The HitReg is Broken!:: I might have a solution.

  • Hello Rare! if by some chance you are reading this I'll let you know that I am a huge fan of this game. However there is an issue I know you are aware of that leaves many players frustrated whenever it occurs. The Dreaded HitReg. sometimes when you shoot someone, you'll receive a hitmaker but no damage is taken on the other end of your shot. On the other hand, you may shoot at someone, miss, not receive a hitmaker. Yet for some reason, they drop dead in front of you.
    This has lead me to believe that what is happening on the server is not what you see on your client. I suspect this because the game is made in Unreal, which uses a replicating system within c++ for multiplayer games. there is a bullet that travels along the client and another that is instantiated along the server. It is this server bullet that does the actual damage.
    But because of lag this bullet is delayed and is not in the same position as the one seen on screen. For my solution to be said I will need to lay out my theory of how I think the code is organized.
    Client code

    • ///Shoot bullet
      *///Replicate bullet
      *///if (clientBullet hits player){show hitmarker}

    Server_Replicatedbullet
    ///{if (replicatedbullet hits player){do damage to playerhit.}

    This is probably an oversimplification. I am not privy to the Games code in the slightest, but I can speculate that this may be the case. In the situation that this theory is correct I have a proposal for a solution.
    Instead of sending the damage through the replicated server bullet. I suggest you apply it through the client when a hit marker is shown.
    For Example
    Client code.
    ///if (Client bullet hits player){showhitmark(); talk to Server to apply damage to the player or thing that was hit.}
    I Hope that if this idea is implemented, it will iron out the games most frustrating issue. And would bring about a more enjoyable experience for everyone. Thank you!

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  • @riboflavinx
    Are you suggesting that the dmg should be client based?
    That would make it even worse. That would mean that lagging players would be unbareable.
    Imagine they lagg super hard and shoot you and you made it behind a wall 5 seconds prior to it, but because their client said you were in sight, you got hit.

    Or am i missing something in your suggestion?

  • Applying damage client side is just creating an attack vector for cheats to damage players any time they want to even if they aren't looking at them.

  • Hitreg isn't broken. People are just complaining about servers not syncing properly in high activity areas, on a game where its servers need to keep track of every single thing happening on the map. And ever since its appearance, people are now even blaming normal internet lag as "serverside hitreg issues" by getting unexplainable hit markers in 1v1 encounters, which in no way is what the actual hitreg issues are reported under.

    All we need is just is servers with better server stress capacity.

  • @uri5718 This is so much BS in one post im facepalming a hole in my desk.
    If you believe that even in calm environments that hitreg works you're just talking out of your behind.

    I've pvped alot during the past 8 months, tons of Arena, almost done with my triumphant sea dog and legendary sea dog. And that stuff takes alot of time, just the Play X arenas with skins, 200 matches which is 200x15mins just in playtime, not counting the lobby.

    Either way, i've fought alot in 1v1s or 2v2s and 3v3s etc and the hitreg is atrocious no matter where.
    It's bad in Arena, it's bad in Adventure. And theres faaaar less to take in on a map in Arena, than in adventure, yet somehow the hitreg is just equally bad there.
    I've had blunderbuss bullets go right through a person on an outpost, explain that one, i guess there was to many npcs around? To chill for the game to handle it? To little for the game to load?

    Stop downplaying a huge issue in the game just because you battle skeletons for 10 hrs a day and never encounter a player cuz u run away into the red sea.

    I think TDMers can for sure agree with me how bad it is. And you're prob far more shocked a player actually died, than survived your blunder + sniper shot.

  • @uri5718 While server issues make hit reg worse. It can happen on normal ping in low activity areas.

  • @ocean-santa5827 Okay, sure bro :) Just trying to clarify some things for you given my IT background. But I guess being a PvP-lord you must know more about server stress and infrastructure than I do right? Have a nice day ;).

  • @uri5718 said in The HitReg is Broken!:: I might have a solution.:

    @ocean-santa5827 Okay, sure bro :) Just trying to clarify some things for you given my IT background. But I guess being a PvP-lord you must know more about server stress and infrastructure than I do right? Have a nice day ;).

    So working in IT means you know everything all off a sudden?
    Im not claiming to know "more" than you. Im calling out your bs.
    As you seem to claim how it works, is not accurate.

    Obviously stress on server makes stuff wonky, an ape could guess that.
    But to say that hitreg is "not that bad." As if outside of it, it's fine.
    The hitreg is terrible, with or without stress on the server. Because it's a pure gamble in any situation.
    2 ppl on an outpost should not be "stress on server."

  • Hit reg this, hit reg that... and around and around we go. 🙄

    Where's the megathread already!?

  • Hitreg is fine.
    No need to work on it!

    Sometimes you miss a shot or two because of it, but i'm ok with it and to me it reflects the inaccuracy of guns of that time.

    Sure its not good for people dg'ing in Arena , but Arena is only a sidemode only played by 3% and will not get further Updates, with other words its Just a matter of time it will be shut down i guess.

    Sad for the people who want SoT be an Online FPS PvP only Game, but not that big of a problem for everybody else.

  • @ocean-santa5827 said in The HitReg is Broken!:: I might have a solution.:

    @uri5718 said in The HitReg is Broken!:: I might have a solution.:

    @ocean-santa5827 Okay, sure bro :) Just trying to clarify some things for you given my IT background. But I guess being a PvP-lord you must know more about server stress and infrastructure than I do right? Have a nice day ;).

    So working in IT means you know everything all off a sudden?
    Im not claiming to know "more" than you. Im calling out your bs.
    As you seem to claim how it works, is not accurate.

