@wagstr said in Controversial: The PvE Ship:
@thebrakum
Not that I agree with your idea by any means (I really don't like it) but if they can't become reapers it would be only fair they can't put any other emissary flag up either. They are yin and yang you see?
I mean i dont know what the problem is. There would still be reapers on the server. Is it becomes they would make more gold? I dont really care, i prefer them to be emissary because im still gonna try and sink them. Now reapers just makes sense that they couldnt be gameplaywise since they have no offensive tools. And also lore wise it makes sense, the reapers wouldnt hire a ship that on paper has no capabilities to sink another ship. And its not like its unheard of right now to not be able to be an emissary. You cant be athena emissary if you dont meet certain requirements (PL). There would be one requirement too for reapers, thats it. Which is having a ship with canons on it.
@grog-minto said in Controversial: The PvE Ship:
I see where you're coming from and it's an interesting idea!
I see some problems that should be sorted out tho:
- without cannon, some pve activities are impossible (Ghost fleet, Flameheart) or insanely difficult (Skelly fleet).
- depending on its speed advantage, it would definitely be used a lot by pvp cqc crews which isn't the objective at all. That being said, it's not a bad thing to have more ship choices if they are balanced.
- the ship seems to be designed to avoid player interactions by running faster and not having to deal with other crews. That goes against the design proposition of the devs as they stated multiple times the last 3 years.
Overall I'm not convinced that the "PvE Ship" as described would meet your expectations, but it was still a nice idea and it was well presented.
Funny enough, I wonder if the way to go for a PvE ship wouldn't be to be: a bulky ship, with like 6 or 7 players, only one cannon at the back of the ship and slower than the other ships. Anyone could catch it and attack it, but with that many people on repairs and camping the ladders, it would be way easier to defend than to sink but wouldn't be able to attack anyone with eyes to see.
I understand that the idea isnt perfect but its not meant to be because there is no perfect solution. Its more a solution that i thought could be something that both pve and pvpers could be okay with. I dont think it would be too bad to have this ship where pveers could do their quests and tall tales and if they want to do flameheart or fleet they would have to bite the bullet and use a regular ship. I dont think it would be used a lot by pvpers because while it may work against some crews, i think that the majority is capable of defending themselves from a ship that has no cannons. I also suggested that they shouldnz be able to be reapers whivh makes sense, they wouldnt hire a ship that on paper has no capabilities of sinking other ships, that should make pvpers want to take the ship even less. The ship is designed to somewhat avoid player interaction, but unlike something like pve servers you're still able to be sunk, attacked and stolen from like everyone else so you have to be on your toes, and i think it could bring an interesting dynamic to pvp because you would have to approach those ships differently, like by swimming from nearby or rowboats etc, this already happens but to a way lesser extent and mostly in forts. Also even when you're on your ship if they rract too late an anchorball or chainshot could mean game over.