It's a chore to play with friends

  • Listen. It's hot in my house and so I'm a little heated right now.

    I was just casually sailing with my four friends, we find a reaper's sloop and guess what we saw, 8 reapers against our 4 man galleon. Do you realize what that means?

    It quite literally means that they went through the trouble of having at least three ships, mess around server hopping just to get on a sloop. Here my friends are going "Hey, we want 8 people Galleon" and you know what? One of us said, 8 people galleon and the other said 8 people sloop. Which one is more "unfair"

    It's ridiculous that we hear "It's unbalanced" there are people jumping through hoops to appear as though their ship contains 4 times less than it actually does.

    Increase players per ship. People are either jumping through hoops to deceive people or players are moving on to other games with larger crew sizes.

    A sloop can contain four people: A helmsman, two cannoneers, and a crows nest guy. Now right now 2 works but why does it have to be? Galleons have 8 cannons for 4 people. Ridiculous.

    Dumbest thing I've heard: "It's supposed to be a challenge to sail" Do you honestly believe that real world ships went "Oh know what? Let's make sailing difficult, that'll really make being alive worthwhile" No.

    Increase crew sizes because people are jumping through hoops to play with bigger crews. It's insane that people want bigger crews, are jumping through hoops to get it and complicating the balance of the game.

    You can't appeal to solo players, as it stands, solo is a death sentence as it is currently. I've played Dead by Daylight, solo pandering screws everyone over. I have 2 friends who are willing to play but have avoided the game like the plague because we already have four people playing.

    We will jump through hoops if we have to but why should we need to. People have more than three friends. There is zero argument against it.

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  • They were probably doing glitterbeard then just teamed up to mess around

    In thousands of hours I've only seen extra people on ships a few times and definitely never sloops full of 6 7 or 8+ people

  • @wolfmanbush I don't think it hardly matters why they did it. There are tutorials on YouTube on how to do it. People are doing it.

    People want larger crew sizes and someone has to look at that fact and make the change. Four man sloops are not obscene to ask for. I really don't see how 4 man sloop, 6 man brigantine, and 8 man galleon is too much to ask for.

  • I dont have that many friends but I was asking for an increase in the amount of ships per server, so ya could bump into more people if you wanted. so if they ever increase the ship/crew size, they should be able to increase the amount of ships there too.

    People will probably argue server stability or it will disrupt the balance of the game, since anyone with more then 4 friends has a high chance of owning that server if they are any good at pvp and everyone else will have to group with randoms to stand a chance, which no one will do.

    So I dont see 6-8 man ships ever being a thing since most people dont have 5-7 other people to play with outside of special gatherings and they dont want you and your group being able to dominate a server easily without jumping through all these hoops you seem to know about.

    Since you have these 2 other friends, it should be easy to look up those Youtube tutorials you know about and server hop with 2 Brigs, since that will fit all 6 of you and your 2 ships can sail the server and pvp everyone. if 4 sloops can somehow sever hop enough to end up together, you and another Brig can make it happen too : )

  • @elderterdkin That's not really the point though is it?

    The very fact that we should have to jump through hoops shouldn't be a thing. Surely they can increase server size and player count, hell increase the size of the ocean to reduce the chances of bumping into someone constantly.

    Looking up the way to get around it is easy, but actually doing it is not. You can go on forever. You don't have to make it so that a sloop requires four people, you can have this:
    Sloop: 1-4
    Brigatine: 3-6
    Galleon: 4-8

    I don't see how that's problematic. If server size was increased, crew size increased, map size increased, there'd be more players at all. You say not everyone has 5-7 friends, there exists this thing called the internet, fun fact, we're using it now.

    I'm talking friends but you don't have to just do friends. I have to continue to stress that there is zero argument against this. There is no reason whatsoever, to go "Big ship have small crew." With the server hopping, why even bother with the galleon? Make the galleon bigger and we'd have to use the galleon unless we want to do things the hard way.

    A 6 man sloop is more maneuverable, has a deceptively small crew, and you can afford to send three people out and still have enough guys to man the ship. Put 8 people on a galleon and there's more necessary to do.

    If you expect a sloop to have 4 people, then you aren't caught off guard. If you expect a galleon to have 8 players, you'll steer clear.

  • The problem is multifaceted here, in part the old Xbox One which remains supported. They had to decrease Ships per Server from 6 to 5 awhile back to address server stability some. They have been hard at work on this, but it isn't as simple as just increase the limits.

    And there are balance issues to consider. To increase crew sizes some things would have to change. A competent crew on a Sloop with more than 2 people is basically impossible to sink as it stands now. Can you do it technically, yes, but it always has some risks connected to it (those not in your crew won't respawn on the Ship if they die, so by jumping on a Ship like that they risk being quickly dissolved). So again it is not as simple as just raise the numbers since it will mean additional fine tuning.

    That isn't to say it would be impossible, but it isn't entirely an easy thing to do either. At the moment, it feels like focus would be better spent on other things. I also would be willing to wager a guess that the number of people this would benefit would actually be rather small, and could start to skew things in favor of always needing a large number of people to reasonably play (which will reduce the player base more than expand it).