    Obviously stress on server makes stuff wonky, an ape could guess that.
    But to say that hitreg is "not that bad." As if outside of it, it's fine.
    The hitreg is terrible, with or without stress on the server. Because it's a pure gamble in any situation.
    2 ppl on an outpost should not be "stress on server."

    Yes, yes that literally does mean I know how server pressure works in regards of dead inputs/outputs, which IS the hitreg issue, and there's no reason to be acting condescending and obnoxious about someone trying to clarify some things to you.

    The hitreg issue exists because of when there are a lot of entities and players all near each other at the same time. The server needs to process all of that, but only has a limited 'tick speed' to receive, process and send data. "TDMers can for sure agree", which is EXACTLY what I said; lots of people all together, causing lots of queries for the server to handle, causing some to be unable to processed.

    "2 people on an outpost should not be stress on the server", which is also exactly my point. That ISN'T hitreg issues. That's just internet lag. But because both hitreg and simple lag have the same behavior of receiving incorrect hitmarkers, people tend to board the hypetrain without delving into troubleshooting. There's been no reported instances at all yet where genuine server hitreg occurred with instances of as little as 4 or less players.

  • @stundorn said in The HitReg is Broken!:: I might have a solution.:

    Hitreg is fine.
    No need to work on it!

    Sometimes you miss a shot or two because of it, but i'm ok with it and to me it reflects the inaccuracy of guns of that time.

    Sure its not good for people dg'ing in Arena , but Arena is only a sidemode only played by 3% and will not get further Updates, with other words its Just a matter of time it will be shut down i guess.

    Sad for the people who want SoT be an Online FPS PvP only Game, but not that big of a problem for everybody else.

    Nice troll post, i give 2 apples / 5 oranges as your rating.
    Try a bit harder next time.

    Yes, yes that literally does mean I know how server pressure works in regards of dead inputs/outputs, which IS the hitreg issue, and there's no reason to be acting condescending and obnoxious about someone trying to clarify some things to you.

    You quote me saying "so you know everything." And you go "yes i know about server pressure."
    Which clearly is the same thing.
    Either way, you don't need any IT background to know this, any ape on this forum does.
    We all know server pressure can have effects on how the server runs.
    Thanks for pointing out the obvious, couldn't have done it without you!

    "2 people on an outpost should not be stress on the server", which is also exactly my point. That ISN'T hitreg issues. That's just internet lag.

    So i play all day with 30ms, but soon as it's only me and 2 ppl, THEN i get 1k ms all of a sudden.
    Good to know.
    This part is what im talking about is complete bullcrap. I've fought the same ppl i fight on the sea with, then on an outpost. But we have perfectly fine ping on naval, but the moment we end up being alone with eachother, lagg just jumps in. Because you seem to think that it's only 1 shot or only me, or only 1 enemy that this happens to.

    And is the server really THAT horrific that it can't handle 3+ ppl shooting at eachother? Without suffering to server pressure?

    There's been no reported instances at all yet where genuine server hitreg occurred with instances of as little as 4 or less players.

    I LITERALLY just did , but you immediatly scuff it off as lagg? What the hell XD.
    "Ye it happened to me."
    NO BRO YOU LAGGED!!! Like???!?!

  • @ocean-santa5827

    There is no trolling , calm down.

    Its what it is, only a problem to a very tiny group of FPS Players who run SoT as an online fps for PvP only.

    If you play the game branching out into all its aspects and have more than just dg'ing and TDM in mind you wont suffer that much from it.

    Self inflicted problems from people who PvP only and prefer DGing and bunnyhopping and expect SoT to have the gunplay of CoD or alike.

    You just want SoT to be something else.

    Arena has failed, TDM show's it.
    But TDM is nothing Rare or anybody else than the few who do it supports.

    You PvP only people are biased as hell.
    And you refuse to see reality and stubbornly make Arena and hitreg threads.
    It's the new PvE Server Spam.
    Just ridiculous how you refuse to see reality.

    Arena is abandoned.
    Hitreg is like it is for almost 3 years and nothing changed.

    PvPers ruined combat by exploiting it.
    PvPers forced Rare to accept in Xbox opt Out, because of their exploitive nature.
    Arena Players cause 50% of toxicity Reports.

    Cant you see you have already cut the branch you are sitting on?

    You are so full of yourself lacking an oversight and a neutral view in what really is.
    Get some distance and try to see the big picture.

    Arena and hitreg and your FPS wants have no future in SoT.

    Get real or keep beating dead horses.

    Hitreg is broken Sounds like "can we have PvE Servers"

    Hitreg isnt broken.
    9/10 of my shots hit.
    And PvP is not the most important in SoT.
    Maybe for you, but then again self inflicted problem wanting SoT to be an online fps PvP only Game.

  • @ocean-santa5827 said in The HitReg is Broken!:: I might have a solution.:

    @stundorn said in The HitReg is Broken!:: I might have a solution.:

    Hitreg is fine.
    No need to work on it!

    Sometimes you miss a shot or two because of it, but i'm ok with it and to me it reflects the inaccuracy of guns of that time.

    Sure its not good for people dg'ing in Arena , but Arena is only a sidemode only played by 3% and will not get further Updates, with other words its Just a matter of time it will be shut down i guess.

    Sad for the people who want SoT be an Online FPS PvP only Game, but not that big of a problem for everybody else.

    Nice troll post, i give 2 apples / 5 oranges as your rating.
    Try a bit harder next time.

    Yes, yes that literally does mean I know how server pressure works in regards of dead inputs/outputs, which IS the hitreg issue, and there's no reason to be acting condescending and obnoxious about someone trying to clarify some things to you.

    You quote me saying "so you know everything." And you go "yes i know about server pressure."
    Which clearly is the same thing.
    Either way, you don't need any IT background to know this, any ape on this forum does.
    We all know server pressure can have effects on how the server runs.
    Thanks for pointing out the obvious, couldn't have done it without you!

