Sea of thieves is cultivating a player mentality that isn't healthy.

  • So this isn't another "pvp bad for pve" post. Nor is it another "Pvpers toxic" post, so hold on for a moment. I actually think a bit of pvp is healthy for the game, and makes it interesting. That said, the way things are currently implemented are benefiting one type of player more than anyone. Those who are out to ruin other players experience.

    Let me explain. In scenario a) a team of players ( team a) go to do a world event. another team of players ( team b) are en route to steal. Seems fine on the face of it right? Well, actually, team b are at a much higher advantage than team a. Team a while playing the content, have to divert at least some of their attention to their surroundings, whereas team b do not. In essence, team a, for playing the pve content, are inherently at a disadvantage, simply for playing intended content. This rings true for any pve content. The conclusion is simple : every player is better off, not doing pve.

    So this isn't healthy for a couple reasons. Firstly, you do end up driving off players. The pve aspect of the game is what players are met with, and inevitably, what many will lose. That is not a good feeling to start a game, being back from square one for following the games guideposts. You also have those kinds of players. The ones who will lie, cheat, abuse any system to get ahead. The ones who will spend hours ruining peoples game time, just for a laugh, betray alliances just cos ( not for the extra loot, which is fine ), and just be wholeheartedly awful people. The game as it stands, actively promotes being the worst of humanity to get ahead. In some circumstances, thats okay. Mostly against a.i. But every player here is a real person, and for every hard earned victory, someone else gets utter heartbreak.

    So what am I suggesting here. Well the key thing at the moment, is a change in fundamentals. Players should ABSOLUTELY, not be at a disadvantage for playing one half of the game over the other. A simple system like say, a parrot that warns you if a ship is within a certain distance, would help. Not even miles off, just within 20 seconds or so, to give players a real chance. This goes to quell cases where someone sneaks around an island, and pve players have 0 opportunity to not be overwhelmed immediately. This is just a thought. I will also pre-emptively address ideas like "Just pay attention" or "just scuttle". Paying attention is not possible 100% of the time, nor is it reasonable to expect players to be psychic. Islands block view. As for scuttling, if you scuttle, you've lost. Under no circumstances, should a pvp game have the lead mantra "just give up immediately". Fight. Try. If players are given equal footing, then they should be beaten down fairly. This is healthier for everyone.

    Lastly but most importantly, the report system needs to be reviewed. It is so easy for players to get away with scummy behaviour, simply because the report system is hidden and out the way. Ingame reports are a necessity. Finding a players id, is a necessity. So far both of these aspects, are hidden away behind curtains, difficult to find.

    No doubt I will have people telling me I'm "awful at the game" or "get good", but heres the thing. I don't care if I'm beaten in a fair match. If I have every chance the other players do, then that's fine. However, as it stands, to be on an equal footing, you have to focus on stealing rather than earning, and if that continues, there will be no-one to steal from. I would much rather have my voice heard, and attempt change, than be silent and watch a problem that in my opinion is not insignificant grow.

    For those who did read this essay to the end, even if you did disagree, thankyou for your time.

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  • @novaspire-007 said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    I will also pre-emptively address ideas like "Just pay attention" or "just scuttle". Paying attention is not possible 100% of the time, nor is it reasonable to expect players to be psychic. Islands block view.

    That's all intended and part of the experience tbh. You're kind of supposed to be hyper aware of the risk that at any second you could be on a cliff, look to the west side of the island see some masts poking up, and realize you completely missed the ship that sailed right to you because of the terrain, and it's now creeping up on your ship with absolutely nowhere close to enough time to make it back to the ship and survive.

    You can't be aware 100% of the time, but you can be aware of where you park, and continue to occasionally check the horizon from an island if you've been there for a time. That's complete within everyone's abilities.

    The "early warning system" idea has been tossed out plenty, and it just isn't going to be a thing. People just need to adapt to how threatening just being on the seas is, and develop those same survival skills.

