Hi guys, love the game and been regular since alpha. 1 thing I'd love to see / be able to do is the ability to bury your treasure somewhere and it stay there. So if you haven't got time to get to an outpost or you have loads of cursed cannon balls at the end of your session, you can just hop on an island and dig a hole. Then next time you log on you can check your map and dig it back up. But to add danger to this, if you get killed in any way Pvp or PvE you drop your map and if another player picks this up they can follow the map and X marks the spot! Thanks you for the great game and all the great adventures it gives! Happy sailing!
Pirates used to hide their treasure
@the-publandlord said in Pirates used to hide their treasure:
Hi guys, love the game and been regular since alpha. 1 thing I'd love to see / be able to do is the ability to bury your treasure somewhere and it stay there. So if you haven't got time to get to an outpost or you have loads of cursed cannon balls at the end of your session, you can just hop on an island and dig a hole. Then next time you log on you can check your map and dig it back up. But to add danger to this, if you get killed in any way Pvp or PvE you drop your map and if another player picks this up they can follow the map and X marks the spot! Thanks you for the great game and all the great adventures it gives! Happy sailing!
really pirates didn't only two did le onlis and captain Kidd but i agree i would love to see something like this
@doomscorp the main advantage would be the end of a session to the start of the next. So just before you log off you can stash all them full storage creates that you spent all night filling instead of leaving them on a jetty for some thankless next crew to pick up. Then when you log in next time you have the option to follow the map to the next island from where you spawn or to other side of the map with the risk of either Meg, Karen, skelly or salty pirates being the danger on the way and the bonus of getting there safely is having a fully stocked ship at the start of a session.
The reward for say a reaper crew who spots you and is running low on all supply's from hours of ruining everyone's voyages (I'm not bitter :( lol) when they sink you they find a message in a bottle or envelope floating and can have the chance to follow the map and get the booty, whilst you then have the option to respawn and try to head them off like you do if someone takes your emissary flag and you try to race them too reaper hideout and stop them selling it.storage crates are so easy to pick up and fill while you're doing other things though. i've been doing tall tales recently for commendations and in between all the island hopping to find journals and following the tale i've ended up with 2 or 3 well stocked crates that i leave on the pier for the next crew that logs in. and that includes taking down megs and skelly sloops along the way sucking up resources.
as for "thankless" next crews - nah. a fresh login is always happy to find a storage crate when they run out to their boat. just because they don't know who it's from and can't send a message of thanks doesn't mean they're thankless. i try to always leave crates somewhere useful when i log out because i know how great it is to find one at login.
The premise of dig holes to stash treasure, to me, doesn't translate well for this game. If you have time to hide loot in holes, you probably have plenty of time to just cash it it. That reason alone makes it seem silly to hide it.
Other problems include is Server permanence. On relog, you will not be placed on the same server as previously. How would that even begin to work with crews that aren't the same. Say hypothetically you log in with a different set of teamates, who gets access to that cache of stuff?
Just you? What about your teamates? Is it first come first serve where you crew gets jack squat while someone makes away like a bandit with it?
Is multiple copies created? Does each crew get their own cash? Does a single stashed Athena now get copied into 4 separate chests to be sold on completely different crews? That sounds rather broken.
What happens to it while not logged? This creates a problem of a crew quickly burying an item, logging, only to prevent a pursuing crew from taking it? Just to log in at a safer time where no one is the wiser of the hidden gains? No one likes combat logging, and that certainly takes away the spirit of things. Is there just a bunch of stashes all over the place just waiting to be stumbled upon?
Stashing supplies also opens up Pandora's box of hopping servers. The biggest downside of hopping server for more focused content is you start fresh every server. A system like this just creates an environment where Roaming crews can roam servers hunting down large payout targets with significantly smaller risks. Its much easier to attack a ship with full supplies than it is to attack with little supplies.
These are just questions at the top of my head, but it sounds like this is far to complicated to make anything balanced without serious overhaul of the entire system. Best to just keep what works just fine now.
I think this would be a pretty cool idea myself, with each pirate or crew having their own stash. My only concerns with this would be how easy it would be to exploit. For example, someone could bury their Storage Crate, packed full of supplies, on an Outpost then next login dig it up straight away and have a fully loaded ship. As well as this there is the issues that @Nabberwar has already brought up. I think would could be better is if a crew could stash treasure at one location, and the longer it is left there the more rewarding it is to cash in. (Like interest?) If a crew mate dies the stash location would be dropped and other pirates could plunder it. Although, this stash is only available in the current world and cannot be transferred.
If you have time to hope on a random island, with enough time to dig and bury said treasure.
You have time to drop by an outpost and turn in the loot.Also, you do know not everything we read about Pirates is true.
- If you are able to bury your treasure, someone not part of the crew should be able to find said treasure yes? By finding or locating said map? yes?
@burnbacon I think right now even if you see somebody's map the treasure does not spawn except right person digging it up. I could be wrong, but I had seen people trying to dig up small islands looking for Athena chests.
Did that changed ?I think the idea is that people supply storing like that would always have advantage and could win via attrition.
I'd much rather see a system in place that after a certain reputation level is reached then you can choose one perk by talking to the representative (1 per ship ID), so like an empty storage crate (Merchant level 50); an empty treasure chest (Gold Hoarders level 50); and maybe they can implement a skull case or something for OoS that holds 4 or 5 but skulls only. Again, you can talk to one and choose to receive it at the beginning of your adventure each log in. Just as a perk for having that reputation.
They wouldn't be sellable either, it could be renamed as a different item, just same skin or rendered different color; so like Hoarders Chest; The storage crate could be Merchant crate; and OoS could be Trophy Case or something.
