The "gamedirector" is annoying

  • So ive started playing a few weeks ago.
    After a couple of days i already noticed some PvE events overlapping or fighting with each other, for example a storm and a megalodon which kind of make me feel the "programmers barrier", it broke the immersion hard.
    Today was the pinnacle of the "gamedirector" being totally insane. I was getting ready to clear a vault on mermaids hideaway for myself, putting chests down. And right as i wanted to open the vault a big ashen wind spawned right on me. I mean come on, your worldevents cant just roll over the players actions. Yes, ive could have done the ashen wind by myself in like 15min with 10 times dying cause you're just getting one explosion attack after another but is it fun or even worth it? No. Also another player is maybe waiting right infront for me to finish? No. Can I switch my vault or maybe change lobby? No. I just alt+f4'd and went to play something else, instead of dealing with this.

    I dont care about any solutions to this but i hope you get my experience - not even mentioning the 5 server-merges ive encountered within the 2 hours before. Merge me once or let me stay in an empty lobby but dont merge me everytime im going to park my ship on the next island.

    This kind of game behaviour just doesnt want me to play it anymore because the RNG of the gamedirector can completly dump your plans. Like even in PVP fights, Ive had like 1/10 pvp fights without any kraken, meg or skelli intervention.
    How do you expect players to have fun, while they are midst something else and then big horns and trumpets roll up to "bring you some fun". Its just annoying to have a skelli or meg spawn while you are hunting somebody. Its lame because you didnt accomplish to stop them by yourself (instead they get meg'd) or you get thrown off your chase or overwhelmed by RNG, not the skill of another player. It would be fine if it was like every 10th fight but its like only every 10th fight happens without PvE intervention.
    Its one thing to give a player the opportunity to join in on a public event or even sometimes "take the leashes" - but dont try to steer the player offroad by yourself. I wanna make my experience with an occasionally pinch of thrill but i dont want to get pushed from corner to corner to corner, cause then it just feels like a the gamedirector is out of control and overdid it instead of having a sandbox to play with like i want to.

    edit: i want to clarify the ashen wind encounter.
    i did some solo slooping with a gold emissary and as the many server merges confirmed, the evening was pretty quiet aswell (overall i just sank one other solo sloop).
    i did one vault quest and grabbed all the extra captains and their skeleton orders on the way. most of the time i came back to my ship with the loot from the previous captain while the next captain (with new orders) has spawned.
    ive got to emissary 5, handed in all that loot and went off to grab the vault key to finish up. so after like 2 hours of chilling, right as i wanted to wrap up, the ashen wind spawned right on me. i was on mermaids hideaway so somewhat in the center of the map but with no escape to my west, right with a big red glowing tornado over my head. at first i was like "okay lets do this, even iam tired". but after going through my situation in my head over and over again while waging the positive outcome against it, i just decided that its not worth it and closed the game to finish early.
    its not that i did a rage-quit, it was choosing the frustrating end which the gamedirector was responsible for (adding like 15min for the ashen wind fight at best + collecting and selling).
    sure it raised my stakes but i didnt want to raise my stakes for that amount of inevitable "more work". at this point it was either for me doing ashen winds (didnt know i can also just not trigger it, thanks for that information) and clearing the vault or just quit now (after i just handed in all my loot 5min ago). so after a good gaming session, the result was to abort right at the pinnacle - as a result of game design. and exactly this is my point, not my mood or likeness to continue to play SoT, thats a decision i can make for myself.

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  • Good call just quitting outright. Sounds like this game isn't for you

    Personally, I enjoy those random elements

  • Sea of Thieves is for people with many friends.
    Otherwise it can get really bad if you have a day where the game just wants to fish you into the- you know what.

    This game can be amazing.
    But it can be just as horrible.
    Only one thing is certain.

    If just unfair enough, you are not even allowed to flee and the Kraken spawns on you maxed out Athena-Emissary flag like you just exist to be bullied and tyrannized and nothing else.
    And most users here just want to read how you flip out over it.

    Makes you wish the NewWorldOorder would get through with their plan faster and hopefully clear all the gloaters.

  • @friedsteel I just ignore the crying and tell you something you might not know...the ashen lord maybe starts on your island, but as long as you don't get to close, it won't spawn...so should be enough time to get your vault done...
    But as said before...sounds like this game isn't for you...so either get yourself resistance for such "frustrating" moments, or play something else

  • Wait.
    You are upset over a Ashen Lord spawning/Not activating after you finished a Fort?

    Instead of being adventurous, you decide to quit. Geez dude, come on. You said it yourself you could of taken him, why not?
    "The Sea is a beast. You can predict it or tame her"

    As above, sounds like you expect a easy sailing game instead of these "Random" events which, if you want to complete everything..you best do them.

  • In contrast, I find the randomness fun. And clearing out a GH vault then getting to immediately do Ashen Winds sounds awesome.

    I get that it could be frustrating if you feel that AI spawns play too much of a role in determining the outcome of PvP, but it is a PvEvP game, there are no win-rate or K/D stats, and everything happening at once or in an unpredictable fashion helps the world feel alive. Skelly sloops, and megs or krakens scaled for sloops, aren't all that difficult either.