    Does it sting sometimes that we can at max play with 4 people without a fair bit of extra effort? For some, absolutely! But I just don't think it is a good move to do overall from numerous standpoints.

  • @redeyesith If the number of people it benefits are low then doesn't that mean that the balancing aspect would remain virtually unchanged whilst still allowing more than four people to play together?

    My design still gives players the same ship sizes: 1-2(4) players on sloop, 3-4(6) players on brigantine, 4(-8) players on galleon. Yet in any scenario, people with larger friend groups can still play together. Therefore if large crews would be rare, then what problem does that pose to you? Virtually none.

    Furthermore, if more people can play together at a time that will be more tantalizing to the casual players which, last I checked, was the target audience for an open world sandbox.

    Once more: There is zero argument against this.

  • @chunk-dvrer said in It's a chore to play with friends:

    @redeyesith If the number of people it benefits are low then doesn't that mean that the balancing aspect would remain virtually unchanged whilst still allowing more than four people to play together?

    My design still gives players the same ship sizes: 1-2(4) players on sloop, 3-4(6) players on brigantine, 4(-8) players on galleon. Yet in any scenario, people with larger friend groups can still play together. Therefore if large crews would be rare, then what problem does that pose to you? Virtually none.

    Furthermore, if more people can play together at a time that will be more tantalizing to the casual players which, last I checked, was the target audience for an open world sandbox.

    Once more: There is zero argument against this.

    you ever sailed on a galleon? have you ever faced a galleon?

    i think the last thing we need is a galleon that is able to use all its cannons while still being able to be steered and the cherry ontop repaired faster than it would take on holes

    4 people on the cannons 1 person sailing 1 person who manages sails and one person repairing and the last person doing the jobs that needs extra attention

    this idea is poorly thought through

    the galleon is a beast in combat its drawbacks? painful to manouver and its extra cannons to be used requires manpower to be switched from one vital job to firing cannons

    have you ever faced a galleon before? literally with this idea there'd be no reason to go anything other than galleon

    the added crew members literally outweigh all the drawbacks

    literally the last thing we need is a gatling gun firing cannons while still having extra crew members to repair and keep it sailing perfectly fine no thanks

    don't think the galleon is capable of outputting gatling gun rate of cannonballs? then you haven't played long enough to realize why 8 players is going to break the game

    i think you need to think this idea through a little better

    i know it sucks not being able to sail with all your friends schedual your sailings

    one day you sail with some set of friends and the next some other set of friends ez solution to your problem

  • @chunk-dvrer said in It's a chore to play with friends:

    @redeyesith If the number of people it benefits are low then doesn't that mean that the balancing aspect would remain virtually unchanged whilst still allowing more than four people to play together?

    No, the balancing aspect would be greatly changed in numerous contexts. As I said, it isn't as simple a matter of "just up the number of players" and requires a lot more design tweaks than that to accommodate such a change. And even if all of that was done, this would still skew the general balance of the game as it stands in a drastic way.

    My design still gives players the same ship sizes: 1-2(4) players on sloop, 3-4(6) players on brigantine, 4(-8) players on galleon. Yet in any scenario, people with larger friend groups can still play together. Therefore if large crews would be rare, then what problem does that pose to you? Virtually none.

    Except that it would since to facilitate a change like this would require a cascade of additional changes that you don't seem to be considering. This would be a substantial overhaul with numerous implications.

    Furthermore, if more people can play together at a time that will be more tantalizing to the casual players which, last I checked, was the target audience for an open world sandbox.

    This is not inherently true. There are many casuals who don't have the amount of friends needed to accommodate these needs. I'd even be willing to argue there is likely more folks in this situation than in the inverse (I could be wrong, but I'd feel more comfortable betting on that than the other way if I had to). If that is true, there would be a greater chance that such a change could very potentially drive down the player base more than it expands upon it, leaving us in a net deficit.

    Once more: There is zero argument against this.

    Strongly disagree. I believe I have presented more than one argument. Hardware/Infrastructure limitations and gameplay balancing are both valid things to consider when approaching this kind of change. The number of gameplay factors is also greater than you seem to account for. We would have to look at water fill rates, repair rates, and so much more based on this change. Not to mention placing at least some consideration on to how this would impact the smallest of the crews on the Seas (and while this can never be a sole consideration in the development of a game clearly based around crews, it is still a valid consideration).

    It isn't as if this isn't something that has been debated in the three years this game has been on the market (on top of the years it spent in development). It has been considered by both the developers and the player base quite extensively. I wouldn't say that it is impossible that we may some day see something come along that allows us to have more than 4 players, but I can almost ensure it will never come by means of increasing current crew sizes. The more likely situation would be a new Ship type that allows for a larger crew, as this has been highly considered for some time (but Ships are actually one of the most complex things to design in this game, so it makes sense this hasn't been a major focus so far). Custom servers are also a thing in development, they will not feature progression but would let people mess around with a full server worth of friends from time to time (and potentially do things that would otherwise be very hard to do).

