@piratecrob said in Did they change how Flameheart works? Or is it bugged?:
They definitely updated the event.
Regular ghost ships sailing with flag ships do not seem to take damage and the center island now shoots at you when the burning blade spawns in.
If you look closely, the burning blade or its companion ships seem to shoot inside the island at a very high velocity and the shot then fires out of the island at you.
I enjoy the change, I found the event too easy before.
yeah, from what i understand, this is not an intended change, this is a bug that was present when Flameheart first came about. The ships far out of normal range, (for me, like the ones that are at a 90 degree angle from the island to me. too far away and at the wrong angle to even fire normally) will shot, the ghosts fly to the island, then abruptly turn to fire out from the island, even passing through solid ground to do so. i assume it will also happen if the ships are on the complete opposite side of the island as well, with ships being out of sight, and suddenly the island starts vomiting all kinds of shots at you.
The issue with all of the guard ships being unkillable around the Burning Blade is new as far as I understand, and is also not intended as well (I hope), or this makes it alot more difficult to deal with, as my crews current strategy is to just ride the edges behind the ships and fire into their rear, wittling down the guards to get better angles on the Burning Blade, will be much worse now if we are almost requiered to get into return fire angles of about 24 cannons in jsut the 1 formation with another set of vollys coming in from the 12 or so cannons of the other ships on the complete opposite side of the island as well.
It is deffinately bugged as RealStyli said above.