More players per server.

  • The game has been realesed in about 2 years now. The only updates has only effected the quests and the map. But not the PvP battle. Yes there is a arena that is only situated for PvP. But I think that it would be a lot more nicer and a lot more fun if there could be more ships in each server. I read that there could only be 6 ships per server. But I think that the ammount could dubble. Then there will be a lot more life in the game. And it will becomme a real pirate experience.

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  • Apparently the servers Rare host are poorly optimized. So much so that they had to reduce the cap from six ships down to five.

    I can't be sure on that 100% as I got that off of a comment posten on these forums, so make what you will of that.

  • There is more to ships per server than performance. The time to meet other ships is balanced. If there would be more ships the map should also be larger to avoid running to other ships too often. Having too many encounters would turn the game 100% PvP as PvE would become infeasible due to constant attacks.

  • You also have to consider that there are only 7 outposts, and 1 RBH. That means that if you had 12 crews, you could theoretically have each crew (and then some) camp each turn in location.

    Could you imagine a server-wide alliance of 8 ships doing exactly that to the latter 4 every time a new ship joins the server?

    No thank you.

  • There are enough complaints from new players/PvE leaning players as it is, I think they have pretty much nailed the balance.

    I'm up for some ship combat too but not all the time.. I like to do other things as well, you can always find it if you want it.

  • I thought that the game has been out for 3 years & not 2 and that the ship's were 5 and not 6 :P

    But alright. ;P

  • @mattejunior373 afaik its reduced to 5 because of performance and i like it.
    People who conentrate or want to solely PvP in Adventure mode have self inflicted problems and imho get the game wrong.
    Thats also because of questionable streamers, but anyway.

    I dont want a private or solo session and the threat of another Ship is immanent to me, but i also dont want to see one or two ships all the time and cannot get away and have some feelings of loneliness on the Sea. The calm and there is nobody feeling is as important as the "uh sh.. a brigantine/galleone ist on the horizon and it seems they are coming for me."
    If you see ships all the time, there is no surprise anymore.
    I'm already done with factions etc. and i also like to set sail to hunt emissary flags or ships in general, but if i'd see one behind every island it would take a lot away for me.
    that would not feel like a seabox, but a battle royale and i dont like BR games, but i like open world ffa pvp full loot games where you have times of peace and loneliness and the complete opposite possible behind every corner, but not guaranteed behind every corner.
    There is a thin and fine line between that.
    BR games feels like a huge levels only, not like a sandbox and open world.

    To me ther eis enough life and what a pirate experience is is very much individual dont you think?
    People who want instant action and PvP nonstop can play Arena.

  • Wouldn't mind seeing it bumped up to 8 ships per server as long as the Sea Dog's Tavern and Morrow's Peak became outposts you could spawn at. Would also need an outwards world expansion for balancing reasons. And Morrow's would need to have the volcano deactivated so crews don't log in to a sunken ship.

  • I understand why some want more interaction but I think the influx of players has shown through a majority of the servers that a lot of people just don't want a lot of hostility. I rarely even have to fight over events anymore

    More players would force interactions and as a result battles but forcing interaction in a game about choice will only result in a lot of players leaving.

    I think what they are doing with world events and a player initiated event is the best approach overall. Every server has meeting points if people want to participate in higher level risk otherwise hostile pirates just need to go out there and track down their own opportunities. Crowding the servers to serve people that wanna fight will sacrifice a lot of what a lot of people currently enjoy.

  • @stundorn said in More players per server.:

    @mattejunior373 afaik its reduced to 5 because of performance and i like it.
    People who conentrate or want to solely PvP in Adventure mode have self inflicted problems and imho get the game wrong.
    Thats also because of questionable streamers, but anyway.

