Preventing Spawn Killing

  • @jollyolsteamed said in Preventing Spawn Killing:

    @ocean-santa5827 said in Preventing Spawn Killing:

    With the type of responses OP gets, you'd think only ppl who spawncamp responds to these posts.

    why do you speak of it as if spawn camping is bad? it isn't

    I don't. But the way it works now is.

    You have not lost your ship until your ship is sunk. There is no "4 ppl on your ship, so therefor you lost." Thats ridiculous.
    And to tell ppl to scuttle is even more stupid. Spawncamp is prevented in literally every single pvp game that exists. If it happens in any pvp game, they're exploiting.

    it is not stupid frankly scuttling was literally added to stop spawncampers who refuse to sink your ship

    Interesting point, you still don't adress the other half of that comment.

    and please stop speaking about pvp games as if they're the same type of shoes as the next they're not

    a game can have pvp but can have objectively different goals

    TF2 = allows spawn camping

    No it doesn't. The spawn is protected. The moment you leave tho you can be killed.

    warthunder = allows spawncamping

    havn't played this. But 1 google search on the subject, alot of ppl complaining about. So might change.

    overwatch = allows spawncamping

    No it doesn't. The spawn is protected.

    heroes of the storm = allows spawncamping

    Fairly certain if it does, theres no point to it. Not sure ppl even push that far. As the spawn is behind the primary objective.

    just some examples where the falsified "no pvp game allows spawncamping" arguement really shows its false colors

    Ye 1 of them did. Warthunder. Out of the thousands upon thousands of pvp games.
    Where ppl are also complaining alot about. aa

    And when Rare is to lazy to fix it, the spawncampers just go "rare shouldn't fix it."
    Yes they should fix it. Unfair or fair fights should not be decided by loading screens.

    saying they should fix it is saying there is something objectively wrong with spawn camping theres not

    its completly okay to spawncamp you can keep on spawning in and keep on trying to fight or you can scuttle

    you are pretending as if you have no chance once you are boarded and thats completly wrong otherwise i wouldn't be able to do it and so many others

    I havn't even once said spawncamping is bad, not even once. Yet you constantly repeat it like a broken record. It's HOW it's done that is bad and poor.

    Rare already did try at one point to prevent spawncamping, so saying Rare shouldn't is already void. They did by making you spawn in random places, so this wouldn't happen. Clearly it's not working very well. Because people on ships like the sloop, exploit the spawn locations.

    i agree the sloop should have more spawn locations but thats it

    It's not that it lacks the spawn locations, it has like 4. It's that ppl can exploit it aswell. To always predict your spawn location at the wheel.

    If your ship is boarded, then you have, until you're sunk or have scuttled, chance to fight back. But that chance is removed because loading screens and ppl being able to hurt you, while you're still loading.

    what about the time you have to fight off the boarders?

    Doesn't refute my point. It still stands. Boarding shouldn't give you the guaranteed win because of a broken system of how spawning is implemented.

    i mean if you completly fail to kill them what chance would you have otherwise??

    if you die 1 2 3 4 5 6 7 times what chance do you have? do you need to see my position in order to actually kill me?

    Not sure i get this point. The reason we fail is because we start the fight at 10% hp and at some point you will run out of food and just not recover at all.

    what the op is asking for is game breaking theres no denying that nobody should have an advantage and thats final if you die you die respawn and try again if you fail and fail then scuttle you lost the fight anyway

    But ppl do have an advantage, thats what OP wants to fix.

    Rare should intervene here. And again, the argument you lost the fight cuz you got boarded, is the most stupid thing i've ever heard. Whats the point of sinking a ship, why not have the game auto scuttle if all teammates are dead and minimum of 2 ppl on the ship, if thats your logic.

    you have the upperhand before they board and if they board you are in a middle ground and remain in middle ground despite dying

    You're not on a middle ground, you're at a disadvantage, which you just said shouldnt exist.
    And you don't necessarily have the upperhand.

    why not auto scuttle? because you can fight back even when you die saying otherwise is complete bull

    Not if you spawn in at 10% hp, no.

  • @jollyolsteamed sagte in Preventing Spawn Killing:

    what does this even have to do with the subject? quit derailing the subject at hand and stop harassing people

    It has to do with choosing something that might make a fight feel less unfair even when you lose it anyways.
    Stop being SO TOXIC (lol) and do not accuse me of harassment. ^^
    Man this community man.

    Vote also for Crowsnest for an optional spawnlocation btw.
    Keep things fresh.

  • @ocean-santa5827 said in Preventing Spawn Killing:

    @jollyolsteamed said in Preventing Spawn Killing:

    @ocean-santa5827 said in Preventing Spawn Killing:

    With the type of responses OP gets, you'd think only ppl who spawncamp responds to these posts.

    why do you speak of it as if spawn camping is bad? it isn't

    I don't. But the way it works now is.

    the way you speak of it sure makes it sound like it

    You have not lost your ship until your ship is sunk. There is no "4 ppl on your ship, so therefor you lost." Thats ridiculous.
    And to tell ppl to scuttle is even more stupid. Spawncamp is prevented in literally every single pvp game that exists. If it happens in any pvp game, they're exploiting.

    it is not stupid frankly scuttling was literally added to stop spawncampers who refuse to sink your ship

    Interesting point, you still don't adress the other half of that comment.

    and please stop speaking about pvp games as if they're the same type of shoes as the next they're not

    a game can have pvp but can have objectively different goals

    TF2 = allows spawn camping

    No it doesn't. The spawn is protected. The moment you leave tho you can be killed.

    warthunder = allows spawncamping

    havn't played this. But 1 google search on the subject, alot of ppl complaining about. So might change.

    overwatch = allows spawncamping

    No it doesn't. The spawn is protected.

    heroes of the storm = allows spawncamping

    Fairly certain if it does, theres no point to it. Not sure ppl even push that far. As the spawn is behind the primary objective.

    just some examples where the falsified "no pvp game allows spawncamping" arguement really shows its false colors

    Ye 1 of them did. Warthunder. Out of the thousands upon thousands of pvp games.
    Where ppl are also complaining alot about. aa

    protected or not protected spawn camping is spawn camping doesn't matter which size or form it takes in

    your arguement was "there is no single game that allows it" yet i provided 4

    And when Rare is to lazy to fix it, the spawncampers just go "rare shouldn't fix it."
    Yes they should fix it. Unfair or fair fights should not be decided by loading screens.

    saying they should fix it is saying there is something objectively wrong with spawn camping theres not

    its completly okay to spawncamp you can keep on spawning in and keep on trying to fight or you can scuttle

    you are pretending as if you have no chance once you are boarded and thats completly wrong otherwise i wouldn't be able to do it and so many others

    I havn't even once said spawncamping is bad, not even once. Yet you constantly repeat it like a broken record. It's HOW it's done that is bad and poor.

    once again you make it sound like it

    Rare already did try at one point to prevent spawncamping, so saying Rare shouldn't is already void. They did by making you spawn in random places, so this wouldn't happen. Clearly it's not working very well. Because people on ships like the sloop, exploit the spawn locations.

    i agree the sloop should have more spawn locations but thats it

    It's not that it lacks the spawn locations, it has like 4. It's that ppl can exploit it aswell. To always predict your spawn location at the wheel.

    what?

