Why does it always seem to be high tide on the SoT?

  • If there's one mechanic I despise, it's the blasted swells. Yeah, it's tons of fun to not see where you're going in a sloop most of the time (as opposed to the brig/gally which are a bit taller and easier to see from). It's fun getting into the water and having an endless wall of water in front of you blocking the view of the ship you want to board. It's so much fun having to swim up...up...up just to break the surface, or down for ages just to get below. It's SO much fun not even being able to get a cannon shot on a nearby boat because you're up high and they can pummel you without you having a shot at all for the next 10 seconds. It's so much fun just trying to aim the cannons/harpoons as the waves chuck your boat around like crazy.

    Yes, I get it, the ocean has waves, sometimes big ones. The problem is that SoT always seems to have huge swells in the open ocean, not just in storms. And they're one of the most insanely irritating aspects of the game. Realism isn't the aim here. You can't sail straight into the wind in real life. You can't cram yourself into a cannon and launch yourself a thousand feet with no injury in the real world. You can't use mermaids in the real world. If the "real-world" mechanic isn't fun and is just a constant pain to deal with then maybe it's a mechanic that needs adjustment or removal. PLEASE nerf this ridiculous system, or at least have some high/low tide other than in areas around islands.

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  • Sail better - start by sailing near islands where the swells are significantly reduced.

  • @galactic-geek That only accounts for a small fraction of the overall sea and doesn't help when another boat rolls up well away from any island.

  • @fatbeard1353 I don't sail into open water if I can avoid it (in order to avoid megs, the kraken, and some skelly ships) - instead, I island hop. You'd be surprised at how much faster traveling feels when you give yourself checkpoints. 😅

  • Idunno why. Maybe Rare programmed the game’s moon wrong. Do any developers want to weigh in on messing up this important gravitational relationship?

  • The ocean is too oceany? Think this is the first time i've seen someone complain about this lol. It's an intended mechanic that adds depth to sailing, don't think it's going to change anytime soon.

  • There is a Blondie fan in the dev team ?

  • @fatbeard1353 i dont think you realise how high waves on the ocean actually are, no not the waves you see crashing onto beaches bu the ones on the ocean 5 m (16.4 ft) high waves are quite common, which means a height difference between peak and valley of the wave of about 10 m (32.8 ft)

  • @callmebackdraft Funny enough, I was sailing with my Navy vet buddy earlier who spent a majority of his service on ships after I posted my reply above, and mentioned the complaint here. He said (referencing the Caribbean sea in particular) that you'd never ever see waves as high as you do in SoT unless it was hurricane weather.

  • @danbeardluff what was his frame of reference ?

    Navy shops are kinda huge, especially next to the ships we have in sot.

    Even the sot galleon is a relatively small ship compared to real life ships. (It is smaller then what we irl call galleons)

    The sot ships are smaller lore wise, because bigger ships havent been able to cross the shroud

    Are the sot waves 100% accurate ? Nah, they aren’t but they aren't as outlandish as you might think.

    Fyi; my brother in law is a international freight captain, my father in law and other brother in law both are inland shipping captains (which also navigate around coastal regions around our country and the surrounding ones)

  • An actual tidal cycle would be fun.

    Don't nerf the ocean. Give us surfboards!

  • The waves are pretty annoying when I want to swim/rowboat over to an enemy's ship while cutting their path off but the waves are too damn high to see!

  • the developers did a very good job of recreating the look and feel of the sea and i wouldn't want to see that being walked back. in general the boat that you are fighting against has to deal with the same conditions that you do, unless of course they are near and island and you are not(a smart tactical move), so it's just one of those skills that you need to develop in the game. while the sloop might move about on the swells a bit more than the larger boats, it is also a smaller target and a lot more difficult to hit as it rises up and down, so i tend to think it is quite well balanced. Also the sea state does vary quite a lot, which helps to change up the gameplay quite a bit.

