lot harder, meaning its use would be more in open areas rather than enclosed.
The Bananoyet is not as Efficient as Cutlass/EoR at confirming Kills, with that combo needing 70 damage from the Pellet, and then 30 damage from two swings. The Bananoyet would need 4 Swings to finish off a kill after hitting a Pellet. The Bananoyet also does not have a block feature, reducing its defensive capabilities. It also does not have a lunge that can be used to gain momentum over large distances like the Cutlass does.
Using the Bananoyet allows a player to use two Guns, but mean they also have melee capability. Bananoyet accompanied by Cutlass would be inferior to any current Gun, however could be a viable alternative to EoR/Flintlock or even EoR/Blunderbuss. In order for the Bananoyet to be able to Aim down Sights as well as be used as a Cutlass, a button must be held down to convert it into its Melee mode, when in this mode, m1 would swing, and holding m2 would begin a Charge attack.
What are your thoughts on how a Bananoyet may work. Please comment with any thoughts or ideas of what you think could be tweaked, whether it be damage numbers or mechanics, I look forwards to reading.