    If your ship is boarded, then you have, until you're sunk or have scuttled, chance to fight back. But that chance is removed because loading screens and ppl being able to hurt you, while you're still loading.

    what about the time you have to fight off the boarders?

    Doesn't refute my point. It still stands. Boarding shouldn't give you the guaranteed win because of a broken system of how spawning is implemented.

    why does it give boarders a garunteed win? don't you have a chance to fight them off your ship?? aswell as killing them?

    i mean if you completly fail to kill them what chance would you have otherwise??

    if you die 1 2 3 4 5 6 7 times what chance do you have? do you need to see my position in order to actually kill me?

    Not sure i get this point. The reason we fail is because we start the fight at 10% hp and at some point you will run out of food and just not recover at all.

    and what does this got to do with spawncamping?

    go get food battle of supplies is a legitimate thing this is usually the deciding factor in ship to ship combat

    food is an overall resource and if you run out of it in a cqc situation while the other crew still has food that means they're better prepared

    what the op is asking for is game breaking theres no denying that nobody should have an advantage and thats final if you die you die respawn and try again if you fail and fail then scuttle you lost the fight anyway

    But ppl do have an advantage, thats what OP wants to fix.

    what advantage? the only problem i occasionally run into is seeing people before they spawn but this isn't all the time

    Rare should intervene here. And again, the argument you lost the fight cuz you got boarded, is the most stupid thing i've ever heard. Whats the point of sinking a ship, why not have the game auto scuttle if all teammates are dead and minimum of 2 ppl on the ship, if thats your logic.

    you have the upperhand before they board and if they board you are in a middle ground and remain in middle ground despite dying

    You're not on a middle ground, you're at a disadvantage, which you just said shouldnt exist.

    you speak as if you are handicapped does your guns suddenly stop working as soon as someone climbs up your ladders?

    or are you incapable of using your guns??? if someone climbs up your ladders make sure to shoot him

    why do you blabber on as if you cant fight????? you have every chance to kill the boarder as he has to kill you

    And you don't necessarily have the upperhand.

    why not auto scuttle? because you can fight back even when you die saying otherwise is complete bull

    Not if you spawn in at 10% hp, no.

    this hasn't happend that often for me so i honestly don't know but like i said i run into it occasionally

  • @odyssee-mit-tee said in Preventing Spawn Killing:

    @jollyolsteamed sagte in Preventing Spawn Killing:

    what does this even have to do with the subject? quit derailing the subject at hand and stop harassing people

    It has to do with choosing something that might make a fight feel less unfair even when you lose it anyways.
    Stop being SO TOXIC (lol) and do not accuse me of harassment. ^^
    Man this community man.

    Vote also for Crowsnest for an optional spawnlocation btw.
    Keep things fresh.

    you are pretty much harassing people for no reason though people give their opinion and or criticism and suddenly you think they are toxic and then make up rude assumptions about them thats one definition of harassment

    wolfmanbrush never did such things and has done nothing to warrant your harassment please stick to the subject and stop being toxic

  • I have no issue with spawn camping. It sucks, it has happened to me multiple times. I use it as an opportunity for getting better at PvP and at that point just having fun fighting. The only time I get irritated is when people start to bucket and patch or they don’t attempt to sink. Sure that’s what scuttling is for but come on. That’s just harassment at that point. You won...when you keep killing me constantly. Let the captain go down with the ship LOL. Sometimes you gotta spawn camp to speed up the sink process but the entire point is to sink and take the loot. Not sit there and flex on someone you are better than. You sink someone for the loot and the flag... not just to be a jerk. If you do then you are the problem. Yes it’s a pirate game but pirates go after LOOT. I don’t like how you are screwed though at times...come back in an immediately get blundered, but that’s why it’s imperative to keep people off your ship! If they make it on you better get them off or kill them quickly. I do feel like there does need to be a second of invulnerability. Not long just enough to get moving and your bearings. Not some 5 second timer I mean it needs to be SHORT if anything. Just enough to make sure you aren’t immediately killed as soon as the loading screen disappears. You don’t have a fighting chance at all if the people spawn camping really know what they are doing.

  • @jollyolsteamed sagte in Preventing Spawn Killing:

    wolfmanbrush never did such things and has done nothing to warrant your harassment please stick to the subject and stop being toxic

    The TOXIC (hahahahaa^^) community ganged up on me when he made fun of my rageful reaction earlier via a gif of our dearest Pirate Captain.
    Not that I have taken it that personally. Pirates of the Caribbean rules.
    He joined willingly though so what can I say?

    Back to topic:

    SoT is waking very dark feelings in people and nobody cares.
    Even when it affects the society outside of the game too.
    Nobody cares.
    Or rather nobody cares to have a diplomatic approach at those raging from a very unfair feeling event in the game.
    This is why I call the forumcommunity of SoT unironically toxic now on all websites whenever I mention it.
    .

    The people here are generally smug and narcistic.
    But even if they try to signalize their superiority to those they gang up on with the visible voting-system, it changes nothing and only helps to radicalize people in their beliefs and emotions.

    All just because they are in truth whiny little bi-arrels.
    And they have all frail ego's and like the game in its many stangant ways only for some reason that they feel favours them and handycaps others.

    Otherwise the posts here would be way more positive towards suggestions or try to approach them with other means of improving them.
    But nooo.
    Stuff is ridiculed from the get-go or just plainly ignored.

    And I have seen this for over a year now in the most random of topics.

  • @odyssee-mit-tee said in Preventing Spawn Killing:

    @jollyolsteamed sagte in Preventing Spawn Killing:

    wolfmanbrush never did such things and has done nothing to warrant your harassment please stick to the subject and stop being toxic

    The TOXIC (hahahahaa^^) community ganged up on me when he made fun of my rageful reaction earlier via a gif of our dearest Pirate Captain.
    Not that I have taken it that personally. Pirates of the Caribbean rules.
    He joined willingly though so what can I say?

    Back to topic:

    SoT is waking very dark feelings in people and nobody cares.
    Even when it affects the society outside of the game too.
    Nobody cares.
    Or rather nobody cares to have a diplomatic approach at those raging from a very unfair feeling event in the game.
    This is why I call the forumcommunity of SoT unironically toxic now on all websites whenever I mention it.
    .

    The people here are generally smug and narcistic.
    But even if they try to signalize their superiority to those they gang up on with the visible voting-system, it changes nothing and only helps to radicalize people in their beliefs and emotions.