    Scuttling isn't necessarily losing. If you're scuttling you've either given up, or you've lost. If you have to scuttle, you've already lost before you've scuttled. If you don't think you've lost, and they haven't sunk you, keep pushing through, either they'll slip up and lose their control, or you'll be properly locked down, in which case.. you've already lost before you scuttle.

    It's kinda just the way of the seas man. Nothing really unhealthy about it. You're supposed to feel constantly at risk

  • @novaspire-007 said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    The conclusion is simple : every player is better off, not doing pve.

    If this were true in any way, then no one would be doing PvE at all. The truth is that the majority of players are doing the PvE events, and most partake in fighting over these events. Both ends of the spectrum (exclusively PvE or exclusively PvP) are minority segments of the population.

  • Let me explain. In scenario a) a team of players ( team a) go to do a world event. another team of players ( team b) are en route to steal. Seems fine on the face of it right? Well, actually, team b are at a much higher advantage than team a. Team a while playing the content, have to divert at least some of their attention to their surroundings, whereas team b do not. In essence, team a, for playing the pve content, are inherently at a disadvantage, simply for playing intended content. This rings true for any pve content. The conclusion is simple : every player is better off, not doing pve.

    Team b also has to pay attention to their surroundings. If you’re in the middle of a Flameheart battle team b has to pay attention to you and Flameheart’s ships. They just don’t have much on the line.

    You also have those kinds of players. The ones who will lie, cheat, abuse any system to get ahead. The ones who will spend hours ruining peoples game time, just for a laugh, betray alliances just cos ( not for the extra loot, which is fine ), and just be wholeheartedly awful people.

    If they really did it just for laughs and they confessed that, you can clip and report them, but 99% it’s just for the extra loot and fun is just a bonus. Alliance betrayals are part of the game, after I was betrayed twice, I don’t trust alliance ships at all.

    But every player here is a real person, and for every hard earned victory, someone else gets utter heartbreak.

    Let me get this straight, you had a heartbreak from losing some loot. Don’t get so attached, just sell every 30 minutes or so then you won’t lose so much.

    A simple system like say, a parrot that warns you if a ship is within a certain distance, would help. Not even miles off, just within 20 seconds or so, to give players a real chance. This goes to quell cases where someone sneaks around an island, and pve players have 0 opportunity to not be overwhelmed immediately. This is just a thought. I will also pre-emptively address ideas like "Just pay attention" or "just scuttle". Paying attention is not possible 100% of the time, nor is it reasonable to expect players to be psychic. Islands block view.

    You can literally just scan the horizon and you’ll see any ships on the other side of the map. Even if islands are blocking the view, climbing up to the crows nest will let you see any ship

    As for scuttling, if you scuttle, you've lost. Under no circumstances, should a pvp game have the lead mantra "just give up immediately".

    Scuttling is a last resort is you’re being spawn camped.

    Lastly but most importantly, the report system needs to be reviewed. It is so easy for players to get away with scummy behaviour, simply because the report system is hidden and out the way. Ingame reports are a necessity. Finding a players id, is a necessity. So far both of these aspects, are hidden away behind curtains, difficult to find.

    Literally all you have to do is clip them and report them here. I don’t know about pc, but on Xbox you can go to the guide= people= recently played with.

  • @novaspire-007

    Welcome to the PvEvP genre, where other players are a threat in the world like any other. It is part of the difficulty and especially your example of world events are a prime example of that fact.

    You claim that you are not on equal footing and that is true, those that are at the event have way more control over the situation than those that attack. The power role in a lot of ways are the defenders.

    • You have the stronger position and the ability to determine where the encounter happens or at all for that matter.
    • You have the control of when the loot is made available.
    • You eventually are in possession of said loot.

    On top of that you claim that those out to steal loot are those out to ruin other peoples experience. While usually they are not out to ruin anything, they are simply trying to engage with the PvP element of the game and the thievery to gain treasure for themselves. The fact that in a multiplayer game you lose, doesn't mean they were trying to ruin your day. You claim to not care whether you are beaten in a fair match, what makes you believe it is not fair? You placed yourself in that position and made the choices you did. Most definitely you can pay attention, sometimes you will spot them from further away or closer... but you should with a bit of awareness have time to respond always; I did it solo, including world events.

