Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?

  • Naval combat has always been a strong point for the game and i adore it but right now ship combat feels a bit stale. An addition of upgrades to your ship would be amazing and really spice up the game. It would be something physical, that you could use, to grind for. They could be expensive or have drawbacks. For example, by bringing more cannons or armor onto the ship you have extra weight and are slower. An extra sail lower mobility or more work to slow the ship down. The main reason why though i want ship upgrades are for something players can buy something that isn't just more cosmetics and their grind for loot and gold really pay off and leave an impact on gameplay. Its just suggestion. I'd like some comments of what you think or how you could/would take it further.

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  • @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?

    NO.

  • @galactic-geek could you give me your reasoning or what you think should be done? I've talked to a lot of people who've been playing the game for years and newer players and both would like to see new things to buy that aren't just more cosmetics. If not ship upgrades, what should be done to incentivize the grind?

  • @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    @galactic-geek could you give me your reasoning or what you think should be done? I've talked to a lot of people who've been playing the game for years and newer players and both would like to see new things to buy that aren't just more cosmetics. If not ship upgrades, what should be done to incentivize the grind?

    Let me answer your question with a question: Why are you grinding? 🤔

  • @galactic-geek well let me answer your question to my question to your annoying reply since now you're honestly being a bit rude by just answering my question with a question. Sorry, but I grind because I usually have no other game that is fun to play or it is just the feeling of getting a pile of chests that is exciting. But the fact that I don't have anything to spend my gold on apart from stupid cosmetics and reskins of stuff I already have. I grinded to pirate legend and I still grind because I honestly have nothing better to do on the game. I made a post here to at least get an idea of what the community thinks but if you're just gonna shoot it down and dodge my response and not give any actual incite on what is wrong with my suggestion you might as well not respond. You obviously seem like a guy who's played a lot since your status on here is "lord". So let me ask you the same thing but with a twist. Why do you keep playing this game and what incentivizes you to continue to get gold despite the fact you have all the cosmetics you want and yet you get no real reward for investing time and effort into the game?

  • @helen-keller222 said:

    So let me ask you the same thing but with a twist. Why do you keep playing this game and what incentivizes you to continue to get gold despite the fact you have all the cosmetics you want and yet you get no real reward for investing time and effort into the game?

    Well, I mostly sail solo, and as such, my progression has been slower than most. I only recently hit a million gold prior to the new year, recently got it to 3 million to earn the First Crew figurehead, and then lost it all in that purchase. I have been slowly and steadily working my way back up to earn the all new Bilge Rat and Barnacle sets, as well as the Dark Adventurer set. So, no, I don't have a lot of gold, nor have I earned everything. I am still not max level in Sea Dogs (I don't frequent the Arena tavern), Athena, or the Reaper's Bones - so I also still have to earn quite a few of their associated cosmetics.

    In the meantime, I have recently started sailing more with a good group of friends that I have put together to finally reach Season 1 Plunder Pass level 100. I have been enjoying their company ever since just doing whatever suits our fancy during any given session, while also working towards specific commendations - still can't find that stubborn shadow storm fish, much less the Shrouded ghost... 🙄

  • Just FYI, the dismissive reply is likely due to the fact that this exact post comes along every so often, and folks are just tired of addressing it every time.

    This would go against a fundamental ethos with this game - no vertical progression. Meaning, the amount of time you have played does not grant you any significant gameplay advantage over someone who starts playing today. The advantage comes from your experience, knowledge, and refined tactics. The game is fully designed and implemented as a horizontal progression game. This largely means skins to distinguish yourself, titles that are hard to achieve, etc.

    So, your are asking the game to change itself at a fundamental level by asking for this kind of thing. This has been explained by many of the community and the developers over again. This is why people have gotten less gracious in their replies since a quick search would show other similar topics where the reasons have been provided multiple times (not saying it is right for people to do, and I'm guilty of it myself, but anyone can understand it gets tiresome repeating yourself over and over).

