Did they change how Flameheart works? Or is it bugged?

  • Has anyone else noticed that Flameheart's flanking ghost ships don't vanish like they did before? I'm specifically talking about the ones surrounding the The Burning Blade.

    I was doing the event and my usual tactic is to take out the support ships first but they weren't vanishing after 3 hits like they used to(?). However, The Burning Blade seemed to take a lot less hits to destroy. It might have been the same for the Ashen Dragon Ships but I was focusing on the main ships in those formations.

    So I wonder if, in fact, they changed it so the Burning Blade formation of ships acts as one entity now with a shared health pool? Rather than individual ships?

    Or is this a bug?

    If it's intentional, I could understand that it being part of optimisation for the event.

    (Edit: Please read thread and updates below regarding issues with this event, and Order of Souls ghost fleet voyages)

  • 33
    Posts
    25.2k
    Views
  • I didn't notice that probably a glitch might try do the event Tomorrow and test if it has changed

  • UPDATE:

    After another go at this today, I am sure there are bugs with this event.

    Others have mentioned elsewhere that the support ships seem to be invincible. This does seem to be the case with a lot of them.

    In the last wave, I managed to take out one of the support ships flanking one of the Ashen Dragon vessels. The one on the other side was invincible. However, I did manage to take out the Ashen Dragon ships.

    When it came to Flameheart's ship, all the support vessels appeared to be invincible but the Burning Flame wasn't. So I was still able to finish the event. Though it did seem to take less cannons than I remember (somewhere in the region of 15-20 shots on target).

    The other bug with this event (which is also present in the normal OOS ghost fleet battles) is that the ships fire towards the island, which then redirects the shots back out towards the player. Other posts have mentioned this as the island firing on the player.

  • I encountered this on the first day of the update. We came to the event on the final wave, so I can't tell if other support ships were effected, but we weren't able to sink any of the ones around Flameheart's ship. OOS ghost fleet voyages seemed to be working normally.

  • They definitely updated the event.

    Regular ghost ships sailing with flag ships do not seem to take damage and the center island now shoots at you when the burning blade spawns in.

    If you look closely, the burning blade or its companion ships seem to shoot inside the island at a very high velocity and the shot then fires out of the island at you.

    I enjoy the change, I found the event too easy before.

  • Haha after a while i stopped shooting at them cuz they refused to go down so i just went for the mothership.
    So yes, there has to be a bug bugging the living uglyword out of the event!

  • Then it just wasn't me. I noticed that it was taking more hits and ships not going down after 3 successful shots as I had done in the past. I must have managed to sink a few though as I did recover a bit of ghostly loot floating, but they definitely weren't going down as quickly as before most of the time.

  • I also found this out later today the support ships just wouldn't die

  • @piratecrob said in Did they change how Flameheart works? Or is it bugged?:

    They definitely updated the event.

    Regular ghost ships sailing with flag ships do not seem to take damage and the center island now shoots at you when the burning blade spawns in.

    If you look closely, the burning blade or its companion ships seem to shoot inside the island at a very high velocity and the shot then fires out of the island at you.

    I enjoy the change, I found the event too easy before.

    yeah, from what i understand, this is not an intended change, this is a bug that was present when Flameheart first came about. The ships far out of normal range, (for me, like the ones that are at a 90 degree angle from the island to me. too far away and at the wrong angle to even fire normally) will shot, the ghosts fly to the island, then abruptly turn to fire out from the island, even passing through solid ground to do so. i assume it will also happen if the ships are on the complete opposite side of the island as well, with ships being out of sight, and suddenly the island starts vomiting all kinds of shots at you.

    The issue with all of the guard ships being unkillable around the Burning Blade is new as far as I understand, and is also not intended as well (I hope), or this makes it alot more difficult to deal with, as my crews current strategy is to just ride the edges behind the ships and fire into their rear, wittling down the guards to get better angles on the Burning Blade, will be much worse now if we are almost requiered to get into return fire angles of about 24 cannons in jsut the 1 formation with another set of vollys coming in from the 12 or so cannons of the other ships on the complete opposite side of the island as well.

    It is deffinately bugged as RealStyli said above.

  • @f1re-dra9on

    It’s honestly not too bad, even with the bugs. If a fool like me can do it solo, a crew should have no issues. Just don’t waste shots on support ships and don’t get caught between the ghost ships and island.

  • Temporary fix is sailing away and getting back, he should get a portal to come close to you. If he uses it hes no longer invulnerable!

  • Same for me here. Was doing a Flameheart, the support ships didn’t seem to die. There were shots at the island, which were then redirected towards my ship. I don’t know how long it took to sink the Burning Blade because I was chased away by another ship who completed it, but it didn’t take them that long afterwards. I don’t know what’s a bug or what’s a feature, but this issue doesn’t seem to be too terrible.

  • Has anyone else noticed they nerfed the flagship loot? Or am I misremembering?

  • @realstyli

    done one yesterday, the final waves protector ships seem to be invulnerable or be very tanky, but we concentrated on his galleone and sunk him, whole event maybe 15 min as a duo sloop.

    I did an OoS ghostfleet solo, same experience, but iirc i sunk one of the last waves protectors too, but cannot say for sure from memory, there was a lot stuff to do, repairs and such you know ;D

    The other bug with this event (which is also present in the normal OOS ghost fleet battles) is that the ships fire towards the island, which then redirects the shots back out towards the player. Other posts have mentioned this as the island firing on the player.

    agree, also experienced that.