    Anyways, that is all I have to add to this thread. I get the impression that this is one of those where any dissent to the idea, regardless of the validity as to why, will be met with amped resistance based on the flow so far. I wish you all the best, and happy sailing!

  • Ok, but you have friends to fill a galleon. What about us who either don't have anyone to play with or just like solo slooping. You do realize that these people would be immediately obliterated by a four man sloop, right? It works well as it is, and putting four people on a sloop would make sinking impossible, and everything would be trivially easy. Want to undertake the huge challenge of banishing Flameheart's Damned Armada back to the Sea of the Damned? Well yeah, except now it's gonna take you five minutes and all holes on your ship will be patched the moment they are spotted, because the crew is JUST THAT BIG! Peril and danger are part of the game, and I don't wanna play Sea of Thieves Easy Mode. Easy isn't always fun.

  • I've played countless hours of SoT and I can think of only one instance where there was more people than the crew size on a ship (Brig in this instance). I totally agree there are ways to do it but they aren't as simple as inviting friends or finding the right server from a list. Can you imagine how many more instances we would have of oversized crews if this was the case?!

    You do realise that the crew sizes are specifically designed so you can't do everything at once. This means you have to priortise what you're doing and thus creating an element of uncertainty during combat.

  • you ever sailed on a galleon? have you ever faced a galleon?

    Yes

    i think the last thing we need is a galleon that is able to use all its cannons while still being able to be steered and the cherry ontop repaired faster than it would take on holes

    A galleon would not be able to use all it's cannons and repair at the same time. Additionally, if you wanted to actually maneuver the damn thing, that's one less person. A sloop currently won't take on a galleon and that would hardly change.

    the galleon is a beast in combat its drawbacks? painful to manouver and its extra cannons to be used requires manpower to be switched from one vital job to firing cannons

    The galleon is a beast in combat, but consider: The sloop vastly outpaces a galleon in a headwind and in addition to that, it is far more maneuverable.

    have you ever faced a galleon before? literally with this idea there'd be no reason to go anything other than galleon

    I have gone against a galleon, it is pain, when I make mistakes. The reason you pick anything else is because you don't have the friend group size. If anything taking a 6 man brigantine over a six man galleon would be better. The galleon is not the beginning and the end of all that is holy.

    literally the last thing we need is a gatling gun firing cannons while still having extra crew members to repair and keep it sailing perfectly fine no thanks

    Whilst possibly true, you completely ignore the fact that the other ships also get increased crew sizes. A sloop has four people, two on cannons, one steering and one bailing and repairing. A sloop going after a galleon period is ridiculous even now.

    i know it sucks not being able to sail with all your friends schedual your sailings
    one day you sail with some set of friends and the next some other set of friends ez solution to your problem

    Alright, sorry guys, you aren't allowed to play today. Go find some other game to play with your friends...oh, wait...that was insensitive.

  • No, the balancing aspect would be greatly changed in numerous contexts. As I said, it isn't as simple a matter of "just up the number of players" and requires a lot more design tweaks than that to accommodate such a change. And even if all of that was done, this would still skew the general balance of the game as it stands in a drastic way.

    For this particular argument please note that the crew sizes of all ships have been increased. Thank you :)

    Except that it would since to facilitate a change like this would require a cascade of additional changes that you don't seem to be considering. This would be a substantial overhaul with numerous implications.

    Once again, if the number of people this change panders to is "oh so rare" then the fear of finding one of these is so miniscule that it's practically a worthless thing to worry about on your end.

    This is not inherently true. There are many casuals who don't have the amount of friends needed to accommodate these needs. I'd even be willing to argue there is likely more folks in this situation than in the inverse (I could be wrong, but I'd feel more comfortable betting on that than the other way if I had to). If that is true, there would be a greater chance that such a change could very potentially drive down the player base more than it expands upon it, leaving us in a net deficit.

    If there are casual players jumping through hoops for this and people begging to play with larger crews, in addition to people leaving the game in some instances to search for more accommodating games. I highly doubt this is true. Those that "don't have the amount of friends" will hardly see a change if in fact, once again, the odds of finding these things are "oh so rare."

    Once more: There is zero argument against this.

    Strongly disagree. I believe I have presented more than one argument. Hardware/Infrastructure limitations and gameplay balancing are both valid things to consider when approaching this kind of change. The number of gameplay factors is also greater than you seem to account for. We would have to look at water fill rates, repair rates, and so much more based on this change. Not to mention placing at least some consideration on to how this would impact the smallest of the crews on the Seas (and while this can never be a sole consideration in the development of a game clearly based around crews, it is still a valid consideration).

    Consider if you will, that under the circumstances, all crew sizes are larger. This means that repair times while they will be completed faster, are not conditional to one type of ship. A sloop will likely repair their ship faster because it is smaller. The ships themselves haven't increased in size and so the water fill rates remain unchanged. In addition to that fact, a sloop can move four feet back and dump water out whilst a galleon might have to go up two flights of stairs.

