Fort Keys - is it 'really' a good thing they appear on the map?

  • Is it? Is it now? I see pro's and con's all over the place.
    Which are just a personal opinion in the end.

    I get it I get it the forts that have a trackable key, are like that because Rare partially admits themself that they are a pain in the... Kraken. :)
    And it would be an even bigger pain if the key goes "missing" ( hahahahahaha ).
    BUT WOULD IT? :D

    I had a few very funny and memorable battles over the Lost Gold Fort.
    Always against bigger Crews, always against them and their toxic hotmics. :)
    It's name is a self-fulfilling destiny.
    Nobody got the vault in the end, the gold was lost - therefore "Lost Gold Fort".

    We stole two keys there and threw it in the red Sea while laughing our butts off.
    Why - because we weren't confident in beating the bigger Ships lurking around there. DUH! :D

    So why am I telling you this?
    Because of the fun factor that the uncertainty brings!
    If you mark the Key - all the mystery and wondering over where it is WILL BE GONE !!!!
    AND THAT IS NOT GOOD!! :D

    Do you even know how much I and my pal laughed about seeing the Ships at Lost Gold Fort?
    Looking for the keys? Probably turning every stone, combing through every bush, looking behind every possible barrel, fence, cannon, in every tower, every corner, every niche - just everywhere?

    DO NOT TAKE MY SADISTICAL FUN AWAY FROM ME AH HA HA HA HA HA HA HA! XD

    ° If people forget where the loaded vault is, that is THEIR fault
    ° If people are outplayed by chasing the wrong Ship, or fall for a suspicious rowboat, that had nothing in the end, that is THEIR fault :D

    Rare please stop trying to force a conclusion!
    Sea of Thieves is also a game of mindgames and deception!
    Of trickery and thought manipulation!
    It gives PvP so much depth you won't find anywhere else!

    There is nothing that gives me so much satisfaction as overcoming odds and outplaying a Crew I could never beat head-on, by wits and careful execution of a malicious plan! :D
    And it is always so satisfying to see a plan working out.

    This dumb marked key - is taking all the mystery and tension out of that game.
    Just dropping it into the red since everybody can track it down almost perfectly, that is no fun.

  • 18
    Posts
    9.1k
    Views
  • @odyssee-mit-tee it's just the FotD key and the FoF key that appear on the map...as they are worth a lot more, I think it is good...

  • all the mystery and wondering over where it is WILL BE GONE !!!!

    Yes because it’s fun to scour the entire map for the tiniest key

    DO NOT TAKE MY SADISTICAL FUN AWAY FROM ME AH HA HA HA HA HA HA HA! XD

    So you stole the key just because you think it’s fun to see someone search the entire island to get the loot they worked hours for. Don’t get me wrong, it fun when you steal loot and people go crazy looking for it, but that’s just a bonus. If you stole the key just to see the crews search the entire map, then it’s actually griefing.

  • @odyssee-mit-tee Nope, we are not all weak. I steal keys all the time for sole purpose of whole server fighting me over for. It becomes ship soccer ball match.

    Stealing a key and red-sea-ing is probably the dumbest idea ever. And another reason why Rare needs to remove ability to put any items outside of map bounds.

  • @jadescissors32 sagte in Fort Keys - is it 'really' a good thing they appear on the map?:

    @odyssee-mit-tee Nope, we are not all weak. I steal keys all the time for sole purpose of whole server fighting me over for. It becomes ship soccer ball match.

    Stealing a key and red-sea-ing is probably the dumbest idea ever. And another reason why Rare needs to remove ability to put any items outside of map bounds.