    PvE is the most lucrative way to earn things in the game. Even with the crew with which I go out and hunt Reaper 5 ships, FoF and FotDs with... when they want to go for the big bucks; it is time to stack the FotD. We turn to doing PvE and be the defenders! There will always be people to steal from, as the same people that steal for the majority also do the PvE.

  • We were all Team A

    many of us are still Team A and do just fine because we put in the work to get better

    It's not the dev's jobs to parent people that quit easily it's their job to offer us an environment where we have the choice to either put the work in or give up.

    I was that solo guy out there getting stomped on a regular basis but I knew that the only thing separating me from those stomping me was experience and practice. A good day for me was making a few thousand in low end loot and not getting tucked on and toyed with

    Now I lose hundreds of thousands a month and bring in millions and millions. Sink a few hundred ships a month.

    A healthy environment is one that allows people to improve and grow. It offers challenges both large and small. One where anyone can find success but it has to be earned.

    If people quit they quit that's up to them but being robbed of loot is nothing compared to having people rob your ability to reach peaks through grit and effort by treating people like they aren't capable of becoming the big fish in the sea.

    Every single person here can find their own success out there in any type of gameplay they enjoy but it takes work and dedication as it should.

  • PVE is how I pass the time in between PVP. That’s it. That’s all it’s ever been.

    Loot is nothing more than a lure to draw in PVP.

    I do world events not for the trash club Penguin baby level of PVE design. I do world events for the purpose or drawing in and creating PVP and again...killing time in between PVP.

    I don’t collect the lights and start the fort to do the fort. I start the fort to fight!

  • "I honestly don't believe the game is that balanced. It highly favors better players. That to me isn't a balanced game."

    ^ this is an actual Tweet that exists in the real world. And to me, it applies 100% to the complaint here.

    We are all playing both sides of the game at all times. Even if I go out and exclusively seek PVP, I will still have to deal with random emergent PVE encounters - i.e. megs, the kraken, skeleton boats, volcanoes, sharks, snakes, etc. I don't get the option to just turn that off because "I'm only here for PVP."

    By the same token, there's no option to "turn off" the PVP, and the devs have made it clear they don't intend to offer one (unless they can find something that will compensate for the deletion of difficulty that removing PVP would entail). The game has been out for nearly 3 years and it's clear that the current state of affairs in Adventure is more-or-less their intended vision.

    It's extremely challenging. This is probably the biggest problem for the game, the art style and marketing comes across as super casual, "Caribbean Vacation Sandbox", but in truth it can be very competitive and the opposite of chill. That's by design, and it's not an accident. Other players are intended to provide variable difficulty, and to be opponents (as well as potential allies).

    This is the "Shared World Adventure Game" working as intended. The only unhealthy mentality is that of the PVE-seeking players whose incredible sense of entitlement makes them believe that the entire game must be reworked to cater to them.

  • So to answer some rebuttals here, and clarify things.

    I meant to say team b only have to view their surroundings. They don't have to divert attention to pve content. This is not clear, and i apologise for this. Now for some rebuttals.

    First, don't be that guy and assume my situation. I actually don't get my stuff ruined that often. That said, the third group of my friends i got interested quit, and its all for the same reasons, so i still stand by it should be raised.

    "Scuttling isn't necessarily losing. If you're scuttling you've either given up, or you've lost." In both scenarios you've lost here.

    "The conclusion is simple : every player is better off, not doing pve.

    If this were true in any way, then no one would be doing PvE at all." Not true. If a new player has just started, they aren't going straight to pvp. They wouldn't know how to find players, or start. They'd go to pve. Especially if they don't know how much of an advantage pvp is to do. A dedicated pvp mode, also diverts some of that attention.

    " climbing up to the crows nest will let you see any ship" Many big islands can block the view from the other side, even at the top. Thieves haven for instance. This is not true.

