Sword Spam - Fix the Sword

  • The current state of the sword in my opinion is the worst it’s ever been in.
    Current state:
    Spam sword at enemy, don’t use block or guns too much, just run at them and spam.
    It’s a spam-fest.

    The sword should require skill to master. Using sword block, dashes, positioning, lunges. It used to feel that way. Their used to be “sword pros”.

    Now it’s just a mindless, skill-lacking spam fest of a weapon.

    I’d love it if they’d test sword changes in Insider and actively get feedback and work with the community to get it right.
    The 5% damage increase was the wrong move.

    I’ve been playing since Alpha/Beta, and spend all my time PvPing. I consider myself very skilled in that area. Currently, it feels like skill means nothing when it comes to the sword. Whether I use it myself, or go against it. It feels very off.

    Also, blocking still doesn’t always work properly in situations where it should be working.

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  • You want For Honor meets Sea of Thieves?

  • This is how to fix the sword

    1. Reduce the damage from 25 to 20 since the current damage output encourage spam and make it so damn effective.
    2. Decrease its effective range to half of its current value.
    3. REMOVE STUN BLOCK!!
    4. Increase the effective blocking radius.

    Sword fixed!

  • @mathemoto

    Honestly, you’re spot on man. That would be perfect. Balanced and fair, requires more skill, but not so much that new players would struggle. It would take time to get good, like anything else.

  • click click click click "click intensify".

    Boarding a galleon is an absolute nightmare nowadays. Still my favorite game but yeah the sword is probably as is worst stage add this with the stun lock.

  • @marsupiosam-qc

    I feel you so much there. There used to be an art to boarding, especially galleons. I used to call it “running the gauntlet”(ex: the path you take while you fight people, reload, and refill on food)
    Now I board and I just get helicoptered by 4 sword spammers with no escape. Makes me sad.

  • I got an instance where I could clearly hear my opponent eating chips the sound of the bag and crisp at the same time just hearing click on the mouse while is team mate where casually talking about a movie. I got swordnado and it also made me feel sad.

    I think taking out the stun lock would be actually a good start.

  • @salerio If you die to such "spammers" then maybe they really are skilled. I've never died to sword spam, I block and dodge those who mindlessly run at me.

  • @klutchxking518

    Everyone dies to sword spammers.

    Also, the post isn’t about dying to sword spammers. It’s about the sword needing to be rebalanced and changed so it feels like a viable weapon that requires skill to master.
    Not interested in hearing claims about not dying to it. Let’s keep this constructive and discuss what needs to change with the sword.

  • @marsupiosam-qc

    LOL. Perfect example of how insanely mindless and spammy it is.

  • @klutchxking518 You have never died to a sword spam? That means; You have never died to a sword since 100% of all sword players just spam M1/RT. And with the current sword range, boarding galleons or even sloops with 2-4 sword spammers and you have never died? You're a god man.

  • I used to be one of these sword pros back when the sword was worth using. Completely agree with the sword spam. The sword was at its best when one you swung 3 times at a blocked opined you had to take a breather and not get knocked back. Then if you didn’t time things right or were just mashing you were punished for it because the blocked opponent could use their time to hit you while the enemy needed a breath. Now I’ll be sitting there blocking one kid mashing his mouse and I can’t move or break free without him hitting me. Rare fix your sword and get a grip on your pvp aspects of this game.

  • @unfadingshimmy so you must be one of those kids that blindly follow this game and think it needs no improvement, fixes, or feedback.

  • @klutchxking518 either you avoid pvp at all costs or you’ve been fighting kids that can hardly fight.

  • @graves-v

    I do remember when the sword was like that. I honestly liked it better that way. It wasn’t perfect, but man it was so much better than it’s current state of just spamming it.

  • @klutchxking518 If the block would work correctly it wouldn't be as bad as it is but I can't rely on blocking it just doesn't register half the time and for the stun lock I just think it's a boring mechanic who just make the spamming even worse. I don't like being negative especially on my favorite game. I'm a sword pistol main myself even tho I don't use the pistol anymore sadly cause I feel at least for my personal experience the hitreg is worse with this weapon, I still use the sword and I win more fight when I just mindless M1 spam. I think there is a place to make the sword experience less boring without nerfing it to the ground .