  • @RealStyli I heard from someone that they buffed Flameheart's escort ships. I can't confirm this since I have fought him recently, but I told someone we should do flameheart since he is so easy, we recently had a conversation arguing if Ghost ships or if skeleton ships were easier. He told me that in the season update they buffed his escort ships.

  • @stundorn I heard that they had been buffed. I know that all ships except The Burning Blade and the Captain Ships were 3 hits. But I recently was told the buffed escort ships.

  • it's a bug, it's like there on the wrong coordinates, i even checked that by shooting back onto the island(the spot that they shooted from) and got a hit marker

  • @arturof21 said in Did they change how Flameheart works? Or is it bugged?:

    it's a bug, it's like there on the wrong coordinates, i even checked that by shooting back onto the island(the spot that they shooted from) and got a hit marker

    This does explain a lot, if that is the case, like how the support ships are mostly invincible.

    But it doesn't explain getting hitmarkers and showing damage on the actual ships themselves, nor why the normal first/third wave ships, Burning Blade and Ashen Dragons can take damage as normal.

    I'm sure, like you, that it is a bug and they could be related but I think there is a lot more to it.

    At least the event is still doable, while taking these issues into account, but it's going to be annoying for a lot of people not in-the-know when they try to do the event for the Champions of Souls starting tomorrow.

  • @realstyli said in Did they change how Flameheart works? Or is it bugged?:

    But it doesn't explain getting hitmarkers and showing damage on the actual ships themselves, nor why the normal first/third wave ships, Burning Blade and Ashen Dragons can take damage as normal.

    But when you hit escort ships you don't get hit marker there is even a sound like you hit beach or a cannon(spots where you don't do any damage) ofc not always, sometimes you are able to hit them.
    Maybe they doing circle around the island but not directly in the middle that's why you sometimes get lucky and you can shoot them. If you find the right spot to move your ship they will not even try to shoot at you when you pass them, only the flag ships will.
    I don't know exactly but definitely there is something wrong with them

  • @arturof21

    I don't doubt that you are onto something. It would explain a lot of what I experienced doing the event. I just think it needs more investigation, from Rare if possible.

  • ANOTHER UPDATE:

    Did another couple of Flameheart events tonight and neither of them had the invincible support ships bug.

    So I am wondering if they fixed it server side in the background? Or maybe it only affects some servers and not others?

  • Yeah, it's way better now but it's not fully fixed yet.

  • I believe this is a bug, no mention of it being intended and the OoS ships still work fine for me outside of flameheart.

  • @RealStyli I heard from someone that they buffed the escort ships. I haven't been able to fight flameheart to that phase yet so I'm not sure. Someone told me that the buffed those ships though as we were having and discussion on were ghosts or skelly ships were easier. The invincibility thing seems like a bug though. I just checked the season one patch notes and there is no mention of buffing anything. It could be a bug or accidentally caused by a buff.

  • @psyche-titan

    It's a bug. If you read through this entire discussion, you will see that quite clearly. If it was a buff, it would be consistent.

  • Yeah the event was completely broken when i did itso i came here to see if anyone else had the same experience..

  • Me and a buddy did Flameheart and a couple of OOS ghost armada's last night and they seemed to be fine for the most part. Only a couple of "invincible" support ships the whole night.

    So it seems to be intermittent but a lot more stable than it was during the week. So maybe they've done something server side to help. Or it could just be pure luck. Either way, my advice remains the same: if you can't destroy a support ship in 3 hits, move on and focus on the flagships in each formation.

    The other bug with the ghost ships ricocheting shots off islands was still very much present. We had that in all the events at least once.

  • This is due to server issues, everyone on the server stopped wasting time with Frameheart after we all figured all the Ghost Ships weren't going down.

    I shot 40 cannon balls, at a specific ship and it wouldn't go down, at that point we left same as all the other players around.

    The only solution is to change the session, going away and back achieves nothing, as multiple players across map tried the event and quit.

    I don't even need to mention the huge delay in getting money and rep this month (even notifications), there's been no lack of server issues (including the Plunder Pass being down).

  • I’ve had good success just ignoring the flanking ships. They also don’t fire (or didn’t appear to in my last two fleets). So just roll up slightly behind the fleet or in front of them perpendicular and hit flame heart with everything to take them down.

    It also appeared to just be affecting Flameheart’s ships. The other capital ships seemed to work as intended.

  • I fired about 50 cannonballs into one of the ships next to Flameheart, I was so confused as to why it wasn't sinking. Good to know it wasn't just me.

  • I'm just chiming in to confirm what others have said. We've done the event a few times and had similar glitchy weirdness. The "ricochet" bug can be incredibly nasty at times. One time we had stopped to grab loot while the flagship approached. Normally we'd have been able to withstand the assault. But what happened next was almost indescribable. We were expecting to get broadsided from the passing convoy of ships, but instead we got three (or more?) simultaneous broadsides from multiple directions. It was like our ship erupted in hellfire. I've never experienced such a brutal barrage. We were helpless to escape and sank like a rock. Insane. I can't even explain what happened, but somehow we were taking fire from both sides of the same group, plus one or more sides from a group on the other side of the island. We were annihilated.

    Fortunately we were able to return and recover our loot. That particular location still proved to be a challenge, but we learned from our mistakes and extracted our revenge on old Flameheart (yet again--you'd think he'd learn).

    Anyway.

    Yes, the Flameheart battle is beaucoup glitchy. We thought they might fix it in that first patch, but no. I guess we'll have to deal with it until the next major update.

  • We did several Flameheart in the past 6 days and everything was working as intended (we were able to kill the escort without issue and nothing fancy about the ennemies' fire).

33
Posts
25.2k
Views
1 out of 33