If TallTales were separated from Adventure into its own mode

  • EDIT: Forgot to mention but I had 100% the TallTales long before Checkpoints had came out.
    Also now that I think about it, a Story Mode for Sea of Theives is definitely a bad idea and would likely ruin what the game is. Maybe it works best as a separate spin-off game and not part of the main one. Makes sense and let’s Rare expand the universe through separate games, one as a live service and the other as a narrative game.


    Basically as the title says, what if all the TallTales (barring Maiden Voyage) were to be taken out of Adventure and put into its own mode i.e. a Story Mode.

    How would you go about it? Like, what changes would you make to it?

    For me, it would essentially be a PVE mode but since its separate from Adventure, it will have its own system and way of things such as:

    1. A full on levelling system, like unlocking new abilities and skills.
    2. Player has no items on them and have to progress through the mode to get them (i.e. obtaining weapons, equipment, etc, kinda like Zelda), only applies to the Story Mode and does not affect Adventure mode.
    3. Weapons and Clothing have stats to them, essentially like Armour or weapons with different strengths/weaknesses (like fire themed weapons deal fire damage and ice weapons deal ice damage). You can upgrade them as well making them stronger, including your ship.
    4. A full on story narrative such as a start-to-finish, cutscenes, difficulty levels, choices impact the game, multiple endings/routes. Could be updated over time as well to add more narrative to the game whilst Adventure adds other stuff.
    5. Cosmetic Rewards can be worn in Adventure as a sign of progress for Story mode.
    6. Make your own crew overtime and build it as you go.

    Those are some things I would like (I got other stuff but that would result in the whole post being way to long).

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  • Personally, (and I've said this before) I would prefer a spin off RPG made by Obsidian, or Bethesda, now that they are all under the same umbrella. An RPG with some co-op elements set in the Sea of Thieves world would be amazing, IMO.

  • Thousands and thousands of people have completed Tall Tales with much more adversity than your facing now.

    No exceptions or easy mode was granted to them.

    They didn’t even have “Saves” like there are now.

  • @realstyli

    Yeah, I'd be all over something like that. It seems like most of the pirate games that get made are those top down, RTS type things. Nothing wrong with those games, but not really what I'm looking for.

    I tried Black Flag, but just couldn't get into it. So any new pirate games are a plus in my book.

  • Putting the tall tales in a story mod it's not a good idea. This would make this fantastic quests to easy; checkpoints are enough to help you.

  • As far as I know, Tall Tales can still be completed when in Custom Servers.
    This doesn't carry across to your normal progress, but if someone just wants to experience the stories, there is (and will be more available once fully rolled out) a way to do that already.

    Now does it suck when you're just trying to complete a Tall Tale and some crew steamrolls your ship even when you've tried to indicate you're not worth the time? Yes, but Checkpoints have largely fixed that since you can just scuttle and/or server-hop and pick up where you left off.

  • Not a good idea. This would make it even harder to mind a decently populated adventure server.

  • Tall tales own separate mode?

    Nobody will do them besides the kids who want to sail for the short moment of peace.

  • all the systems and whatnot that you're suggesting basically make up a new game. nothing wrong with that, but that wouldn't be this game.
    there are no stats or leveling or skills and adding all those into this for a gated off section of the game wouldn't be worth it.

    a spin-off rpg maybe or SoT 2 that incorporates different mechanics maybe. but not in SoT

  • @foxywiththemoxy your asking for a complete opposite of what sea of thieves has built. may i suggest games like destiny 2 as it fits everything you want and rare will never do this idea. it ruins the core of sea of thieves

  • @rtl-saint said in If TallTales were separated from Adventure into its own mode:

    @foxywiththemoxy your asking for a complete opposite of what sea of thieves has built. may i suggest games like destiny 2 as it fits everything you want and rare will never do this idea. it ruins the core of sea of thieves

    Yeah you’re right, maybe if it was a separate spinoff game then perhaps it could work.

    Anyways to everyone who mentioned about checkpoints, I forget to mention in the main post but I had 100% all of the tales and it was long before Checkpoints had came out.

    I’ll make an edit to the main post real quick clarifying it.

  • No if people kept an eye on their surroundings they wouldn't get sunk as often

  • @captainstab1n said in If TallTales were separated from Adventure into its own mode:

    No if people kept an eye on their surroundings they wouldn't get sunk as often

    I don't think that was even the point of the thread tbh.

    None of this seems like it was about trying to do them but getting sunk.

  • @tre-oni
    If people didn't get sunk doing tall tales there wouldn't be these threads would there?

  • @captainstab1n said in If TallTales were separated from Adventure into its own mode:

    @tre-oni
    If people didn't get sunk doing tall tales there wouldn't be these threads would there?