    I guess it's just a question of whether this is the game for you. Random events that change your plans are part of the charm for me, and I get that not everyone enjoys that.

  • lol as expected many people didnt get the point.
    its not that this game is not for me but the experience is messed up most of the time.
    what if i can sink a galleon on my own when it gets kraken'd while fighting with me - the gamedirector is taking the fun from me or the other way around for attacking players.
    its one thing to throw another risk in, but without a reward the risk is just annoying. it can put more tension on an emissary run but if its happening to me 9/10 times, its nothing special or even brings in more tension - its just annoying: raise sails, shoot at it until its sunk, continue.
    one phrase every crewmember says out loud when you are in pvp-action and a pve-mob spawns: "curseword not now"
    they dont say "yay another meg" or even "yay more loot"
    most of the loot of those "drive-by" mobs doesnt even get picked up because its more worth or even just more fun to chase the player.

    ive played for like 3 weeks and iam not in for the loot anymore already. iam going for commendations or get into some pvp battles or chill out with friends on pve events and try to finish up the evening with some pvp. despite this little time, ive been in some pvp fights that could be straight out of a movie, especially the keg-plays, just awesome. but iam just getting frustrated when a "lame" pve event trys to interfere with my pvp experience. and its happening way too much to be special, even for new players.

  • @friedsteel a dit dans The "gamedirector" is annoying :

    This kind of game behaviour just doesnt want me to play it anymore because the RNG of the gamedirector can completly dump your plans. Like even in PVP fights, Ive had like 1/10 pvp fights without any kraken, meg or skelli intervention.

    But... That's the point of the game: living through stories, not knowing what will happen. Making plans in Sea of Thieves is just a starting point, you're not supposed to go through with it every single time. ;)

    Most of my best memories in this game come with RNG related event. Being chased in the storm, having a meg poping on me ("Oh sh** !") and a Skelly Galleon spawning on my enemies ("f*** it let's go !") and both ships sinking after what seemed like a PotC battle. I've won and lost too many times for it to matters, what matters now is how and what stories I can tell afterwards.

  • This is how it id meant to work. Flameheart didn't summon the fearsome Ashen Lords to the Sea of Thieves for players to be able to do something else if they want to. It is an encounter that can put any island excursion in jeopardy, and that's how the game is. You have to be able to deal with anything that comes your way. If you don't want to, that's completely, completely fair, but don't complain about it.

  • You said you could have done the ashen wind by yourself in "like" 15mins!
    If you can do that then no overlapping event should trouble you.

  • @grog-minto said in The "gamedirector" is annoying:

    @friedsteel a dit dans The "gamedirector" is annoying :

    This kind of game behaviour just doesnt want me to play it anymore because the RNG of the gamedirector can completly dump your plans. Like even in PVP fights, Ive had like 1/10 pvp fights without any kraken, meg or skelli intervention.

    But... That's the point of the game: living through stories, not knowing what will happen. Making plans in Sea of Thieves is just a starting point, you're not supposed to go through with it every single time. ;)

    Most of my best memories in this game come with RNG related event. Being chased in the storm, having a meg poping on me ("Oh sh** !") and a Skelly Galleon spawning on my enemies ("f*** it let's go !") and both ships sinking after what seemed like a PotC battle. I've won and lost too many times for it to matters, what matters now is how and what stories I can tell afterwards.

    oh yes its also what makes the game great, i have a similar opinion.
    but having the enemies ship sunk by pve is kind of demoralizing for me.
    in the best case ive could have done it myself. and in the worst case its "we could have beaten them" but pve interfered. if it happens in 1/10 fights or even 5/10 fights, it maybe still bring "the special" to the fight. but ive encountered it so many times, literally most of the times that its just annoying for me at this point.

    and i dont want to trample on some developers work or even be rude about this, its just my experience.
    entangle it a little bit, make it more rare and dont throw it at me like cake after a clown. make it more mystic, dont have a kraken spawn only if no worldevent is active. maybe even dont try to have a worldevent active all the time, i dont know what is best. i can only report from my experience which made me abort my mission and close the game due to the wagers of the outcome. and everyone is welcome to tell me why iam wrong, maybe iam still missing an experience or i cant even look at it like someone who is playing since alpha.

  • @friedsteel Feels like you're being a bit unlucky there. Most of my encounters with other pirates play out without PvE interference (at least the RNG related one). Maybe 2 or 3 out of 10 if I had to guess.

    But I played 550+ hours so that could have smoothed the variance on that a bit.

  • I dont have these PVE events happen to me that often and im glad they dont, the Meg and Krakken are annoying time wasters, not fun gameplay mechanics, they need to revamp them or get rid of them, they are just boring.

    I can agree all of that would get annoying if it was happening so much, the only random thing i agree with that could make something "interesting" is the storms, as that makes things difficult but its realistic in a ship game. Krakkens just full brake stop you, Megs just troll until you get close to an island, they are not fun.

    PvP battle in a randomly generated PVE storm is fun. it wouldnt be ALL the time but no event all the time is fun.

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