    All just because they are in truth whiny little bi-arrels.
    And they have all frail ego's and like the game in its many stangant ways only for some reason that they feel favours them and handycaps others.

    Otherwise the posts here would be way more positive towards suggestions or try to approach them with other means of improving them.
    But nooo.
    Stuff is ridiculed from the get-go or just plainly ignored.

    And I have seen this for over a year now in the most random of topics.

    is everything you see toxic? someone accidently bumps into you and says "oh im sorry" do you shout "TOXIC!"?

    this is a feedback and suggestion forum this means people are allowed to have opinons that goes against yours otherwise whats the point in feedback if we are going to sugar code everything so you stop thinking every word and sentence and action is toxic

    i for one am not trying to be toxic and if you precieve me as toxic right now god save your soul when i actually try to be just lighten up nobody is trying to kill you and nobody is trying to insult you right now

    sometimes people like to make jokes and lighten the mood up with a smart gif it isn't the end of the world

    besides if alot of people disagree with an opinion its majority and if rare went against majority chaos would follow i know a game that has a favoritism problem where they listen to their donors more than the brunt and front line of their playerbase and their game suffers for it

    not everyone can be included but majority is the safest bet to make sure as many people are happy

    but just chill nobody is trying to offend you im trying to be nice and alot of people are simply just stating their opinion which is within their rights to do as this is a "feedback" and suggestion forum

  • interesting idea although idk yet if I like it or not.

  • @jollyolsteamed sagte in Preventing Spawn Killing:

    but just chill nobody is trying to offend you im trying to be nice and alot of people are simply just stating their opinion which is within their rights to do as this is a "feedback" and suggestion forum

    As I said, it was not just me it happened to and my "toxic accusations" in this forum are more of a indifferent kind.
    I mean we are not trying to offend Flameheart when we call him evil as well, right?

    But that is just the general forum tone here.
    I can comeback whenever.
    Look into whatever topic.
    And I see the the same s... tuff as weeks and months before.

    Someone suggests something which could bring some fresh air into the game.
    And the army of hysterics and wannabe-pro's mangles and mutilates the idea to shreds.
    Or just ignores it and then it sinks to the ocean floor like a ship.

    Its tough to keep making a somewhat believable pokerface after "some time".

    .
    People here are constructive? Haha, good one.
    They are to 98% anti everything that could be fun.
    Not that I cannot relate!
    I too was part of the barrel-rage faction! =)
    I couldnt play for months this is how much it annoyed me! ^^

    But this community is too cowardly or for whatever reason "phobic" towards too many suggestions and the game is not benefitting from it in the long run.

    .
    We all appreciate Rare's efforts.
    The updates are lit most of the time.
    There is always something within it that interests people I feel.
    And yet...
    ... the truly hot stuff we want to see it just not coming.

    Not even as an "alternate option" while keeping the traditional current patch available at the same time.
    So Rare cannot see what people would like to choose more.
    And after a certain time they stop playing (I suspect).

    .
    We can feel how Rare and all their updates, unrelated to their style or allure, are displaying their desperate need to keep people hooked in between the lines.

    Some "daring" stuff made it into the game.
    Cursed cannonballs.
    Blunderbombs.
    Firebombs.
    Chainshots.

    And? Why was this possible and other stuff isnt? Not even as an alternate option.
    ( Yeah I still speak about how a sloop should have 2 cannons on both sides and a Brigantine 3 since the Galleon with a pro-team is so much more powerful in comparisation it is just hilarious. )

    But people chicken out and act like it is the end of the world.
    And only Monster-Sloops and Monster-Brigs will henceforth sail the sea's.
    As if. °snort°

    ° The Galleons upper deck is like armor.
    ° The Brig is the fastest ship and its agility feels nice as well.
    ° Oh yeah... the Sloop can sail into the wind to stall for time... and then there is the keg-play.
    All ships unrelated to the ideal ambush scenario with suppression cannonfire.

    But thanks to Harpoons even bigger ships can turn around with ease around physical objects and islands.
    And there are no options to choose from when truly costumizing your ship.
    Like...
    maybe you choose to not have harpoons like in the old days, but instead you have another sail extension.
    Maybe you choose some kind of armor instead of harpoons?

    Or graplinghooks that allow you to propell yourself on a ship like a harpoon, but from in the water and you need to hit a mast.
    More options to board a ship but to just try the ladders that are so easy to guard.
    The list goes on.
    *And this community reacts like it is the end of the world in about 50 to 98% of all cases.

    At some point my pokerface simply cracked like a mirror.

  • @odyssee-mit-tee there are some really awesome ideas in there! What’s wrong with them? I’m new to the forums obviously but from other game forums I have seen that there is ALWAYS something wrong with the very best ideas. People will claim hypothetical scenarios and decimate anything new LOL. Some of those would be really cool. I do think there needs to be something though to prevent you from being immediately killed when you spawn back in. An immediate blunderbuss to the face when you come back in is in no way a fair scenario. However if some sort of invulnerability is granted they need to tread extremely lightly. Just something to allow you to get moving seriously a 1-2 second shield would be perfect. Any longer than that and it’s OP. You also should NOT be allowed to dish out any damage while this is going on.

  • Prevent spawn camping and killing.

    Scuttle your ship. You lost.

  • @wolfmanbush This game is passionate with the concept of fairness, which means being blunderbussed instantly on a ship with very limited spawn points, isn't fair. It would be much better if there was a system that would allow people the chance. Like a phantom state for a second or two.

  • @zollin2400 said in Preventing Spawn Killing:

    @wolfmanbush This game is passionate with the concept of fairness, which means being blunderbussed instantly on a ship with very limited spawn points, isn't fair. It would be much better if there was a system that would allow people the chance. Like a phantom state for a second or two.

    Why should we get an advantage after we die? We had countless chances before we died. Moments upon moments of decisions that we made to get to a point where we were killed. Those were our chances.

    Fights aren't ever fair the foundation is balanced and offers equal footing but fights aren't fair. These aren't sanctioned events with rules and regulations this is piratical combat. The other crew while on an equal and balanced foundation got themselves into a position where they have an advantage.

    If pirates want to regain control they have to make up the ground that they themselves lost. Not have the developers come in and act like a referee.

  • @xcptcronchx sagte in Preventing Spawn Killing:

    @odyssee-mit-tee there are some really awesome ideas in there! What’s wrong with them? I’m new to the forums obviously but from other game forums I have seen that there is ALWAYS something wrong with the very best ideas. People will claim hypothetical scenarios and decimate anything new LOL. Some of those would be really cool. I do think there needs to be something though to prevent you from being immediately killed when you spawn back in. An immediate blunderbuss to the face when you come back in is in no way a fair scenario. However if some sort of invulnerability is granted they need to tread extremely lightly. Just something to allow you to get moving seriously a 1-2 second shield would be perfect. Any longer than that and it’s OP. You also should NOT be allowed to dish out any damage while this is going on.