    I dont want a private or solo session and the threat of another Ship is immanent to me, but i also dont want to see one or two ships all the time and cannot get away and have some feelings of loneliness on the Sea. The calm and there is nobody feeling is as important as the "uh sh.. a brigantine/galleone ist on the horizon and it seems they are coming for me."
    If you see ships all the time, there is no surprise anymore.
    I'm already done with factions etc. and i also like to set sail to hunt emissary flags or ships in general, but if i'd see one behind every island it would take a lot away for me.
    that would not feel like a seabox, but a battle royale and i dont like BR games, but i like open world ffa pvp full loot games where you have times of peace and loneliness and the complete opposite possible behind every corner, but not guaranteed behind every corner.
    There is a thin and fine line between that.
    BR games feels like a huge levels only, not like a sandbox and open world.

    To me ther eis enough life and what a pirate experience is is very much individual dont you think?
    People who want instant action and PvP nonstop can play Arena.

    "questionable streamers" Tools not rules mate. People play how they wanna play, PvP or PvEvP. Stop blaming streamers for the fact that you sank.

    @kalgert said in More players per server.:

    Apparently the servers Rare host are poorly optimized. So much so that they had to reduce the cap from six ships down to five.

    I can't be sure on that 100% as I got that off of a comment posten on these forums, so make what you will of that.

    Has nothing todo with the servers on its own, but the hitreg code. That is so bad they tried 5 ships instead of 6 to fix it. Didn't help at all, what they need todo is create a completely new hitreg system. Not gonna happen ofcourse.

    This game needs a ships per server increase, but only when the map grows, 6 is enough of a balance for the current map size.

  • 8-10 ships with a proper bounty system would be awesome.

  • @blackbeard-lufy said in More players per server.:

    8-10 ships with a proper bounty system would be awesome.

    Turning adventure into arena doesn't do anything for the game. They let arena die a miserable death because people prefer adventure by a massive majority. They like to grind and have a decent risk/reward scenario where they win some and lose some not confronted with constant interaction and hostility

  • @wolfmanbush That's not what I suggested.

  • @blackbeard-lufy said in More players per server.:

    @wolfmanbush That's not what I suggested.

    The map isn't expanding. 8-10 ships would absolutely turn it into an arenaesque scenario through constant forcing of some form of interaction. This doesn't just make a pvp dream it just naturally leans into hostility as people around each other constantly with itchy trigger fingers are going to start a war whether they really wanted it or not.

    There is a difference between surfing in the ocean and jumping in a pool full of sharks and the developers seem to understand that with how they tend to lean.

  • @mentimjojo Sometimes, people can misuse the tools. Just because there is something you CAN do, doesn't necessarily mean that it is the only purpose, yeah?

    Wasn't there a developer from Rare who also stated that the "Player interactions" aren't only "Killing and stealing", but also co-operation and being social? I guess people forgot about that on purpose.

    At that point you can also blame streamers to a degree since they only encourage the "Kill-on-sight" playstyle, and because of them it makes people paranoid to start attacking everyone they meet. Where is the fun in that exactly?

    @wolfmanbush Funny, because outside of one, yes count them, only ONE meeting with a player that didn't end with kill-on-sight, it has largely all been kill-on-sight. So I get the impression you're giving undeserved benefit of the doubt.

  • @wolfmanbush I don't think the seas are near as "sharky" as they're made out to be here. Most the time it's so tame in that sense it's boring. I love player interaction whether it's helping a rando with some world event, or doing something "shark like", or just sailing by to give a wave.

  • @blackbeard-lufy said in More players per server.:

    @wolfmanbush I don't think the seas are near as "sharky" as they're made out to be here. Most the time it's so tame in that sense it's boring. I love player interaction whether it's helping a rando with some world event, or doing something "shark like", or just sailing by to give a wave.

    to experienced players. I don't have issues either but that's because I adapted and improved

    Pirates should always be at risk and they are to varying degrees but leaning into a specific play type makes it less welcoming for all and welcoming all is definitely an obvious goal with the game

    and we also should consider having mercy on the poor people and/or robots that have to filter through all the reports for "toxicity" because those bad boys are going up with a bunch more forced interaction

  • @blackbeard-lufy Speak for yourself, the "Boring quiet parts" are possibly the best time in the game. For me, at least.

