So this isn't another "pvp bad for pve" post. Nor is it another "Pvpers toxic" post, so hold on for a moment. I actually think a bit of pvp is healthy for the game, and makes it interesting. That said, the way things are currently implemented are benefiting one type of player more than anyone. Those who are out to ruin other players experience.
Let me explain. In scenario a) a team of players ( team a) go to do a world event. another team of players ( team b) are en route to steal. Seems fine on the face of it right? Well, actually, team b are at a much higher advantage than team a. Team a while playing the content, have to divert at least some of their attention to their surroundings, whereas team b do not. In essence, team a, for playing the pve content, are inherently at a disadvantage, simply for playing intended content. This rings true for any pve content. The conclusion is simple : every player is better off, not doing pve.
So this isn't healthy for a couple reasons. Firstly, you do end up driving off players. The pve aspect of the game is what players are met with, and inevitably, what many will lose. That is not a good feeling to start a game, being back from square one for following the games guideposts. You also have those kinds of players. The ones who will lie, cheat, abuse any system to get ahead. The ones who will spend hours ruining peoples game time, just for a laugh, betray alliances just cos ( not for the extra loot, which is fine ), and just be wholeheartedly awful people. The game as it stands, actively promotes being the worst of humanity to get ahead. In some circumstances, thats okay. Mostly against a.i. But every player here is a real person, and for every hard earned victory, someone else gets utter heartbreak.
So what am I suggesting here. Well the key thing at the moment, is a change in fundamentals. Players should ABSOLUTELY, not be at a disadvantage for playing one half of the game over the other. A simple system like say, a parrot that warns you if a ship is within a certain distance, would help. Not even miles off, just within 20 seconds or so, to give players a real chance. This goes to quell cases where someone sneaks around an island, and pve players have 0 opportunity to not be overwhelmed immediately. This is just a thought. I will also pre-emptively address ideas like "Just pay attention" or "just scuttle". Paying attention is not possible 100% of the time, nor is it reasonable to expect players to be psychic. Islands block view. As for scuttling, if you scuttle, you've lost. Under no circumstances, should a pvp game have the lead mantra "just give up immediately". Fight. Try. If players are given equal footing, then they should be beaten down fairly. This is healthier for everyone.
Lastly but most importantly, the report system needs to be reviewed. It is so easy for players to get away with scummy behaviour, simply because the report system is hidden and out the way. Ingame reports are a necessity. Finding a players id, is a necessity. So far both of these aspects, are hidden away behind curtains, difficult to find.
No doubt I will have people telling me I'm "awful at the game" or "get good", but heres the thing. I don't care if I'm beaten in a fair match. If I have every chance the other players do, then that's fine. However, as it stands, to be on an equal footing, you have to focus on stealing rather than earning, and if that continues, there will be no-one to steal from. I would much rather have my voice heard, and attempt change, than be silent and watch a problem that in my opinion is not insignificant grow.
For those who did read this essay to the end, even if you did disagree, thankyou for your time.