    "2 people on an outpost should not be stress on the server", which is also exactly my point. That ISN'T hitreg issues. That's just internet lag.

    So i play all day with 30ms, but soon as it's only me and 2 ppl, THEN i get 1k ms all of a sudden.
    Good to know.
    This part is what im talking about is complete bullcrap. I've fought the same ppl i fight on the sea with, then on an outpost. But we have perfectly fine ping on naval, but the moment we end up being alone with eachother, lagg just jumps in. Because you seem to think that it's only 1 shot or only me, or only 1 enemy that this happens to.

    And is the server really THAT horrific that it can't handle 3+ ppl shooting at eachother? Without suffering to server pressure?

    There's been no reported instances at all yet where genuine server hitreg occurred with instances of as little as 4 or less players.

    I LITERALLY just did , but you immediatly scuff it off as lagg? What the hell XD.
    "Ye it happened to me."
    NO BRO YOU LAGGED!!! Like???!?!

    "Either way, you don't need any IT background to know this, any ape on this forum does" The difference is that you are just going by information you're told. I on the other hand literally studied and worked behind the scenes to know this. But hey, if you know it so well, guess you should be in a fine spot eh?

    "So i play all day with 30ms, but soon as it's only me and 2 ppl, THEN i get 1k ms all of a sudden." This immediately shows that you're not talking about 'the' hitreg issues. Server processing delays / dead packets don't get translated into high ping. In fact, your ping doesn't even go up at all if the server fails to process and relay inputs to you. The only time ping happens on server related issues if there is a lot (a LOT) of entities near you, like a boat massively stacked with loot (high entity count), because it needs to update its position of every single entity.

    If you have a high ping in the most random situations, then that's either an issue with your router or ISP throttling your data transfer. High Ping is not registered as server-side hitreg issues. Only dead packets (like missing hitmarkers, or receiving hitmarkers while no damage is dealt). It's only been a problem in packed scenarios when players are trying to draw everything out of the moment when the server's processing speed sometimes can't keep up.

    Either way, I'm just gonna stop commenting on this beyond this post because your attitude is being drastically rude and condescending beyond any form of respect. I've given you my two cents on explaining what's going on, but you insist remaining to be a smartypants, so go waste someone else's time.

  • Okay, this is probably one of the worst solutions one can come up with. Making damage client side is one of the WORST things you can do. It not only makes the problem worse with those super laggy, but it also makes an open door to cheaters.

    Just so that you understand it, if the problem was so simple to fix, don't you think that the issue would've been fixed a long time ago? Sea of Thieves is a super complex game, with lots of services and systems working to make the game function properly. Hit reg is probably one of the most complicated things to fix not only in SoT but in every single multiplayer game.

  • Ah yes, that will definitely fix it

  • @stundorn said in The HitReg is Broken!:: I might have a solution.:

    @ocean-santa5827

    There is no trolling , calm down.

    Its what it is, only a problem to a very tiny group of FPS Players who run SoT as an online fps for PvP only.

    If you play the game branching out into all its aspects and have more than just dg'ing and TDM in mind you wont suffer that much from it.

    Self inflicted problems from people who PvP only and prefer DGing and bunnyhopping and expect SoT to have the gunplay of CoD or alike.

    Just this paragtaph is why you're just troll posting. We deliver an issue and your response is "omegalul sToP PlAyInG LiKe ItS Cs:Go monkaS"
    Like seriously dude? This is a fps game, kinda by definition "FIRST PERSON SHOOTER."
    Stop trying to say that it can only be a fps game if it's like csgo or cod.
    Do you not play this game in firs person? Do you not shoot? Well then case closed.
    Either way, if you complained that this games questing is broken. Do you think it's appropiate for ppl to go "stop thinking this is world of warcraft, it's not a quest simulator, you can go play Assassins creed black flag if u want questing, stop playing this game just for questing."

    You just want SoT to be something else.

    No, i want the broken things to be fixed, thats literally the only thing we ask for.
    I don't see how fixing something thats broken, turns the game in another direction, how does this train of thought even go?
    Oh you're lagging in the game? So you wanna fix it & put this game as some high fps low ms demanding competitive tournament game?
    Like where are u going with this?

    Arena has failed, TDM show's it.
    But TDM is nothing Rare or anybody else than the few who do it supports.

    Arena didn't fail cuz of TDM. No one here is asking for TDM, you're the first one to bring it up as a subject ppl ask for. I don't see the correlation between wanting hit reg to work and wanting TDM.

    You PvP only people are biased as hell.
    And you refuse to see reality and stubbornly make Arena and hitreg threads.
    It's the new PvE Server Spam.
    Just ridiculous how you refuse to see reality.

    ??!?!? What. And you tell me you're not trolling. Where are we biased? What are we biased about?
    Are we biased because we experience a big issue in the game more often than others?
    Imagine if this hitreg existed just as bad on skeletons.
    It's not close to pve server spam and this is actually a legit PROBLEM in the game.
    Something is BROKEN, kinda like your train of thoughts.
    You refuse to see the reality that something is broken and needs to be fixed.
    I havn't made a single thread in quite a while, so i don't know why you are talking to me about it.

    Arena is abandoned.
    Hitreg is like it is for almost 3 years and nothing changed.

    And that is a bad thing, it should change. You shouldn't leave things being bad and broken and just claim "well we think players might see this as csgo." Like what.
    So if the naval is to good, ppl might see this as an assassins creed black flag clone? This is your logic btw.

    PvPers ruined combat by exploiting it.
    PvPers forced Rare to accept in Xbox opt Out, because of their exploitive nature.
    Arena Players cause 50% of toxicity Reports.