    In the end, I wouldn't hold my breath for something like this. Not the right kind of game for it, and a strong majority love the game explicitly because of the fact it isn't like loads of other games with vertical progression systems.

    Hope that clears it up for you a bit. I'm sure some will pop in to defend the idea, and many more (if they are even willing anymore) will come in to say why it isn't a great idea for this game.

    See you on the Seas - remember it is about the journey and not the destination!

  • @galactic-geek well don't want an advantage, a well deserved advantage over other because you put time in the game? More is not exciting and adds nothing to the game. Grinding to pirate legend adds no new privileges apart a new area and more cosmetics which to be honest has gotten old and lost it's charm. Sure ship upgrades are a bit much, but if Rare want to keep the game user/noob friendly so these decked out pirates don't rawdog them. Than they should work on matchmaking newer players into servers made of newer players, the smurfs will be here and there but there are should be ways to reward longtime fans with items and upgrades so that you feel powerful and your time was well spent. Skill and experience in combat are something but they only go so far. I don't want another reskin of the hurdy gurdy or shovel i've been using for the past three years. Those dark adventurer items are just for flexing and add nothing new. They are useless and you really shouldn't waste your money on them despite how cool they are. Rare adding something cool and just putting a high price tag on it doesn't change the fact that there's no new dynamic if it does the same thing as your sailor items.

  • @redeyesith said;

    Just FYI, the dismissive reply is likely due to the fact that this exact post comes along every so often, and folks are just tired of addressing it every time.

    Ding ding ding! We have a winner! Give that pirate a prize! 🏆

  • @galactic-geek sorry for the typos before, but I want to congratulate you now on your journeys and grind. I'm glad to see that you still find the game exciting and see a reason to grind. It's true that shrouded ghost sure is elusive. Keep looking though and it'll turn up eventually.

  • @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    @galactic-geek well don't want an advantage, a well deserved advantage over other because you put time in the game? More is not exciting and adds nothing to the game. Grinding to pirate legend adds no new privileges apart a new area and more cosmetics which to be honest has gotten old and lost it's charm. Sure ship upgrades are a bit much, but if Rare want to keep the game user/noob friendly so these decked out pirates don't rawdog them. Than they should work on matchmaking newer players into servers made of newer players, the smurfs will be here and there but there are should be ways to reward longtime fans with items and upgrades so that you feel powerful and your time was well spent. Skill and experience in combat are something but they only go so far. I don't want another reskin of the hurdy gurdy or shovel i've been using for the past three years. Those dark adventurer items are just for flexing and add nothing new. They are useless and you really shouldn't waste your money on them despite how cool they are. Rare adding something cool and just putting a high price tag on it doesn't change the fact that there's no new dynamic if it does the same thing as your sailor items.

    The developers at Rare have been growing the game ever since its release! Enjoyment comes from the expansion of things to do and experience, not from what you earn - the latter is just the icing on the cake.

  • @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:
    Rare adding something cool and just putting a high price tag on it doesn't change the fact that there's no new dynamic if it does the same thing as your sailor items.

    kind of the point

  • @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    @galactic-geek sorry for the typos before, but I want to congratulate you now on your journeys and grind. I'm glad to see that you still find the game exciting and see a reason to grind. It's true that shrouded ghost sure is elusive. Keep looking though and it'll turn up eventually.

    Thank you. 😊

  • @weststormborn said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:
    Rare adding something cool and just putting a high price tag on it doesn't change the fact that there's no new dynamic if it does the same thing as your sailor items.

    kind of the point

    Rare also added the high price tags specifically at the request of the community due to their large hoards of gold. I fail to see how that's bad.