    "You have the stronger position and the ability to determine where the encounter happens or at all for that matter.
    You have the control of when the loot is made available.
    You eventually are in possession of said loot."

    1 is false, if someone wants to attack you they will. They are in control. You are reacting, by either fighting or running.
    2 is true to a degree. You are in control of the loot spawning if you can kill something fast enough, however thats not an advantage. An attacker won't care if loot has spawned or not, if you are still alive.
    3 is not guaranteed. I highly doubt those under attack have ever been able to a) finish content, b) load up the ship and c) leave, all while being attacked. This is only an advantage if the content is done, and even then, if you've already gotten away.

    also. "you claim that those out to steal loot are those out to ruin other peoples experience". I did not claim that. I claimed that it promotes that behaviour. Which it does. Having pvp be in the game is fine. That's not the problem. If pvp has the advantage, you will get more players doing it, which will foster attitudes that enjoy ruining experiences. Thats not saying those out to steal loot are trying to ruin experiences.

    Lastly to further clarify. A healthy game environment in pvpve is where both sides are equal in advantage. Currently it is skewed. I don't believe pvp is unhealthy, but I do believe it is too easy for negative people to thrive in this game, and something needs addressing. That being said, I've exhausted my thoughts now so I won't be replying anymore, but I will continue reading, as the responses have been interesting.

  • @d3adst1ck also a lot less cosmetics to earn if you’re only doing PvP.

    Working towards cosmetics are my main source of fun and sense of accomplishment in the game. Other than just playing with friends.

  • @novaspire-007 this is definitely a real problem yah. Rare doesn't seem interested or perhaps even capable of fixing the deeper reasons it exists. But it tends to ebb and flow a bit with each update.

    Like they add cursed cannonballs and there's more of a benefit to be active out adventuring to stockpile them. Then they add buying supplies and it further enables server hopping. 🤷‍♂️ I dunno at least there's more reasons to PvE again lately, in earning cosmetics.

  • @novaspire-007 sagte in Sea of thieves is cultivating a player mentality that isn't healthy.:

    The conclusion is simple : every player is better off, not doing pve.

    This is not true, especially as we're having emissaries in this game.
    Imagine, team B might waste hours over hours hiding and just waiting for someone to even come to the fort and progress halfway through it. By less than half of the time, they could've done it all themselves instead. Not to mention that their success isn't guaranteed either. But you know, streamers are the meta gods and so forth.
    Same for crews who just straight up sail to your position and open combat against you.
    Sure, team A might need to draw off their resources, means maybe one crew member, from combat strength to guard the ship instead but if that's what makes team b fail to sneak on the ship/approach with their own ship undetected and acheive their goal, team A still "won".

    The problem is also that world events are a beacon for everyone to see.
    Meanwhile, thanks to emissary boosts of all factions, you can make tons of money just for grinding some normal missions + emissary ones, which also helps newer players to increase their loot curve.
    I mean where do tucklords and (bored) B teams want to go (serverhop)? Certainly not to some random island where you're doing your emissary missions.

  • @novaspire-007

    "The conclusion is simple : every player is better off, not doing pve.
    If this were true in any way, then no one would be doing PvE at all." Not true. If a new player has just started, they aren't going straight to pvp. They wouldn't know how to find players, or start. They'd go to pve. Especially if they don't know how much of an advantage pvp is to do. A dedicated pvp mode, also diverts some of that attention.

    Hmmm... day one pirate here and does PvE. As I stated before you assume those that are doing PvP never PvE, while most people do both at times. We enjoy the full extent of the game, not just one side.

    PvP is the more thrilling, action packed, difficult aspect of the game.
    PvE is the more in game rewarding, chill and relax aspect of the game.

    1 is false, if someone wants to attack you they will. They are in control. You are reacting, by either fighting or running.

    You do have control of where the encounter happens, you are the one with the goods. If you move, they have to follow.

    If you fight, then you choose your position and location, I do this all the time; when you are a solo on a sloop dealing with larger ships it helps having obstacles around. Picking your battleground to suit your needs can really help out.

