Why can Skele-Galleons attack solo sloops when they're already attempting to engage another player?

  • This just happened to me a bit ago, but it's already happened a couple times before. For context, I was solo-slooping, and attempting to attack a player rested at an island. As I was getting nearer, a Skele-Galleon comes around a rock and gets in-between me and the other player. I managed to maneuver my boat around the Skele-ship, but about 10 seconds after I get past it, I hear the usual battle music start playing, and I see the Skele-Ship start zooming towards me.

    So, here I am, getting punished for attempting to be a pirate, by a boat twice my size that is now ramming me into an island. After I turn away from the island, the Skele-Ship continues to chase me and shoot at me with it's four cannons (compared to my one, which I can only use when I'm not repairing my boat).

    As I try to repair one of the 8 holes in my ship, I get hit by a sleep-ball, leaving me to sit there and watch as my boat fills up with water and sinks because of a completely random, completely unfair attack that befell upon me while trying to just play the game.

    Atleast the playet I was attacking got something good, if the Skele-Galleon didn't end up killing him (he was solo-slooping aswell).

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  • You got to close to a deadly ship. Your fault.

    Why should a player galleon attack a player sloop? Why should anything happen that happen?

    Because it does and that the sea of thieves for you. Unknown dangers or you notice one and got to close.

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