  • @salerio said in Sword Spam - Fix the Sword:

    Spam sword at enemy, don’t use block or guns too much, just run at them and spam.

    Sounds like a very quick way to find yourself on the ferry.

    I genuinely mean this when I say I don't understand this complaint. Every time someone brings this up, they say pretty much the exact same thing. "All they do is run towards the enemy and swing". But like, that's so easy to counter? I know it is because I've gone up against people that only swing their sword. Sword users just need to block (when it actually wants to work, that I agree with you on) and then hop out of range, or even just lunge at them, and doublegunners just need to hit both their shots.

    Do I think the sword could be better? Yes, most of that due to hitreg, but I don't think spamming is an issue. It has it's counters.

  • @mathemoto said in Sword Spam - Fix the Sword:

    since 100% of all sword players just spam M1/RT.

    Bold claim.

    And with the current sword range, boarding galleons or even sloops with 2-4 sword spammers and you have never died?

    This argument doesn't make sense. If you tried to board a boat of 4 double gunners you'd also die before hitting the deck. Their weapon doesn't matter when all 4 of them see you climb the ladder.

  • @salerio Both Blunder and Swords make me feel helpless from time to time. The other choices are solid and make more sense

  • [Placeholder for Reply to @Salerio Once The Forums Work Properly]

    Part 1:
    @salerio said in Sword Spam - Fix the Sword:

    The current state of the sword in my opinion is the worst it’s ever been in.
    Current state:
    Spam sword at enemy, don’t use block or guns too much, just run at them and spam.
    It’s a spam-fest.

    That will get you killed against any skilled pirate who knows how to block and dodge.

    The sword should require skill to master.

    It does. It just doesn't require it to be used.

    Using sword block, dashes, positioning, lunges. It used to feel that way. Their used to be “sword pros”.

    It still does and there still are (I am 1). You just can't use exploits with it anymore, like cancelling intended mechanics.

    Now it’s just a mindless, skill-lacking spam fest of a weapon.

    It can be, but only if you unskilled with either using it, or countering it.

    I’d love it if they’d test sword changes in Insider and actively get feedback and work with the community to get it right.

    Who says they haven't?

    The 5% damage increase was the wrong move.

    It was precisely the right move - it helped counter the double-gun meta at that time. Prior to this change, a pirate could stand perfectly still and fire 2 shots at you to kill you while tanking the 5 slower sword slashes it would take for you to not kill them.

  • [Placeholder for Reply to @Salerio Once The Forums Work Properly]

    Part 2:
    @salerio said in Sword Spam - Fix the Sword:

    I’ve been playing since Alpha/Beta, and spend all my time PvPing. I consider myself very skilled in that area.

    Congratulations! You clearly have not improved in that time if this is what you're complaining about...

  • [Placeholder for Reply to @Salerio Once The Forums Work Properly]

    Part 3:
    @salerio said in Sword Spam - Fix the Sword:

    Currently, it feels like skill means nothing when it comes to the sword.

    It does mean something. You just don't have it, if this is what you're complaining about.

    Whether I use it myself, or go against it. It feels very off.

    Feels fine to me.

    Also, blocking still doesn’t always work properly in situations where it should be working.

    That's due to hit reg and/or server/personal networking issues. The devs are aware of it and are working on a solution to mitigate the issue.

    That said, blocking mostly works for me, and when it doesn't, the recordings I make to review it, as well as the tests that I run, always seem to come up with a reasonable answer that continuously informs me that it is in fact, not directly broken itself.

  • @galactic-geek

    Agreed, of course that will get you killed if you don't know how to block and dodge. I was pointing out what most sword-spammers do.

    There is no mastery of the sword, and there are no sword pros. I have yet to encounter one since the changes. They all do the same thing for the most part.