  • @galactic-geek yeah I dont know why people complained when they asked for it. I play with a friend who can get mils in short time and he even finds it dump that people complain about tons of gold and then for a set costing an expensive amount they complain such a set exists

  • @galactic-geek the game is already very expansive to a newcomer, the story and tall tales that have been added are amazing and are a real treat. But like you said before, actual new things to buy may be the icing on the cake but for awhile and right now. Sea of thieves is a made cake but missing the icing, the icing adds all that flavor, all that potential. People want that icing, even just a taste, a sample, would be enough. New weapons, expansion to ship customization and upgrades to said pirate and ship. They are all important to attracting a new player and to keep an old player going. The game is expansive and I forever thank Rare for that but the grind needs a payoff. And a reskin of all your old tools is not gonna be enough for much longer.

  • @helen-keller222 well your argument falls short when the fundamentals of the game is, there is no advantage between a noob and pro other than experience. No matter what you suggest and why it should be added, if you fall short of the number one thing "there is no advantage between a noob and pro other than experience," your suggestions will always fall short of the goal.

  • @weststormborn well I guess you're right. All I can look for now are just more activities to the game. Those will be nice to see. A new area or event maybe. Sorry if the suggestion was stupid or seen time and time again but vertical progression is something that brings people into most games. It may be true that this game is special for not having it but I also think it holds the game back because no reward for the progression is really unattractive for most people. Vertical progression is seen in so many games because it works and gives meaning to keep playing. The journey is always important but a journey with no destination is pointless.

  • @helen-keller222 You are perfectly fine and I know getting this kind of feedback can be crushing. If you want to know the progress people can have in this game that is even close to worthwhile for some is cosmetics. That title someone got from selling so many certain chest or items that completed commendations. I have cosmetics that basically show that I'm an old salt on the game. People wish they had some of my cosmetics because it made me that much more unique.

    Some people see that one pvp moment that showed how they were more skillful and crafty than someone else also are bragging moments. Stories get people around because they want to repeat the story again. The times I solo'd sloops and murdered galleons are moments I retell to my friends.

  • @helen-keller222 The thing is, Rare has been adding more and more. And yes, much of it are reskins, but again, a lot of those reskins are at the request of the community - chiefly those that missed exclusive event rewards. A lot of it is entirely new and original. Sadly, much of that is admittedly either locked behind commendations, PL status, or the GMU's emporium.

  • @helen-keller222 I think that something that gives you an advantage just because of previous work is bad, because then newer players have an immediate disadvantage against you. The point of the game's PvP is that everyone gets access to the same tools, be it a noob or a veteran. But, that doesn't mean something like this couldn't be implemented. For instance, if you do a flameheart fleet you get wraith balls which are extra powerful. It would be bad if you could buy them I think but having them means you have been on the server long enough to have the privilege of using them. It's the same thing with the Ashen Winds Skull and even on some level the amount of supplies you have is a factor of how long you've spent collecting supplies.
    Introducing a new item type! Throwable blessings and curses.
    If you get one of these, you can throw it at a ship and impart that blessing or curse. For instance, instead of being able to buy an extra sail, you throw a "Fair Wind" Blessing and make your ship go faster for a short amount of time. Instead of having ship armor, you throw an "Anti-Ballast" Blessing and either counter a Ballast ball/curse or make bottom deck holes pour in less. The downside is that since your ship rises, you can use the cannons less effectively. In a very old and short Insider update, they toyed around with making cursed cannonballs throwable so this wouldn't be much of a stretch.
    Because of the low amount of throwable inventory, it would further create optional role assignment, as you want your pvpers with blunderbombs and maybe a curse, while the driver holds as many blessings as they can.
    Imagine being able to control your ship like Black Beard from PotC, by lowering all of your sails with the throw of a Ballast Curse.
    I think a system like this would have so many potential options, and it would make PvP a much more varied experience without blocking newer players from taking advantage of it, as they could find curses/blessings in supply barrels as well.

  • One of the most fundamental principles of Sea of Thieves is the "level playing field." When you sign in, you have exactly the same equipment and capabilities as everyone else. This is one of the things that makes the game so unique. That's why all progression in the game is strictly cosmetic.

