I was thinking the other day about how nice it would be to be able to buy storage crates while on an outpost. I don’t know about any of you, but I love using outposts. It greatly increases the time I spend collecting the items on an island. I also like that you can put it anywhere on the ship. I would really enjoy being able to buy storage crates, or any crate for that matter, while at an outpost. It wouldn’t matter to me if they were empty or not.
Ability To Buy Storage Crates On An Outpost
@daddy-shwifty said in Ability To Buy Storage Crates On An Outpost:
I was thinking the other day about how nice it would be to be able to buy storage crates while on an outpost. I don’t know about any of you, but I love using outposts. It greatly increases the time I spend collecting the items on an island. I also like that you can put it anywhere on the ship. I would really enjoy being able to buy storage crates, or any crate for that matter, while at an outpost. It wouldn’t matter to me if they were empty or not.
You, in your own post, have already explained how it would be abused.
I think this would be useful but only if they were empty the only thing it would do is decrease the time it would take to empty out a outpost which is a pro. But if you were to buy it full that would be dumb. Cause you could use what ever you have in said storage crate and could fill a merchant crate and make infinite money. But if you were to just buy a empty one and only one ( for lag issues ) it would be very useful.
@daddy-shwifty so fill the server with even more items, so the server stability suffers even more? You get storage crates from EVERY skellie ship and almost every 2nd or 3rd island is a good filled one around...
@Galactic-Geek @BurnBacon @Schwammlgott
How would an empty crate that costs 500g and has limited purchasability (don't think there's such a word lol) to 1 per player hurt the servers, or be abused by somebody?
I really can't come up with any cons to that.
@greengrimz said in Ability To Buy Storage Crates On An Outpost:
@Galactic-Geek @BurnBacon @Schwammlgott
How would an empty crate that costs 500g and has limited purchasability (don't think there's such a word lol) to 1 per player hurt the servers, or be abused by somebody?
I really can't come up with any cons to that.
A 4-player galleon gets 4. They can place 2 next to the cannons, 1 on each side, for faster reloads. They can place another somewhere else with food for faster healing. They can place the 4th below deck or by masts for faster repairs.
A 4-player galleon gets 4. They can place 2 next to the cannons, 1 on each side, for faster reloads. They can place another somewhere else with food for faster healing. They can place the 4th below deck or by masts for faster repairs.
Ummmm, master Geek, please excuse me here buddy, but how is that actually an abuse??? Complaining that galleon can have 4 crates spread across the ship is like complaining a galleon can be boarded by 4 players, or that galleon has 4 cannons (i.e. soops are still at disadvantage when it comes to that).
Furthermore, you speak about 4 crates being spread out on the ship (even though galleons don't really need more than 2), but you don't mention the space one must run between each crate. Yes, a sloop for example, will have 2 crates, but the space between them will be so small, it will make up for the numeric difference with galleon.
AND EVEN IF YOU STILL DONT BELIEVE THAT SLOOP ISN'T AT DISADVANTAGE! Fine... Limit crates to 2 per ship. Problem solved...
@greengrimz said in Ability To Buy Storage Crates On An Outpost:
@Galactic-Geek @BurnBacon @Schwammlgott
How would an empty crate that costs 500g and has limited purchasability (don't think there's such a word lol) to 1 per player hurt the servers, or be abused by somebody?
I really can't come up with any cons to that.
Edit to @Galactic-Geek 's comment: server hoppers can get supplies faster
Edit to @Galactic-Geek 's comment: server hoppers can get supplies faster
Server hoppers will be getting supplies the same speed as anybody else who's just logging is (just like it is now to be honest). We're talking about purchasing an empty Storage Crate here. Not a 50/50 Cannonball Crate.
And I just commented to Geek, so you can check that out too.
@greengrimz so server hoppers with a supply crate gather supplies as fast as server hoppers without a supply crate? Interesting...but BS...
So if it's the same speed, why buy a supply crate in the first place?@greengrimz so server hoppers with a supply crate gather supplies as fast as server hoppers without a supply crate? Interesting...but BS...
So if it's the same speed, why buy a supply crate in the first place?Where did you see me saying that exactly? O_O
All I said was that server hoppers will gather with same speed as anybody else does, despite crate or no crate.
@greengrimz you didn't exactly say this, but replying with "server hoppers gather at the same speed..." after I said "it supports only server hoppers" is like saying that...