    Last I played, I was taking on Flameheart by myself and then tried fishing out whatever treasure a captain ship I sunk had. Then I took on a megalodon and sold whatever it had. Then I played music and watched my parrot dance while I cooked it to sell it to the Hunter people.

    I'd have played longer if I wasn't certain that my good time would've been soiled by some random player, so ended it on the high note while I still could.

  • @kalgert Fair enough. I'd have fun doing all that myself too, i'd have even more fun doing all that with a friend i'd met along the way.

  • @mferr11 said in More players per server.:

    Wouldn't mind seeing it bumped up to 8 ships per server as long as the Sea Dog's Tavern and Morrow's Peak became outposts you could spawn at. Would also need an outwards world expansion for balancing reasons. And Morrow's would need to have the volcano deactivated so crews don't log in to a sunken ship.

    This ^

  • @mentimjojo sagte in More players per server.:

    "questionable streamers" Tools not rules mate. People play how they wanna play, PvP or PvEvP. Stop blaming streamers for the fact that you sank.

    I got sunk? when and by whom?
    The last sinking has been some weeks i dont remember. Until everybody attacking had sunk and some who we're in or on the way having an emissary flag got sunk too.
    To assume i write that because i got sunk preferably by a Streamer is wrong.
    We had some hoppers coming for us at events and they sunk before they arrived.
    What @Kalgert said , only because i can do it its maybe not good sportmanship or something intended and to be advertised. Exploits for example , btw i can makro and i can exploit and i can use hacks , should one do so? Where do you draw the line?
    Recently heard some Streamer say reverseboosting is hacking, its exploiting to the fullest to get easy targets.
    Same with Serverhoppers and their drones.
    The playstyles many streamers show is questionable because they often show off others trying to shine themself. And tbh people who wreck 4 pirates solo need to understand that this is not neccessarily skilled but based on glitches, bugs, hitreg and 4 players not knowing what they do and easily been outplayed.
    I cant go to the playground and dominate some random kids and then tell everyone how awesome i am, thats pitifull.
    If a PvP Streamer would be honorable he would play pure PvP Games with equally skilled players and stop cherrypicking the good matches or reverseboosting and alike.

    I know all watch this and dont get it , but sorry i'm too old for that kind of entertainment , its very poor and pitiful imho.
    But i also cannot watch many others ad they mostly hop around like on dope and barely roleplay or have anything intetesting to tell beside: Thank you for your Donation , you are so awesome kind of self congratulations etc.

    Sorry get a job and start contributing to society and common good instead to advertise bad food , bad sportmanship and behaving like a videogame addict.

    The Streamer we sunk , shut down before we did and later talked about technical issues rodl

    Has nothing to do with the servers on its own, but the hitreg code. That is so bad they tried 5 ships instead of 6 to fix it.

    Objects in the world cannot be the issue , because Arena has less objects around.

    The Game just isn't a serious PvP Game, never was but an Adventure Game with the possibility to PvP and do fun fights, but exactly that is where bad sportmanship pvpers arise and smell easy targets and kill series easily done because of many kids and casuals playing.
    Its like i said , they failed boxing in the real streets and start bullying kids on the playground to feel good and skilled.
    Pitiful and questionable at best.
    What is more unacceptable is to show others off make bad jokes about them not seeing them, not reacting or just beeing "bad at the game".
    Its a game , someone beeing bad at a game is to laugh with and not about, but come together , maybe help, explain etc... you can fight them sure , but show them off and make them the springboard to jump higher yourself is ridiculous.
    When i Play with Kids i dont neccesarily let them win, but i for sure dont dominate them hard to then Show them off and make them cry never willing to play with me again.
    In reality those streamers cannot behave Like that, because nobody would play with them. Its the Internet that allows them to do so and behave like jerks and beeing bullies.
    They need to hop Servers and they complain people run into the shroud because sacrificing it all is more fun than any kind of interaction with that kind of player/ streamer.
    Because in a real competition they'd risk to lose and have nothing to show other than to struggle at least.
    That said, not everybody is like this , but majority of streamers is exactly like this and their fans and the way PvP in Adventure happens reflect that very accurate.