    I know they have tested it. But they should test it more. They changed it with too little feedback the first time.

    I disagree. Increasing it's damage was a lazy fix. They didn't know what to do, so they just increased the damage.

    I have actually improved greatly and consider myself to be a very strong PvPer, as anyone would after that amount of time. Also, I'm not complaining, not sure why you are jumping to conclusions. Trying to talk constructively about the current state of the sword.

    No need to make it personal. I have a great amount of skill and never sink, and average a K:D ratio of around 10:1(yes I track it, call me lame I know I am).
    However, that's irrelevant. You're bringing up a lot of ego-centric points that have nothing to do with the conversation, but more to do with you trying to prove yourself right and me wrong and thinking you're above me in some weird way. I'm kinda confused by your responses.

    I am aware hit registration is still a known issue. It has been for a very long time.
    Blocking needs to be fixed, simple as that. It's not up for debate, it's broken and doesn't work as intended. I'm aware sometimes that's .hit-reg, but far more often than not...it's not due to hit-reg.
    I too Shadowplay and Stream and watch my fights over and over to learn and to see what exactly is happening or going wrong, it's a great thing to do if you want to improve and learn.

    I'm not sure why you're taking such a strong stance against me? I'm trying to be constructive and all you did was nit-pick every single sentence I wrote, and not from a constructive stance, but from a be-littling/bullying "I'm right you're wrong" stance.

    Let's keep this on topic and positive please. We all want better combat and a better sword experience in this game.

    I very much look forward to the day that the sword finally feels the way it should and it's not just people running and spamming because it works so well for them.

    Onward! To better sword fights, mateys!

  • @salerio Not interested in hearing claims against you? My friend, you've come to the wrong place, knocking on the wrong "Sword Lord"'s door. Opinions exist, and facts exist too. Any player worth their salt knows that a mindless numskull who runs in a straight line is no more than a wacky skellie from and island, and shall be rightfully disposed of as such.

    Pirate, are you worth your salt? I have no doubt, but you need to see the full picture

  • @klutchxking518

    Huh? I'm looking for constructive conversation around the sword. Not interested in an argument about something irrelevant and off-topic.

    Let's work together to make the sword better. That's all I'm interested in.

  • @salerio I believe the sword is great as is, and the problems you're listing are problems that any player can solve with skillful play. The sword is hard to master. The best way to learn to dodge and counter a sword is by using it yourself.

    All the mindless players you speak of, I've seen them. But I know how to dispatch them quite easily, and it's all in keeping distance and keeping moving, and partially, keeping a sword of your own.

    The Eye of Reach picks off the Blunderbuss
    The Flintlock outspeeds the Eye of Reach.
    The Blunderbuss bumrushes the Flintlock
    Cutlasses and all of the above counter Cutlasses. The guns have the range and damage that the Cutlass does not. Other Cutlasses block and dodge the other sword.

    It's at an inherent disadvantage, it's not the sword's fault you got in range. Blunderbusses have more range, and they can OHKO.

  • Gotta say I’m with Salerio on this one. The sword was much better before the more recent changes.

    Spam-fest would be a good word for it.

    Sure there’s ways to counter it, but you shouldn’t have to in the first place, it’s very design is just very silly and not dumbed down.

    I’d love to see its damage back to 20%, blocking improved, and maybe some other enhancements.

  • @graves-v said in Sword Spam - Fix the Sword:

    Now I’ll be sitting there blocking one kid mashing his mouse and I can’t move or break free without him hitting me.

    You do realise you can parry, right? When holding block, pressing swing will swing slightly faster as your sword is already drawn, combine this with the fact that opponents get briefly stunned after having their attack blocked, and you can execute a counterattack.

    Block one, block two, block three, and as soon as you hear the clash, swing your own, and they'll be the ones who need to block.

  • What I would like is more melee weapons so we can balance all of them to fill gaps where others are missing. Daggers that lack the ability to stun or block, but swing much faster. Pikes and spears that have a blind spot between the pokey bit and the user, a Shortsword for jabbing, an Axe for slow, heavy, brutal blows!