    If you flee, you avoid the combat and can simply drive by outposts and sell the loot bit by bit. This to is something I have done many many times, not a single shot is fired and yet I get to sell the loot.

    2 is true to a degree. You are in control of the loot spawning if you can kill something fast enough, however thats not an advantage. An attacker won't care if loot has spawned or not, if you are still alive.

    You are completely true that a pirate should not be to worried about the treasure if another crew is looming, but that goes both ways. One of the largest mistakes that people make when doing PvE is prioritizing the loot above the safety of their own ship.

    Yet the whole aspect is based on timing, if you can judge whether or not you should complete the event and have the time to load the loot you care about or whether it might be smarter to plan for battle. If the event isn't near completion, even when you lose... the attackers now need to finish the event and haul the loot, giving you time to return for revenge.

    The experienced crew I mentioned before that I tag along with at times, the captain even gets angry if I use phrases as: Close by, Far away... he tell me to give time estimations: from NOW to 30 seconds to 5 mins distance. He is the one that calls the shots when we play, he tells us to either halt progressing the event, to have someone swim out with a keg or finish it quickly and start hauling or just moving the items and sealing the vault again for another round... to extend the PvE barrier to give us more time incase we are defeated - yeah that is a thing.

    3 is not guaranteed. I highly doubt those under attack have ever been able to a) finish content, b) load up the ship and c) leave, all while being attacked. This is only an advantage if the content is done, and even then, if you've already gotten away.

    There are no guarantees in the game, you have a threat to deal with; how quick are you, how long did you take, if the loot isn't available yet that means you don't have to worry about the steal yet and can focus on the other crew. Additionally if they win or scare you off, they are now going to do PvE.

    also. "you claim that those out to steal loot are those out to ruin other peoples experience". I did not claim that. I claimed that it promotes that behaviour. Which it does. Having pvp be in the game is fine. That's not the problem. If pvp has the advantage, you will get more players doing it, which will foster attitudes that enjoy ruining experiences. Thats not saying those out to steal loot are trying to ruin experiences.

    To claim it is about ruining other peoples experience, is simply false. It is painting those that engage in PvP in a bad light and acting like they are actively seeking the misery of others instead of the joys of playing PvP.

    Lastly to further clarify. A healthy game environment in pvpve is where both sides are equal in advantage. Currently it is skewed. I don't believe pvp is unhealthy, but I do believe it is too easy for negative people to thrive in this game, and something needs addressing. That being said, I've exhausted my thoughts now so I won't be replying anymore, but I will continue reading, as the responses have been interesting.

    Have you actually went out and did PvP? The advantage is with those on the defending side; those that are doing PvE. It doesn't mean you can avoid PvP completely.

    Negative people to thrive, once again trying to depict and act like all PvP is negative. This is a PvEvP game, you are supposed to engage in PvE and PvP simultaneously.

    Don't get me wrong, there are people that are negative in the game. We have bad sports on both the PvE and PvP end of this game and they have tactics available to them - yes the PvE players have them as well. Yet to classify all PvP as ruining peoples experience or being negative... is simply a false narrative.

  • "A player mentality.. "

    I think this would be a great psych study on if playing a game with such a opportunistic theft scenario would develop in the player an inclination, that in real life, they start looking for the same?

    Or is it a moral/ethic they are prone to before and after being subjected to it?

    I personally don't think this game is altering a person's moral course, but it does display a person's view of their importance, to which Nietzsche might even be proud of.

  • Gold and rep gain average per hour for PvE is exponentially more than the same from PvP. That is just a fact witnessed by anyone who has played this game long enough.

    The only way to improve PvP gold/hour is to hop and target Reaper 5 ships and/or hunt active FoF/FotD servers. Anything short of this is a shot in the dark hunt around the server for 15-20 minutes at least. This is why you always see popular streamers looking for ships at world events or for Reaper 5s.

  • @kommodoreyenser said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    This is why you always see popular streamers looking for ships at world events or for Reaper 5s.