    Allow me to re-iterate my sentence. While true that you have given me reasons, your reasonings are poor. "It's not a simple numbers change" is your core, and whilst true, increasing all of them, increases all of them. At this point, if necessary, increase repair time, water fill rates, if even nothing else: Make it conditional. Let the game read off crew mates per ship and adjust values instead of having a fixed rate across the board.

  • @drou-07 I'm not preaching for the game to be easier. I'm asking for being able to actually play with my friends. Solo slooping is currently hard as is anyways.

    Additionally, it has come to my attention that "pandering to these people is rare" and if true, reduces your chances of even seeing these to begin with.

    Finally, I addressed it in a later comment that, right now, patching holes and bailing water is a fixed rate across the board. If the game read crew size per ship, it could adjust the values so that it provides a fair balance in a 1 sloop v 4 sloop. If in addition, as it has been brought to me "that there'd be no reason not to pick the galleon." Then fear not my friend, you'll have maneuverability on your side.

  • @chunk-dvrer said:

    as it stands, solo is a death sentence as it is currently

    Oh really? I solo slooped just yesterday, and over the course of 2 or 3 hours, I killed 3 megs, sank a duo sloop 2x, outsailed a lvl. 2 Reaper brigantine, defied a lvl. 5 Reaper brigantine ambush at the Reaper's Hideout in order to turn in a Reaper's Bounty for a cool 15,000g (since it was happy hour), and did the hornpipe dance with yet another brigantine crew at an outpost before slaughtering them mercilessly onshore for practice and setting fire to their ship (and they still wanted an alliance after the fact!).

    I only died once the entire session (after selling at the Hideout), but even then, they never sank my ship or stole any of my loot.

    So no. Not really a death sentence.

  • I highly doubt that they all knew each other and instead made a party boat. I've had the whole server on my solo sloop before and it was a blast with these complete strangers.

    As stated they were probably doing glitter beard and then got bored after. No one expects the 6+ man sloop, mwuahaha!

    It's easier to find a solo ship and ask if your friend can join their crew if they're logging off so that each of you can have a ship than it is to server hop and run into each other.

  • @galactic-geek So the way I see it then is that it's either:
    A) A death sentence and as such there's no issue with increasing ship sizes as it would remain a death sentence
    or
    B) It is not a death sentence and as such there's no issue with increasing ship sizes as it seems it would, if nothing else, provide a hardier challenge.

    In either case if the complaint is about whether or not solo sloop is a death sentence or not, I'm afraid you're in the wrong thread.

  • @chunk-dvrer said in It's a chore to play with friends:

    @galactic-geek So the way I see it then is that it's either:
    A) A death sentence and as such there's no issue with increasing ship sizes as it would remain a death sentence
    or
    B) It is not a death sentence and as such there's no issue with increasing ship sizes as it seems it would, if nothing else, provide a hardier challenge.

    In either case if the complaint is about whether or not solo sloop is a death sentence or not, I'm afraid you're in the wrong thread.

    You don't see the difference in fighting as a solo sloop (or duo sloop) against 2 on a sloop or 4 on a sloop, or between 4 on a galleon and 8 ?

    I am sure there are pirates around who can handle a complete server on their own, but lets not get carried away and make the pirate life for everybody else who won't sail with 5-8 impossible.

  • @chunk-dvrer said in It's a chore to play with friends:

    you ever sailed on a galleon? have you ever faced a galleon?

    Yes

    i think the last thing we need is a galleon that is able to use all its cannons while still being able to be steered and the cherry ontop repaired faster than it would take on holes

    A galleon would not be able to use all it's cannons and repair at the same time. Additionally, if you wanted to actually maneuver the damn thing, that's one less person. A sloop currently won't take on a galleon and that would hardly change.

    did you not say increase crew sizes to 8 on a galleon?

    as it currently is i can spare 2 people on cannons one sailing and one managing sails and repairing sometimes switching one cannoneer off to repair or help with sails

    with 8 people

    i can spare 4 people on the cannon 1 steering 1 managing sails 1 repairing and 1 person switching between repairing and managing sails

    the galleon is a beast in combat its drawbacks? painful to manouver and its extra cannons to be used requires manpower to be switched from one vital job to firing cannons

    The galleon is a beast in combat, but consider: The sloop vastly outpaces a galleon in a headwind and in addition to that, it is far more maneuverable.

    yes if you manage to stay out of the cannon fire of either side of the galleon

    it wont matter how good you manouver the sloop if you get hit by a volley fire of 4 people rapid shooting cannons in one go

    you'll be stuck repairing

    have you ever faced a galleon before? literally with this idea there'd be no reason to go anything other than galleon

    I have gone against a galleon, it is pain, when I make mistakes. The reason you pick anything else is because you don't have the friend group size. If anything taking a 6 man brigantine over a six man galleon would be better. The galleon is not the beginning and the end of all that is holy.

    actually no i choose to use the brig because it has decent manouverability and firepower

    we are 3 and i have 20+ people i can sail with but i still choose to do brig

    literally the last thing we need is a gatling gun firing cannons while still having extra crew members to repair and keep it sailing perfectly fine no thanks

