@nabberwar
Other games just make land play work, there is stakes to their games.
Exactly. 100% agree. Land play in SoT needs stakes. So picture this:
Blue crew must start a ritual in the center of an island to complete a quest. But they're under attack from red crew. Blue crew must decide what delay tactics to use. Do they put multiple people on the ritual to speed it up? Put one person on the ritual, have others guard choke points to defend? Do they sink red crew's ship first to keep them from spawning, then finish the ritual?
What does red crew do? Do they send wave after wave onto the island to try and break through the chokepoints? Do they cannon their crew to the center of the island, bypassing chokepoints (but potentially missing their target)? Do they sink blue crew's ship to deprive them of spawn points, at the risk of letting them finish the ritual?
Simple asymmetrical goals like this would give land-based combat the satisfying crunch it's lacking.