    Streamers are looking for exciting content. Unless they are one of the handful of Reapers crews competing for first place on the leaderboard, they almost certainly don't care about either the gold or rep per hour. FotD, FoF and Reaper Vs are premier content, this is why they're targeted.

  • @dyfrin said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    "A player mentality.. "

    I think this would be a great psych study on if playing a game with such a opportunistic theft scenario would develop in the player an inclination, that in real life, they start looking for the same?

    So... does playing football or basketball make you a thief in real life? What about chess?

    In all of those games, you take something that isn't yours for your own gain.

    This armchair psychoanalysis of PVP players is so played out. It's a game, with rules and expectations different and unique from "the real world." This is part of what makes it entertaining.

    Just leave it at that.

  • @danquememe said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    @kommodoreyenser said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    This is why you always see popular streamers looking for ships at world events or for Reaper 5s.

    Streamers are looking for exciting content. Unless they are one of the handful of Reapers crews competing for first place on the leaderboard, they almost certainly don't care about either the gold or rep per hour. FotD, FoF and Reaper Vs are premier content, this is why they're targeted.

    I have played both with and against people who hop to target these events/emissary ships specifically. They are not streamers, and the hauls are usually decent and gotten quickly vs just playing normally.

    Not saying you are wrong but it’s only half the story.

  • @kommodoreyenser said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    Not saying you are wrong but it’s only half the story.

    Sure, and I wasn't disagreeing with your statement about the earning potential of hunting Reaper V, FotD or FoF. Only your stated implication that streamers pursue these for the goal of earning gold/rep.

    Most streamers need neither, and are instead chasing compelling content. The gold/rep at stake is part of what makes the content entertaining, sure. But earning same is not important for most streamers, who already have all the gold/rep/commendations/etc that they could ever want.

  • Okay.

    Gold in this game is honestly worthless. There is no progression involved with COSMETICS. There IS however progression involved in achievements, & story quests. I abhor all the people on here who have nothing to say except "It's a pirate game, it's a pirate game" which is annoying to no end. If they want to release PvE content such as the Tell Tales, people should be able to do them without having to deal with brainless, moronic players that have nothing to do except ram the first ship they can find and try to light it on fire.

    "Scuttle! Scuttle!!! SCUTTLE, oh my god!" they constantly scream at you. No. If I was already that close to the island I needed to be at to complete the PvE story quest, I shouldn't have to scuttle because two - four people want to sit on you with a blunderbuss while waiting for your ship to burn in flames. Scuttling is just pathetic because the only reason it would come down to having to utilize it is from people camping your boat for no reason other than to waste their time and forcefully drag you into it. There is nothing productive about it.

    So again, if they want to release PvE content, people should be able to do it without catching troll bs from the legends or kids that have nothing to do anymore. Today, there's so many legends and really so little need for gold that players don't even bother looting a ship after they sink it. I've seen ships sinking other boats and sailing off as all the loot sinks to the bottom of the ocean and it wasn't anything to scoff at either. If you even had so much as a castaway chest, they'll still want to attack you for the hell of attacking you and 90% of the time it's someone who'll simultaneously degrade you in the process.

    Get over yourselves with this "it's a pirate game bs", because that's insanely obvious. When the game first came out, that's what it was about. Treasure, sailing, shooting, looting, and nothing else, it made perfect sense and that's how people played. What this game shouldn't be, is a troll's playground. Now that they've introduced actual quests and story lines, and even a faction that involves SITTING THERE AND FISHING, getting attacked is simply a set back. There's so much to do achievement wise that I don't even get how people would have time to ONLY PvP beca- oh wait... they just don't give a dam about that part and only enjoy blowing **** up.

  • @kennyb2100
    nothing can be done about it, unfortunately. Those who defend PVP and the "spirit of the game" are either toxic schoolchildren, or those who have long since closed most of the activities in the game and are simply bored. So they attack anyone they see, like a pack of stray rats.
    I have 70 game achievements left and I hope that I will quit this game. since the players here are inadequate to the point of impossibility.

