Sword has been worse since the buff and needs to be what it was before the buff because the range way to far backtrack makes it worse, the damage is way high needs to be 5 hit again, the sword ladder camping is way to op and the worst of all the stun should not be a thing.
Sword is overpowered
@egoisticaxis606 said in Sword is overpowered:
the sword ladder camping is way to op
Literally any ladder camping is op, that's the point.
@egoisticaxis606 said in Sword is overpowered:
Sword has been worse since the buff and needs to be what it was before the buff because the range way to far backtrack makes it worse, the damage is way high needs to be 5 hit again, the sword ladder camping is way to op and the worst of all the stun should not be a thing.
We get it you double gun and you want to bring back the terrible double gun meta i hate meta's
Especially the double gun meta no more mr. tanky two taps
Sword is fine and the buff was neccesary
@egoisticaxis606 said in Sword is overpowered:
Also sword doesn’t take skill.
To use, no. I mean, come on - it's a pointy, sharp-edged stick. However to use effectively, it absolutely does take skill.
Agreed, the fact that you can spam M1 while holding ladder and there's NO WAY to get up at that point is just silly.
The overall damage is busted as well, I'm at the point where i feel the need to use it ONLY so i can block hits when i board someone since if you get touched once you will get stunned and overwhelmed by M1-spammers. There's needs to be some kind of punishment if you miss a hit with the sword, like it was from day 1.
Making yourself move slowly for a bit and not be able to swing instantly again is a thing the sword needs to balance things, shouldn't make it any worse for those that actually knows how to use the sword properly but punish people that doesn't even try and just hit their head on the M1 button.
@itz-majman said in Sword is overpowered:
Agreed, the fact that you can spam M1 while holding ladder and there's NO WAY to get up at that point is just silly.
The overall damage is busted as well, I'm at the point where i feel the need to use it ONLY so i can block hits when i board someone since if you get touched once you will get stunned and overwhelmed by M1-spammers. There's needs to be some kind of punishment if you miss a hit with the sword, like it was from day 1.
Making yourself move slowly for a bit and not be able to swing instantly again is a thing the sword needs to balance things, shouldn't make it any worse for those that actually knows how to use the sword properly but punish people that doesn't even try and just hit their head on the M1 button.
You can insta-block by holding block as you climb the ladder. This means you may only take 1 or 2 hits as you reach the top of the ladder if they're constantly swinging their sword.
Also, re-adding slowed movement during a sword-swing would also reinvite the double-gun meta, as they would then be able to outrun any sword user - so no thanks.
My favorite move when being run down by 2+ sword users is blunder bombs. They knock them back and deal damage to ALL of them with each bomb if they are tightly packed in enough. I never like to go into a fight without a full pocket of 5.
If you are real lucky, some will get thrown overboard by them.
Otherwise, blunderbuss or your own sword is about the best option for a second weapon.
@itz-majman said in Sword is overpowered:
Agreed, the fact that you can spam M1 while holding ladder and there's NO WAY to get up at that point is just silly.
You act like the sword is the only way to guard the ladder. You can camp a ladder with a blunderbuss and make it so that there's also no way to get up.
@mferr11 You can ladder-guard with any other weapon. But if you miss or get hitregged with a firearm, you have to reload before having the opportunity to fire again.
If you miss with a sword... well, you can infinitely keep clicking that trigger or mouse button, due to an unreasonably minimal delay. I think that was the point he was trying to make.
The sword is simply too offense-heavy, and suffers the least from the impact of hitreg. If some strikes gets hitregged, you can still spam through the rest of your attack. You can backtrack targets easier because of the sword swing's AoE, and you can strike through blocks and combos.
There isn't enough of a penalty for missing, and there is less incentive to behave defensively and counter attacks, when spamming your way through a fight works all the same.
It is the one weapon with which I can down a whole 2 tankards of grog & still easily 1v4 wipe an arena gally crew.
Except you can bait people into missing the shot and then climb up which isn't the case with sword where you can just mash one button over and over again.
@egoisticaxis606 said in Sword is overpowered:
Also how come double gun was nurfed when it was op but since sword is op it should be nurfed?
omg....
@egoisticaxis606 said in Sword is overpowered:
Also how come double gun was nurfed when it was op but since sword is op it should be nurfed?
Because people were effectively insta-killed at a longer range by the double gun. You still need to swing that sword at close distance a number of times to kill someone and if they have a sword they can counter you. Different advantages for different situations. Should sword users complain about double guns in the water?
@itz-majman If you're holding block while climbing, they will hit you twice but you will be able to board with some hp left, block the last hit and run / heal at least against most opponents. Something you wouldn't be able to achieve against a blunderbuss (barring some hitreg ofc). If 2 people are guarding the ladder with sword, you won't be able to board, but that is true with every weapon.
They are ways around the sword spam as they are ways around the other weapons.
Honestly most of the problems with the sword are due to the larger problem of the game (rubber banding, hatred, etc), not the weapon per se.
@itz-majman said in Sword is overpowered:
Except you can bait people into missing the shot and then climb up which isn't the case with sword where you can just mash one button over and over again.
And i dont see how a sword nerf would stop that
Not that it should be stopped in the first place
Theres zero punishment for missing a sword hit, that's the issue. Making it so you can spam mouse-1 without a care in the world.