    10/10
    "People will claim hypothetical scenarios and decimate anything new"

    Yeah here as well! In this forum as well!
    And its starting to drive me insane! This cowardice and negativity I see here so often! =)

    One time I unearthed like the oldest of threads just for looking and there were a few topics in which the OP got hundreds of likes.
    But those were stuff like the "Man 'o War" and stuff which really just seems to be impossible due to certain game limitations.
    ( Xbox being one of them °cough° ^_^ )

    But I could really see were this forums age of dreams and adventurous spirit ended
    ... and when the age of phobia and general downlooking on other new ideas began.

    .
    I feel Rare also wants to keep the Galleon alive since it is apparently the least played ship still.
    And an uncoordinated random crew is of course not making the most of it either.
    Btw. just looking Pace22 on twitch while I write all this. ^-^

    He makes all Ships look viable but it is when he and his pals bring out the Galleon when they just annihilate everything around them like demigods of some kind.
    Its nice if one wants to learn SoT's PvP.
    But after months of almost complete onesided massacres you wish Brig & Sloop would get some kind of buff.

    You know it just won't be much of a fight if they sail in on a Brig or Sloop in a Gally.
    Probably not even with the +1 cannon on each side of the mid- and small sized ship.
    I see this game and its unused potential.

    And then I go in this forum sometimes and ask myself why I am even here - just to suffer? ;)

  • @odyssee-mit-tee LOL I’m here for the spice and legitimate feedback. Man O War would be really cool. However you would need a super competent crew to man it. The galleon is underused IMO because you need a proficient crew to man it. If you got a full crew of people that really knew what they were doing it could be absolutely devastating. I usually see galleons run by open crew though so things don’t workout too well sometimes. I am a sucker for the sloop. The Man O War would need some sort of balance though with the other ships. How they would do that idk. Maybe multiple ladders/ anchors due to increased size?

    Anyways back to the OP spawn camping is a problem in a sense that if you are the one being spawn camped you potentially have 0 defense if someone is good with knowing the spawns. Invulnerability should be looked at but it needs to be very short and the person that is invulnerable shouldn’t be able to Deal any damage period. It’s design should only be to give the person a fighting chance to get their ship back and get moving. The attacker would really need to be focusing on attempting to sink and taking advantage of that loading screen and ferry ride instead of just sitting and waiting to kill the person again. It would force bother the attacker and victim to use their time extremely wisely. The objective of boarding a boat is to SINK it. Prevent repairs and get in the way. When people start boarding and bailing water and patching holes just to harass the other player...that’s IMO harassment and toxic. Scuttle your ship sure but really? To me scuttling is what you do when you know you are screwed and you are just delaying the inevitable sinking of your ship...it shouldn’t be a tool to use to escape griefers and toxic players who don’t care about the loot, but solely to make your life on the seas hell. That’s just my two cents.

  • @wolfmanbush Many games have implemented this system, and it was implemented to give people a chance when they respawn so they can continue the fight. The fight should be fair, but they can't even fight if they don't have a chance. They would get that chance with the phantom system. The point of respawning is to get another chance. If you aren't meant to get another chance, then why spawn at all? Camping with blunderbuss doesn't give the enemy a chance when they respawn, and it shouldn't be up to the players to be fair, because no matter what game you play, there will be those who don't have sportsmanship. So it is up to the game developers to add little improvements to issues such as these.

  • @zollin2400 said in Preventing Spawn Killing:

    @wolfmanbush Many games have implemented this system, and it was implemented to give people a chance when they respawn so they can continue the fight. The fight should be fair, but they can't even fight if they don't have a chance. They would get that chance with the phantom system. The point of respawning is to get another chance. If you aren't meant to get another chance, then why spawn at all? Camping with blunderbuss doesn't give the enemy a chance when they respawn, and it shouldn't be up to the players to be fair, because no matter what game you play, there will be those who don't have sportsmanship. So it is up to the game developers to add little improvements to issues such as these.

    Will people feel better when instead of getting toyed with pirates just sink them instead with a new system of a short term safety net? Does it feel better to return to a mermaid and getting killed in the water as opposed to getting spawn camped?

    The majority of the time only 2 things will result from this. The spawn campers will continue to succeed because of a skill gap that often comes with spawn camping and others will just sink the ship faster.

    Anything that is competitive doesn't go on longer than a few spawn kills and this isn't necessary for the more skilled player(s) to take control back

    Everyone complaining about spawn camping will still be in here complaining about spawn camping even with the safety net and suggesting even more things to lean towards one style and against another.

  • @ColdSheep
    Spawnpoints should definitely be increased, and maybe even made so that you can be offset from the center of the spawn point. I'm neutral on the idea of picking your spawn point, it might be nice but as long as the AI for placing you in a spawnpoint is improved so that you can't be manipulated by the attacking crew, there is no need.
    As @Xultanis-Dragon said, the attackers have the advantage when on your ship, and that advantage should be removed but not repealed to the point where the defenders have the advantage. We're at a point now where a galleon crew could technically all have blunderbusses pointed at the spawn points for the sloop and 100% win. I don't think that should be allowed.
    For the people talking about how getting spawncampers on your boat, that is a bad thing to happen, and I think it is in most cases a lost cause there. But that is only for my experience. Literally anyone with a basic understanding of the game's combat can be taught to spawncamp anyone. Plus, if you get spawncamped 2 or three times and your ship isn't sunk, they are either just doing it to do it, stealing your resources, or are not able to sink your ship yet. Comebacks are possible. You can reclaim your ship and win the fight. The fight isn't over when you let someone on your ship, but when you leave the server. Sure you can make a mistake and let someone on, and then another and let them kill you. But that doesn't end the fight. Do better next time on blocking boarders, yes, but don't lose just because the attacking crew can manipulate your spawn point and then kill you without a second thought. I'd rather newer players be able to understand that they got outplayed instead of blaming their losses on getting spawncamped. Sure, any newer players who go to the forums get relieved of that notion, but I can't help but think that the little guy should at least be able to try to fight back when they spawn in and make it so that most of the losers anger is directed towards themselves.
    A change like this wouldn't be good for me personally, but I still want it because it just makes sense to have both crews on equal footing for the whole fight. I won't lie, I spawncamp from time to time without a second thought, though I use sword/pistol mostly, so it's impossible for them not to have a chance to fight back.
    For the loading things, there's not much you can do there, besides telling old xbox players to get a new xbox/ssd and telling bad pc players to get a better pc.

  • In this thread: being lectured about toxicity by someone who threatened real world violence against the dev team and other players because they got krakened.

  • @odyssee-mit-tee said in Preventing Spawn Killing:

    @jollyolsteamed sagte in Preventing Spawn Killing:

    but just chill nobody is trying to offend you im trying to be nice and alot of people are simply just stating their opinion which is within their rights to do as this is a "feedback" and suggestion forum

    As I said, it was not just me it happened to and my "toxic accusations" in this forum are more of a indifferent kind.
    I mean we are not trying to offend Flameheart when we call him evil as well, right?