    Agree, but not with the idea to remove the ability to sink the loot in the red sea...it's a legit tactic...it's a d**k move made by cowards, but still legit

  • @schwammlgott said in Fort Keys - is it 'really' a good thing they appear on the map?:

    Agree, but not with the idea to remove the ability to sink the loot in the red sea...it's a legit tactic...it's a d**k move made by cowards, but still legit

    I am not sure how legit is that, Going out of bounds of map is explicitly called out in Microsof ToS as cheat/exploit. Sounds like something Rare should Fix/start banning people for, or talk to Microsoft to change ToS
    This forum wants to ban legit high sensitivity and bunny hoping but here we have blatant violation of policy and people suddenly Ok with it? I dont want to start recording and reporting people going out of bounds but if this is something that needs to be done than so be it.

  • @jadescissors32 I see no reason, why they shouldn't be able to "throw" the loot away, so someone else doesn't get it...

  • @schwammlgott If Rare intended to have ability of loot being destroyed they would let you blunder or keg loot into oblivion. When people red sea loot its not destroyed its simply glitched outside the map bounds. Red Sea supposed to destroy ship before gets to the outer bound, but if you bucket, go full speed it will let you get out of bounds. Does not seem like something game intended to have. Just like glitching loot into rocks or structures is not intended.

  • @jadescissors32 just destroying it would be too easy...saling into the red sea isn't...stopped many ships before they got the the end of the map...

    • it's just the FotD key and the FoF key that appear on the map as they are worth a lot more, I think it is good

    Arguably. If you have at least two doods who know what they are doing, you will dominate 95% of all servers already. Most players seem to have only one such dood.
    This service is for those just in the right age-class to still have nice reflexes and people like Pace22 for example.
    All the others of us must "improvise". ;)

    • Yes because it’s fun to scour the entire map for the tiniest key
    • So you stole the key just because you think it’s fun to see someone search the entire to get the loot they worked hours for. Don’t get me wrong, it fun when you steal loot and people go crazy looking for it, but that’s just a bonus. If you stole the key just to see the crews search the entire map, then it’s actually griefing.

    Nope. They Key that ' I ' have worked for. And if you need hours for a fort, you are doing something wrong.
    Both Keys I talked about where from forts we were the first guys at, then the bigger ship has made their entry successfully for one reason or the other and dominated the surroundings of the fort, but we still managed to escape with the Key even though were were not able to take them head-on.

    Winning as an Underdog who can never truly win head-on has something even more satisfying as to just be better and obliterate an enemy. At least for me.
    And if I cannot have the Key, no one can. °evil laugh°
    Not if they cannot catch me at least. If they can... well, a shame but this are the rules. :)

    • Nope, we are not all weak. I steal keys all the time for sole purpose of whole server fighting me over for. It becomes ship soccer ball match.
    • Stealing a key and red-sea-ing is probably the dumbest idea ever. And another reason why Rare needs to remove ability to put any items outside of map bounds.

    Oh hey and maybe 'you' are the dood choosing a dumb thingy and I am the glorious cool guy, huh?
    How about we stop being sore losers and respect that all outcomes are valid?
    I am not insulting your style and you don't insult mine - deal?

    Or are you maybe just "not confident enough - you can catch someone aiming for the shroud?"

    • just destroying it would be too easy saling into the red sea isn't stopped many ships before they got the the end of the map

    ABSOLUTELY. The Shroud is also part of the games immersion and lore.
    Sailing into it to sink deliberately and deny others whats on your ship, it feels very much like it was a last intended straw from the developers for those unable to sell their loot in quick enough elsewhere.

    The Shroudbreaker is the only thing extending this play. A pity the Ancient Artifacts protection does not extend to the Pirate and just their ship.
    Trying a sneaky escape through it via rowboat would be a nice try I feel.
    Everybody can just easily watch that ship from afar and camp the outside of the Shroud around Tribute Peak.

    There is no way the Shroud / red Sea is an exploit.
    Wishful thinking to get revenge on those escaping into the Shroud.
    " Even though the weak could not win, they could still deny the vultures their meal. "

    ^ this too is one of the many charmpoints of Sea of Thieves.