    I don't know about this exploit. Ye we are aware of the toxicity reports, thats why they removed ingame chat there.
    Which was a good thing to do, it was needed.
    So they fixed that, now can they go to the next broken thing in the game and fix hitreg.

    Arena and hitreg and your FPS wants have no future in SoT.

    Get real or keep beating dead horses.

    Hitreg is broken Sounds like "can we have PvE Servers"

    Hitreg isnt broken.
    9/10 of my shots hit.
    And PvP is not the most important in SoT.
    Maybe for you, but then again self inflicted problem wanting SoT to be an online fps PvP only Game.

    I don't understand where half of these arguments are coming from. You're conjuring up and projecting alot of made up stuff. I don't know how to respond to this, more than to say this.
    Hitreg is an intrical part in the game, it's something that should work almost perfectly. Slight lag hiccups can cause a miss or 2. But not in its current state. Fps absolutely have a future, you're doing fps everytime you load up the game. Again, first person shooter, google the damn definition bro.
    Hitreg is broken and your anecdotal experience from playing 99% pve and once in a blue moon shooting a player is not something to go on.
    No one has claimed pvp is the most important in the game. But hitreg should work, period. Theres nothing to discuss beyond that.

    Stop execusing Rare for having broken mechanics. Ye 9/10 of your shots hit, cuz you shoot 10 ppl a year.
    But for someone who pvps alot in the game, there is no execuse whatsoever for things to be this broken, there just isn't. Stop licking their boots.

  • @uri5718
    Seems like you missed the point. If you don't wanna respond thats fine. I still wanna adress some of the stuff you say.

    ""Either way, you don't need any IT background to know this, any ape on this forum does" The difference is that you are just going by information you're told. I on the other hand literally studied and worked behind the scenes to know this. But hey, if you know it so well, guess you should be in a fine spot eh?"

    Isn't studying doing things that you're told? I mean someone told you the information, either a book, internet page or professor.
    But ye i think we all can google "what happens with a stressed server, what causes high ping, what causes server to fail loading." Or whatever else it is we wanna find out about.
    Sure we won't get as indepth explanation as you can bring, but such indepth info is not important to anyone here as we don't work at rare to give them the explanation to fix their problems.
    But i think everyone is aware that if the server is stressed, some stuff won't work as you've repeated 4 times now.

    Even in the following paragraph.

    My issue with your explanations are this. I claim hitreg is bad in Arena or Adventure, you explain "it's stressed server, alot to load" etc etc.
    I then claim okey, well even in non stressed situations, i still get a very very bad hitreg, even tho i can play on 30ms.
    You then say "well you lagged." So my point was, so do my ping all of a sudden hit the roof the moment im not in a stressed situation for the server?
    And you start giving me router and ISP advice if i get random lagg. Which again, i don't.
    Any lagg i get is just the game freezing, which happens to alot of ppl nowadays for some reason.

    And for a 3rd time
    "t's only been a problem in packed scenarios when players are trying to draw everything out of the moment when the server's processing speed sometimes can't keep up."
    This is not true. Again unless the server is stressed ALL the time, constantly, no matter where you are.
    On outpost, fighting a fort, swimming in the water cuz u fell of the boat, fighting another player ship etc.
    Ppl even get hitregs on the explosive barrels.

  • @ocean-santa5827 sagte in The HitReg is Broken!:: I might have a solution.:

    @stundorn said in The HitReg is Broken!:: I might have a solution.:

    @ocean-santa5827

    There is no trolling , calm down.

    Its what it is, only a problem to a very tiny group of FPS Players who run SoT as an online fps for PvP only.

    If you play the game branching out into all its aspects and have more than just dg'ing and TDM in mind you wont suffer that much from it.

    Self inflicted problems from people who PvP only and prefer DGing and bunnyhopping and expect SoT to have the gunplay of CoD or alike.

    Just this paragtaph is why you're just troll posting. We deliver an issue and your response is "omegalul sToP PlAyInG LiKe ItS Cs:Go monkaS"
    Like seriously dude? This is a fps game, kinda by definition "FIRST PERSON SHOOTER."
    Stop trying to say that it can only be a fps game if it's like csgo or cod.
    Do you not play this game in firs person? Do you not shoot? Well then case closed.
    Either way, if you complained that this games questing is broken. Do you think it's appropiate for ppl to go "stop thinking this is world of warcraft, it's not a quest simulator, you can go play Assassins creed black flag if u want questing, stop playing this game just for questing."

    You just want SoT to be something else.

    No, i want the broken things to be fixed, thats literally the only thing we ask for.
    I don't see how fixing something thats broken, turns the game in another direction, how does this train of thought even go?
    Oh you're lagging in the game? So you wanna fix it & put this game as some high fps low ms demanding competitive tournament game?
    Like where are u going with this?

    Arena has failed, TDM show's it.
    But TDM is nothing Rare or anybody else than the few who do it supports.

    Arena didn't fail cuz of TDM. No one here is asking for TDM, you're the first one to bring it up as a subject ppl ask for. I don't see the correlation between wanting hit reg to work and wanting TDM.

    You PvP only people are biased as hell.
    And you refuse to see reality and stubbornly make Arena and hitreg threads.
    It's the new PvE Server Spam.
    Just ridiculous how you refuse to see reality.

    ??!?!? What. And you tell me you're not trolling. Where are we biased? What are we biased about?
    Are we biased because we experience a big issue in the game more often than others?
    Imagine if this hitreg existed just as bad on skeletons.
    It's not close to pve server spam and this is actually a legit PROBLEM in the game.
    Something is BROKEN, kinda like your train of thoughts.
    You refuse to see the reality that something is broken and needs to be fixed.
    I havn't made a single thread in quite a while, so i don't know why you are talking to me about it.