    Whilst possibly true, you completely ignore the fact that the other ships also get increased crew sizes. A sloop has four people, two on cannons, one steering and one bailing and repairing. A sloop going after a galleon period is ridiculous even now.

    you forget that the galleon has 4 cannons on EACH side the sloop only has ONE cannon on each side the added crew to man cannons on a sloop hardly matters at all infact wont change anything at all

    because the sloop can only use one cannon at a time while the galleon can use 4

    currently using all 4 cannons means sacrificing jobs that needs tending like sailing or managing sails thats the drawback of using all four cannons

    with 8 players that drawback wont exist and you can use the galleon's full firepower without sacrificing anything

    Not to mention galleons can then also anchor turn while still being able to fire all four cannons meaning even if you do out manouver the galleon and position yourself behind the galleon they can just anchor turn

    i know it sucks not being able to sail with all your friends schedual your sailings
    one day you sail with some set of friends and the next some other set of friends ez solution to your problem

    Alright, sorry guys, you aren't allowed to play today. Go find some other game to play with your friends...oh, wait...that was insensitive.

    if someone gets offended over the words "sorry we're full today we can sail tomorrow if your down for that?" i don't know what kind of mindset your friends are using and i'd highly recommend finding new friends

  • @chunk-dvrer said in It's a chore to play with friends:

    @wolfmanbush I don't think it hardly matters why they did it. There are tutorials on YouTube on how to do it. People are doing it.

    People want larger crew sizes and someone has to look at that fact and make the change. Four man sloops are not obscene to ask for. I really don't see how 4 man sloop, 6 man brigantine, and 8 man galleon is too much to ask for.

    The issue is those ships simply do not take that many people to run. Me and my friend get so bored on a sloop we upgraded to a duo brig for a challenge. You would also be making them way too OP. You are not taking any balancing issues into consideration.

    Four on sloop? Why? What is everyone going to do? Literally takes only one person to sail that ship. A decent duo sloop is hard enough to take down, add two more who can solely be dedicated to boarding and good luck with that unless you have a large crew too.

    If Rare were to even increase crew size would need new ships to balance and make sure its not too easy and OP like a four man sloop would be. It would be to be balanced properly. Eight people on a ship? Is that too much to ask for? Honestly yeah it just might be. Imagine being solo and having 8 players attack you? Having this happen on a regular basis. You may say "oh well" but the game isnt just about you and your friends. Rare would have to figure out a way to make the 8 main ship have some serious disadvantages.

  • So basically...

    Be more of a loner...?

    I really don't mean to be rude or anything, but how are we going to have a pirate game, and one of the better ones at that. And only be limited to a crew of 4, unless you jump server to server to get your buddies all together. Done that on plenty of games, and it ain't fun! Did any of you ever play Pirates Of The Caribbean online? Big crews are awesome!

    I see a lot of contradiction around here. "It's to rare to have a party that size, so why even add it?" Or "It's to OP so they don't do it."

    If it's so rare, how would it be that OP? It wouldn't happen often right? Or could it be, if it was more easily accessible more people would do it and thus balance it out?

    Boohoo, solo players suffer. Lesser manned ships are and should be faster for a reason. And if it is that big of an issue, join a discord server or something and resolve the issue or stop complaining. Why are you trying to play PvE in an open world game with other players anyways?

    It's one thing if it is a technical limitation for the servers or the game platform or whatever, but if the biggest issue is literally a personal problem of "I don't have enough friends to make large crews". I'm sorry but to bad.

  • All I'm sayin is piracy is all about the crew and people complain about it being unfair if there was more people. But that's the thing, nobody would go pirate by themselves because it would be dumb. Having friends to play with makes games more fun and I have a problem with not being able to play with the 7 other friends I should be able to play with on this game without having to finesse the system. You need to have a crew to be a pirate. Let me have a Crew! If you have a problem go get friends

  • I'd say a nice fix would be that, if the crew is larger than 4, then they should automatically have a special flag thrown on them, so people know not to mess with the ship, so if they do it's on them. Theoretically the people with a smaller crew would have a faster ship anyways, so you should never run into them.

    Main point is, I want to sail with ALL of my friends AT THE SAME TIME. Which is usually about 6 or 7 people. It's not about how hard it is to use a ship, not about balance, not even about PvE or PvP. It's about playing an open world online game, with more than 3 friends, without having to yank hairs out over it.

  • Boo hoo! You do good solo, good for you, its a freaking pirate game. I want to be able to legitimately have a gang of friends (preferably at least 6), and do pirate stuff.
    On regards to the "balance" in the fact that oh, I play solo so I'm playing 1v4. 1v8 is barely different in this scenario. People obviously want to do big man groups as there are tutorials to exploit the system to allow it, causing unbalance for the rest of the solo and smaller groups, what would be the biggest change? More players? More balance issues"? If it literally already happens on a good enough basis that there are tutorials, what's the real issue?