    But that is just the general forum tone here.
    I can comeback whenever.
    Look into whatever topic.
    And I see the the same s... tuff as weeks and months before.

    Someone suggests something which could bring some fresh air into the game.
    And the army of hysterics and wannabe-pro's mangles and mutilates the idea to shreds.
    Or just ignores it and then it sinks to the ocean floor like a ship.

    Its tough to keep making a somewhat believable pokerface after "some time".

    .
    People here are constructive? Haha, good one.
    They are to 98% anti everything that could be fun.
    Not that I cannot relate!
    I too was part of the barrel-rage faction! =)
    I couldnt play for months this is how much it annoyed me! ^^

    But this community is too cowardly or for whatever reason "phobic" towards too many suggestions and the game is not benefitting from it in the long run.

    .
    We all appreciate Rare's efforts.
    The updates are lit most of the time.
    There is always something within it that interests people I feel.
    And yet...
    ... the truly hot stuff we want to see it just not coming.

    Not even as an "alternate option" while keeping the traditional current patch available at the same time.
    So Rare cannot see what people would like to choose more.
    And after a certain time they stop playing (I suspect).

    .
    We can feel how Rare and all their updates, unrelated to their style or allure, are displaying their desperate need to keep people hooked in between the lines.

    Some "daring" stuff made it into the game.
    Cursed cannonballs.
    Blunderbombs.
    Firebombs.
    Chainshots.

    And? Why was this possible and other stuff isnt? Not even as an alternate option.
    ( Yeah I still speak about how a sloop should have 2 cannons on both sides and a Brigantine 3 since the Galleon with a pro-team is so much more powerful in comparisation it is just hilarious. )

    But people chicken out and act like it is the end of the world.
    And only Monster-Sloops and Monster-Brigs will henceforth sail the sea's.
    As if. °snort°

    ° The Galleons upper deck is like armor.
    ° The Brig is the fastest ship and its agility feels nice as well.
    ° Oh yeah... the Sloop can sail into the wind to stall for time... and then there is the keg-play.
    All ships unrelated to the ideal ambush scenario with suppression cannonfire.

    But thanks to Harpoons even bigger ships can turn around with ease around physical objects and islands.
    And there are no options to choose from when truly costumizing your ship.
    Like...
    maybe you choose to not have harpoons like in the old days, but instead you have another sail extension.
    Maybe you choose some kind of armor instead of harpoons?

    Or graplinghooks that allow you to propell yourself on a ship like a harpoon, but from in the water and you need to hit a mast.
    More options to board a ship but to just try the ladders that are so easy to guard.
    The list goes on.
    *And this community reacts like it is the end of the world in about 50 to 98% of all cases.

    At some point my pokerface simply cracked like a mirror.

    I still dont get it though the concept of an opinion is so simple yet you fail to adhere to them
    .
    It sounds as if you dont think people should be allowed to disagree with an idea i for one would not say yes to an idea that i do not like its like doing sports but you actually really hate sport
    .
    And being someone like me falsifying my mind and thoughts is unthinkable my opinions are my opinions i say what i want to say no matter what it is alot of people precieve me as a "troll" for having very strong opinions
    .
    The issue is alot of people cannot handle any form of criticism majority of posts i take part in turns sour because people cannot handle simple questions or any form of criticism and i am very straight forward and blunt with my questions and or criticism and people get angry for no real reason and i often get the blame for those heated debates while i usually never start them hence why people lable me a troll
    .
    I think i'd rather have a playerbase honest about their opinions of an idea than one who wears pokerfaces and says yes to every idea that shows up
    .
    Theres a difference between blindly saying yes to something than actually thinking of issues and flaws of an idea this is what this community does this is why i fail to see your reason for labling people toxic with no real reason

  • @odyssee-mit-tee said in Preventing Spawn Killing:

    Toxic community as always.
    Almost only pro-campers with many teamspeak friends crouse the forum.
    Can't convince me otherwise.

    Hi,

    Oh this is the "I don't like something so I'll just call it toxic in the hope that the person being called toxic will look like a bad person and repent" argument. It is very unconvincing and relies upon the recipient to see the world in the same way you do, which is rarely the case -shock horror.
    .
    The game is about toxic pirates...who represent one of the most toxic ways of life that include thievery, attacking other ships and those on board, exploitation and opportunism. So I do not understand why people are shocked and offended when pirates on this game behave like...well pirates using the mechanics that the game readily provides.
    .

    Only last night I failed in protecting my ship and was boarded while moored up at an outpost. The only reason we didn't scuttle is because the attackers eventually moved on and we had a laugh with them. We had a quick chat with them and went out separate ways. Then we saw them at sea and decided to attack them - we came off equal in the end with no ship sinking - but both badly damaged. We again parted ways.
    .
    I'm not against perhaps having more randomised spawn locations on the ship - however there will always be those who will tap into this algorithm and eventually know the most likely spawning location so they can end you again, with the inevitable moaning about that then popping up on this forum. But if they have already got on board, then you have failed in preserving the security of your vessel anyway. If you are fed up of being constantly spawn killed and yet you do not want to scuttle, then that is merely your own self pride obstructing any rationale. Thus the only person to blame for this self punishment is really yourself. Of course if you are enjoying the challenge of being constantly spawn killed and are just using it as an opportunity for combat - then great.
    .
    So not only have you failed to keep an eye out (It happens - I am not exempt from my own criticism) for pirates, you have also failed to keep them off the ship and then you fail to kill them. All you can then hope for is a pyrrhic victory where you may respawn and kill the attackers and regain control of the vessel - if you can do that then great, but it is hardly an overwhelming victory that denotes you have "won". The art of war is to know when to retreat - so that you can come back at them when you have an advantage. Scuttling is the perfect way of making sure you can do that.
    .
    Many seem obsessed with just calling anything they disagree with "toxic" - it is a very lazy and ineffective way of engaging and the truth is that the term is so subjective and arbitrarily applied that it brings very little to the discussion. You could say it is toxic behaviour actually lol.
    .
    Cheers

  • @jollyolsteamed
    Not gonna lie, the quote system is god awful, gonna be hard as hell to find what you said and i said.
    So my setup is
    Q = Quote
    R = my response.
    Q"protected or not protected spawn camping is spawn camping doesn't matter which size or form it takes in

    your arguement was "there is no single game that allows it" yet i provided 4"
    .
    R"You provided 4 that doesn't allow spawncamping. They can not access their spawn, therefor it's not spawncamping. Don't twist its defintion to fit your argument. Their spawn is completly protected. You can spawn in to the game and run around and be completly fine. I don't recall being able to spawn in SoT and be completly fine.
    You are alive again and immediatly dead. Thats very different to spawn in and be alive and be able to leave thru MULTIPLE exits, which these games also have to again BATTLE SPAWNCAMPING.
    Sorry but you don't have an argument here.
    .
    Q"It's not that it lacks the spawn locations, it has like 4. It's that ppl can exploit it aswell. To always predict your spawn location at the wheel.