Anyway...so you support the feature for server hoppers to get supplies faster? Because that's what will happen
@greengrimz I'm not sure, if I have to say this seperatly, because it's obvious, but I do anyway:
I mean the server hoppers would gather supplies faster than now, without the crate...and that's what nobody wants!Yesterday i left 8 storage crates on an outpost.... yikes.. I guess I messed up the game balance... I'm sorry! Anyway if it's so easy to come by then it would take a galleon to visit two islands and sink a few skellies (or simply spawn at the outpost where i left those crates... my bad!) then there we go, they have their supplies spread on the ship and you have an OP galleon...... except if they are foolish enough to store all their supps in storage crates.. cuz that is kinda dumb. Any type of any ship already requires different tactics versus one another. I see no issue buying empty storage crates (but maybe at a seapost instead of an outpost.. cuz possible fishing purposes.. or maybe a new fish crate would be handy for that?... hmm..), but it's still unnecessary as there are a lot out there...
@uzugijin I always leave supply crates at the dock somewhere, filled with plenty of supplies...that's something different, because it's like the games rng aspect...
Anyway...so you support the feature for server hoppers to get supplies faster? Because that's what will happen
I support the idea of shortening the initial ship fillup time. After doing it thousands of times, I kind of want that period to be shorter.
What would be the actual difference in reality? From 5-6min of fillup to 2-3 min? Isn't that much of a deal anyway. BUT, you do get the comfort of having supplies above deck, which will actually be a cool addition imho.
@greengrimz 2-3 minutes can make the difference between win an lose...especially when the enemy is coming again and again after you sunk 'em...
I never mind gathering supplies as beeing tedious or annoying...it's like grabbing ammo in any other game...comes by while we discuss what we do...
@schwammlgott said in Ability To Buy Storage Crates On An Outpost:
@greengrimz 2-3 minutes can make the difference between win an lose...especially when the enemy is coming again and again after you sunk 'em...
I never mind gathering supplies as beeing tedious or annoying...it's like grabbing ammo in any other game...comes by while we discuss what we do...
Fine, so have crates be purchasable only the 1st 10 minutes after the ships spawns.
Won't hurt you, and will benefit me.
@greengrimz said in Ability To Buy Storage Crates On An Outpost:
@schwammlgott said in Ability To Buy Storage Crates On An Outpost:
@greengrimz 2-3 minutes can make the difference between win an lose...especially when the enemy is coming again and again after you sunk 'em...
I never mind gathering supplies as beeing tedious or annoying...it's like grabbing ammo in any other game...comes by while we discuss what we do...
Fine, so have crates be purchasable only the 1st 10 minutes after the ships spawns.
Won't hurt you, and will benefit me.
That supports again server hoppers...
But I guess we leave this discussion alone and I just say I'm against it and you support it...both sides have cons and pros...and I won't change my mind that it's a bad thing, and I guess you won't change yours...hmmm.... and (addition to buyable supply crates or not) what about increasing the amount the player could hold or change it around like 5 cannonballs and 10 food instead?
clearly the intention of these suggestions is to cut the time you spend filling up your ship.. and personally, most of the time I don't even bother and just set sail right away with the things I get from the barrels on the way to the dock... cause I'm sure i will come across a skelly ship or storage crate.
My ship log for lulz:
A few days ago I spawned at galleon's grave and set sail to go to the open waters between the wilds and devil's roar (to camp for kraken)... I was sure i could take it down with the cannonballs i already had on my ship. I never get past Three Paces Seapost cuz i got shipwrecks to loot, then went to sell those sweet barnacles... then went back to my original plans... meg spawend.. killed, went back to sell. Saw a player sloop fighting a skellion and skloop at the seapost. watching the long fight with my spyglass at galleon's still. The sloop sunk. Set sail. Another meg on me. Killed with precise shots, making sure not to waste. I have 3 cannonballs left. Wishing for some supplies. Two skeleton sloops at seapost. They collided into each other... battle music starts, they both sunk a few seconds after. Got two free storage crates with 60 cannonballs and planks in total. wish has been granted. went back to sell.@daddy-shwifty said in Ability To Buy Storage Crates On An Outpost:
I was thinking the other day about how nice it would be to be able to buy storage crates while on an outpost. I don’t know about any of you, but I love using outposts. It greatly increases the time I spend collecting the items on an island. I also like that you can put it anywhere on the ship. I would really enjoy being able to buy storage crates, or any crate for that matter, while at an outpost. It wouldn’t matter to me if they were empty or not.
this idea has been talked about over and over again it's been flogged to death already
@schwammlgott Because it's rare. Same with cooked meg, trophy fish or kraken meat in shipwrecks/boats. And who doesn't like to collect colorful shiny balls even if they don't use it?
@uzugijin grabbing ammo in a game where it isn't rare, like Borderlands for example, isn't that satisfying...in a game like Resident Evil on the other hand it is...
Anyway, I love my shiny purple balls...wait 😱😜
@greengrimz It's a matter of starting out with something at great advantage that wasn't earned. If they added this, why would we even have barrels on the ship at all? Think about that the next time you use a barrel for cover or concealment...