  • @vareg1986 said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    @kennyb2100
    nothing can be done about it, unfortunately. Those who defend PVP and the "spirit of the game" are either toxic schoolchildren, or those who have long since closed most of the activities in the game and are simply bored. So they attack anyone they see, like a pack of stray rats.
    I have 70 game achievements left and I hope that I will quit this game. since the players here are inadequate to the point of impossibility.

    Many are/could be working on Reaper's like myself. I am at 72.5. Rare decided to 1/4 the rep gain of regular loot (fair) and half the gain of stolen regular loot (nonsense considering the whole faction is based on sinking and stealing from others) The only thing that earns rep anymore at higher levels is Reaper items, stolen athena loot, and flags.

    If I sink an emissary other than a Reaper or Athena, I am only grabbing the flag and maybe high tier event loot. Stolen regular chests or skulls don't even really move the rep meter one pixel on the way to 73, whereas just one grade 3 merchant flag gave me 1/8 of a level at Reaper grade 1. As a primarily solo player, I will not risk it wasting time grabbing loot that will not move me toward my goal in the end and possibly caught up in a second battle.

  • @vareg1986

    Alliance servers make achievements somewhat bearable

  • I have to say that from the perspective of being the one who is stealing, it's rare to get a good steal.

    I would say 8 or 9 steals out of 10 is just a few pieces of loot and the rare occasions where my crew and I do pve we earn way more loot.

    If you're in it for the gold, do pve events. It's honestly not hard to keep an eye on the horizon (yes it does require you to divert your attention from the event for a few seconds) and even if people are using island line of sight you will still see them 20 seconds before they engage in almost all circumstances.

    Having said that, I are totally for harder sanctions on people who are toxic and abusive. We're pirates, not a**holes!

  • @necronikolai13 пишет в Sea of thieves is cultivating a player mentality that isn't healthy.:

    @vareg1986

    Alliance servers make achievements somewhat bearable

    in my country, at one time, there was a very popular video where a girl on camera talked about the homeless.
    "If you don't have an apartment, then just take it and buy it" she says in this video)

    Your advice from the same series. Alliance servers are a crutch, a gag. And not a normal solution to the problem for those who shy away from the pvp curve in this game)

  • @novaspire-007 when doing PvE every so often check the horizon, a ship on its way takes priority over the PvE event, I've sunk many ships while doing whatever PvE. Also many players are at a point,like myself, where loot has no value anymore, PvE is very repetitive, so the only thing left is to fight ships for me anyway because it's the only not completely predictable thing left to do, for me anyway

  • @novaspire-007

    I don't write much on the forums nowadays but I wanted to respond to your post.

    You're saying that PvP players have an advantage at world events, yes?

    I don't agree.
    Sea of Thieves is a PvPvE world.

    Players have a number of tools and choices at their fingertips in order to manage encounters with other players and PvE threats as well as the wealth of knowledge gleaned from past experiences on the Seas. We are the agents of our success or failure in any given situation.

    Sea of Thieves is designed that way specifically.

    So if we take the scenario that you're at a fort and ship b is arrowing in to steal everything. Or it might be a rowboat full of tuckers, or a swimmer who fired themselves over, or any other variation of being attacked while doing a fort.

    In which case, either yourself or your crewmate have already spotted them or their sails because you keep an eye on the horizon and the surrounding waters . I don't think any fort is located so that you don't get even a few minutes to decide what to do. If you didn't spot them, then that's down to you and it's certainly happened to my crew and I a number of times and even then you have choices you can make. There are always choices, ones that work and ones that might not.

    Here comes the point where you make one or two of a number of choices available to you. Things might go south, in which case you probably make a different choice next time. Yet you might also succeed and win the day.

    These choices are the absolute KEY to playing Sea of Thieves and even then, the successful choice from one day might not work on another - the variable being the incoming crew's abilities and anything else the world throws at you at the time.

    On the face of it, it reads like a simple situation but there are so many nuances, so many different tactics, so many variables that each encounter is unique and it is THIS that makes Sea of Thieves the experience it is and rightly so.

