Apologies if this has been posted already. I looked quite a bit all over the forums and did some searches without really finding anything. So, here goes.
All of these additions are great but please not all at once! This seems good on paper but if you are trying to get anything done other than straight up PVP (and I do love my PVP) you are in for a miserable experience.
My crew and I have been working on getting our emissary ledgers up recently since suddenly rewards appeared with season 3.
First stop, gold hoarder vault.
Each quest island we are just trying to get to the wayfinder and have to stop every few steps to deal with skeletons, corals, and phantoms all at the same time. Look at compass move a few steps deal with all of that, then move on only to have it happen repeatedly on the same island then x that with multiple islands.
Finally, we get the vault key, get into the vault and as we are raiding said vault we get MORE corals spawning in the vault while we are trying to clear it.
Next up, order of souls, super great trying to take out a band of skeleton captains with multiple waves again with sirens (due to trips back and for to the ship), corals, phantoms also joining in.
On another occasion I was trying to help a crewmate finish up Seabound Soul. Good times were not had visiting islands shining the lamp around to find the "story" phantom's mixed in with real phantoms (and corals ect) while we are just trying to enjoy the TT.
Then we tried Athena's run of TH. Wasn't that a nightmare to get through. My crew is frustrated as all heck as everything we are trying to do just takes so much longer. I like my PVP as I said but sometimes it's cool to just be a pirate doing x marks the spot, treasure hunts, puzzles and such. Right now, I don't even want to visit any islands anymore and that seems such a waste to be "stuck on the seas".
I like these new threats, really do, just back it down a bunch or make them spawn in areas (corals on the shore or just shores of plenty, phantoms in spooky places like the wilds). Have them replace a skelly emergence or something that spawn rate felt pretty good it just seems like the RNG for skellys just got applied to the other threats too making the encounters 3x as often. It's just too much!
I'm afraid I'm going to loose my crew.. please address it.
