I'll start with the simple details of my suggestion: make the act of dropping the anchor take 2-3x longer than it currently does. Specifically, 2-3x longer to start the drop, not for the capstan to unwind and the anchor to hit the sea floor.
Why this change? To put it simply, no part of your ship should be primarily used as a weapon against you. I can't think of any other part of any of the ships that I would prefer to be without aside from the anchor/capstan. We've all seen crews that stack low level loot on their capstan just to stop it from being used. Increasing the time to start the drop still lets crews perform planned anchor turns, allows foes to drop anchor when they have secured an opponent's boat and allows anchor balls to function as they currently do. This would also be a very easy change to make in terms of the game design, likely only requiring the adjustment of a single parameter.
The specific behavior this change would target is boarding another crew and attempting to anchor their boat before fighting them. Just like you can mess with other crews' cannons, sails and supplies once you clear them, you should also be able to use their capstan; I'm only advocating for a change that makes it harder for boarders to go on what are effectively suicide missions for the sole goal of dropping an opponent's anchor.
I'm not saying that it's currently too easy to do this; I know that ladder guarding is generally quite easy. The goal here is two-fold: 1) making boarding more about combat and less about a sprint to the capstan and 2) ensuring that there is no part of your ship that is primarily a tool to be used against you.
Curious to hear thoughts about the goals, as well as the recommended change, since the two can come apart, so to speak.