  • @klutchxking518

    Now that would be awesome. I’d absolutely love to see that!

  • @salerio what I believe to be part of the problem is we've been using the same Swiss Army Knife of a cutlass for three years, it has too many uses. Divvy them out between other melee weapons, hell, while you're at it, give us a crossbow that can shoot normal, flaming or poison bolts to spice things up on the ranged side.

  • @mathemoto said in Sword Spam - Fix the Sword:

    This is how to fix the sword

    1. Reduce the damage from 25 to 20 since the current damage output encourage spam and make it so damn effective.
    2. Decrease its effective range to half of its current value.
    3. REMOVE STUN BLOCK!!
    4. Increase the effective blocking radius.

    Sword fixed!

    This is NOT how to fix the sword. 🙄🤦‍♂️


    In Reply to your individual points:
    #1.) See my reply to the OP above.
    #2.) It was already decreased once before. The distance is fine - stand next to your ship's mast and swing at it with every step back until you can't hit it anymore; that's its range. Anything else is just lag or online desync and is not an actual issue of the weapon itself.
    #3.) Remove it yourself by blocking with your sword and dodging. Simply pressing block+move+jump with sword negates the stun!
    #4.) The block radius is fine. It covers just about everything directly in front of you. For everywhere else: look, move, and dodge to compensate.

    You're fixed!

  • @galactic-geek As per the Forum Rules we all must remain respectful towards all other community members when posting on the forums. I have moderated your post as it was not in accordance with these rules, failure to remain respectful of all community members will result in a temporary ban from the forums.

    Please read and abide by the forum rules going forward.

    Thanks!

  • @salerio said:

    I disagree. Increasing it's damage was a lazy fix. They didn't know what to do, so they just increased the damage.

    You don't give Rare enough credit - they knew exactly what they were doing. They were removing exploits and rebalancing the weapons dynamic so that double guns didn't always have the advantage. I also already explained EXACTLY why they deliberately chose to increase the sword's damage.

    I still remember trying to cut pirates down with the sword at point-blank range only to be blown away by 2 gunshots (typically from EoR and flintlock) from the one enemy who didn't even move. This happened constantly back then. Now, do you want to explain to me why the longest-range weapons were always winning in close-quarters engagements against the close-quarters weapon, and how that was in any way balanced?

    Go ahead, I'm all ears.

    Now, gunners and sword users are both forced to stay mobile, but guess what - sword is the versatile mobility weapon, and for good reason! It has to be!

    Sword Spam is also not a real thing. It's just slang for pirates who can't defend. Actually defending against a pirate using the standard sword combo string repeatedly is the easiest thing in the world to counter too! This is why I know you're so full of yourself. If you were actually any good, you'd know how to counter it and wouldn't be complaining about it. Want to prove to me that you're an experienced pirate? Go ahead, explain to me how to counter it - I'll wait...

  • @galactic-geek The distance is not fine what so ever, I'm well aware of the swing the bell, emote and see how far away you can hit it, the range is ridiculous and covers way too much ground on a ship. And adding multible sword spammers into the mix is just crazy. Sword block doesn't work as intended, don't know if it's due to bad hit reg or something but in the past you could block just fine against multible spammers and actually use skill, but now it feels like you have to be 100% on point to manage to block a swing. And the counter attack is also bugged where sometimes you're not able to counter after a 3 swing block.

    The only people that defend the sword is sword users themselves. I used to be one, when the sword actually worked and required skill. But now a fresh new 1 hour player can sword spam a 4000 hour player, there's zero skill gap. The sword is way too powerful and encourgage spamming since it's so deadly.

    And some people like to argue that the sword needs to be strong to fight against double gunners. These people really need to acknowledge the amount of practice and skill it requiers to actually double gun and aim perfectly and master movement. Miss a shot and you're in trouble. There's zero skill in running around sword spamming and stun block people, zero. But there is skill in mastering movement and perfecting gun accuracy.

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