So I've been seeing a lot of talk on reddit and otherwise regarding how pvp works in SOT and I think I've found a solution.
A lot of people are not satisfied with their experience because they will try to casually put in a couple of hours to make some money and sail the seas only to be ambushed by a reaper ship or whatever and sunk essentially wasting their evening. For those that only have a couple hours after work or school to play this is really disheartening and has a spawned a large number of people to suggest making pvp an optional thing. This is also problematic because it makes the optional pvp less rewarding and makes normal voyages an endless grind for money and rep. Most of the community understands that this is no good.
Hence I think I've come up with a solution that can make the game less disheartening to lose in pvp while still being rewarding to actually be a pirate: a smuggling/ salvage chest in the bilge of your ship.
Here is how it would work
- Player ships have a hatch in the lowest deck that can fit a set number of chest-sized items (say 3-5) that functions similar to a treasure chest but for other chests that are not reapers chests
- When that hatch is closed the items inside become off-limits to players not a part of the respective ship's crew making it inaccessible to hostile players
- When your ship is sunk, you can return to an outpost after respawn and pay a flat fee to an NPC, say the shipwright or bilge rats, to retrieve the items in the chest and either continue your session or sell off right there.
- This service could also be free to players under a specific rep level (say any crew member below lvl 5) with any of the main factions so that new players are not just spinning their wheels when they're just starting off and the training wheels can be removed later when they know what they're doing.
How does this improve things?
- Reapers and pvp players can still reap rewards from piracy by accumulating all the items not in the hatch and also not completely ruin another player's night in the process
- Making the items retrievable via an outpost NPC incentivizes the losing player to return to the quest and supply hubs of the game to mitigate losses and makes them more likely to keep playing instead of rage-quitting after sinking
- The flat fee acts as a threshold to the valuables worth retrieving (say 1,000-5,000g) meaning that if the sum of the items in the hold are not as valuable as the fee, then you probably haven't spent too much time accumulating them and didn't waste too much time in sinking. This also discourages players from abusing the scuttle mechanic and just sinking themselves at the first sign of trouble to turn in.
- Reapers chests and reapers bounties of course will be off limits for this mechanic because that would be problematic
- Making it free to players under a specific rep level can reduce the barrier to entry. That way you're not just caught in a loop of doing low level quests only to lose your loot to a more experienced player and still have to pay the fee to get something out of it even when just starting out. The service would also probably cease to be free if any crew member is above level 5 with any major faction to discourage smurf abuse.
Tl;dr: have the option to put a few chests in a lockbox in the ship to be retrieved at an outpost later for a fee so that your night isn't completely ruined from losing a fight and pvp is still rewarding
C&C welcome and I hope someone who has the ability to implement it sees this and gives it some thought. I've had some pretty disappointing nights due to pvp myself and also felt pretty bad after lucrative pvp fights as well. I honestly think something like this would make the game more fun for all parties and playstyles in the game.
