Different cannons or the mortars ?.

  • Hello,

    Me talked d about this all the time you guys should add buyable weapons for your ship so imagine your in a fight and a 50lb cannon ball hits your ship and you need like 5 boards to patch it but it be expensive to buy the cannon and each 50lb cannon ball would be like 1,000 coins so if you miss you lost 1,000 coins or add motars so you can hit farther shots you guys can also add cannons that are like shotguns (these were a thing) you get golf ball size cannon balls and aim at there sails to slow them down also I'd love to see you guys add the fact that everything can brake like after a few hits your mast falls over or if a cannon ball goes through your rope you got repair that or your sails will woble around also grappling hooks to shot out of the cannons so you can pull ships closer I think itll be so much cooler to be in battle and all this stuff is happening.

    thanks
    alexsunny

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  • NO, that’s an advantage to players who have tons of coin, u may as well add progression

  • Okay so my take on your ideas here.

    About the mortar or different cannons. How you are suggesting it, I must say big no to that. Rare have for the past three years not had any kind of advantage to gain from having more gold than others (One could argue the Dark Adventurer sails are a bit of an advantage).
    But we have people roaming the seas with gold to equal the worth of Jeff Bezos. Even increasing the price from your suggested 1000 to 10.000 or even 100.000 would not be a good idea as although 100.000 for a single cannon/mortar ball would be insane. It still opens up the gates to even more advantages in the future that you could buy yourself to get.

    And seeing as there already is cursed and raid cannonballs that offer unique effects/damage already, I am not sure we need a secondary cannon type. Even one of the raid balls does exactly what you suggest here, that when you hit a ship with it. It creates 4 holes instead of 1. So no need to add a purchasable item that does the same.

    Now to the different damage variants on your ship. While I personally think more types of ship damage to fix would be interesting to test out. Remember they already added capstan, anchor and mast damage (which you mentioned in your post, this already is a feature in the game, 3 normal cannonball hits for a mast or a single chainshot) on top of the possibility for fires to happen on your ship.
    Dark ages of launch, we only had ship holes.

    It is important to look at ideas from both perspectives. Having individual ropes break during intense fights would make it even harder for some to keep focus or maintain a somewhat overview of the fight.
    Remember that what currently can be damaged/destroyed on our ships all serve a functional purpose. So lets say you down the sail with a chainshot. To fix this kind of damage, requires the ropes to be used. So one could argue that the rope damage to request is kinda already here.
    Secondly to that kind of damage on the ropes alone. Imagine in a ship fight. A few of your ropes gets broken and your mast goes down. To get away, lick your wounds and reengage/position yourself better. You would need to first fix a few ropes, then lift the mast and lastly add planks to the mast so you could use it again. This time to raise a mast would not be fun for the target as you would have no fair way to handle this kind of damage control while being pelted by cannonballs from your attacker. They would apply damage faster (if you imagine them hitting there shots, but if you are sitting still due to all this damage, then this must be assumed) than you could repair.

    Maybe you could add a way to damage the water barrel on your ship, which you in turn use for putting out fires and maybe the stove? Although not anything that is needed during fights, it still applies to your request for more damage variant on your ship.

    Thank you for reading :)

  • @ippoc always staying classy brother whahahaha

  • @brawnierrhyme56 your shotgun type idea sound fun and its called a grapeshot to clear things up but how the game is structured and how many people are on a ship at one time it isnt very usefull because you have to get close and when it comes to a sloop vs galleon fight the galleon has the advantage because it can shoot one of those shoots and kill one of not both of the crew members on the ship in one go but i see some use against the megaladon, kraken of skellyship but not against players and for your very heavy cannon ball they could be fun but again sorry not against players because it has to have slow travel time and/or a short distance but against skellyships it could be usefull

  • @brawnierrhyme56 said in Different cannons or the mortars ?.:

    Hello,

    Me talked d about this all the time you guys should add buyable weapons for your ship so imagine your in a fight and a 50lb cannon ball hits your ship and you need like 5 boards to patch it but it be expensive to buy the cannon and each 50lb cannon ball would be https://ometv.onl https://chatroulette.top https://bazoocam.cam farther shots you guys can also add cannons that are like shotguns (these were a thing) you get golf ball size cannon balls and aim at there sails to slow them down also I'd love to see you guys add the fact that everything can brake like after a few hits your mast falls over or if a cannon ball goes through your rope you got repair that or your sails will woble around also grappling hooks to shot out of the cannons so you can pull ships closer I think itll be so much cooler to be in battle and all this stuff is happening.

    thanks
    alexsunny

    thanks my issue has been fixed.

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