    Arena is abandoned.
    Hitreg is like it is for almost 3 years and nothing changed.

    And that is a bad thing, it should change. You shouldn't leave things being bad and broken and just claim "well we think players might see this as csgo." Like what.
    So if the naval is to good, ppl might see this as an assassins creed black flag clone? This is your logic btw.

    PvPers ruined combat by exploiting it.
    PvPers forced Rare to accept in Xbox opt Out, because of their exploitive nature.
    Arena Players cause 50% of toxicity Reports.

    I don't know about this exploit. Ye we are aware of the toxicity reports, thats why they removed ingame chat there.
    Which was a good thing to do, it was needed.
    So they fixed that, now can they go to the next broken thing in the game and fix hitreg.

    Arena and hitreg and your FPS wants have no future in SoT.

    Get real or keep beating dead horses.

    Hitreg is broken Sounds like "can we have PvE Servers"

    Hitreg isnt broken.
    9/10 of my shots hit.
    And PvP is not the most important in SoT.
    Maybe for you, but then again self inflicted problem wanting SoT to be an online fps PvP only Game.

    I don't understand where half of these arguments are coming from. You're conjuring up and projecting alot of made up stuff. I don't know how to respond to this, more than to say this.
    Hitreg is an intrical part in the game, it's something that should work almost perfectly. Slight lag hiccups can cause a miss or 2. But not in its current state. Fps absolutely have a future, you're doing fps everytime you load up the game. Again, first person shooter, google the damn definition bro.
    Hitreg is broken and your anecdotal experience from playing 99% pve and once in a blue moon shooting a player is not something to go on.
    No one has claimed pvp is the most important in the game. But hitreg should work, period. Theres nothing to discuss beyond that.

    Stop execusing Rare for having broken mechanics. Ye 9/10 of your shots hit, cuz you shoot 10 ppl a year.
    But for someone who pvps alot in the game, there is no execuse whatsoever for things to be this broken, there just isn't. Stop licking their boots.

    Sonwhwat rude, exagerating and not able to change your PoV.
    The funny thing is, i understand all you say, but you refuse to understand and see my PoV.

    It's a first person game and an action adventure not a shooter.
    But who am i telling.

  • @stundorn So what do you do with your guns?
    Just a question. Seeing as you clearly never shot one in your life in this game, considering you refuse to see it as a shooter.

    How am i rude and you arn't?
    "You are so full of yourself lacking an oversight and a neutral view in what really is.
    Get some distance and try to see the big picture."

    What point of view are you really saying here? Besides that iam blind, i just love cs:go and wanting to fix hitreg is a bad idea. Thats what i gathered from your post. Also that Arena is dead. Shooting in the game is also dead, especially since it somehow lost the "shooter" part from the fps. Idk if guns got deleted?

    And also "refuse to change my pov." Why would i want to maintain broken mechanics in the game???
    Is that your standpoint? Leave broken things as they are?

  • @ocean-santa5827

    My Standpoint is, its not as big of a problem as you make it one, because you are focussed on PvP and shooting only, when the game is not about PvP solely and PvP is at best bound to PvE (loot) regarding Adventure Mode and not Arena KOS Style.
    And Arena had failed already, true?
    And TDM is not a supported or intended Mode , true?
    And Rare wont Develop Arena further, true?
    And let everybody play like he want to to, true?
    And if people want to pvx only and have problems then its self inflicted Problems, true?
    Hitreg isn't perfect, there is other bugs too, none of them is gamebreaking and if you dont focus on things and exagerate gaming , the game is all fine and before spending time to fix hitreg, what is a minor annoyance maybe, i'd rather suggest to spend time on new content, more cosmetics , new journeys , events etc...
    Also it cannot be fixed for 2.5 years , get real how long donyou want to ask to fix something that seems to be mit fixable or even imrovable.
    Also its fine, not really a big problem.
    The few shots that i miss because of hitreg dont spoil the game for me.
    And like i said in my first post i understand that it affects Arena and DG Players more , but again self inflicted problems and Arena is almost dead and therefore it isnt that big of an issue.

  • @stundorn What i don't grasp is this "self inflicted problem."
    How is it self inflicted? If i play a game that is Pvevp and i decide to focus on the "vp" part of it.
    How am i inflicting this problem on myself?
    So if events are broken and i only do events, am i self inflicting the events problem on myself?

    Arena failed yes, but it's debateable. It never "failed" in the sense of it being something ppl didn't wanna do.
    People enjoyed Arena, it was very active on its release. The issue is that Rare decided to completly abandon it and never add anything new to it for years.
    Anything dies if thats what you decide to do with it. Imagine if Adventure never got any new content update since its release, you think SoT would be as active as it is today? Probably not.

    "And let everybody play like he want to to, true?"
    Exactly, so let me only do pvp if i want to. And if i find something thats broken and needs to be fixed and it's something alot of ppl are complaining about all the time, maybe it should be fixed.

    "And if people want to pvx only and have problems then its self inflicted Problems, true?"
    As mentioned above, i don't see what you mean here. Is it my own fault for deciding what i wanna do in the game?
    Is this some sort of execuse to leave it as is?

    The hitreg is game breaking in a pvp environment. And considering the game is Pvevp, IE it's both pve and pvp. It should get equal attention.
    Ppl have already stated hundreds of times that pve only in the game and if all pvpers left, the game would very quickly die. And the pvp scene is seeing a decline for sure.
    Because an issue we have is ignored, cuz we apparently play the wrong part of the game, even tho its pvevp.

    The issue is very much fixable. They just don't wanna chip in the money to do it. And ppl like you are just defending them. For no reason.

