I'm sure many players now about the many campfires on islands that you can set up, light, and cook with. You can find them, place a wooden plank on it for fuel, and then use a lantern/sword/firebomb/bullets to spark the flame and then you can put meat on the pan to cook it just like the stove on the ship! But while I was looking to fill my Regen bar off of cooked chicken, I ran to a campfire, and raised my lantern to light it. My lantern which, at the time, had the green Flame of Fate, got me thinking.
What if cooking on a campfire lit with a flame of fate would replace the Regen bar given with a "buff" bar?
The idea is that when you cook on a campfire that had been lit with a flame of fate, the meat would have a colored aura respective of the flame used to cook it. Eating the meat would fill your Regeneration circle bar, but not with the Regen effect- it would fill with an effect related to the Flame of Fate- indicated by the circle bar being on fire, with the fire being colored to match the buff. When you have a buff, you will have the same color aura as the meat had before you consumed it. During the time the buff is in effect, the circle will drain, and once the buff is not in effect, the circle will stop draining. Once empty, obviously, the buff will be gone, and you'll need to refill it. If you have one buff and try to apply another one, it'll fully drain the previous buff circle and begin filling the new one- you cannot stack buffs, and you cannot fill up on one buff and then switch it to another.
Examples of different buffs:
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Green Flame: 50% Less damage from skeletons, will take a chunk away from the circle whenever it is used.
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Blue Flame: Sharks will deal 45 damage instead of 50, and prevents taking damage from drowning, so when you run out of air, instead of your health going down, your circle bar will drain first, and once it's empty, then your health will drain.
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Red Flame: Immune to fire. You can still catch on fire, and while you are on fire, the circle will drain rather than your health. Again, once it fully drains, you will continue taking damage as you normally would.
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Purple Flame: Immune to venom, and 10% chance to apply venom to your melee attackers for 3 seconds if it's an AI, but only 1 second if it's a Player. Every time you are hit with any attack, it will drain the circle a small bit.
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White Flame: Immune to lightning, and 10% chance to zap melee or ranged attackers, which will stun them for a 3 seconds if it's an NPC, but only 1 second if it's a player. The stun effect will allow the enemy to move and jump around, but will prevent them from interacting with things/using weapons while active. Every time you are hit with any attack, it will drain the circle a small bit.
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Pink Flame: 10% Reduced damage from player weapons. Assuming you do not heal between hits, the 10% damage reduction will allow you to barely survive things that would normally kill you. So to die, you'd need either 5 sword swings, 3 pistol shots, 2 eye of reach shots, or 2 blunderbuss point-blanks, rather than 4 swords, 2 pistols, 2 eye of reaches, or 1 blunderbuss. Every hit will drain the circle drastically.
I think these buffs would add a lot of importance to cooking and make it very fun to try out different buffs in different situations. For instance, using the green or white or purple flame buff on OoS missions, or using the blue flame buff while diving for Shipwrecks or swimming underwater to player's ships, or using the red flame buff in the Devil's Roar or while your ship is on fire. I'd be interested in using the pink flame buff to survive the cheeky one-blunder attacks, but only barely.
What do you think?