  • Here's the thing, it's a pirate game. I wanna play with the bois. I'm sorry you aint got friends, but I do! I wanna go on adventures with the bois. Besides the fact that people already can exploit the mechanics if they're determined enough, I unfortunately, am not that try hard. And as far as balancing? Functionally, a 1v4 is no different that a 1 v any crew larger than 4. I'm sorry you're lonely but there's an open crew option, you can auto fill your ship. Instead if I can't play with my friends I will play an entirely different pirate game, where I can. Enjoy your barren multiplayer game.

  • IF YOU ARE NOT WILLING TO READ THIS THEN YOU ARE PART OF THE PROBLEM :)

    There are a number of things to consider when it comes to this game, and I can't talk about them all.

    There are always going to be advantages and disadvantages to certain crew sizes. One person is always going to have it harder because he is a single man, but that is why there is a ship designed for a single person. Also, if that one man gets hit by a four man crew or an eight man crew there is no difference. That guy is gonna lose because he is simply outnumbered. So, when it comes to a solo player complaining about being outnumbered well that is how the game just works. There are also several methods of finding people to play with. Just because you don't touch grass or don't talk to people and sweat at the sheer thought doesn't mean you should be treated any differently or be given any special treatment. There are discord servers, reddit groups, steam groups, the games own website, and there is a in-game function to pair you with other crews to fill a larger group, and yet you remain solo and bring yourself unwarranted suffering. Not only all this, but this is an issue that you can fix yourself; however, wanting a larger party size is something that can't be fixed unless you cheat the system, which requires an ungodly amount of effort, and brings its own set of disadvantages.

    When it comes down to larger groups they should have disadvantages because they have sheer manpower. Ships with a crew higher than, lets say five players, then they should be marked separate from reapers on the map to indicate they have a large crew size. Not only that, the ship designated for those crews should be slow against the wind and with a cross wind. Also, that ship is going to be worse in several other aspects just because of size. They have more decks which equates to more space that the crew has to worry about when patching and putting fires out. All the barrels for inventory on the ship are also going to be father away for the crew, meaning that they have to take more time to get wood or cannon balls. There are also more sails they have to worry about correcting and fixing should they be knocked down. Not to mention the fact that sails move slower on the galleon than the sloop making it take more time, and the anchor takes forever to pull up unless you have four people on it, and that's fair, but when you have several other problems to deal with all at the same time, only having four people makes it impossible to play on the galleon or any larger ship if one is ever implemented. The biggest problem for larger crews and ships would also be maneuverability. A sloop can already sail circles around a galleon and that's fine it makes sense, but trying to have one man sailing, one man patching holes, one man bailing, and the last moving the sails so the ship can move then there is literally no one to man the cannons. This all leads to the galleon actually being overwhelmed when its supposed to have any kind of advantage apparently. Also, the galleon is literally so easy to hit due to size, which just makes it easier for smaller ships.

    When it comes down to it people who have friends just want to play with them. I want to enjoy the game so badly, but when four guys come at us in a sloop and they sail circles around us and annihilate us there is no world in which that is fun.

    It is as simple as increasing maximum crew size.

  • Might just be a social butterfly, but I have 13-16 well-known friends who play this game and frequently run into situations where a fifth person will be available to join but be unable to play with us because we're already 4 manning a galleon. I understand balancing issues, and that I am likely a special case from most of what I'm reading in this thread, but I usually lament when games have hard limits on player counts for these situations. However, in any game this must either simply be accepted as to do otherwise might compromise the game's design. Not that this is always a problem. Modding singleplayer or cooperative game to make the experience you want is awesome.

    Sea of Thieves, though, is different. In the simple way that in that it is an open world multiplayer sandbox where equality is the core design principle, but also in the more complex way in that player count restrictions are artificial. You can, with enough effort, take over an entire server for exploitive purposes and essentially break the spirit of the game. This practice is therefore naturally looked down upon by people who take the game more seriously. It not only invalidates one of the core design philosophies of the game; equality, but also cripples its minor systems like progression milestones and cosmetic rewards. Alliance server discussions are often intertwined with this one and a few others. It effectively allows anyone to participate in the PvE game of their dreams, and also allows them to play with more of their friends (though they are most likely usually strangers united in purpose). Of the two reasons for alliance servers to exist, the ladder is easily the less compromising to the game's design.

    Hypothetically isolating this idea of simply wanting to play with more friends from the discourse of PvE servers and the malicious implications of abusing numerical advantage, it should be more than a reasonable ask. We can already sail with more than 4 people, but it is, as you said, " a chore". Players with the innocent desires to play with more friends are forced to accept this for the sake of balance or be bogged down by the shoddy methods of server hopping, and players who want to bend the game to the way they want it to be, or worse, players with malicious intent who want to ruin others times are granted the opportunity to do so despite the damage it does to the game's intended design. In singleplayer or cooperative games this would be fine, but as I said Sea of Thieves is different, and this can negatively impact the experience of others. So if the idea of having bigger crews is a reasonable ask on its own, and is also far less compromising compared to what is already being done by others, then what is the harm?