  • @one-eyed-curly said in Why does it always seem to be high tide on the SoT?:

    the developers did a very good job of recreating the look and feel of the sea and i wouldn't want to see that being walked back. in general the boat that you are fighting against has to deal with the same conditions that you do, unless of course they are near and island and you are not(a smart tactical move), so it's just one of those skills that you need to develop in the game. while the sloop might move about on the swells a bit more than the larger boats, it is also a smaller target and a lot more difficult to hit as it rises up and down, so i tend to think it is quite well balanced. Also the sea state does vary quite a lot, which helps to change up the gameplay quite a bit.

    He isn't saying that the sea should be reworked, the only issue is the unrealistic constant high-wave most of the time.

  • I gotta agree. Firing your cannons from a sloop is a nightmare. Yesterday I fought 2 megs and 2 skloops and god. My RNG sucked. Every time they'd get on one side, the waves would pick to where I couldn't hit them. Whether it was normal waves or terrible RNG, still sucked.

  • @capt-soul-beard said in Why does it always seem to be high tide on the SoT?:

    @one-eyed-curly said in Why does it always seem to be high tide on the SoT?:

    the developers did a very good job of recreating the look and feel of the sea and i wouldn't want to see that being walked back. in general the boat that you are fighting against has to deal with the same conditions that you do, unless of course they are near and island and you are not(a smart tactical move), so it's just one of those skills that you need to develop in the game. while the sloop might move about on the swells a bit more than the larger boats, it is also a smaller target and a lot more difficult to hit as it rises up and down, so i tend to think it is quite well balanced. Also the sea state does vary quite a lot, which helps to change up the gameplay quite a bit.

    He isn't saying that the sea should be reworked, the only issue is the unrealistic constant high-wave most of the time.

    Except several people have come forward and explained why it's not unrealistic?

  • @blam320 It's not about realism. There are plenty of examples (some cited in the original post) about how the game sacrifices realism for the sake of game mechanics and fun. This isn't "Super-Accurate Sailing Simulator". Adjustments can and should be made to improve gameplay. When the swells as implemented are a major pain in the tuckus and little else, then perhaps it's time to adjust how they work.

  • @fatbeard1353 said in Why does it always seem to be high tide on the SoT?:

    If there's one mechanic I despise, it's the blasted swells. Yeah, it's tons of fun to not see where you're going in a sloop most of the time (as opposed to the brig/gally which are a bit taller and easier to see from). It's fun getting into the water and having an endless wall of water in front of you blocking the view of the ship you want to board. It's so much fun having to swim up...up...up just to break the surface, or down for ages just to get below. It's SO much fun not even being able to get a cannon shot on a nearby boat because you're up high and they can pummel you without you having a shot at all for the next 10 seconds. It's so much fun just trying to aim the cannons/harpoons as the waves chuck your boat around like crazy.

    Yes, I get it, the ocean has waves, sometimes big ones. The problem is that SoT always seems to have huge swells in the open ocean, not just in storms. And they're one of the most insanely irritating aspects of the game. Realism isn't the aim here. You can't sail straight into the wind in real life. You can't cram yourself into a cannon and launch yourself a thousand feet with no injury in the real world. You can't use mermaids in the real world. If the "real-world" mechanic isn't fun and is just a constant pain to deal with then maybe it's a mechanic that needs adjustment or removal. PLEASE nerf this ridiculous system, or at least have some high/low tide other than in areas around islands.

    just practice and get better and you'll figure it out and it's suppose to be a magical place so that's why the waves are high and there is a storm every day hurricane like storm and that's why the waves are so high

  • @danbeardluff said in Why does it always seem to be high tide on the SoT?:

    @callmebackdraft Funny enough, I was sailing with my Navy vet buddy earlier who spent a majority of his service on ships after I posted my reply above, and mentioned the complaint here. He said (referencing the Caribbean sea in particular) that you'd never ever see waves as high as you do in SoT unless it was hurricane weather.

    which it is all the time the storms in game are hurricanes all the time

  • @fatbeard1353 said in Why does it always seem to be high tide on the SoT?:

    @blam320 It's not about realism. There are plenty of examples (some cited in the original post) about how the game sacrifices realism for the sake of game mechanics and fun. This isn't "Super-Accurate Sailing Simulator". Adjustments can and should be made to improve gameplay. When the swells as implemented are a major pain in the tuckus and little else, then perhaps it's time to adjust how they work.