    what?"
    .
    R "I don't know how this is confusing. Sloop has 4 spawn locations. Behind wheel, front of ship, map area and inside by the food and plank barrels.
    But you if you stand at the back of the sloop, the person will always spawn behind the wheel. Makes it very easy to spawnkill."
    .
    Q"Doesn't refute my point. It still stands. Boarding shouldn't give you the guaranteed win because of a broken system of how spawning is implemented.

    why does it give boarders a garunteed win? don't you have a chance to fight them off your ship?? aswell as killing them?"
    .
    R "Not if you spawn with 10% health because you take an immediate sniper shot to the back. Or even die, because they blunderbuss you before you can move. What is it with the being shot before you can move, not going thru your head? And eventually you run out of food when you spawn, because even if you do survive with 10% hp and try to heal up and run away, they chase you and kill you and now you have even less food."
    .
    Q"and what does this got to do with spawncamping?

    go get food battle of supplies is a legitimate thing this is usually the deciding factor in ship to ship combat

    food is an overall resource and if you run out of it in a cqc situation while the other crew still has food that means they're better prepared"
    .
    R" Answered this above. Im not talking about running out of food in your barrels, but on your person."
    .
    Q"But ppl do have an advantage, thats what OP wants to fix.

    what advantage? the only problem i occasionally run into is seeing people before they spawn but this isn't all the time"
    .
    R"Not sure what game you play then or how often you pvp, but you can guarantee shots on the person everytime they spawn. Maybe you don't pay attention enough, don't know. Not trying to be rude so don't think im insulting you, im just saying that if you arn't able to always get shots in on someone spawning then you're not focused on it. And that is an advantage, this is not debateable seriously. I've given you multiple reasons now why theres an advantage and all you do is "uuuuhhh um, theres no advantage."
    .
    Q"you speak as if you are handicapped does your guns suddenly stop working as soon as someone climbs up your ladders?

    or are you incapable of using your guns??? if someone climbs up your ladders make sure to shoot him

    why do you blabber on as if you cant fight????? you have every chance to kill the boarder as he has to kill you"
    .
    R"So now you backtrack. First you said we have the upperhand, or the advantage to get "easy blunderbuss kills" but now we are on equal footing because we can kill eachother. After you're dead and theres 2+ ppl on your ship, they both do 1 sniper shot each, you're death before you can move, or they just stand right behind you as they see you spawn in and instant dead. Whether my gun works or not in this scenario, is kinda irrelevant if im dead before i can move. "
    .
    Q"Not if you spawn in at 10% hp, no.

    this hasn't happend that often for me so i honestly don't know but like i said i run into it occasionally"
    .
    R"Thats fine, but don't use your one time occassions as facts or trying to debate a point you don't experience. If you don't have experiences with this, then thats fine. But theres MANY ppl here who do and they want this fixed. The only ppl who wants this to stay, are the spawncampers themselves who abuse this imo exploit, very often. Theres no logical reason why boarders should have this upperhand after you die. Because their reward for killing you and boarding, is that they can now steal your supplies, eat your food , throw your storage crates overboard etc.
    Their reward shouldn't be to be able to put you on an infinite time loop of death/spawn because the game allows you to kill or get him to 10% before he can move his character. That is bad game design and needs to be fixed."

    Also i know i mentioned exploits up there aswell in a post. And normaly i wouldn't ask for fixes when theres exploits they need to fix first. But at this point, when exploits been here for years, im not sure whether they are "exploits" or "intended mechanics." Rare doesn't say anything. So being able to silent board, cancel animation etc might aswell be intended. ESO has their entire combat system revolved around animation cancel, weaving light attacks between spells.

  • @ocean-santa5827

    Formatting seems to be bugged right now. I used a "." between every paragraph to format it better.

  • @wolfmanbush
    Q"Will people feel better when instead of getting toyed with pirates just sink them instead with a new system of a short term safety net? Does it feel better to return to a mermaid and getting killed in the water as opposed to getting spawn camped?

    The majority of the time only 2 things will result from this. The spawn campers will continue to succeed because of a skill gap that often comes with spawn camping and others will just sink the ship faster.

    Anything that is competitive doesn't go on longer than a few spawn kills and this isn't necessary for the more skilled player(s) to take control back

    Everyone complaining about spawn camping will still be in here complaining about spawn camping even with the safety net and suggesting even more things to lean towards one style and against another.

    "

    R:No we won't, well i mean i can't speak for everyone, but only myself.
    I just want this game to do what literally every other pvp or pvevp game does, not allow spawncamping to this extent.
    To be able to kill you as you spawn in, sure, but the spawner needs to have a fighting chance. And at this point you don't. You either spawn in with 10% or 0% hp. Fighting 1 or 2 ppl with 10% hp, how is this even remotely fair in any capacity?
    How is that a good game design?
    As i've stated in my other responses. Your reward for taking over the ship is free access to their supplies. You can fill storage creates and steal, you can eat all their food etc. Not putting ppl on an infinite time loop of dead/alive.

    Skillcap will always be there ye ofcourse. But in any other circumstances you can always fight back, with how spawncamping works now you can't.
    If i was spawned in with invincible until i moved (as an example) i would be able to put myself somewhere i can fight them and even if they shot me as i spawned in, i would still have 100% hp. Now we are 2v1 2v2 or whatever with all 100% hp, not with 1 dead 1 at 10% hp vs 2 spawncampers.
    Not saying it's the ultimate fix but i just added an example.

    And you have yet to actually make a coherent argument against fixing spawncamping.
    Seeing your posts has been so far "i believe ship is lost, therefor advantage is fine."
    And "ppl will still complain."
    Still waiting on your argument.

  • @burnbacon

    Q"Prevent spawn camping and killing.

    Scuttle your ship. You lost."

    R:Can someone fix this broken radio? It's just repeating the same line over and over.
    Think i've heard this opinion many times.

    To seriously answere you. You don't make the rules when a ship is lost.
    Have Rare stated this? Is there a rule somewhere? Is my ship not accessible?

    Your opinion when a ship is lost doesn't matter in any sense for this argument.
    Likewise i could say "stop repairing, if you got a hole, your ship should sink, you lost."
    And you say "yee but theres planks for a reason."
    Well ye you also spawn in again for a reason. Your ship is not lost, stop repeating this ridiculous line. You're not offering anything to the discussion but trolling.

  • There is already a feature that prevents spawn camping. It’s called “scuttle ship” and works well.

