So, my crew and I have had this happen a few times lately. Playing as reapers we chase someone down, they realize we're going to catch them, and minutes away from any outpost in the middle of the sea their Emissary Flag disappears.
We figured out a way to do it. You have a brig or galleon with a new Emissary Flag. 1 person votes to drop the flag before you leave the outpost, then, far away from any outpost you have your crew that hasn't voted leave the game, the only person left has already voted and the flag goes down, even if nowhere near an outpost.
This seems worse than the cowardly Shroud scuttling since they can do it anywhere on the ocean, and have their crewmates spawn back in to hopefully save the treasure (or more likely keep bucketing while the cowardly vessel zooms into the Shroud).
I'd propose that a crew can vote down their flag mid-ocean, but that it floats in the water instead of disappearing, and the owner can't grab it. Then it shows with a beacon (like the Reaper Chests) for all players, and Level 5 Reapers also see it on their map. This balances things out a bit, some Reapers will happily grab the flag and go, but even more skilled Reapers will harpoon the flag, and still be able to chase the other ship. To make this proposal even better for the PvE crowd (but come on, this is an online multiplayer game) the flag has to be turned into Reaper's Hideout within 10 minutes for a multiplier (maybe 2x) or if it is not turned in on time a fraction (maybe half) of the value. Then for the PvE crew just trying to cache in their Vault Stash they are more likely to if they give up their flag, but the triple-stacked FOTD ship is still going to get chased because nobody should have allowed them to do it back-to-back anyway.
I can't wait to hear the thoughts of others. Happy sailing.
