Above the X marker when you hit a shot, there should be another display of the amount of damage the person took. This would be helpful to know how much more you need to do to kill them, as well as knowing whether or not the shot actually registered.
Add damage indicators to hit marker
@aribalam I'm mainly talking about guns. It should be the total damage dealt in the entire shot, so for example with the blunder if you hit 7/10 pellets, a 70 would be displayed + any damage the player took from previous shots.
Almost every single FPS except Sea of Thieves does this, and I think that this would be useful for new players as well for determining how much damage each weapon actually does. As a noob for me, it was definitely confusing.
@bilgeratjack said in Add damage indicators to hit marker:
@aribalam I'm mainly talking about guns. It should be the total damage dealt in the entire shot, so for example with the blunder if you hit 7/10 pellets, a 70 would be displayed + any damage the player took from previous shots.
Almost every single FPS except Sea of Thieves does this, and I think that this would be useful for new players as well for determining how much damage each weapon actually does. As a noob for me, it was definitely confusing.
Well SoT is not an FPS game.
It's an PvPvE game that takes place in a sandbox.
@bilgeratjack sagte in Add damage indicators to hit marker:
@aribalam I'm mainly talking about guns. It should be the total damage dealt in the entire shot, so for example with the blunder if you hit 7/10 pellets, a 70 would be displayed + any damage the player took from previous shots.
Almost every single FPS except Sea of Thieves does this, and I think that this would be useful for new players as well for determining how much damage each weapon actually does. As a noob for me, it was definitely confusing.
Every FPS does this? RPG-Shooter, like Borderlands, Division or so, yes...but REAL FPS, like Doom, Halo, Battlefield, CoD...NONE of them have this...SoT isn't a RPG, so this is something I completely disagree that it's needed
@bilgeratjack
Sword 25 and 60 damage, swing and lunge respectively.
Blunderbuss 10 per pellet total of 100.
Flintlock 50 damage per shot.
Eye of Reach 75 per shot
Blunderbomb 50 for a direct hit.Just learn how much damage you do and how much you need to do in order to follow up. Hit registration is not a valid excuse to add clutter to the UI, it just needs it's own fix.
This game has a unique look and feel to it. Part of the beauty is the uncertainty of confrontations and how strong your opponent is.
Introducing this sort of thing reminds me of the old arcade games where you are mindlessly blasting away, not at the opponent, but at the health bar trying to get it to zero.
This is another suggestion that changes this game into something different.@nitroxien said in Add damage indicators to hit marker:
All the damage in the game is fixed. And adding the damage markers won't change bad hit reg. Here is my favorite photo to summarize everything in this game:
That diagram is wrong in some places. For example, all regular meat, not just fish, takes exactly 40 seconds. Watch it blink right at the 40s mark, pull it off the stove, and it'll be cooked through.
@galactic-geek sagte in Add damage indicators to hit marker:
@nitroxien said in Add damage indicators to hit marker:
All the damage in the game is fixed. And adding the damage markers won't change bad hit reg. Here is my favorite photo to summarize everything in this game:
That diagram is wrong in some places. For example, all regular meat, not just fish, takes exactly 40 seconds. Watch it blink right at the 40s mark, pull it off the stove, and it'll be cooked through.
40 seconds? No, "small" meat takes 60 seconds...big meat 120 seconds, so 2 minutes. Fish takes 45 seconds and trophies 90 seconds
@schwammlgott said in Add damage indicators to hit marker:
@galactic-geek sagte in Add damage indicators to hit marker:
@nitroxien said in Add damage indicators to hit marker:
All the damage in the game is fixed. And adding the damage markers won't change bad hit reg. Here is my favorite photo to summarize everything in this game:
That diagram is wrong in some places. For example, all regular meat, not just fish, takes exactly 40 seconds. Watch it blink right at the 40s mark, pull it off the stove, and it'll be cooked through.
40 seconds? No, "small" meat takes 60 seconds...big meat 120 seconds, so 2 minutes. Fish takes 45 seconds and trophies 90 seconds
Double-checked just to be certain - shark took 60 seconds, but a sunny splashtail only took 40 seconds, not 45.
@cotu42 said in Add damage indicators to hit marker:
Hit registration is not a valid excuse to add clutter to the UI, it just needs it's own fix.Agreed. Plus this suggestion wouldn't even work. Instead of just seeing the 'x' and not getting credit for the hit, you'd now see the 'x' and the damage number, and still not get credit for the hit.
@aribalam No, Sword 25, Pistol 55, EOR 75 and 60 on a lunge.
@sussybakastyle I don't think it's needed for anything as its a pretty easy concept to understand. Adding the hitmarker won't tell if you got hitreg or not, rare is too lazy for that.