  • I'm by no means a 'powerful' pirate – haven't really given PvP practice the attention it probably needs at some point... – but if I were, it would feel far more rewarding for being based on skill and experience than if it were unlocked just by grinding.

    Honestly I think approaching the game as a series of grinds misses the point – it's fun in its own right, and doing fun stuff leads to progress. If a certain line of progression stops being fun, I can leave it without losing anything other than bragging rights. E.g. getting the achievements for placing in the top tier of the emissary ledgers five times was making the game feel like work, so I'm not pursuing them.

    Vertical progression would lead to power creep, would lead to people needing to grind to keep up with the arms race, feeling burnt out rather than making their own fun and that's no good.

    Sure, you could have matchmaking to match upgraded ships with each other. But even if we choose to just ignore the seal-clubbing alt accounts that will appear, there are several problems: 1) you might have an upgraded ship, but so does everyone else on your server, so what was the point? 2) needing to rebuild the game from the ground up to accommodate it 3) (related to 2) you would need to decide your ship load-out before going into the game; need to build a whole new system for that 4) it complicates the ability of new players to play with their more experienced friends – that's probably solvable, sorta kinda, but it's so easy and seamless now I don't see why we should introduce complications.

  • @helen-keller222 sagte in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    Why do you keep playing this game and what incentivizes you to continue to get gold despite the fact you have all the cosmetics you want and yet you get no real reward for investing time and effort into the game?

    This allways shocks me to the heart.

    i play for fun and having a pirate adventure of cause, i play to immerse and roleplay in the first line.

    i have to say i once grinded to get the ghost cutlass and i played more than usual to get to Season Level 100 to completet my ghostly pirate.
    Everything else until (playing since alpha) has not really interested me to grind.
    I have Black Dog cloth and founder Sails and even killed the shrouded ghost, but although the title impress many pirates i recently prefer the title: Merchant of Death and be a merchant of the sea of thieves.
    I deliver whatever you want! And to some i deliver a candle light dinner with the ferryman :D

    the Games design is horizontal progression for good reasons and i thank Davy Jones Rare made it like they did.
    No gamemechanical advantages, only experience and skill playing the game, no itemization!
    Zero need to grind , because this game is not about grinding, but roleplaying and having a pirate adventure.
    If you aproach it this way, not problems if you fall for treadmills or some effort and reward meritocracy thinking, your fault and a self inflicted problem imho.
    I dont say that to blame you or to make you upset, but i never have understood the need to grind to have fun.

    the reward i play for is to immerse, to rp, to have fun with friends i made during my journeys on the Sea of Thieves.
    We met in the game and we became a crew and we have fun doing Journeys and Tales and all of this although we are all maxed and mostly have also all commendations done or only a few left.
    I dont even concentrate on them, but let it happen by the way playing the way i want.

  • @galactic-geek sagte in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    @weststormborn said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:

    @helen-keller222 said in Should ships be given upgrades or more customization such as more cannons, added armor, or an extra sail?:
    Rare adding something cool and just putting a high price tag on it doesn't change the fact that there's no new dynamic if it does the same thing as your sailor items.

    kind of the point

    Rare also added the high price tags specifically at the request of the community due to their large hoards of gold. I fail to see how that's bad.

    it encourages people to grind and not heading for an adventure, it wants kids to play unhealthy amount of times because they cannot let go and we all know a lot think there is a meaning behind pixels.
    Well the meaning to me is: you are spending too much time playing videogames :D
    I dont fall for this, they can keep it, but i can already see the next wave of : you dont deserve to be Legend, you are nothing but a bot, pve lord, you su... and kind of elitism, what makes me a little bit sad and not want to interact with them at all.
    But thats just me having bad presumptions based on the experiences i made.
    I bet the people equiping the DA set are full Alliance Server players who you wont meet at all and when you meet them in regular mode they'll lack experience to be a threat to me.
    And if you meet some hardcore PvP crew having it, so be it scuttle, switch server, next...

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