    Well, obviously balancing. Skilled crews are already a great undertaking to sink on any size of ship. You may as well be throwing pebbles at a brick wall if you're up against 8 people on a standard sized galleon. 4 people on a sloop is an indestructible nightmare without very heavy handed tactics. No, it would have to be a new variety of ship and that is a whole discussion on its own. This also goes for the server problems I've heard of, as well as I'm sure many other complications that I literally have no clue about. I understand this would be a big undertaking.

    Yet I hope it happens. There is an understandable demand for an increase in the player count. I believe this is an issue that can be overcome, and I think it will be at some point but just not for some time. Nonetheless there is a problem in the game's design. So long as server hopping is a problem, a pin should not be put into the idea of allowing players to freely play with whoever they want without restriction. Because people already can. And do. And it sucks.

  • You're really not understanding what people are trying to say are you?

    The ships are designed to be managed by the crew sizes that are spec'd (2 Sloop, 3 Brig, 4 Gally). The crew sizes are so you can't physically do everything at once, thus meaning you have to priortise what you do at any given point.

    By increasing the crew sizes, you're negating an intended design feature. You have enough crew to do everything without having to prioritise.

    Lets take a Sloop v Gally - If you base the arguements purely on firepower. A sloop has 2 cannons but only ever has 1 in effective range during combat (unless it's a multi ship battle) whereas a Gally has 8 cannons, with 4 in effective range. @jollyolsteamed has already explained how the Gally crew can operate in these situations (2 on cannons/1 helm/1 sails+repair) so if we consider this an efficient approach, you're only going to have 2 out of the 4 effective cannons active at once (I.E. 20 Cannon shots before swapping/restocking). A sloop crew would consist of 1 on cannons and the other doing everything else.

    Now if we consider doubling the crew size (as per your suggestion) - A Gally would not only now have all 4 cannons in effective range managed (40 cannonballs without swapping). If you consider that you only need 1 to manage sails and 1 on the helm, you now have 2 crew to spare. Now going back to the sloop, we've increased that crew to 4 off...yet there is still only 1 cannon in effective range so there is no increase in Firepower. Yes they have more crew to repair etc but with current knockback mechanic, if you're getting hit from 40 cannonballs relentlessly, you could have 10 crew repairing and they still wouldn't keep the ship afloat!!

    It really isn't just as simple as increase all crew sizes and the balance remains the same.

    In order to fit within the current balance of the game, any bigger crews would need a bigger ship. But this has been debated to death on the forums and it is percieved that anything bigger than a Gally, would be too slow, too difficult to sail and difficult to offset the number of cannons for balancing purposes, therefore wouldn't be viable to implement.

    Also 5 Castaway accounts have replied all in favour of the OP? Most with little/no game time in SoT? Only post on the forums is in support of this? Looks a bit suspicious to me!

  • @injeopardy2000

    1 Fighting a 1v2, 1v3, 1v4, 1v5, 1v6, 1v7 or 1v8 is significantly more difficult with each additional opponent. Anyone that claims a 1v4 is equally difficult as a 1v8 is simply factually untrue.

    2 Ship design already is created with balance in mind to have a chance for smaller crews versus bigger ones. A galleon, brigantine or sloop all have their advantages and disadvantages based on their size to accommodate the crew advantages.

    Yet a galleon is a powerhouse if manned properly by competent pirates, since the sheer numbers advantage is in their benefit. It requires the most teamwork, but it is the mightiest vessel on the seas. Each ship is designed in a way they thrive when fully manned, a smaller crew even a solo can handle themselves out on the seas and while it might be more challenging it is not impossible.

    The fact is that Sea of Thieves like most games favor the bigger group. Simply increase the crew sizes means that the smaller groups will suffer. The bigger the discrepancy between crew sizes the less balanced it becomes. It is even worse if they simply allow more pirates on the current ships, it will literally become a battle of unsinkable ships.

    This is a 1-4 player game, those that want larger groups or zergs are playing the wrong game.

  • @iceman-d18 To start off with, 5 people supporting me, yes, however, can you guess who they are? This isn't Dora the Explorer or Rocket Science, these are the aforementioned friends. See, I happen to have them, they do exist.

    Furthermore, you happen to be on the side that is missing the point. As it stands a good solo player can wreck havoc on a Galleon. Do you understand what a Galleon is? It is a beast of a ship that naturally no sane solo player should consider taking on. Additionally, with a four man sloop that means you tip the odds a little more to being outnumbered only 2:1.

    Let's back up though and as I am told: "This is such a rare occurrence, no one does this, this panders to small groups." So what does that tell me? What should it tell you?

    It tells us that people want an easier time playing together. This is a PvP game, there have been cries upon cries for PvE. Larger crew sizes are not an unreasonable ask. Additionally, I'm not asking for Rare to increase crew sizes to 800 players, just 8.

    A galleon as it stands now anyways already outnumbers the cannons on a sloop, but once more, a small ship is more maneuverable. Keep the galleon behind you if you wanna run. Consider however, again, that if you choose not to run that is your choice. Your choice should not be the basis for limiting our fun.