@itz-majman said in Sword is overpowered:
Theres zero punishment for missing a sword hit, that's the issue. Making it so you can spam mouse-1 without a care in the world.
i don't see how making it slower on a missed hit will save you on the ladder though
by the time the stun or slowed upon missing coolsdown you'll be stuck in the ladder climbup animation unless you intend on making the swords miss punishment so punishing its no longer viable outside ladder guarding i don't see this as a solution? just speculation though
i dont know how long the climbup animation is exactly but i'll look that up when i get home but i know is rather slow which means the cooldown on missing would have to be even slower
it would become too slow imo
In my humble opinion the Cutlass is way less spammy than it used to be. I mean it's not like we have the Slash/Sheath/Unsheath/Slash anymore that was far spammier.
Fair enough it can be perceived as a low skill weapon if you see it as nothing but M1 spam, It's really not though in all fairness.
Then again how much skill in boarding ships do you really have if your hanging from a ships ladder for an extended period of time praying for an opening.@egoisticaxis606 said in Sword is overpowered:
Also sword doesn’t take skill.
neither does double gunning just like using blunderbombs and firebombs, saying the item takes no skill is just a plain assumption. if people complain endlessly about the swords hit reg then yes they are gonna buff it but then people say it is broken and needs to be nerfed but they will most likely just reduce its stats by a little. if you get cut or stabbed by a sword you are gonna be shocked and unresponsive for a bit.
I fully disagree here. I did like the old sword combat somewhat and the new one does feel a bit more unga bunga but like... sword op? Even as things are now double gunning is the meta and infinitely more powerful even in it's nerfed state.
I think the only time the sword feels op is when I'm fighting against a bigger crew and they surround me with the stun. That admittedly does feel pretty bad but so does getting 0-death'd in one gun combo before you can even react.
Honestly double gunning isn't that skill based anyway. I can do it and most of the skill comes from landing the first shot and muscle memory. Sea of thieves shouldn't be a sweaty twitchy first person shooter IMO - the weapons are cool but I kinda dislike the idea you are pushing, that the only combat of a pirate game should be traditional shooter mechanics.
In old SoT you could climb ladders if the person on top missed a swing since that made you not be able to swing again immediately
Sword broke with the Anniversary update to be honest. It used to be so much better.
In-fact the whole game broke after that update.
I just hate the fact when you block it doesn't actually block, check out summits last stream he was sword blocking and it kept his sword like he was in idle pose but still did the sparks for blocking, but no block was applied.
It's beyond a joke at this point.
But then again I forgot the game never came out of beta and probably won't cos at this point it isn't even close to a near finish product. These are bugs we expected to run into the first year, not almost 3 years after it's released
But then again they're all good taking our money for premium items. Where the hell does the money go to if it is for further development like they told us cos at this point it damn sure doesn't seem like they're investing money they earn into making the game better. It's worse, way way way worse.
@josephtodd said:
In-fact the whole game broke after that update.
Not too far off from the truth, IMO. A clear-cut case of Rare having gone a bit too far...
@galactic-geek Aye these days they've shown their true colors with the game play they're giving us and how they treat certain people.
I'm not going to mention names but they've turned people who absolutely loved them against them.
It's all politics at rare, don't agree with them and boom you get yeeted by them or pooop'd on one way or another.
I love the game it's fun, but it still has a long way to go yet in terms of bugs/exploits and all around trashy servers / gameplay / combat and I damn sure aren't going to sit defending a game which has bad developers.
@itz-majman a dit dans Sword is overpowered :
There's zero punishment for missing a sword hit, that's the issue. Making it so you can spam mouse-1 without a care in the world.
That is kinda true, but only because blocking isn't working properly tho.
Punishing missing a sword hit with delay is tricky too since there need to be an incentive to use one instead of a second gun in order for it to make sense. Punish it too much and it becomes a strictly worse Blunderbuss.@grog-minto said in Sword is overpowered:
@itz-majman a dit dans Sword is overpowered :
There's zero punishment for missing a sword hit, that's the issue. Making it so you can spam mouse-1 without a care in the world.
That is kinda true, but only because blocking isn't working properly tho.
Punishing missing a sword hit with delay is tricky too since there need to be an incentive to use one instead of a second gun in order for it to make sense. Punish it too much and it becomes a strictly worse Blunderbuss.There is a punishment for missing with the sword - your next swing is delayed. It's just so minor, many a pirate fail to notice it - but it is there, and it can make a difference.
As for blocking, it absolutey works. Most pirates just don't adjust enough - when they get attacked, it's like they're a deer frozen in the headlights of an oncoming truck (and they will get wrecked). They need to move, dodge, and even adjust their view - all of which changes the position and angle of their block. Their opponent will be trying to get around their block, so it doesn't make sense to simply hold the block in 1 position/angle. The only other issue is hit-reg, and while it is an issue, it's not specifically a sword issue, even though it may affect it.
I rarely block for long. I usually block the 1st swing of an attack, and as that happens, I immediately dodge through my opponent safely to stab them in the back with my own counter-attack.
@galactic-geek Regarding the block :
Since the sword function as any projectile but isn't, atm you can block a hit (one part of the sword) but if they wiggle enough, they will still get through. That's what causes (or at least contributes to) the visual cue that a block occurred but you still lose hp.
You can get a successful block 3 times in a row, bump your opponent back and yet still not being able to hit them before they hit you again (both swings go off, but you get hit first, get stunned and have to block again).I'm not advocating that Swords Spam is the ultimate sword move, but blocking absolutely don't work well enough for it to be a bad move every time against a savvy opponent. Sometimes it won't help you, but sometimes you will win the exchange.
I believe that blocking before getting hit should cancel the hit altogether and be a tiny bit more punishing than it already is.