    "Also its fine, not really a big problem."
    For you it is. Be specific, it's fine for YOU.
    "The few shots that i miss because of hitreg dont spoil the game for me."
    Thats fine. But for many many others, it does spoil the game for.

    "And like i said in my first post i understand that it affects Arena and DG Players more , but again self inflicted problems and Arena is almost dead and therefore it isnt that big of an issue."

    It's not secluded to only Arena. And again its not a big issue for YOU.
    And i've survived and sunk ppl simply cuz they get hit reg on me aswell. I don't think they had fun loosing 200k loot, cuz the hit reg decided to favor me that day.

  • @ocean-santa5827 sagte in The HitReg is Broken!:: I might have a solution.:

    @stundorn What i don't grasp is this "self inflicted problem." > How is it self inflicted? If i play a game that is Pvevp and i decide to focus on the "vp" part of it.

    How am i inflicting this problem on myself?

    The main focus of the game (adventure mode) is to do contested PvE.
    You can sure focus on PvX, but if you then have more problems because you are focused, then this is a self inflicted problem the players who branc hout into all aspects of the game have less to not really relevant.
    I PvP in Adventure everytime i need to defend myself or have the opportunity to get loot or a flag, i dont bother to fight for the sake of fighting.
    People who do so have problems because they focus on only one aspect is not a general problem.
    I dont say hitreg is good, but if you play pvevp in a balanced way it's a minor issue imho.
    Hitreg is fine for what the game is: an adventure game.
    PvE only players have also self inflicted problems when they refuse to see the PvP aspect.

    I once said Arena was a mistake because it attracts players with different demands and here we are.
    A lot of Arena or PvP focussed players want to turn the game more into a FPS game, what it is not.
    You can make it one and then you will find problems that are not that big generally more problematic.

    So if events are broken and i only do events, am i self inflicting the events problem on myself?

    to some degree yes, but server events are the perfact example for a mixed PvEvP element of the game.
    The PvP of the game is ok as long as you dont focus on it and pvp in a relaxed for fun way.
    If hitreg would be that bad that you cannot fight at all, i'd agree, but if you pvp here and there and dont focus on it, it is a rare occurance.
    And we also regulyrily hoist REaper and farm events and fight all ships coming and even hunt all emissary who dont log.
    Maybe every 3rd battle i have a hitreg poblem, but that is maybe also because we more rely on ship combat than on pirate to pirate combat or dg'ing

    Arena failed yes, but it's debateable. It never "failed" in the sense of it being something ppl didn't wanna do.
    People enjoyed Arena, it was very active on its release. The issue is that Rare decided to completly abandon it and never add anything new to it for years.
    Anything dies if thats what you decide to do with it. Imagine if Adventure never got any new content update since its release, you think SoT would be as active as it is today? Probably not.

    I also play with someone who's plays Arena and even partakes in NAL tournaments etc.
    And some of us are also LSD or triumphant even, idk exactly.

    tbh Rare didnt want to make a pure PvP mode like a BR or just an 1v1 crew ship battle.
    I also suggested some more PvP modes without chest digging etc.
    But i also realized very early that the combat is not good enough to have fun focussing on PvP combat, especially Pirate to pirate and shooting.
    Too many exploits, too much cheesing, the bad spawncamping, some glitches etc.

    Again, for a fight here and there all fine, do it solely or focus on it, nah sorry not round enough not really fleshed out and acurate. I aproach this game casually for fun.
    If i want to compete more seriously i choose other games with better combat, no matter if we talk about pirate to pirate melee or gunplay etc.
    Ship battles are nearly completely fine i'd say.

    "And let everybody play like he want to to, true?"
    Exactly, so let me only do pvp if i want to.

    sure, btw i take the hitreg like it reflects the inaccuracy of guns of that time.
    And i also say the game is not heavily competetive but a casual game.
    I'd even say Rare has extra this combat to make a complete noob beeing able to kill you even if you are a pro FPS gamer. It's maybe intended to keep the game casual friendly?
    That is the big picture i talk about.
    Rare cannot or isnt willing to do anything in this regards. Arena they tried the way they imagined it will work, but it just didn't.
    They should and do focus on Adventure mode only now and again, i think this is a good thing and dont waste time to fix combat what seems to be not possible or as i said not really what they want to make it mega crisp and skillbased.
    It has this random aspect to it. some luck and you are fine although regarding skill you "should have lost" maybe.
    I'm ok with it.

    The hitreg is game breaking in a pvp environment.

    i'd say if you expect a super crisp and smooth first person combat melee and shooting that is 100% skillbased e-sport ready then it's maybe game breaking yes.
    But i dont think SoT is this game and i also dont want it to become that game.
    So to me its a minor annoyance and not gamebreaking at all.

    Ppl have already stated hundreds of times that pve only in the game and if all pvpers left, the game would very quickly die. And the pvp scene is seeing a decline for sure.

    PvEvPers like me will stay, i dont want to miss PvP in this game, its important, but its not important that it is perfectly working like one would expect for a PvP only game like an online FPS.

    The issue is very much fixable. They just don't wanna chip in the money to do it. And ppl like you are just defending them. For no reason.

    tbh the reason is, imho SoT adventure PvP will lose its organic and fun nature.
    It will become too serious, drive a lot of socializing and cooperative players away and the PvP will be more KoS and less of a funny Pirate Adventure.
    And Arena showed like a lot of semi competetive Shooter show how toxic the playerbases often are.
    I dont want that audience.

    I'd say R6S and more serious FPS like ArmA Series have far more friendly and good sports playres than Fortnite, CoD etc....
    To be good at PvP and play a casual game is all fine as long as there is a SBMM, else you just cherrypick easy targets imho.
    Imho SoT wants to be a family friendly, casual friendly game, not a serious pvp focussed game.