@greengrimz said in Ability To Buy Storage Crates On An Outpost:
Edit to @Galactic-Geek 's comment: server hoppers can get supplies faster
Server hoppers will be getting supplies the same speed as anybody else who's just logging is (just like it is now to be honest). We're talking about purchasing an empty Storage Crate here. Not a 50/50 Cannonball Crate.
And I just commented to Geek, so you can check that out too.
Speed matters. If gathering supplies was always quick and easy, it would drastically change the chances of having dynamic encounters in a negative way, because nobody would stay long enough, or be oblivious enough, to your approach. This game was designed with a deliberate pace and supplies are a cornerstone of that. Just be happy knowing they gave you an opportunity to speed things up by earning those crates.
@Galactic-Geek @Schwammlgott @DADDY-SHWIFTY
@greengrimz 2-3 minutes can make the difference between win an lose...especially when the enemy is coming again and again after you sunk 'em...
No ship gathers supplies if they are coming back for you after they sink. Especially if it happened multiple times. You are either moving or you are doing a world event they want to steal. So they have no time to waste. Everyone is just gathering them along the way.
@greengrimz It's a matter of starting out with something at great advantage that wasn't earned. If they added this, why would we even have barrels on the ship at all? Think about that the next time you use a barrel for cover or concealment...
Barrels would still be important because storage crates can be carried(stolen or dropped from the ship). If someone is ignorant enough to put all their supplies in crates they are clearly wishing for a death sentence. Also it's not an advantage if everyone can have it.
Two very inadequate counter arguments imo.
The main thing we should be discussing isn't the pacing of the game or this 2 minute save. Or any of that blabla. The point is, this is not a horizontal progression which is kind of the motto of the game. All the vertical advantages of the game are locked behind luck or effort. But now we are talking about the addition of "selling" the crates here. This is exactly the same scenario as buying stronger bullets or different weapons or anything in that regard. Storage crates are very useful. Everyone would buy them because they are just better than going all the way to the barrels. But is this really the way forward? Because this would be the first time Rare would make a non-cosmetic item buyable and the moment they take the first step the demand for other non-horizontal additions will explode. What comes next? Gold Hoarders selling treasure chests? OOS selling ashen lord skulls so everyone can have a flamethrower? We are entering the danger zone.
The crate change would make the game better, but that does not mean it is the right choice. If Rare opens the door of adding vertical items to the shop, the game will completely lose it's nature. Just the risk of them overdoing it is enough for me to oppose this change.
HOWEVER
They should rework the the storage crates so that we can grab items inside barrles without dropping the crate. There should be an option to just transfer items from the barrel to the crate. I have no idea why this is still not in the game.
@sdrewger said:
Also it's not an advantage if everyone can have it.
The double gun exploit has already proved this statement false.
@sdrewger said:
They should rework the the storage crates so that we can grab items inside barrles without dropping the crate.
This game seems to have a tendency to use your hands a lot. When you pull something from a barrel for example, it appears in your hand. With this in mind, how exactly do you propose we pull something out of a crate while using both hands to carry it, and then while still holding the crate, with both hands, put said item into a barrel? Do you have a 3rd arm that I don’t know about, Mr. Zapped Beeblebrox?
@galactic-geek said in Ability To Buy Storage Crates On An Outpost:
@sdrewger said:
Also it's not an advantage if everyone can have it.
The double gun exploit has already proved this statement false.
That needs a lot of practice, using a storage crate does not. They are not the same thing. But you are right, my statement was too general to hold any credibility.
@galactic-geek said in Ability To Buy Storage Crates On An Outpost:
@sdrewger said:
They should rework the the storage crates so that we can grab items inside barrles without dropping the crate.
This game seems to have a tendency to use your hands a lot. When you pull something from a barrel for example, it appears in your hand. With this in mind, how exactly do you propose we pull something out of a crate while using both hands to carry it, and then while still holding the crate, with both hands, put said item into a barrel? Do you have a 3rd arm that I don’t know about, Mr. Zapped Beeblebrox?
Then why are we not actually opening the barrels to get the stuff Mr. Play The Realism Card? Teleporting the supplies to your hand from the barrel is just as unrealistic as teleporting them to a storage crate.
@sdrewger said in Ability To Buy Storage Crates On An Outpost:
@galactic-geek said in Ability To Buy Storage Crates On An Outpost:
@sdrewger said:
They should rework the the storage crates so that we can grab items inside barrles without dropping the crate.
This game seems to have a tendency to use your hands a lot. When you pull something from a barrel for example, it appears in your hand. With this in mind, how exactly do you propose we pull something out of a crate while using both hands to carry it, and then while still holding the crate, with both hands, put said item into a barrel? Do you have a 3rd arm that I don’t know about, Mr. Zapped Beeblebrox?
Then why are we not actually opening the barrels to get the stuff Mr. Play The Realism Card? Teleporting the supplies to your hand from the barrel is just as unrealistic as teleporting them to a storage crate.
Balance.