    In fact, to get the most out of the game itself and what it offers, I believe everyone should be experiencing PvPvE as PvP'ers and PvE'ers as the whim takes you.

  • @katttruewalker The PVP player is always in a better position, because he ALWAYS forces the pve player to fight. I have never seen pvp imposed on a player by pve. Not once.
    So the attacker in this game is a priori stronger. Always. And it's disgusting.

  • @vareg1986

    No, no they don't.

    Once again, there are choices that can made that determine whether a battle occurs or not, there are endless examples where this outcome doesn't have to be the only one.

    By putting the onus on the incoming ship or players, you're immediately relinquishing all the choices you have.

  • @katttruewalker Your right to think so. you probably do not play this game at all, since you do not see how pvp players simply destroy the desire to play for those who came here for an adventure, and not for "hunting noobs (c)"
    I will not argue with you, everyone has their own truth.

  • @vareg1986

    Haha!
    Well you know, there's always the option now of 'What would Cap'n Sparrow do' in any given situation ;)

  • @vareg1986 I have been away from the game for about a year now as life has kept me very busy with other things. After returning I see I have fallen from an average PvPer down to a pretty bad PvPer. My sword and gun skills are just horrible now. My crew and I spend a lot of time working on PvE content. The point in bringing all this up is to say that I am not a PvP-focused player, but I see the value in retaining the PvP aspect of the game. I was just thinking about this last night as I was solo and working on the Glitterbeard journals. It would have been incredibly easy and boring to search for the journals without player threats around me. Although I was working on PvE content, I saw the value that comes from the threat of other players. It is such an important part of the game for most of us.

    What @katttruewalker was saying is spot on. If you are being hunted by another crew, you can control so much about the encounter. Here are a couple of videos that demonstrate this. Phuzzybond’s videos are good to watch because he does not just show videos where he does everything right. Watching players’ flawless gameplay can be demotivating for me. In each of these there were mistakes made, but they demonstrate the overall concept of setting the terms of the encounter and creating opportunities.

    A Poor Sailor's Guide to Solo: Sloop Survival

    How to Defend your Ship Solo:Sloop Survival

    Sea of Thieves: Game Changing PVP Decisions

  • @ghostpaw I have my own experience of PVP in this game, where I came across vile, disgusting people who were ready to kill just like that, even when I had no loot and I just started loading the ship with supplies.
    Therefore, for me, PVP in this game is a misunderstanding, and the players who so zealously defend it are toxic.

  • @vareg1986 said in Sea of thieves is cultivating a player mentality that isn't healthy.:

    @ghostpaw I have my own experience of PVP in this game, where I came across vile, disgusting people who were ready to kill just like that, even when I had no loot and I just started loading the ship with supplies.
    Therefore, for me, PVP in this game is a misunderstanding, and the players who so zealously defend it are toxic.

    Okay. I tried too help. I guess in your eyes I am toxic. Then we have nothing more to discuss. I hope you find a game that better suits your playstyle.

  • @vareg1986 a dit dans Sea of thieves is cultivating a player mentality that isn't healthy. :

    @katttruewalker Your right to think so. you probably do not play this game at all, since you do not see how pvp players simply destroy the desire to play for those who came here for an adventure, and not for "hunting noobs (c)"
    I will not argue with you, everyone has their own truth.

    Players that came to this game to either do only pve or pvp have made a poor purchase imo. There is no such thing as pure pvp or pve in SoT.
    You're out there doing a pve event and someone comes to attack you, that's to be expected, not feared. It's part of the adventure. Pirates are the main threat on the sea.
    You're attacking another players' ship and suddenly a meg and/or a skeleton ship and/or a keg in a flotsam hits you, that should not be a source of frustration or anger. It's part of the adventure. The sea is not fair, SoT isn't a competitive pvp game.

    Most of the players I know that came to those shores wanting to play with only one aspect of the game stopped playing. Some pve'er went to alliance servers and that prolonged their experience a bit but ultimately not that much. From that, I take that the game doesn't have the ability to sustain hundreds of hours of play on PvP or PvE alone.

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