    "Also its fine, not really a big problem."
    For you it is. Be specific, it's fine for YOU.

    yes for me, i always can only speak for myself not for others. And the big picture is, most people seem to be fine with it, it's just a minority who want PvE Servers or think hitreg is gamebreaking etc...

    "The few shots that i miss because of hitreg dont spoil the game for me."
    Thats fine. But for many many others, it does spoil the game for.

    in understand that, but it's like a bubble view, not?
    Generally - just think about the fishing event - its not a big problem.

    It's not secluded to only Arena. And again its not a big issue for YOU.
    And i've survived and sunk ppl simply cuz they get hit reg on me aswell. I don't think they had fun loosing 200k loot, cuz the hit reg decided to favor me that day.

    happens, also to us/ me - i dont mind it because it happens rarely.

  • @stundorn

    Hitreg is just "small" bug in game but it happening rarely doesn't mean that it's ok.
    Best way to explain this POV is to use this example. Let's say every 1/10 times when you cash item in you won't get any gold or reputation. You could say "as it only happens about 1/10 times you sell it doesn't effect that much" sure it won't effect much but when you would be grinding Athena's rep it wouldn't be fun to sell your chest of legends that you worked hours for just to be given nothing as game has bugged and have nothing that you could have done to prevent it.

  • your solution is dumb! i have much better solution!
    I was holding to this secret all along, and waited if someone was as smart as me, but guess not, so here it is!

    make SoT an offline singleplayer game. EZ!

  • @limend

    true a good example, but would it spoil me the game that much?
    hm, hard to say.
    but my aproach is special anyway, so also not good to be a standard i guess XD
    just had a bugged athena half done to have the cargo beeing buggy not getting the final map :-/
    happens
    it's not good, but even if it were every 10th chest it wouldnt be completely gamebreaking.

    Gamebreaking to me would be the ship scuttles randomly or i dc to 90% every hour or so.

    Or quests would fail due to bugs over 50% - i mean every tenth chest would be annoying for sure.
    but not comparable when every thenth shot you do doesnt hit.
    Again i can explain that to me with inaccuracy of gus of that time and even suggested to have random elements for combat.
    What about a 0.1% chance to fumble with the cutlass and make you lose it accidently and make it fly around and stick into the hull or sand and needs to be picked up again?
    Or what about a 0.1% chance to let the gun of your choice explode in your face dealing 5 damage and make you black peter :D

    yeah from a competetive pov maybe not fun, from my pov it would give us funny pvp moments and makes it much more casual friendly.

    its horizontal progression guys, nothing lost really not.
    also its always good you can blame the game if you lose XD

  • @stundorn
    I see your point. But clearly we have 2 huge different views on what "competitive" and "casual" pvp is.
    And also you still havn't explained the correlation between fixing hit reg and it turning into a some sort of a sweaty tryhard only pvp or something like that.
    People would play the exact same way, but with their shots being more consistant.

    Also going on adventure and sinking ppl, that is my casual pvp.
    It can become sweaty if it turns from 2 ships fightin to 3 or 4 or 5 ships in one big battle.
    But other than that adventure pvp is very casual just in general.
    I don't go into adventure pvp with some competitive mindset. I save that for Arena.

    And boarding is a huge play in order to sink people.
    As many players try and flee, sometimes getting that chain shot in can be really tricky. It's satisfying as hell when you hit it, but much easier to board ppl and anchor them.
    Because generally ppl don't know what sound to listen for and don't watch ladders.
    And if you board them and their shots don't register as you climb ladder, ez anchor, ez sink.
    But if you are fighting them and non of ur shots connect and you just die, well they might now be able to get away from you.
    And these 2 scenarios are common, i mean common for someone who looks for a fight.

    I also get your suggestions on other competitive shooters. But i don't play SoT to be competitive, not even close to that lvl anyway. As i said, Adventure pvp is casual pvp, not competitive, fixing hitreg won't change that.
    I've played alot of R6 siege before, about 2k hours.
    But SoT is nowhere close, never will be, not even fixing hitreg, adding headshot multiplier on dmg etc, not even then would it ever come close to R6siege. We're thousands of miles away.

    And heres something i would accept, as a "fix" for now.
    You mention inaccuracy of the guns bk then. What if, they ONLY have hitmarker if you deal dmg.
    That way you can somewhat accept the "inaccuracy" of the guns. But not be tricked by the game.
    So until hitreg is fixed, how bout they atleast only add a hitmarker if u dealt dmg, even if its a second delayed or something. I'd be fine with it for now.

  • @stundorn how can you justify one of the biggest issues in the game? Saying that it’s okay to have hitreg just gives rare a pat on the back for making an absolutely broken system that they haven’t been able to fix in 3 years. I know you don’t care about stuff like this so much since the way you see the game and I see the game is vastly different however, if a game has a bug of this magnitude it has to get fixed.

  • @theeggoplant that's called nuancing, not justifying.

  • @uri5718, he said "Hitreg is fine. No need to work on it!" this is an admittance that it exist, but ignoring it as an issue. He in fact is saying that he is happy with this being an issue in the game and is justifying so by saying things like, "Sometimes you miss a shot or two because of it, but i'm ok with it and to me it reflects the inaccuracy of guns of that time." or "not that big of a problem for everybody else." It is a big problem and the outcry of the community has happened countless times on this forum. Downplaying a major issue in the game is not right, a bug of this magnitude needs to be addressed and fixed.