  • @ocean-santa5827 said in Preventing Spawn Killing:

    The only ppl who wants this to stay, are the spawncampers themselves who abuse this imo exploit,

    you go on and on about about your perceived weakness in the arguments by other people then you throw this tired ol' factually inaccurate assumption in there as to the motives of the people that oppose it

  • @ocean-santa5827

    I'm not against perhaps having more randomised spawn locations on the ship - however there will always be those who will tap into this algorithm and eventually know the most likely spawning location so they can end you again, with the inevitable moaning about that then popping up on this forum.

    If spawning was truly fixed, then this wouldn't be possible, right? I think its worth a try to fix it instead of thinking its a lost cause before it's even tried.
    There are still many interactions where an enemy is on your ship without any fault of your own, and can get spawnkills without killing anyone beforehand, such as kegging the top deck of your ship to kill everyone, knocking all of the players off of a moving ship, overwhelming a group in small portions so you can spawnkill the whole group, etc.
    On some level this is always your fault, yes, but I think that it's better for all players if they get equal footing when fighting back against an enemy. It reduces losses that feel like Sea of Thieves killing you and it improves everyone's game.
    The problem is that most of the frequents on these forums that talk about things like this will win these battles, even if spawners got 10 seconds of invincibility, and the idea is if it doesn't affect me then the change has no meaning. I just think that making more spawn points and improving spawn AI would help the newer/lower pirates to take losses and to fight back against other players at their level.

  • @coldsheep said in Preventing Spawn Killing:

    @wolfmanbush adapt to what exactly... A hastily implemented spawning system? My change won’t change the fact that the boat has boarders on it and it doesn’t change the fact that there are holes in it. If you think being able to choose your spot is too much at least give the user the ability to see in front of him to get some situational awareness. I am tired of this community’s “this is the way and will always be the way” thinking. If they had implemented spawning the way I suggested from the first day you would be defending it to the death. But because of gameplay dogma it can NEVER change.

    well do combat more before you get boarded and learn to play the game in both pvp and pve and the spawn thing isn't the issue it's your skill in this game that's the issue i lose as well it hurts i know but it happens

  • @wolfmanbush The player definitely should be immortal when spawning but become mortal soon as they move or touch any button.
    Then people with lower end PC's or consoles wouldn't have an disadvantage.
    I've seen so many times when an enemy spawns in, he will stay still for almost 3 seconds and I can just kill him.

  • @odyssee-mit-tee said in Preventing Spawn Killing:

    @jollyolsteamed sagte in Preventing Spawn Killing:

    wolfmanbrush never did such things and has done nothing to warrant your harassment please stick to the subject and stop being toxic

    The TOXIC (hahahahaa^^) community ganged up on me when he made fun of my rageful reaction earlier via a gif of our dearest Pirate Captain.
    Not that I have taken it that personally. Pirates of the Caribbean rules.
    He joined willingly though so what can I say?

    Back to topic:

    SoT is waking very dark feelings in people and nobody cares.
    Even when it affects the society outside of the game too.
    Nobody cares.
    Or rather nobody cares to have a diplomatic approach at those raging from a very unfair feeling event in the game.
    This is why I call the forumcommunity of SoT unironically toxic now on all websites whenever I mention it.
    .

    The people here are generally smug and narcistic.
    But even if they try to signalize their superiority to those they gang up on with the visible voting-system, it changes nothing and only helps to radicalize people in their beliefs and emotions.

    All just because they are in truth whiny little bi-arrels.
    And they have all frail ego's and like the game in its many stangant ways only for some reason that they feel favours them and handycaps others.

    Otherwise the posts here would be way more positive towards suggestions or try to approach them with other means of improving them.
    But nooo.
    Stuff is ridiculed from the get-go or just plainly ignored.

    And I have seen this for over a year now in the most random of topics.

    i'm never toxic on here unless someone calls me a scrub or a noob which i know i'm not and maybe i can be but it's because of the really stupid ideas some people have and i know no one cares! but i am also part of this games twitter community and the sot reddit community and the sot reddit community is was more toxic and if they can't understand your post they make fun of you the forum community is much better than that one but you can have an opinion

  • @jumli7 said in Preventing Spawn Killing:

    @wolfmanbush The player definitely should be immortal when spawning but become mortal soon as they move or touch any button.
    Then people with lower end PC's or consoles wouldn't have an disadvantage.
    I've seen so many times when an enemy spawns in, he will stay still for almost 3 seconds and I can just kill him.

    Sounds reasonable.

  • @odyssee-mit-tee said in Preventing Spawn Killing:

    @xcptcronchx sagte in Preventing Spawn Killing:

    @odyssee-mit-tee there are some really awesome ideas in there! What’s wrong with them? I’m new to the forums obviously but from other game forums I have seen that there is ALWAYS something wrong with the very best ideas. People will claim hypothetical scenarios and decimate anything new LOL. Some of those would be really cool. I do think there needs to be something though to prevent you from being immediately killed when you spawn back in. An immediate blunderbuss to the face when you come back in is in no way a fair scenario. However if some sort of invulnerability is granted they need to tread extremely lightly. Just something to allow you to get moving seriously a 1-2 second shield would be perfect. Any longer than that and it’s OP. You also should NOT be allowed to dish out any damage while this is going on.

    10/10
    "People will claim hypothetical scenarios and decimate anything new"

    Yeah here as well! In this forum as well!
    And its starting to drive me insane! This cowardice and negativity I see here so often! =)

    One time I unearthed like the oldest of threads just for looking and there were a few topics in which the OP got hundreds of likes.
    But those were stuff like the "Man 'o War" and stuff which really just seems to be impossible due to certain game limitations.
    ( Xbox being one of them °cough° ^_^ )

    But I could really see were this forums age of dreams and adventurous spirit ended
    ... and when the age of phobia and general downlooking on other new ideas began.

    .
    I feel Rare also wants to keep the Galleon alive since it is apparently the least played ship still.
    And an uncoordinated random crew is of course not making the most of it either.
    Btw. just looking Pace22 on twitch while I write all this. ^-^

    He makes all Ships look viable but it is when he and his pals bring out the Galleon when they just annihilate everything around them like demigods of some kind.
    Its nice if one wants to learn SoT's PvP.
    But after months of almost complete onesided massacres you wish Brig & Sloop would get some kind of buff.

    You know it just won't be much of a fight if they sail in on a Brig or Sloop in a Gally.
    Probably not even with the +1 cannon on each side of the mid- and small sized ship.
    I see this game and its unused potential.

    And then I go in this forum sometimes and ask myself why I am even here - just to suffer? ;)

    that is a good question WHY ARE YOU HERE you could listen to the reasons why people are against it and pace is the reason why we have that tactic in the first place would it kill him to be friendly once to one ship and not tuck and make animal noises at a person to drive them up the parvoviral wall and would it just kill the streamers to be friendly like the devs do when they did dev streams for one time i would be happy

  • @wolfmanbush said in Preventing Spawn Killing:

    @jumli7 said in Preventing Spawn Killing:

    @wolfmanbush The player definitely should be immortal when spawning but become mortal soon as they move or touch any button.
    Then people with lower end PC's or consoles wouldn't have an disadvantage.
    I've seen so many times when an enemy spawns in, he will stay still for almost 3 seconds and I can just kill him.