    Idk.. did you actually read?

  • @glannigan And back in the day Neanderthals had to survive without getting mauled by Sabretooth Tigers...

    But just because somebody was able to get through something, that doesn't mean that's the best way for it to be done.

  • What I'd like people to explain, is why they are attacking players doing tall tales? Seriously, what is the point, apart from you being the literal scom of the earth? Because there certainly isn't any logical reason for doing it....

  • @mrat13 Because PVP is fun, because you have some loot, because you have supplies, because I don't always check quest tables before I start blasting..ectectect.
    What I'd like people to explain is why they resent pvp in a pvpve game so much, and why they believe that anyone who does participate in the whole of the game are "scom of the earth"
    Tall Tales have checkpoints, just try again.

  • @scarecrow1771 How is PvP against someone with nothing a value fun? I get pirating loot or getting emissary flags, but fighting tall tale ships, is essentially saying you just want to annoy people, instead of playing the game.

  • @mrat13 Who said they have nothing of value? sometimes I do supply raids, Who says I know they have nothing of value? people hide stuff all over their ship.
    Also PVP is playing the game mate, so please, answer my question
    "What I'd like people to explain is why they resent pvp in a pvpve game so much, and why they believe that anyone who does participate in the whole of the game are "scom of the earth""

  • @scarecrow1771 I just explained I don't resent PvP. I resent trolling. Two different things, unless to you they are the same....

  • @mrat13 How is anything I have been talking about trolling? Being attacked on a Tall Tale, is in no way, shape, or form trolling. It's been explained so many times over SOT's life, that it has become a meme at this point, but there are plenty of reasons to attack another crew.
    So again, what is it about pvp you resent? and what makes you think anyone who do engage with pvp is "scom of the earth"
    I'm still waiting.

  • @scarecrow1771 If you still don't understand what he resents about attacking players doing tall tales you've got to work on your reading comprehension and/or critical thinking.

  • @thagoochiestman And my point is suck it up.
    I have no clue you are doing a Tall Tale until the attack is underway, and the "I have no loot" defence that some people love to hide behind is nonsense. I have no idea if you have loot for not, and somedays, I'm after supplies.
    So spot me coming in and fight/run/hide/negotiate.
    But make your peace with pvp in a pvpve game and stop the whinging.

  • @Scarecrow1771, @Mrat13

    Just to note, I've already 100% every TallTale before checkpoints were added (basically did them when they first came out).

    Anyways, I want to give my input on this and that I understand both points of the argument.

    For one, it can be very annoying when you're doing a TallTale and are to get sunk whilst doing one (especially if you have no loot). Now since checkpoints were added, its not much of a problem anymore. But pre-checkpoints were another story, it does suck to lose your TallTale items resulting in you having to redo the whole thing, especially when you're near the end segment of it (Which made me resent Legendary Storyteller a lot).

    As for the other argument wherever attacking someone during a TallTale is trolling or not, I would have to say it depends really. For starters if that ship were to have loot on board then its fair game, they want the loot that you got, the TallTale item they don't care about. Also like @Scarecrow1771 said, no one knows if you have any loot on board or are doing a TallTale without boarding their ship at least and you never know the intentions of other pirates, they could be after loot, they may want supplies.

    Now for the trolling aspect of things, that would fall into the pirates who aware that a pirate is doing a TallTale, camp them relentlessly, not stealing any of their loot/supplies or throwing them overboard to sink and with the sole purpose of just being a jerk. It infuriates me especially as for 1, you've just wasted supplies when you are not even intending to steal from them and 2, not even stealing their supplies/loot, its literally free loot right there and even having a ton of gold/unlocked every cosmetic honestly doesn't really excuse it, the more gold the merrier I say.

    Overall both sides of the argument are understandable, it sucks to get sunk whilst doing a TallTale but pirates will never know if you're doing one or not. Plus, you never know what a pirates intentions are, they could be after loot, could be after supplies, they might want to form an alliance (and possibly backstab you), they might be doing a voyage/talltale on the island you're on, they might want to be friends (again with the possibility of backstabbing) or they might just want to ruin someone's day.

    Sea of Thieves is not a PVE only game, its not a PVP only game either, its a PVPVE game with a mix of three different kinds of players. You got those who primarily only do PVE, you got those who want to do only PVP, and you got those who like a mix of the two. That's what I love about Sea of Thieves, you never know who or what you'll encounter out there, one day you might have a calm session where everything is smooth sailing and are able to do a lot of voyages without any problems, the next session could be pure chaos with players going after you (or the unlucky Kraken, Meg and Skellie Ship), another session could be that you somehow managed to form an alliance with everyone on the server.

    Its what I would call an Adventure.

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