    I'm very well aware that this game isn't meant to be a totally realistic sailing simulator; the fact we fight skeletons is evidence enough.

    I'm saying that the swells aren't a major pain. You just need to learn how to adjust your wheel to deal with them.

  • @blam320 @fatbeard1353 I suspect that the waves have undergone a change around the start of season 2 somewhere. the seas just seems a lot wilder to me.

    I made a short video and posted it here : https://www.seaofthieves.com/community/forums/topic/137323/were-the-waves-always-this-intense

  • True! What makes me literally movement sick the most is the NW especially for that reason.
    Up and down, up and down, up and down, up and down, up and down, up and down - until I want to puke my guts out.

    What am I? A baby getting shaken to death by my choleric nanny? :D

  • @sudsierboar5526 said in Why does it always seem to be high tide on the SoT?:

    @blam320 @fatbeard1353 I suspect that the waves have undergone a change around the start of season 2 somewhere. the seas just seems a lot wilder to me.

    I made a short video and posted it here : https://www.seaofthieves.com/community/forums/topic/137323/were-the-waves-always-this-intense

    No changes were ever made; if there was, we'd see it in the patchnotes.

  • @blam320

    Did you watch the vid? It's not long!
    I don't trust everything to be in patch notes

  • @blam320 said in Why does it always seem to be high tide on the SoT?:

    @sudsierboar5526 said in Why does it always seem to be high tide on the SoT?:

    @blam320 @fatbeard1353 I suspect that the waves have undergone a change around the start of season 2 somewhere. the seas just seems a lot wilder to me.

    I made a short video and posted it here : https://www.seaofthieves.com/community/forums/topic/137323/were-the-waves-always-this-intense

    No changes were ever made; if there was, we'd see it in the patchnotes.

    That's incorrect. Not every change they made on purpose is listed in the patch notes; this could also be an unintended change.

  • @lem0n-curry said in Why does it always seem to be high tide on the SoT?:

    @blam320 said in Why does it always seem to be high tide on the SoT?:

    @sudsierboar5526 said in Why does it always seem to be high tide on the SoT?:

    @blam320 @fatbeard1353 I suspect that the waves have undergone a change around the start of season 2 somewhere. the seas just seems a lot wilder to me.

    I made a short video and posted it here : https://www.seaofthieves.com/community/forums/topic/137323/were-the-waves-always-this-intense

    No changes were ever made; if there was, we'd see it in the patchnotes.

    That's incorrect. Not every change they made on purpose is listed in the patch notes; this could also be an unintended change.

    If it was unintended we'd have heard something about it by now.

    And @sudsierboar5526 yes, I did. Nothing is out of the ordinary. The ocean has always been that rough when you're not by an island.

  • @blam320

    I wish I could back it up with something substantial but I can't. It feels different to me and a couple of other players and that's all I got for now.

    I'll of course update my post when I find something.

  • @lem0n-curry

    Have you noticed a difference in the waves?

  • I was on ships heading from Germany to England ( or Helgoland ) a few times in my life.

    Therefore and just for this occasion I can say with 100% confidence that the waves we have in SoThieves are way too high and should be nerfed.
    For how much I dunno.
    A suggestion

    • 33% max-height reduction
      and
    • 50% of the current max-height only during a occassional "calm tide zone" in similarity to the storm

    It would be nice if naval battle is not as heavily influenced anymore by having to wait until you sail into a smooth direction.
    And I would really like to be able to see more on my rowboat.
    My sense of direction is good enough to never get lost on the rowboat.
    And I have the entire map of the SoThieves in my head. At least all the islands I need.

    But I would like to have a bit more visibility.

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