Just some thoughts and examples that could potentially enrichen the combat gameplay?
Haven't seen posts about actually making stats for weapons, so I decided to,
because why not.
Tried not to make them unbalanced/"OP".
Every weapon is compared to the current weapon in the game, Cutlass:
(Side note: I think every weapon should have 3 slashes, just like the Cutlass)
CUTLASS: (Current weapon in the game)
A basic sword with average/medium stats.
(Remember the Player health is 100)
Damage: 25
Attack speed: 50
Block: Yes
Dodge: Normal
Bonus: 1. Sword lunge. 2. Stops the enemy when slashed.
DAGGER: (Swift weapon)
Very low damage but slightly faster attack speed? No blocking ability?
Dodging can be done slightly more often?
Bonus: Holding the attack button, you can throw the dagger, but not be able to retrieve it? (Only from the weapon locker) Doing 40% damage?
Damage: 10
Attack speed: 60
Block: No
Dodge: Slightly faster
Bonus: Dagger throw (Damage 40)
MACE/HAMMER: (Defensive weapon)
Slow attacks with low damage? Attacks slightly push the enemy? (Not much) Blocking ability is normal?
Bonus: If you get hit by a melee weapon while you're blocking, only the enemy will get pushed back from 2 hits? (Just like cutlass from 3 hits, but both pushed back)
Damage: 20
Attack speed: 40
Block: Yes
Dodge: No
Bonus: 1. Attacks slightly pushes enemies. 2. Blocking pushes the enemy from two hits.
BOARDING AXE/HATCHET: (Bonus weapon)
Low damage attacks? No blocking?
But an ability to slowly remove planks from a patched ship? (Reverse repairing)
(It makes a loud breaking noise?)
Damage: 15
Attack speed: 50
Block: No
Dodge: Yes
Bonus: Plank removing
What do you think! Feel free to comment!
New notes:
What if we remove the "Boarding Axe" that removes planks and can be used as a weapon?
Replace it with a tool that can't used as a melee weapon?
A tool that takes 1 weapon slot and can be used to remove couple planks? (only 2?)
It can only be acquired from players own weapon locker on his own ship?