  • @Stundorn
    This game is about "tools not rules" the game is pvevp, something brakes in pve it should be fixed and tends to be with rare (mostly) and if something brakes in pvp it should be fixed. Hitreg is broken in the pvp side, dont beleive me then get ahold of another ship on a server and duel your freind on it. Have them call out every time they take damage and see of they match to your hit markers. Hit reg has gotten so bad it managed to get into cannon play now. Ive got plent of clips where i send a cannonball out and it hits a ship in arena....no points or hit sound. Same for chain shots, i see a hit on a mast and nothing. If you think rare shouldnt fix it cause you dont experience it then please be my guest at dueling a freind like i said.
    And before you try saying its my conenction i run 40-50 ping normaly and still catch it. Hitreg can cost you.

    Like mentioned before with the athena chest you dont want 1/10 chests to not count right? Lets say you been on a good athena voyage and got the chest and had to fight off players to get it and lets say you had to work hard to fight (evenly matched).....only for the chest turn in not to count. Its more than 1/10 for hitreg for us, thats why we are always complaining about it. You see 1/10 cause your not hearing the other players side or not actualy paying attention and doing the math on how many shots you put in someone and them not eating. If pve can get fixes why cant the pvp get some also? Last i checked its a pvevp game with a tools not rules mindset applied to it.

  • @theeggoplant said in The HitReg is Broken!:: I might have a solution.:

    @uri5718, he said "Hitreg is fine. No need to work on it!" this is an admittance that it exist, but ignoring it as an issue. He in fact is saying that he is happy with this being an issue in the game and is justifying so by saying things like, "Sometimes you miss a shot or two because of it, but i'm ok with it and to me it reflects the inaccuracy of guns of that time." or "not that big of a problem for everybody else." It is a big problem and the outcry of the community has happened countless times on this forum. Downplaying a major issue in the game is not right, a bug of this magnitude needs to be addressed and fixed.

    I'm not sure if I should r/wooosh you there, because that phrase you nitpick on reeks of satire/sarcasm.

  • @theeggoplant sagte in The HitReg is Broken!:: I might have a solution.:

    @uri5718, he said "Hitreg is fine. No need to work on it!" this is an admittance that it exist, but ignoring it as an issue.

    wrong - i said its a minor annoyance to me, i nor ignore it neither i play it down, i say to me its not as big of a problem because i do not focus on PvP or gunning and for people who feel its gamebreaking it sounds like a self inflicted problems due to their focus what is PvP and (double) gunning.

    He in fact is saying that he is happy with this being an issue

    if it lowers the skillgap and makes the game more casual friendly yes, if it distracts sweaty pvpers i even suggested adding random elements to combat, for cutlass and guns.

    It is a big problem and the outcry of the community has happened countless times on this forum. Downplaying a major issue in the game is not right, a bug of this magnitude needs to be addressed and fixed.

    the outcry of the community???
    isnt this an exageration???
    like game full of cheaters or game will die soon, because of blabla

    Cannot help you guys.
    To me not that big of a Problem.
    Sweaty PvP thats all i read :-D

  • @ocean-santa5827 sagte in The HitReg is Broken!:: I might have a solution.:

    Also going on adventure and sinking ppl, that is my casual pvp.
    It can become sweaty if it turns from 2 ships fightin to 3 or 4 or 5 ships in one big battle.
    But other than that adventure pvp is very casual just in general.
    I don't go into adventure pvp with some competitive mindset. I save that for Arena.
    [....]
    And boarding is a huge play in order to sink people.
    As many players try and flee, sometimes getting that chain shot in can be really tricky. It's satisfying as hell when you hit it, but much easier to board ppl and anchor them.
    Because generally ppl don't know what sound to listen for and don't watch ladders.
    And if you board them and their shots don't register as you climb ladder, ez anchor, ez sink.
    But if you are fighting them and non of ur shots connect and you just die, well they might now be able to get away from you.
    And these 2 scenarios are common, i mean common for someone who looks for a fight.
    [...]
    I also get your suggestions on other competitive shooters. But i don't play SoT to be competitive, not even close to that lvl anyway. As i said, Adventure pvp is casual pvp, not competitive, fixing hitreg won't change that.
    I've played alot of R6 siege before, about 2k hours.
    [...]

    so you come to a casual game without any MM and stomp some noobs with ease.
    Its like i go to the playground and start fighting some kids as someone who has trained martial arts for several years ;D

    And heres something i would accept, as a "fix" for now.
    You mention inaccuracy of the guns bk then. What if, they ONLY have hitmarker if you deal dmg.
    That way you can somewhat accept the "inaccuracy" of the guns. But not be tricked by the game.
    So until hitreg is fixed, how bout they atleast only add a hitmarker if u dealt dmg, even if its a second delayed or something. I'd be fine with it for now.

    ok thats fair

  • @stundorn
    "so you come to a casual game without any MM and stomp some noobs with ease.
    Its like i go to the playground and start fighting some kids as someone who has trained martial arts for several years ;D"

    Eh no not really. R6 siege way of shooting is like another dimension in shooting. Not even close.
    And the naval is like 90% of the fights. So no. I got my butt handed to me when i started.
    It took us a while to get good at this game. Because you can be a fps expert super national tournament pro.
    But if you can't do naval, you will never sink anyone ever. Comparing R6siege to this is like comparing Oranges to Bananas.

    But it was also years ago that i played r6siege. 2019 last time maybe.
    Also very IMPORTANT note. Casual doesnt mean easy.

    So you're kinda blowing stuff out of proportion here.
    But ofcourse now that iam really good at the game, ofcourse i stomp 99% of the players i find in Adventure. Because their mindset is "i will never engage i pvp, i will never try and get better."
    So until then, free Athena steals, free sinks & gold :) .
    Serious note tho, i play the game with a casual mindset. Because adventure is not a competitive environment, nor is Arena even. It's very rare i find good players in there. Gets competitive then tho.

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