Allow ship size to be changeable without requiring a lobby change

  • I've heard this has been asked, but not sure if it's been posted here, but a captain should be able to change the size of their ship with out requiring them to leave the lobby and start anew. A very easy way to include this would be to use the code from the scuttle system.

    Essentially you off load whatever you supplies you want for the new boat, you go into the menu and vote to change the boat size, obviously the boat sizes available will be dependent on what the current team size is, so to get that sloop, two crew members will need to leave. You select your new size of boat, and it scuttles your current boat, then upon respawn, instead of the old ship, it's the new one. Then you just put your supplies in the boat like normal and sail on.

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  • Can’t be done until they allow extra ships or player size limit is removed.
    It’s weird but it’s how it is.

    Plan your voyages ahead, contact friends ahead.

    Much rather leave a server than stay on it when wanting to decrease or increase crew size.

  • @burnbacon said in Allow ship size to be changeable without requiring a lobby change:

    Can’t be done until they allow extra ships or player size limit is removed.
    It’s weird but it’s how it is.

    Plan your voyages ahead, contact friends ahead.

    Much rather leave a server than stay on it when wanting to decrease or increase crew size.

    Actually, it can be done. It’s a 6 ship maximum per server. There isn’t a player maximum. I suppose technically there is a maximum since a gallon can only hold 4 people but Rare counts ships, not players.

    I was kinda hoping that they new structure would help us change the ship size like a shipyard but that didn’t happen. Love the new tall tales by the way. Perhaps they can use the new arches or green doorway in the structure to transport us to a ghostly shipyard where we can board one of the 3 ships and sail back into the server. In order for you to set sail, all crew members must be on the same ship

  • @burnbacon That's not even remotely close to how it works. You would simply put in a code check upon access of that screen, where it queries how many people you have in your party, if you have 4, only the galleon option is available, 2-3, Brig and Galleon, 1-2, Sloop, Brig, Galleon. The moment you click the size change, that would start a series of simple processes that do the following in short order, A) Another team size code check (so you don't try to sneak in additional crew on a ship that's smaller. If you did, then it just errors out, returns you to the previous screen with the updated options for your team size.) B) move the team limit number up or down, thus opening or closing the empty slots. C) scuttles the ship and sets the respawn to the new ship size. So when the ship respawns, it's the new ship and your team size has already been adjusted. These are all simple code checks and switches that exist in the game and just need to repurposed. It's just a matter of a dev having to sit down and just make it.

  • @exeider

    I’m not entirely sure I understand your post.

    If the ship change option is available we could only pick a ship depending on our current crew size. If a crew started with a gallon and wanted to switch to a sloop, they could only do so if there are 2 vacant spots on the gallon. This would eliminate the possibility of a 3rd person sneaking on a sloop.

  • @coffeelight5545 said in Allow ship size to be changeable without requiring a lobby change:

    @exeider

    I’m not entirely sure I understand your post.

    If the ship change option is available we could only pick a ship depending on our current crew size. If a crew started with a gallon and wanted to switch to a sloop, they could only do so if there are 2 vacant spots on the gallon. This would eliminate the possibility of a 3rd person sneaking on a sloop.

    Yeah, I was trying to address another poster's misunderstanding. Of how you could put code checks to monitor the actual crew slots to prevent folks from potentially breaking the system by glitching in more crew members then the ship is rated for. Theoretically if you didn't put in checks that didn't close or open the slots BEFORE it spawns the ship, you could potentially glitch 4 people into a sloop. Code checks to watch the slots and respond accordingly would prevent that.

  • It's open to abuse and unnaturally imbalances the server if you can chop and change ship size on the same server on demand.

    For example, you're on a sloop, you get into a fight with another sloop. You lose. You want revenge so you get your buddies together or make a looking for group post, swap to a galleon and go get your revenge. That's not right.

    If you want a bigger crew (or a smaller crew for that matter) then you should have to start afresh on a new server.

    You can buy cannonball crates and storage crates on your new server so you can build up supplies pretty quickly.

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