  • @jadescissors32 said in Fort Keys - is it 'really' a good thing they appear on the map?:

    I am not sure how legit is that, Going out of bounds of map is explicitly called out in Microsof ToS as cheat/exploit. Sounds like something Rare should Fix/start banning people for, or talk to Microsoft to change ToS
    This forum wants to ban legit high sensitivity and bunny hoping but here we have blatant violation of policy and people suddenly Ok with it? I dont want to start recording and reporting people going out of bounds but if this is something that needs to be done than so be it.

    going out of bounds on a map means going under terrain and stuff like that. the red sea is on the map. its like a warning track on baseball field before you get to the end of the map. the microsoft ToS was written to apply to all microsoft games not just sea of thieves, so it uses definitions that apply to all multiplayer games not just SoT. it is saying that it is a banable offense to, say, sail your ship to the ferry of the damned. sailing your ship on a part of the map that destroys your ship is not what it is talking about.

  • @jaegerdelta3465 said in Fort Keys - is it 'really' a good thing they appear on the map?:

    going out of bounds on a map means going under terrain and stuff like that. the red sea is on the map. its like a warning track on baseball field before you get to the end of the map. the microsoft ToS was written to apply to all microsoft games not just sea of thieves, so it uses definitions that apply to all multiplayer games not just SoT. it is saying that it is a banable offense to, say, sail your ship to the ferry of the damned. sailing your ship on a part of the map that destroys your ship is not what it is talking about.

    We are not talking about Red Sea itself, we are talking about going through red sea until you get black screened (outside of map) Black screen is boundry of the map, It on the other side of the red sea and glitching loot over that boundry so nobody can get it is the problem. If ships sinks before getting through map edge than its not a problem. The problem is with people on purpose glitching loot through boundry and no way for anybody to get it.

  • @jadescissors32 said in Fort Keys - is it 'really' a good thing they appear on the map?:

    Going out of bounds of map is explicitly called out in Microsof ToS as cheat/exploit. Sounds like something Rare should Fix/start banning people for, or talk to Microsoft to change ToS

    But the red sea isn't out of bounds. It's freely accessible to anyone on the map.

  • @mferr11 I am not talking about Red Sea itself, its the map edge thats in red sea (you get blackscreened if you try sailing through it)

  • Yes. Not much else to say really.

  • @aribalam

    If you stole the key just to see the crews search the entire map, then it’s actually griefing.

    It has to be crew focused it to be counted as "griefing". That is when your own crew mate is being malicious.

    It's a pvp oriented game, where killing, looting, sinking and stealing that is focused on to other crews is part of the game and totally fine.

  • If you're less confident that you can beat another crew, then a hidden key is going to annoy you even more if you lose it to them.

    Also, it should be noted that one minute you're "laughing your butt off" throwing the key into the red.

    And in another breath you're saying that dropping it into the red, precisely because others can see it, is not fun.

    You will be happier learning to accept loss and getting better at the game than being the type of player you are now.

  • @touchiertooth28 sagte in Fort Keys - is it 'really' a good thing they appear on the map?:

    You will be happier learning to accept loss and getting better at the game than being the type of player you are now.

    No I won't. But maybe people truly should accept that they are not entitled to the loot of someone 'they failed to stop' before they sailed into the red.

    A truly skilled Pirate is working really hard for the loot of others.
    They take their time to hide their ship or make it look unsuspicious.
    While they row over on the less noticable rowboat and make sure one way or the other, that their target crew cannot escape their own incoming ship, after having sneakily boarded and hidden away on their targets ship for example.

    That is the god-play. Not all those bumbling loud thugs
    who demand success even when not putting true work into their ambush.

    .

    Rare is obviously enjoying the idea that people need to play SoThieves longer because loots gets lost entirely.
    Not redistributed in a Sea of Communists like fashion but terminated entirely!
    In that sense this game is functioning as efficiently as possible.

    If people are not good enough or confident enough they cannot stop someone from sailing into the red, than that is their fault the same way someone did not saw someone else approaching and attacking them.

    The ugly-style goes both ways. ;)

18
Posts
9.1k
Views
1 out of 18