  • @stundorn

    You nailed it perfectly. Can't be said better.

    Go ahead and lock the thread.

  • @stundorn Now this here... Is BASED.
    And dare I say, in nautical terms.... Quite water-pilled.

    Recently heard some Streamer say reverseboosting is hacking, its exploiting to the fullest to get easy targets.
    Same with Serverhoppers and their drones.

    I am not quite familiar with these phrases, I don't have an interest in watching streamers. Serverhopping I understand, people jumping from server to server in hopes of finding people, but what is reverseboosting supposed to be?

    The playstyles many streamers show is questionable because they often show off others trying to shine themself. And tbh people who wreck 4 pirates solo need to understand that this is not neccessarily skilled but based on glitches, bugs, hitreg and 4 players not knowing what they do and easily been outplayed.

    Can confirm based on experiences I've had. Mainly in how I'd get stunned getting hit upon, the player somehow breaking through my block even when I was facing him with him being a bit to the side, then dance around thinking he's the "Rooster of the Walk" while telling me to stop playing the game.

    And then people wonder why I've grown to despise the community... Granted this was still in my early stages and wasn't familiar with combat that much, but you can't expect me to believe that I was hit from the back/sides when the player was just a little bit to the left-front side.

    If a PvP Streamer would be honorable he would play pure PvP Games with equally skilled players and stop cherrypicking the good matches or reverseboosting and alike.

    Something tells me that these super popular "Pillars of the community" would likely fizzle out and have their "Careers" die, because if they were to play any proper PvP games they'd end up getting stomped on completely before ragequitting.

    I know all watch this and dont get it , but sorry i'm too old for that kind of entertainment , its very poor and pitiful imho.

    Don't worry, I'm a young adult and I also think it's all kinda shallow and vain.

    Sorry get a job and start contributing to society and common good instead to advertise bad food , bad sportmanship and behaving like a videogame addict.

    That kinda hits deep. Mostly because right now getting a job is a bit hard and... Well, I don't have much to do other than go out for exercise, then stay indoors and play videogames.

    The Game just isn't a serious PvP Game, never was but an Adventure Game with the possibility to PvP and do fun fights, but exactly that is where bad sportmanship pvpers arise and smell easy targets and kill series easily done because of many kids and casuals playing.

    Ever been on the Steam forums? You'll find a lot of people treat the game as some kind of competitive PvP game, or that "PvP is the way to play". Even on this side of the forums people treat the "PvEvP" tagline as "PvE and always PvP on the side as well", which from what I gather is inaccurate. Is there PvP? Yes, but does it ALWAYS have to be PvP? Not really. It just makes it so that there is no incentive to work together with other players, kinda making the "Alliance" feature rather pointless to keep around.

    They need to hop Servers and they complain people run into the shroud because sacrificing it all is more fun than any kind of interaction with that kind of player/ streamer.

    Funnily enough, I read someone on these very forums say that going in to the Red Sea is anact of "Griefing" and was very cross about such an action. Can't tell what kind of player that guy is, but all I know is that I did grill him for effectively being a hypocrite in effectively saying "You can do whatever you want in this game" and then complaining about people doing something he doesn't like.

    That said, not everybody is like this , but majority of streamers is exactly like this and their fans and the way PvP in Adventure happens reflect that very accurate.

    While it is too late for me to have any faith in that the community really isn't "All like this", I will at least take your word for it.

    There's a reason why people typically hate full-time streamers. I guess having a watch at one of such streams is an explanation enough why that might be.

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