    So far as I am concerned the people who are opposed to this are solo or duo competitive teams that feel threatened by larger galleons. A galleon, realistically, would be a threat to smaller ships.

    This is a pirate open-world sandbox multiplayer experience that thrives on PVP. With all the negative comments all I see are people who want to prance through the sand and go "oopsies, did I just kill that man?" Whilst some of us are going "My friends are cool, I'd like to play with them but the prancing ponies are too upset that their competitive playground isn't giving them the mountains of advantages they already have."

    No, I'll go back to saying it: "There is zero reason against this"

    As for hardware limitations, I've been told there are like 5 ships per server. Something tells me that even if you had 40 people on a server, that's all 5 galleons filled to the brim which is apparently rare would hardly impact the "limitations" if that is indeed the case, perhaps it is time to update instead of pushing cosmetics...hmm?

  • eight pirates who will attack me and jump like monkeys in pants smeared with phosphorus, this is too much.
    Soon I will be playing a tutorial mission instead of an adventure mode.

  • @chunk-dvrer

    No my friend, it is you that is missing the point.

    Firstly, SoT isn't a PvP game, it is a PvPvE game (completely different debate).

    You state that a Galleon is 'a Beast of a Ship' which I agree with. That doesn't mean that it shouldn't be taken on by competent crews on other ships. It's almost like you're saying 'How Dare the game allow these smaller ships a chance?!'.

    I fully agree that a Galleon as it stands outnumbers the cannons, that is basic maths. But you're struggling to grasp the concept of number of cannons and number of effective cannons. I also fully agree that the sloop is much more maneuverable and I'm fully aware of the tactics to escape/sink a galleon. I've played plenty of SoT since it was released to consider myself knowledgeable enough in the different tactics that each ship can use.

    You say that people are opposed to this idea because we feel threatened by a larger galleon? No, we disagree because you're trying to adjust the game to suit Your requirements, creating an inbalance in the ship types. As it stands, a good crew on any ship has equal oppurtunity to sink any other ship.

    This game doesn't thrive on PvP, it thrives on Player interaction (which are 2 completely different things!)

    You've been given countless reasons why this wouldn't work in SoT, yet you continue to blindly ignore them.

    Do you not think that after 3 years, if Rare wanted to add bigger crews, they would have done so already?

    You touch on Hardware limitations. The reason there is only 5 ships per server is to allow people using older technology (Xbox One/Old PC's) to still enjoy the game. They are aware of a number of issues (such as Hit Reg) and have been working to try and fix them and thus can't invest any more technical resource into the servers! The team that produce the cosmetics is a completely different team (a basic understanding of game development would explain this).

    I'll be frank. It sounds like you and your friends have very little experience in the game, can't be bothered to learn the mechanics and learn to be a good crew so have come to the forums to demand the game is changed for you by giving you the numbers advantage.

  • @chunk-dvrer

    The ships are currently balanced based on their crew sizes, your suggestion will make ships unsinkable pretty much. As it currently stands each ship has its advantages and downsides, yet the game still favors those that are with more. A good galleon crew has nothing to fear from a sloop, even if they are sweaty competitive pirates. The fact is that the larger ships have the advantages already. Yet each ship stands a chance to fight if they please. There is no need to make it a pure numbers game.

    You point out that PvP is an important part of the game. Therefore why should it be only available to those with the numbers? Don't you want opponents that with good play, smart choices and execution can provide a good fight or do you want a world where everyone just runs away from you and your group so you can PvE in peace?

    There is one huge reason not to increase crew sizes and that is balance. You might like zergs and dominating pure with numbers, but that doesn't apply to us all. We like good battles, where each side has options and challenges.

  • @iceman-d18 Given the amount of apparent overwhelming backlash against this idea it seems like if they even so much as glanced at larger ships, the community would rip them to shreds...or maybe, it's just the Insiders, who knows. The only people that have voiced their opinions against it have been them.

    Let's look elsewhere though, for amusement's sake. When was the last time you can even claim to have a positive interaction with another player? It's been awhile for me, so don't start with it not being a PvP game and if it's not then why are so many people complaining about it being one?

    You people give me "countless reasons" but who said they were good. I have played my fair share of SoT, my friends are new. Guess what? I had to trick them to play this game (yes, they are aware) and are now disappointed by the limitations.
    I also seem to have angered you, so that tells me, that maybe, I've steered in the right direction.

    Thank you, have a nice day :)

  • @cotu42 And that's fine if you like "good battles where everyone has options and challenges"
    We however, would like to play with the boys, perhaps then, if larger crew sizes weren't an option, an easier way to have two ships with friends split between them.

    Would you rather deal with one ship with 8 people, or get ganged up on by two galleons of four?

    I hear fire, specialty cannonballs, chainshots, and the bombs that launch people are all really quite effective. A sloop could still take on and sink an 8 person galleon but it would be harder.

    To continue: "This is rare" is apparently the core aspect of a certain someone and as a result I believe that if it is "Oh so rare" then there's hardly an issue. Something that both me and my friends have brought up.

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