Items sink timer

  • Hi, Just wanted to adress this thing... I believe that the sinking items on 5 mins has been an issue for a long time, I've seen posts related to this from 2 - 3 years ago and it seems that there has been no solutions or answers.
    Sometimes you get sunked by any factor, I got sunked because I was fighting Flamehart, and suddenly a megalodon appeared and a skeleton sloop, and well, it ended badly, but that was not the problem.. the problem was that I respawned like on the other side of the map.. and I just find it so unfair to be hours getting loot just to lose it because you can't reach the location when respawning.
    I truly don't know the solution to this, the more logical one would be to give more time on the items on sea to at least have a chance to recover them when the game throws you far away.. Hope to get some opinions here and see if we can make the devs understand this issue.

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  • Maybe if the sink timer was increased to 20 minutes.

    The max it should be is 30 minutes otherwise you could hide your loot somewhere on the sea and no-one would find it.

  • The respawn distance changed further away when player ships returned too quickly re-attacking other player ships at forts etc. This also affected the respawn distance for player vs pve.

    Perhaps this could be differentiated so that solo ships fighting pve events aren't sent right across the map.

  • @violinbird1622 I don’t think you would have much opposition to this from any one party. PvP crews also benefit from a longer timer. I know many times I have had to let loot sink to fight off another ship. Would be nice at even 10 minutes vs 5.

    I think the biggest reason they settled on 5 was that server performance gets hindered when a lot of loot is floating for a longer period of time. I have seen this in the form of the game looking like a slideshow despite ping being less than 60ms and my frames staying at 144 (a clear sign of a slowed data stream from the server)

  • Ship spawn distance was increased but they did not increase loot sink times to compensate for this, so now they feel really bad.

    I don't buy the "it's for server performance" argument because the timer is much longer for ghost loot, merchant loot and supply crates.

    Definitely something that needs to be addressed IMO, although arguably the ship spawn distances are still broken half the time.

  • The sink timer is 8-10 minutes last I tested it

  • I believe the timer is 10, not 5

  • @klutchxking518 said in Items sink timer:

    The sink timer is 8-10 minutes last I tested it

    Guess it always feels short to me. Last few weeks always somehow manage to get into multi ship or chained battles back to back before being able to grab stuff. Lately I have just been grabbing the flag and dipping since that sinks super quick.

  • Yeah sink timer can feel a little rough, but its necessary. If you are in the area of a stacked player ship's loot floating up, things can get pretty laggy.

  • If you sink, the general consensus is that you're not supposed to get it back, because you lost. Now, if the opposition sinks too, and you happen to have a rowboat, then you get to be rewarded for being more prepared - and that's kind of the point. If you plan ahead and execute said plan effectively as a crew, you will have fewer failures than if you didn't prepare or plan at all. That's how experience works. For example, planning to be attacked, you decide to turn in early and often. In This way, when you do get attacked and eventually sunk, you lose far less, so the pain and regret doesn't sting as much. That's also why experienced crews win more often then not. What you are experiencing is the natural state of things.

    ...and yes, the server performance is an important aspect of it too. When the world slows down, so too do we all.

    I was always under the impression the timer was for 5 minutes and not more - so hearing that it might actually be longer is something that I think I will experiment with today. I'll grab some loot and a rowboat, and just dump it in the shallows, and set a timer while also using the pocket watch. That should get me the results that I need - unless different items sink at different rates. Depth of the ocean also seems to make a difference.

  • I would like gulls to circle any items (accept gun powder barrels) after 3min. The closer the items get to sinking the more gulls appear. This would help people find items in the water and your death location.

  • I ran precisely 1 test - I purchased a fruit crate and dropped it off of the dock into the shallows near the mail bag, where it floated. I stood next to it and stared at it while I had a stopwatch going on my phone. For 21 minutes (the amount of time it took before I just gave up out of sheer boredom), absolutely nothing happened. It never sank.

    I can't for the life of me figure out why. Was it because:
    A) it was in shallow water?
    B) it was a purchased fruit crate?
    C) I was too close to it?
    D) I never took my eyes off of it?
    E) of any combination of the above?
    F) something else entirely?

  • @galactic-geek of course) you can immediately teleport loot from the sunken ship to the nearest ship on the map. And the one who lost the cargo, forbid for a month to put something on the ship :-)

  • @galactic-geek Loot you physically drop in the water has a longer float time than loot that is "naturally" left in the water., i.e ship sinking.

  • @mferr11 said in Items sink timer:

    @galactic-geek Loot you physically drop in the water has a longer float time than loot that is "naturally" left in the water., i.e ship sinking.

    Okay sure, but 20+ minutes!?

    I can cross the map in 10!

    1 crewman resets all of the loot after my ship sinks and watches it intently while fending off sharks as I navigate my way back to them.

    Why then does it sink in about 5 minutes if nobody is there (even if lifted by my crew)?

    Mind you, during the experiment, I never once touched the fruit crate after dropping it into the big sink (oh the irony)...

  • @galactic-geek good idea haha, I'll try that on deep sea to see if there's any change on the timer

  • @kommodoreyenser same to me, you have to be very lucky to get at least the wind on your favor.. and with that you have like low chances to recover it, sometimes you just respawn so far haha really annoying

  • @miserenz that sound kinda cool tho, able to know because of the seagulls

  • @vareg1986 what? can you explain a bit more that?

  • @galactic-geek there is a difference between loot sink timers

    Merchant loot/supplies last WAY and i mean WAY longer in water then GH an OoS loot does.

    There shouldn’t be a difference but there is, in the sinking times i had to cycle ( pickup and release to reset the timer) sinking loot way more for any type of GH and OoS loot then i have had to do it for merchant.

    There is a discrepency there so merchant loot will never give a good feel on the general sink timers

  • @callmebackdraft said in Items sink timer:

    @galactic-geek there is a difference between loot sink timers

    Merchant loot/supplies last WAY and i mean WAY longer in water then GH an OoS loot does.

    There shouldn’t be a difference but there is, in the sinking times i had to cycle ( pickup and release to reset the timer) sinking loot way more for any type of GH and OoS loot then i have had to do it for merchant.

    There is a discrepency there so merchant loot will never give a good feel on the general sink timers

    I would like to see a time-lapse video of all 3 types of loot, if anyone thinks they could pull that off.

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