    Sounds reasonable.

    yes it does

  • @ocean-santa5827 said in Preventing Spawn Killing:

    @jollyolsteamed
    Not gonna lie, the quote system is god awful, gonna be hard as hell to find what you said and i said.
    So my setup is
    Q = Quote
    R = my response.
    Q"protected or not protected spawn camping is spawn camping doesn't matter which size or form it takes in

    your arguement was "there is no single game that allows it" yet i provided 4"
    .
    R"You provided 4 that doesn't allow spawncamping. They can not access their spawn, therefor it's not spawncamping. Don't twist its defintion to fit your argument. Their spawn is completly protected. You can spawn in to the game and run around and be completly fine. I don't recall being able to spawn in SoT and be completly fine.

    but they can kill you in spawn i dont think you understand the definition of "spawn camping" someone is still sitting outside your spawn killing you but that is irrelevant seeing as you only think one has spawncamping in them saying "no pvp game has spawn camping" is still false

    You are alive again and immediatly dead. Thats very different to spawn in and be alive and be able to leave thru MULTIPLE exits, which these games also have to again BATTLE SPAWNCAMPING.
    Sorry but you don't have an argument here.
    .
    Q"It's not that it lacks the spawn locations, it has like 4. It's that ppl can exploit it aswell. To always predict your spawn location at the wheel.

    what?"
    .
    R "I don't know how this is confusing. Sloop has 4 spawn locations. Behind wheel, front of ship, map area and inside by the food and plank barrels.
    But you if you stand at the back of the sloop, the person will always spawn behind the wheel. Makes it very easy to spawnkill."

    it is confusing becuase you never clarified and the solution to this is adding more spawn points you can only be at one spot at a time

    .
    Q"Doesn't refute my point. It still stands. Boarding shouldn't give you the guaranteed win because of a broken system of how spawning is implemented.

    why does it give boarders a garunteed win? don't you have a chance to fight them off your ship?? aswell as killing them?"
    .
    R "Not if you spawn with 10% health because you take an immediate sniper shot to the back. Or even die, because they blunderbuss you before you can move. What is it with the being shot before you can move, not going thru your head? And eventually you run out of food when you spawn, because even if you do survive with 10% hp and try to heal up and run away, they chase you and kill you and now you have even less food."

    you still dont get it my god

    are you handicapped when someone climbs up your ladder are you unable to defend yourself? does your health drop from 100% to 10% as soon as someone climbs up?? what is it that im not getting that you cannot do pvp? or what is it?????

    your talking about when you respawn but i am talking about the moments before you die are you unable to fight people? watch those ladders?

    .
    Q"and what does this got to do with spawncamping?

    go get food battle of supplies is a legitimate thing this is usually the deciding factor in ship to ship combat

    food is an overall resource and if you run out of it in a cqc situation while the other crew still has food that means they're better prepared"
    .
    R" Answered this above. Im not talking about running out of food in your barrels, but on your person."
    .
    Q"But ppl do have an advantage, thats what OP wants to fix.

    what advantage? the only problem i occasionally run into is seeing people before they spawn but this isn't all the time"
    .
    R"Not sure what game you play then or how often you pvp, but you can guarantee shots on the person everytime they spawn. Maybe you don't pay attention enough, don't know. Not trying to be rude so don't think im insulting you, im just saying that if you arn't able to always get shots in on someone spawning then you're not focused on it. And that is an advantage, this is not debateable seriously. I've given you multiple reasons now why theres an advantage and all you do is "uuuuhhh um, theres no advantage."

    and i gave you a solution adding more spawn locations to randomize spawn points but apparently that wont work for some mysterious reason in your opinion

    .
    Q"you speak as if you are handicapped does your guns suddenly stop working as soon as someone climbs up your ladders?

    or are you incapable of using your guns??? if someone climbs up your ladders make sure to shoot him

    why do you blabber on as if you cant fight????? you have every chance to kill the boarder as he has to kill you"
    .
    R"So now you backtrack. First you said we have the upperhand, or the advantage to get "easy blunderbuss kills" but now we are on equal footing because we can kill eachother. After you're dead and theres 2+ ppl on your ship, they both do 1 sniper shot each, you're death before you can move, or they just stand right behind you as they see you spawn in and instant dead. Whether my gun works or not in this scenario, is kinda irrelevant if im dead before i can move. "

    no you keep on blabbering about "i have 10% hp" but you don't
    .
    the moment a boarder gets on you have 100% why can't you kill him then and there? i rarely run into this issue where i get tagged before i spawn in but im not saying it hasn't happend either
    .
    like i said this is something that needs fixing being able to see people spawn before they load in this is a bug imo

    .
    Q"Not if you spawn in at 10% hp, no.

    this hasn't happend that often for me so i honestly don't know but like i said i run into it occasionally"
    .
    R"Thats fine, but don't use your one time occassions as facts or trying to debate a point you don't experience. If you don't have experiences with this, then thats fine. But theres MANY ppl here who do and they want this fixed. The only ppl who wants this to stay, are the spawncampers themselves who abuse this imo exploit, very often. Theres no logical reason why boarders should have this upperhand after you die. Because their reward for killing you and boarding, is that they can now steal your supplies, eat your food , throw your storage crates overboard etc.
    Their reward shouldn't be to be able to put you on an infinite time loop of death/spawn because the game allows you to kill or get him to 10% before he can move his character. That is bad game design and needs to be fixed."

    im not posing anything as fact i just dont think you quite understand what im asking you
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    when someone boards you are you unable to defend yourself? is what im asking
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    and like i said this needs fixing you shouldn't be able to see someone when they are in a loading screen this needs to be worked on

    Also i know i mentioned exploits up there aswell in a post. And normaly i wouldn't ask for fixes when theres exploits they need to fix first. But at this point, when exploits been here for years, im not sure whether they are "exploits" or "intended mechanics." Rare doesn't say anything. So being able to silent board, cancel animation etc might aswell be intended. ESO has their entire combat system revolved around animation cancel, weaving light attacks between spells.

    then make a post about it and people can disagree with you and tell you that you are wrong but certain things are out of our hands if rare dislikes the fact it exists they'll remove them despite what other people think
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    this is a feedback and suggestion forum yes but rare has no obligation to listen to us at all so if theres a "mechanic" or "exploit" and rare wants it gone they'll remove it despite people saying it shouldn't be removed
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    its always worth a shot but to clear things up i agree spawning is scuffed no doubt i have plenty of pvp experience but seeing people spawn doesn't really happen that often in my experiences who knows might be me missing where they spawn or its simply a glitch who knows
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    all i know is it needs to be fixed nontheless no matter how often and or little it happens im not denying that or trying to defend the scuffed spawning
    .
    but however i disagree with the initial solution given by the op

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